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Age of Wonders 4

Triumph Studios · Strategy

Overview

Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn. Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga. Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

A deep fantasy 4X with strong faction building and tactical battles, held back by crashes, multiplayer desyncs and pricey DLC.

81% positive on Steam · 23,276 reviews

1. Summary

Players describe Age of Wonders 4 as a fantasy 4X that mixes Civilization-style empire building with Heroes of Might and Magic-style tactical battles. Building your own faction and ruler is the praise that comes up most, in 33% of the longer reviews, and comparisons to Civilization or Heroes appear in 29%. Reviewers also credit tomes, the Pantheon, random realms and the free updates for bringing them back, and some who quit at launch say the game is much better now.

Crashes and performance problems appear in 16% of the longer reviews, multiplayer desyncs and corrupted co-op sessions in 11%, and DLC pricing in 11%. The price complaint grew as the DLC list did, reaching 23% of longer reviews written in 2026. Opinion divides on whether the systems are deep or wide and shallow, on the learning curve, and on how the game compares to Age of Wonders 3 and Planetfall. A recurring piece of advice is to buy it on sale and to treat it as a solo game rather than a multiplayer one.

2. What keeps coming up

What players praise
Build-your-own faction and ruler customizationHigh

Customization comes up in 33% of the longer reviews. Players design a race, culture, ruler and traits, then reshape their people mid-game through transformations and tomes. Reviews read like character sheets: dragon lords, rat empires, steampunk oni, undead necromancers, owl-spider hybrids. One player wrote that "the fantasy of bringing to life your own empire of dwarves underground is peak", and another summed the game up as "Customization, the game." Players who roleplay say it works as a story generator. A minority push back that the options are wider than they are deep, covered under the split opinions below.

Civilization meets Heroes of Might and MagicHigh

The same comparison turns up in 29% of the longer reviews: Civilization, Heroes of Might and Magic or Master of Magic. Fans mean it as praise. One called it "Heroes of Might and Magic + Civilization + grand strategy/4x/paradox vibe", and another "like civ and magic and ff tactics in one game so it makes my brain itch good". Several Civilization players say they now prefer it. The comparison also sets expectations: players who wanted a city-and-economy builder find the game is built around combat, with every system feeding the armies.

Variety, tomes and replayabilityMedium

Reviewers credit the mix of tomes, affinities, cultures, realm traits and story events for making each game play out differently, and the "one more turn" pull is a running joke in the short reviews. The Pantheon, which reviewers describe as bringing back past rulers and unlocking rewards between games, gets its own fans; one player said "the pantheon system is honestly something other games should take notes on".

Tactical turn-based battlesMedium

Fans like hex battles where flanking, unit roles and spell timing matter, and a handful call it the best combat in any 4X. Auto-resolve is there for players who don't want to fight every battle, and some say they use it almost all the time and still enjoy the game.

A game that kept improving after launchMedium

"It needed some time in the oven, but it has aged really well," one returning player wrote. Another said "The base game alone is a far better experience now than it was at launch." These reviews often come from players who quit early on and came back. They point to the large free patches that, by their account, ship alongside the paid expansions (reworks, quality-of-life changes, AI work) and to a team they say listens to feedback. Some long-time players disagree and say reworks made for multiplayer balance changed systems they liked.

Mods and the workshopLow

Mods come up mostly as a plus: bigger maps, extra customization and community content. One player wrote "Mods make the game like 10x better and add tons of content for free." Other reviews note that updates sometimes break mods and saves.

Art and presentationLow

Some reviews call the game beautiful and praise the art, unit animations and soundtrack. A few find it "way too cartoonish" or say the map is hard to read when zoomed out.

Runs on Steam Deck and LinuxLow

A small number of reviews report that it plays well on Steam Deck, other handhelds and Linux, sometimes with longer loading times.

