Arena Breakout: Infinite
Morefun Studio Group · Shooter
Overview
Arena Breakout: Infinite is a high-stakes tactical extraction shooter where every decision matters. Fight, loot, and extract—or lose it all. With stunningly realistic visuals, lifelike sound, and unforgiving PvPvE combat, every raid is a gamble between glory and ruin.
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Every raid in Arena Breakout: Infinite (abi) is a gamble between glory and ruin. From intense PvP firefights to challenging PvE encounters, every decision carries risk, reward, and consequences. Outthink, outgun, and extract - before the zone swallows you whole. In Kamona, true victory belongs to those who can adapt, survive, and make it out with their loot.
Master 6 distinct maps spanning chaotic indoor CQB, open terrain, and unpredictable wilderness firefights. Adapt to a realistic, dynamic weather system—featuring sun, night, fog, storms, and freezing blizzards—where a sudden drop in visibility can mean the difference between extraction and death.
Experience unparalleled weapon customization built for military enthusiasts. Choose from over 75 weapons and 900+ mods across 20+ attachment slots to craft your tactical masterpiece. Fine-tune handling, recoil, and range to optimize your loadout for different raids, and make every setup feel entirely your own.
Step into Kamona with a streamlined path into the raid experience. Intuitive tutorials and rich quality-of-life features help you learn the ropes and master the basics. Progress through three distinct difficulty tiers—Normal, Lockdown, and Forbidden Zone—as you evolve from a rookie recruit into a legendary professional operator.
Arena Breakout: Infinite offers a variety of game modes for all operators - Tactical Ops, Solo Ops, Covert Ops and limited-time gameplay events. Whether you prefer tactical teamwork or going in alone, you decide how you take on the fight.
In Arena Breakout: Infinite, fair combat is a guarantee with our ever-improving, anti-cheat system. This includes Killcam Replays that allow you to submit a one-tap report whenever you flag suspicious activity. Moreover, if you’re confirmed to have lost a match due to cheating, automatic in-game compensation will hit your inventory.
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
Four in five of these reviewers recommend Arena Breakout: Infinite. What they like is the tension of an extraction shooter like Escape from Tarkov for free, with an in-game map, marked extracts, quick loadouts and an economy that rarely leaves them broke. Reviewers praise the gunplay, the gunsmith, how well it runs on modest PCs and how addictive a good raid feels, and some recommend it as a first extraction shooter. Tarkov comes up in 13% of the reviews, mostly as the yardstick.
Cheating comes up in 29% of negative reviews, more than any other complaint, and some describe kill-cam footage of someone tracking them through a wall. Solo players say they are routinely dropped alone against four-player squads, and newcomers say they meet veterans with billion-Koen stashes in the starter lobbies. Reviewers say Season 7 removed Hostile Sector, a PvE mode some of them had come to the game for, and the zombie modes that replaced it get a mixed reception. In late September a cluster of players reported ten-year bans they believe came from monitoring tools such as MSI Afterburner, and they say support answered with templates. The cosmetic shop's escalating gacha draws, which reviewers say add up to around $100 for one skin, draw complaints too. Reviews turned more critical in the weeks after Season 7 launched.
2. What keeps coming up
What players praise
A free, friendlier TarkovHigh
Reviewers who came from Escape from Tarkov, some with thousands of hours there, describe this game as Tarkov without the pain and list the quality-of-life features they missed: a map that shows where you are and where the extracts are, quest markers, teammate name tags, no friendly fire, one-click saved loadouts, buying back your last kit, bulk selling, rolling up backpacks, and raids that load in seconds. Some add that it runs far better than Tarkov on the same hardware. "Tarkov but accessible to casual players," one wrote, and another put it as "Tarkov for people with jobs". Not every comparison flatters it. A smaller group calls it a cheap copy with Tarkov's menus and assets, and some longtime players say it has drifted toward an arcade shooter with jump-shooting and bunny-hopping. Some miss wipes, while others count the lack of wipes as a plus because their stash is never reset.
