Apex Legends
Respawn Entertainment · Shooter, Action, Battle Royale
Overview
Apex Legends is the award-winning, free-to-play Hero Shooter from Respawn Entertainment. Master an ever-growing roster of legendary characters with powerful abilities, and experience strategic squad play and innovative gameplay in the next evolution of Hero Shooter and Battle Royale.
Read moreShow less
Conquer with character in Apex Legends, a free-to-play* Hero shooter where legendary characters with powerful abilities team up to battle for fame & fortune on the fringes of the Frontier.
Master an ever-growing roster of diverse Legends, deep-tactical squad play, and bold, new innovations that go beyond the Battle Royale experience — all within a rugged world where anything goes. Welcome to the next evolution of Hero Shooter.
KEY FEATURES
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
Note that any unused Apex Coins will expire 180 days after the first date in which they are acquired or purchased. The oldest Apex Coins that are subject to expiration in your balance will always be used first when using them to make in-game purchases.
Apex Packs purchase is not available in Belgium.
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
Reviewers on both sides of the recommend button praise the same core: the movement, the gunplay, and legend abilities that turn every fight into a scramble. In 116 reviews players call it the best battle royale or one of the best, and one says that every other first-person shooter now "feels like walking through waist-deep wet concrete" by comparison. Some of the harshest critics still say it is fun with a regular squad of friends. Veterans write most of the slice: 65% of all reviews come from players past 50 hours on Steam.
The complaints are about everything around that core. Cheating is mentioned in more of the 4,486 longer reviews than any other problem (428), much of it about hardware devices like Cronus, XIM and Titan adapters. Matchmaking comes up in 409, with Silver and Gold players dropped into lobbies with Predators and smurfs; monetization and heirloom odds in 319; and servers in 284, with packet loss, desync, and penalties for disconnects the game caused. Solo players complain about random teammates, and the mid-2026 switch to solo-only queueing in Diamond and above angered premade squads. New players describe a wall, veterans describe power creep (Axle and a buffed Seer are the names that come up), and some lapsed fans still resent that Apex exists instead of Titanfall 3. Many reviews on both sides list the same strengths and the same problems, and differ mainly on whether the strengths still outweigh them.
2. What keeps coming up
What players praise
Movement and gunplay players rate above the rest of the genreHigh
Sliding, climbing, ziplines, wall bounces and the Titanfall-derived momentum are what players name as the reason they keep playing, and gunfights are praised for readable recoil, weapons that each feel distinct, and the "crack" of breaking a shield. A long-time player says that after Apex "every other FPS feels slow". Some thumbs-down reviews grant the point before listing what drove them away: "The movement feels incredible. The gunplay feels incredible." The dissent comes from two directions. Some Titanfall fans find the movement and guns a lesser copy of Titanfall 2's ("just Titanfall 2 but worse"), and newer or more casual players say movement tech like tap-strafing and superglides creates a skill gap they cannot close (covered under the new-player wall below).
Best with a squad of friends, helped by the ping systemHigh
Friends come up in 300 reviews, often in a single line such as "fun with friends". Players describe a team loop where legend combos, revives and coordinated pushes create stories they remember. The ping system gets specific praise for letting players coordinate "without saying a single word". Many of the same reviews add what happens without friends: 38 set playing with friends against playing solo or with randoms ("blast with friends, suffering alone"), which is why solo queue shows up again among the frustrations.
Distinct legends and abilitiesMedium
Players like that each legend changes how a fight is taken, that the roster suits different playstyles, and that the cast has personality in voice lines, lore and design. Wattson, Loba, Bloodhound, Pathfinder and Octane come up by name, often affectionately, and several reviewers say they came for a specific character. Veterans blame the same variety for ability clutter and power creep, so this praise sits close to one of the frustrations.
Runs well on modest hardwareLow
A small group praises the optimization: 100 to 200+ fps on mid-range cards, and playable on laptops and older GPUs. These reviews sit alongside the crash reports below, from players whose game will not run at all.
Free, and not pay-to-winLow
Even players who hate the store point out that nothing sold affects gameplay and that the whole core is free. They raise it as a defence of the game more than as a reason to start, telling others to "ignore the Store tab".