Where players are split
Whether the base game is enough without the DLCMedium

How much of the game sits behind DLC is disputed. One side says the base game has hundreds of hours in it, that the expansions are optional extras, and that in multiplayer only the host needs the DLC. One wrote "I don't have any DLCs and the base game feels deep enough." The other side says the full experience means owning most of the DLC, and one review called the base game "a trailer for future DLCs". DLC owners disagree on quality too: some praise the expansions as full of content, while others say recent packs add a faction and one mechanic each. Pricing is covered under frustrations.

Learning curve and complexityMedium

Reviews about the learning curve and the tutorial split. Some say it clicks after a few games and the complexity is the fun ("Very steep learning curve. Expect the first 3-4 game to be completely lost."). Others say the tutorial is thin, mechanics are poorly explained, and they needed YouTube guides; one wrote that "you need to spend 10 hours just to understand how to use them". A side complaint is that guides go out of date because frequent reworks change how systems work.

Deep sandbox or wide and shallowMedium

Against the fans of the variety, a vocal minority says the choices don't add up to different games: factions end up with the same buildings and similar units, races are skins, and the loop repeats. One player called it a "Puddle game - very wide and very shallow" and another wrote "Wide as a puddle and just as deep." These critics usually say they have played several full games and that the novelty of a new build wears off once the strategic layer feels the same.

Measured against Age of Wonders 3 and PlanetfallMedium

Series veterans are divided. Some call it the best in the series, citing a better interface, city development, auto-combat and more customization ("The best AoW of all, beats Planetfall"). Others call it a step back: no handcrafted campaign, races that lost their identity, fewer unique units, and combat they found shallower than Planetfall's. One wrote "Sorry, but this is a step down from AoW3 in every way."

Manual battles versus auto-resolveLow

Late-game fights with three full armies on each side take long enough that some players auto-resolve almost everything ("you end up autoing 99.9% of fights cause they take an hour"). Others find auto-resolve results unpredictable or unfair compared with fighting manually.

What frustrates players
Crashes and performanceHigh

16% of the longer reviews describe crashes or poor performance: crashes on launch, on the AI's turn or at the end of a battle, saves that crash on load, and slow turns and stutter on large maps. Crashes are the problem raised most by players who reviewed within their first two hours, and some of them couldn't get past the opening screens. Others say crashes started with a specific update or DLC ("Any time an update hits for this game it is likely to cause your current run to become unstable"). Reviewers mention troubleshooting threads and beta-branch or driver workarounds, and a few say support blamed their hardware. Some players write that they never had these problems. Crash complaints fell over time, from 18% of longer reviews written in 2023 to 9% in 2026.

DLC pricingHigh

"200$ for DLC is comical, killed my urge to play this anymore," one short review reads. Price objections appear in 11% of the longer reviews and grew over time: 7% of longer reviews written in 2023 and in 2024, 15% in 2025 and 23% in 2026. Players compare the total DLC cost to several full games or to Total War: Warhammer's DLC, object to single packs priced near the base game, and complain that returning owners pay more to catch up than new buyers pay for bundles. Some of these reviews recommend the game anyway and warn about the price in the same breath: "The DLC is a bit pricy, but the core game is very solid." Their advice is to wait for a sale, buy a bundle, and pick only the packs that fit how you play.

Multiplayer desyncs and broken co-opHigh

Multiplayer complaints, in 11% of the longer reviews, describe "out of sync" errors, forced reloads around battles, turns rolled back, sessions that corrupt and can't be resumed, and crashes for one player. The share stays at 10 to 12% of longer reviews in every year from 2023 to 2026, and reviews written years apart describe the same errors. Some reviewers split their verdict between solo and group play ("if you intend to play singleplayer, it's a great game. If you intend to play multiplayer: don't bother."). Cross-play with console players and simultaneous turns are named as the worst cases, and some ask for direct or LAN connections instead of Paradox's servers. One review reads, in full, "Multiplayer desync simulator."