The extraction loop is tense and addictiveHigh
Some players describe the core loop as a kind of gambling: lose a million-Koen kit to someone in a bush, rage, queue again, then extract with a backpack full of red items and forget the losses. "You hit the extract countdown. Dopamine floods your brain," one player wrote in a long, mock-despairing account of losing gear. Some positive reviews are love-hate in tone, admitting the game ruins their evenings while recommending it anyway. Carrying valuable loot to extract, hearing footsteps that could be a bot or a fully geared player, and finding a red item in a safe are what these reviewers say keeps them queuing.
Generous for a free gameMedium
Some players are surprised by how much the game gives away: free weekly kits, login and event rewards, battle pass currency, trial premium memberships and loaner gear. Some say it is hard to go broke, and one wrote that "the game gives out so much free money its not even funny." Others stress that real money only buys cosmetics. The same generosity has critics. Some say it removes the stakes, since everyone can afford top gear, and a few point out that the larger secure container and stash space sit behind a subscription, which they count as a soft form of pay-to-win.
Gunplay, gunsmith and performanceMedium
Players who mention the gunsmith like it. They spend sessions building weapons, testing them in the range and saving builds, and one called gun building and customization "extremely addicting". Reviewers describe the shooting as weighty and responsive, with satisfying hit feedback, and say the graphics impress for a free game. Performance gets praise too, especially from players on older or low-end PCs who say they get high frame rates where Tarkov struggled. Some reviews disagree, reporting stutter, frame drops when aiming, crashes and heavy RAM use after the Season 6 update (see the servers and stability section).
Best with a squadMedium
A number of recommendations come with a condition: play with friends. Reviewers describe the game as a social night with their squad, something one parent plays with their son, and a place to meet regular teammates. Coordinated four-player teams get the most out of the PvP, and the game's team tools (pings, name tags, voice chat, revives) are built around them. This is also the root of the solo complaint in the frustrations below.
Where players are split
Armor, ammo and the balance changesMedium
Experienced players argue about balance at length. Before Season 7, players complained that armor penetration involved hidden dice rolls, so a headshot through a helmet might or might not kill. Reviewers say Season 7 removed that randomness and raised head health, and some veterans returned happy: "game is finally better no RNG pen ruining the combat i fully recommend the game". Others say the same changes made heads too tanky: "Only game where it takes more headshots to kill people than body shots," one complained. Some grievances come up whatever the season: a sharp damage drop past each weapon's effective range ("Bullets shouldn't suddenly become substantially less lethal because they crossed an invisible line on the map"), a meta of three to five guns (the HK416 and U191 are named most), sniper nerfs that killed a playstyle, grenade spam, and players bringing tier 5 and 6 gear into Lockdown and Normal lobbies by gaming the gear-value cap with worn armor and ammo, which reviewers say the cap does not count.
The gacha cosmetic shopMedium
Players who discuss the shop find the cosmetics expensive. Skins come from escalating draws where each pull costs more and, players say, the item they want tends to arrive last, so a single character skin such as the Resident Evil collaboration's Leon or Ada ends up near $100 or more. Some paid once and quit spending, and several say they would gladly buy a skin outright at $20 to $30. The split is over how much this matters. Some argue it does not touch gameplay: "While I think the skin prices are absurd with a dumb gacha system, the game itself isn't pay-to-win, which deserves credit." A few call the battle pass, at around $5 by their account, good value.
Season 7 swapped Hostile Sector for zombiesMedium
Reviewers say Season 6 added Hostile Sector, a PvE mode that drew in players who dislike PvP. Its fans loved it ("I really enjoyed having a PvE mode where I could actually play the game, fight AI, loot, extract, and progress without having to worry about getting deleted by another player every five minutes"), even though others found its AI absurdly accurate, its entry fee steep and its level 12 gate annoying. Season 7 removed it, and a few players say it had been billed as permanent. Among negative reviews written since Season 7 arrived in mid-September, 15% bring up Hostile Sector or PvE, usually to ask for the mode back or to say it was the reason they played, and two use the same words: "Negative review until Hostile Sector is back." The zombie modes that replaced it divide opinion. Some enjoy the endless mode and the Resident Evil tie-in ("Zombies were done right in this game not too over powered but not too weak"), while others call them bullet sponges, unrewarding and out of place in a military shooter, and one player called them a "buggy mess and completely unnecessary".