Where players are split
The love-hate loop: recommended by people who say it ruins their dayHigh
Some thumbs-up reviews describe misery: "like a toxic ex", "like crack", "Worst game I've ever enjoyed. Queueing again." Of the 196 reviews that use this kind of language (addiction, a toxic ex, "can't stop", a love-hate relationship), 133 recommend the game. The rest are thumbs down from players, some with thousands of hours, who say they keep playing anyway ("This game sucks but I can't stop playing"). Read literally, these reviews describe a compulsion more than enjoyment; read in the spirit they are written, much of it is a community joke about a game with high highs and low lows. Either way, the positive ratio probably overstates how much fun some recommenders are having.
Is Apex better than it used to be? Returning players and veterans disagreeMedium
Some players coming back after a year or more away say the game is in its best state in years: better QoL, the evo shield system, Wildcard, more viable weapons, and a crackdown on cheaters, and a few have flipped old negative reviews to positive. Players who never left tend to say it "fell off", citing lower time-to-kill, ability spam, health bars over enemies, the removal of Arenas and lost lore. Season 30 (August 2026) sharpened the divide. Its launch week was the most positive week in the slice (73% of 1,041 reviews), while the same season's loot changes (fewer weapons on the ground, "corrupted" attachments), the Bloodhound rework and heavier visual effects drew negative reviews from regulars.
Aim assist and controller versus mouse and keyboardMedium
The players arguing about input are experienced: the 77 reviews that mention aim assist have a median of about 910 hours. Mouse-and-keyboard players call controller rotational aim assist "legal aimbot", say pros switching to controller proves it, and want input-based matchmaking or the option to disable crossplay that console players already have. Controller players complain that Season 30's aim assist and RC-filter changes made controller "unplayable" and that movement tech remains keyboard-only. Both sides say the current mix feels unfair; they disagree on who it favours.
Wildcard, Arenas and the side modesLow
Wildcard (fast respawns, map rotation) is liked as a relaxed alternative to battle royale, and for some players it is the only mode they still enjoy. One calls it "the only mode thats remotely enjoyable" and complains that "whenever theres an event they ruin wildcard for almost a month". Other players say they will not return until the removed Arenas 3v3 mode comes back. Requests for permanent Solos and Duos, and for private matches that do not need six players, recur alongside.
The Cyberpunk: Edgerunners collaborationLow
The July 2026 collab brought some lapsed players back ("Only reinstalled for Cyberpunk collab") and one calls it "peak". Most of the reviews that discuss it are critical: they object to the character models of Lucy, Rebecca and David, the price of the event skins, and the collab Wildcard mode's dash mechanic. It is a small group of reviews, most of them written in July.
Third-partyingLow
Third, fourth and "fifth" parties are a running joke in the reviews ("love to fight, hate the third party") and a real complaint for some. Solo players and those in ranked describe it as the reason fights feel unwinnable.
What frustrates players
Cheaters and hardware cheat devicesHigh
Cheating comes up in 428 of the 4,486 longer reviews, and 92 of those still recommend the game. Players describe aimbots, wallhacks and a Sentinel fired "like it was a machine gun", and a specific complaint about controller hardware: Cronus Zen, XIM and Titan adapters that remove recoil or add aim assist, which players say are common in Diamond and above and visible on the leaderboards. Players say banned cheaters return on fresh accounts, ask for hardware bans and phone or card verification, and say reports never produce visible results. Some credit Respawn's mid-2026 ban waves, including one that reportedly removed most of the top console Predators ("the ban waves are nice, getting through silver doesn't feel like beam city anymore"). Others say "the cheaters always come back".
Monetization, heirloom odds and EAHigh
Monetization comes up in 319 of the longer reviews. Players object to $150 to $300+ collection events, heirlooms that take hundreds of packs (with jokes about friends who got one from their first few packs), recoloured cosmetics sold at full price, the split battle pass, and five in-game currencies. Three reviews describe the Crimson Universal Melee packs; one says the pack read "Guaranteed Universal Melee" yet used the normal heirloom drop chance and rose in price with each purchase. Anger at EA as a publisher runs through these reviews and many short ones, and some read every other problem through it: one player, after describing frame drops that make the game unplayable, adds "But of course, the store works perfectly." Defenders note that it is all cosmetic.