AI that is dumb or cheatsMedium

Criticism of the AI comes from two directions. Some call it passive and easy to beat once you know the game ("If the Ai wanst so daft it would be a marvel"). Others say it wins through bonuses rather than skill: high-tier armies early, recruitment while under siege, and stacks that appear out of nowhere. Several also complain that auto-resolve plays your side badly ("your AI agent is dumb as a bunch of rocks"). A few experienced players defend the AI and say losses come down to skill.

Updates that break saves, mods and running gamesLow

A small group says updates or new DLC broke their saves, mods or campaigns in progress. A single game can run for days, so a forced restart after a patch hurts. A related complaint is the cap on save files.

Thin story realms and campaignLow

Players who miss a handcrafted, character-driven campaign like Age of Wonders 3's criticize the story realms ("the campaigns are pretty lame and not nearly as good as the ones in AOW3"). Some realms have difficulty spikes, with one late mission singled out as near-impossible even on easy.

Forced aggression and a slow late gameLow

Some players say the game pushes constant war: AI factions claim nearby provinces, settle aggressively and box you in, so "No turteling / chill building and exploring allowed". Others find the mid and late game a slog of long turns and mop-up battles ("the mid/late game is such a slog, I rarely finish a game"). A few also mention city-count penalties and disruptive events such as the Toll of Seasons.

Launcher, account and privacy requirementsLow

A small number object to the Paradox launcher, the account login required for online play, or the privacy-policy consent prompt. One wrote "The game is good, but it has a launcher in the year 2026 of our Lord."

Opaque numbers and interface clutterLow

A scattered group wants clearer information: an army strength estimate they can trust, a combat log, a way to watch AI-versus-AI battles, and fewer unskippable pop-ups each turn.

3. The player conversation

Reviewers are warm about the game itself and blunt about crashes, co-op and prices. Positive reviews are often short and enthusiastic, full of homemade factions and "one more turn" jokes. Many negative reviews open by saying the writer likes the game, then explain why they can't recommend it: crashes, a co-op group that can't finish a session, or a DLC bill they won't pay. Some reviews carry dated edits from later years, saying multiplayer is still broken or that the game has finally won the writer back.

What gets raised depends on who is writing. Reviewers within their first two hours bring up crashes and the learning curve more than other players do. Reviewers with 100 or more hours raise DLC pricing and multiplayer desyncs more often. Series veterans argue about Age of Wonders 3 and Planetfall, while newcomers from Civilization talk about how combat-focused it is.

In reviews written in 2023, launch-era crashes and performance led the criticism. By 2026, DLC pricing was the complaint raised most often, and multiplayer complaints held steady throughout. Praise for customization stayed at about a third of longer reviews in every year.

4. What the developers could do

  1. Fix multiplayer desyncs and session corruption first. Co-op players describe the same desyncs and corrupted sessions in reviews written from 2023 to 2026, and reviewers who like the game end up warning others not to buy it for multiplayer.
  2. Hunt down the crash-on-launch, turn-end and post-battle crashes. Crashes are the problem raised most by players who reviewed in their first two hours, and some reviewers say crashes began after a new update or DLC.
  3. Rethink how the DLC catalogue is priced for new and returning players. DLC pricing came up in almost a quarter of longer reviews written in 2026, with returning owners saying it costs them more to catch up than new buyers pay for bundles.
  4. Test updates against existing saves and mods. Players lose multi-day campaigns when an update makes a save unstable or breaks the mods it was started with.
  5. Make the AI play better instead of relying on bonuses, including on auto-resolve. Players complain the AI is either passive or wins through visible bonuses, and that auto-resolve handles their own armies badly.
  6. Improve onboarding with a deeper tutorial and clearer in-game explanations. Newcomers say the game throws its systems at them and leaves them to learn from YouTube guides that frequent reworks quickly date.
  7. Give factions more distinct identity in units and buildings. The wide-and-shallow critics and some series veterans want races and cultures that play differently as well as look different.
  8. Offer direct or LAN connections and loosen the account requirement for offline play. Some players blame Paradox's servers for disconnects and object to logging in through the launcher to play.

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