Skins and the drift from military realismMedium
Some reviews object to cosmetics that clash with the game's grounded military look: anime and "gooner" character skins, a knight armor set, neon and graffiti weapon skins, bubble guns. Longtime players frame it as the game losing its identity. One Tarkov veteran lowered their score with each edit of their review, and the first of those edits says "I want milsim skins, not stupid emo skins." Others like the skins, bought the Resident Evil characters happily, or say they can simply ignore them. A few note a practical cost: bright outfits make you easier to spot.
SoundLow
Players are divided on audio. Some praise gun sounds, distant gunfire and footsteps as immersive and essential, and a few call it the best part of the game. Others say footstep direction and height are unreliable, that a player sprinting behind them can be silent while a bush rustles loudly, and that high-tier headsets let opponents hear them from too far away.
What frustrates players
Cheaters, especially in ForbiddenHigh
Cheating comes up in 29% of negative reviews, more than any other complaint. Players describe wallhacks, radar and aimbots, some citing the kill cam: "Watching somebody track you through a hill, mountain, wall, door, whatever, then magically line up the perfect headshot the second you're visible is infuriating." Several say cheaters cluster in Forbidden, the highest-stakes mode, and a few name TV Station, while a handful find the lower modes cleaner. Reviewers also complain that bans are short, that banned cheaters return on new accounts, and that compensation covers the kit but not the loot or ammo lost. Some disagree about the scale. They say they rarely meet cheaters, and several praise the report system and refunds: "I got several messages detailing that the player was banned and that I was refunded my in-game currency for the unfair loss of my gear."
Solo players against squads, newcomers against veteransHigh
Solo players feel the game is not built for them. They describe queuing with auto-match on and still landing alone against full four-player squads, who can revive each other and cover every angle. "Very good game. Seriously frustrating solo matchmaking," one summed up. Reviewers say the dedicated solo mode offers few maps on a weekly rotation and requires a high level and a large gear value to enter, and some miss the duo mode they say once existed. Newer players raise a related problem: they say matchmaking by gear value lets veterans with thousands of hours and billion-Koen stashes run cheap kits with top-tier ammo in the starter lobbies. "I have 9 hours and I'm being dumped into lobbies with veteran smurfs with thousands of hours and no hope of extracting," one wrote.
Servers, desync and stabilityMedium
Connection quality comes up mostly from players outside North America and Europe. Players in Australia, Africa, the Middle East and Asia report 150 to 300 ms pings, and others describe sudden spikes: "ping spikes to 200+ mid gunfight CONSTANTLY". Others complain about desync and hit registration, dying behind cover or seeing headshots register as limb hits. Stability problems cost gear: crashes mid-raid or on launch, failed reconnects, and network errors before a raid. Several reviewers say performance got worse after the Season 6 update, with stutter, frame drops and, some say, a game that no longer runs well on 16 GB of RAM.
Menus, pop-ups and the review promptMedium
Players complain about the lobby: dozens of event tabs, currencies and reward screens to click through after every raid, and some want a claim-all button. "I shouldn't have to click through five different menus just to find basic information," one wrote. The in-game prompt asking for a Steam review is its own grievance. Reviewers say it keeps appearing after they tick the box to stop it; some write their review only to make it go away, and a few say they left a negative one in protest. "I expect you to not remind me again," one wrote.
AI operators posing as playersMedium
Reviewers say that below the top difficulty, lobbies mix in AI "operators" with player-style names. Some newcomers feel deceived when they learn their early kills were bots, and one player who says the game was better at launch now finds every match full of operators, "but in reality they are just bots who never stood a chance of killing you". Lockdown players say bot squads make noise that gives away positions and crowd out real PvP. Others say the bots help new players learn. A separate complaint concerns AI accuracy: players describe scavs and PvE enemies hitting through foliage, smoke and walls.