Matchmaking: Predators in Gold lobbies, smurfs and suspected engagement tuningHigh
Players at every level report lobbies mixing ranks far apart: bronze and gold players against Masters and Predators, a Silver player who says two wins in a row bring a "FULL PRED LOBBY", and the pre-match skill chart showing their team at the bottom. Smurf accounts are blamed for wrecking low ranks, some reviewers are convinced the system is engagement-optimized ("EOMM") rather than skill-based, and some high-rank players complain about 10 to 20 minute queues in public matches. New players say they left the bot lobbies straight into squads with tens of thousands of kills. Veterans raise matchmaking more often than newcomers: it comes up in 13% of the longer reviews from players past 500 hours, against 7% under 10 hours.
Servers, packet loss and penalties for disconnects the game causedHigh
Lag spikes, rubber-banding, "slow-mo" lag, bullets that do not register and deaths behind cover are described as routine, and some reviewers point to the 20Hz tick rate. The angriest version is being disconnected mid-ranked-match and then losing RP and receiving an abandonment cooldown. Players outside the core regions add their own complaint: Oceania players say servers were removed and they play at 150 to 250 ping, and players in India, the Middle East, Africa and South America ask for local servers.
Solo queue, random teammates and forced solo ranked in Diamond+High
Solo players describe random teammates who hot-drop and die, split up, push three squads alone, ignore pings, disconnect the moment they are downed, or blame the last player standing. One recommends the game but says to "Avoid solo queue at all costs". Several ask for a permanent solo mode or separate solo and premade ranked queues. In mid-2026 Respawn made Diamond and above solo-queue only. Reviews about the rule are mostly critical and come from long-time premade players who say they can no longer play ranked with the friends they play for, while some solo players say it made their Diamond lobbies no better.
A brutal wall for new players, and sweaty lobbies at every levelMedium
Newcomers describe getting "beamed" by veterans with thousands of hours, a movement skill gap that feels like "a different physics engine", legends locked behind hours of grinding, and "road to ranked quests" that "are brutal and take forever". A few reviews tell new players not to start at all ("NOT NEW PLAYER FRIENDLY, DO NOT COME HERE"), and toxic voice and text chat add to it. Experienced players who recommend it frame the wall as the point: "You WILL get dunked on until you're finally able to do the dunking." Others advise newcomers to play with friends rather than queue solo.
Power creep and balance: Axle, Seer and ability overloadMedium
Veterans (the reviews that mention Axle have a median of about 1,450 hours) say the game has shifted from gunplay to abilities. Axle's speed and ultimate draw much of the anger, the buffed Seer's stun, silence and scan combination is called unplayable to fight, and teams camping with Caustic, Wattson or Rampart traps are a running grievance. Players describe a pattern of releasing overpowered legends to sell a season and nerfing them later, and a time-to-kill low enough that it "rewards whoever sees the other first". Some reviewers counter that most legends and weapons feel viable, and a few name Axle as their favourite addition in years.
Crashes, launch failures and anti-cheat blocksMedium
Players report crashes to desktop, endless loading or shader screens, DirectX device-hung errors, full PC freezes and blue screens, and after Season 30 a cluster of AMD Radeon crashes (including the RX 9070 XT) tied to the Storm Point map rotation. Easy Anti-Cheat "integrity" and "badware" errors block launch without saying which program is at fault, and players name MSI Afterburner, RGB and fan-control utilities, Logitech software and Daemon Tools.
Resentment that Apex replaced Titanfall 3Medium
"Titanfall 3 died for this" appears word for word in four reviews, and the resentment comes mostly from lower-playtime players (the 123 longer reviews that mention Titanfall have a median under 100 hours), many of them Titanfall fans trying Apex and finding a battle royale instead. Longer-time players echo it more gently, asking for a Titanfall mode or a return to the lore.
Account bans, automated appeals and EA supportMedium
A growing complaint through September 2026: long-time players banned for "gameplay enhancement" after playing bot matches or the Firing Range, running monitoring and peripheral software, tweaking config files or on unstable connections, with appeals rejected within minutes by what they describe as AI. Others lost accounts to hackers and were then banned for the hacker's cheating, lost progress when linking PlayStation or Origin accounts, or were suspended for chat words while, they say, voice abuse goes unpunished. What these players object to is bans with no stated reason, no evidence and no human review, often on accounts with hundreds of dollars of purchases.
Audio that loses footstepsMedium
A long-running complaint, voiced mainly by high-playtime players (median roughly 790 hours): enemies audible across the map but silent directly behind, gunfire that does not match the weapon, and footsteps that simply do not play. Some say it has been broken for years ("Audio has been broken since 2019").