Bans that hit legitimate playersMedium
A cluster of angry negative reviews, many from players with hundreds or thousands of hours and real money spent, describe being banned without cheating. The ten-year bans bunch up in late September: 12 of the 28 reviews that mention one were written in the week of 21 September, and several of their authors believe monitoring or peripheral software such as MSI Afterburner, RivaTuner, Razer Synapse or the NVIDIA app triggered them. Others describe short automated bans after being mass-reported for a good raid, and one player says they were banned because a random teammate from the team finder had cheated. The common thread is support: players say appeals get template replies and no explanation of what triggered the ban. "10 years for something I did not do, with no specific explanation, is extremely frustrating," one wrote. "An anti-cheat system should be able to distinguish between cheating software and legitimate applications that players commonly use on their PCs," wrote another.
Rats, campers and sweatsLow
Some negative reviews are about other players' habits rather than the rules: people who sit in a corner or bush for 20 minutes, extract campers, tryhard squads and toxic random teammates who steal loot or leave. Defenders reply that patience and ambushes are part of the genre.
Loot, economy and no wipesLow
Experienced players say high-value loot is rare outside Forbidden and that ammo and armor prices have inflated while red items have not, and a few complain that the market's weekly listing limit gets in the way. Some want wipes because veterans sit on billions, while others value never losing progress.
Getting in the doorLow
A set of short negative reviews from players with under an hour describe hurdles before the first raid: a separate account registration, a request for card details to verify age, a forced tutorial, PvE and zombie modes locked behind level 8 to 12, no controller support, and no Linux or Steam Deck support, which they blame on the anti-cheat. "Why do I have to level up to play PvE? Let me play it from the start you cowards," one wrote.
3. The player conversation
The conversation is lopsided in shape. Positive reviews are mostly short endorsements ("free Tarkov", "good game", "fun with friends"), some written because the game asked for one, while negative reviews include far more long, detailed critiques. The long ones mostly come from players with hundreds or thousands of hours, some of whom say they have played since Season 0 or Season 1, and they focus on balance, cheating, the drift toward arcade play and cosmetics, and the September bans. Players with only a few hours raise different problems: level gates, account and age-verification hurdles, bot lobbies, and meeting veterans in the starter maps. Solo players at every level complain about matchmaking.
Opinion shifted over time. Reviews written from late June to mid-September, the Season 6 period, ran at 83% positive (6,069 of 7,294). The week Season 7 launched was 85% positive, then the share fell to 78% and 76% over the next two weeks, and the first days of October came in at 70% (92 reviews). The Hostile Sector complaints and the ten-year ban reports both cluster in those weeks, while cheating comes up at about the same rate before and after the switch. Some of the critical reviews still grant that there is a good game underneath: "There is still a great game underneath all this, which is exactly why it's so frustrating," as one Season 0 player put it.
4. What the developers could do
- Hit cheaters harder and refund the whole raid. Cheating is named in 29% of negative reviews, and players ask for hardware-level bans instead of short suspensions, faster action in Forbidden, and compensation that covers lost loot and ammo as well as the kit.
- Stop false bans and give banned players a real appeal. The late-September ban reports are some of the angriest reviews; players ask for common tools like MSI Afterburner and Razer Synapse to be recognized, for a stated reason, a human review, and no penalties for teammates the game itself matched them with.
- Match by team size and fill lobbies with real players. Solo players want solo or duo queues on every map, an auto-match that actually finds teammates, and fewer disguised AI operators in Lockdown.
- Bring back a permanent PvE mode with an easier way in. Since Season 7, negative reviews that bring up Hostile Sector mostly ask for it back, and players want a lower level gate, a smaller entry cost and better-tuned AI.
- Close the gear-value loopholes and protect new players. Reviewers want ammo and grenades counted in the gear cap or tier limits per mode, so tier 5 and 6 kits stop appearing in Normal and Lockdown, and a separation between new players and billion-Koen veterans.
- Fix regional servers and stability. Players outside the main regions report 150 ms and higher pings, and others lose kits to desync, crashes and failed reconnects, with complaints of stutter and RAM use after the Season 6 update.
- Sell skins directly at a fixed price. Players say they would buy cosmetics at $20 to $30 but refuse escalating draws that end near $100.
- Respect "do not remind me again" and add a claim-all button. A few players say the repeated review prompt is why they left a negative review, and others complain about the reward screens after every raid.