Linux and Steam Deck blockedLow
A small group (81 of the longer reviews mention Linux, Proton or the Steam Deck) lost access when EA disabled Linux and Proton support, including Steam Deck players with years of purchases. They reject the anti-cheat rationale, noting that "people are still cheating tons on windows", and several say they would return immediately if support came back.
Install size and update downloadsLow
Players complain about a 75 to 100+ GB install, updates of 40 to 66 GB that need extra free space, and downloads that restart from zero if paused.
3. The player conversation
The tone is loud, profane and self-mocking. More than half of the reviews are one-liners, a large number of them jokes about third parties, Loba, "ape sex" or getting "railed" by Predators, and a few long lists of complaints end with the player queueing again ("Terrible game. Queueing again immediately."). Under the humour, positive and negative longer reviews often describe the same game, and the recommend button seems to record whether the writer can still tolerate its problems more than a different opinion of it.
Who raises what depends on playtime. Players under ten hours raise cheaters, launch and anti-cheat failures, being outclassed immediately and Titanfall. Players past 500 hours talk about cheaters, matchmaking, servers, monetization, balance, aim assist and audio, and write long, angry reviews while still logging in daily. Many in between describe themselves as console veterans moving to PC or lapsed players returning for a new season or the Cyberpunk collab.
Over time, the reviews track events closely. Volume jumped in late June 2026 and stayed high, with the positive share between 65% and 70% through July. The Season 30 launch week in early August was the high point (73% positive on the largest weekly volume). It slid to 63% by the end of August as complaints about the loot changes, the Bloodhound rework and AMD crashes accumulated, then climbed back above 70% by mid-September even as reports of automated false bans grew. The oldest reviews in the slice, edited by their authors in 2026, are the most negative of all, and their edit histories ("Edit: Still azz", "It's still bad. Hackers, Hackers and Hackers.") show long-time players who keep returning and keep finding the same problems.
4. What the developers could do
- Take hardware cheat devices and repeat offenders seriously: cheating comes up more than any other complaint, and players specifically ask for detection of Cronus, XIM and Titan devices, hardware or verification-backed bans so cheaters cannot return on fresh accounts, and visible feedback when their reports lead to action.
- Tighten matchmaking and stop smurfs from farming low ranks: players at every level describe Predators and Masters in Gold and Platinum lobbies and smurfs in beginner games, so narrower rank bands, stronger new-account protection and more transparency about how public-match matchmaking works would address a complaint veterans raise even more than newcomers.
- Stabilize servers and stop penalizing server-caused disconnects: packet loss, desync and the 20Hz tick rate come up throughout the reviews, and losing RP plus an abandonment cooldown after the game itself drops a player is the angriest version of that complaint; exempting verified server disconnects and adding capacity for Oceania, India, the Middle East, Africa and South America would target it directly.
- Give solo and premade players separate ranked options instead of forcing solo queue: random teammates are the main frustration solo players describe, and the Diamond+ solo-only rule angered premades without fixing it, so an opt-in solo ranked queue alongside premade queues, plus stronger penalties for early quitters, would serve both groups.
- Put a human and a reason behind every ban: the September 2026 wave of "gameplay enhancement" bans, appeals rejected within minutes and hacked accounts banned for the hacker's cheating are costing the game the trust of long-time players, so stating what was detected, offering human review and protecting compromised accounts would matter as much as the enforcement itself.
- Make monetization feel fair: reviewers keep citing $150 to $300 events, heirloom odds, full-price recolours and pack prices that rise after each purchase, so a clearer path to heirlooms, transparent pricing on escalating packs and cheaper individual cosmetics would ease a complaint that runs through many of the other reviews.
- Fix crashes, name the software anti-cheat objects to, and fix footstep audio: AMD crashes on Storm Point, integrity and badware errors that do not identify the offending program, and missing footsteps cost matches and drive early refunds, and each has a specific, repeatedly reported cause players are asking to have addressed.
- Lower the new-player wall and reconsider the Linux block: faster legend unlocks, a shorter Road to Ranked and longer protected matchmaking would help the newcomers who quit after one outclassed match, while restoring Linux and Steam Deck support would win back a small group, several of whom say they would return immediately.






