Full ReleaseXbox · PC · PlayStation

Assassin's Creed Odyssey

Ubisoft Québec · RPG, Action, Open World

Overview

In this action-adventure game, set sail for Ancient Greece to alter its fate. Fight in visceral battles on land and sea, shape your destiny from outcast to legend, and uncover secrets of your past.

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FIGHT AS A SPARTAN WARRIOR

Forge your own odyssey in a world on the brink of chaos and become a legendary Spartan hero, fighting mythical creatures along the way. Charge into epic clashes between Sparta and Athens, with battles pitting 150v150 soldiers against each other.

TRAVEL TO ANCIENT GREECE

Make your way through wild landscapes, vibrant cities, and iconic historical sites. Sail across shimmering seas, climb towering mountains, and discover the heart of a civilization.

CHOOSE YOUR PATH

Your choices shape the world around you. Play in a living world that constantly reacts to your every decision: forge alliances, spark conflicts, and determine the fate of characters. Customize your gear, ship, and special abilities to become a legend.

From the game's Steam store page.

THE GAMEQ VERDICT9,998 reviews analyzed

What players are actually saying

A gorgeous Ancient Greece full of myth and history, held back by repetitive filler, a heavy level grind and Ubisoft Connect trouble.

89% positive on Steam · 189,735 reviews

1. Summary

Most players enjoy Odyssey as a huge, beautiful open-world RPG set in Ancient Greece. The recreated world gets more praise than anything else: 34% of the longer reviews bring up the graphics, scenery or architecture, and 21% talk about the history and mythology, from Sokrates and Perikles to Medusa and the Minotaur. Players also single out Kassandra and her voice performance, naval battles on the Adrestia, the Spartan kick, and the amount of content they got for a small sale price, and reviewers describe playing for dozens or hundreds of hours.

The catch players raise most is that the game is bigger than its content can fill. Repetitive forts, camps, caves and fetch quests show up in 21% of the longer reviews and in 28% of the negative ones. Next come the level requirements that force side-quest grinding before the next story mission, and enemies that soak up damage. Some players can't get past Ubisoft Connect login, account and activation failures, or a startup hang on modern Windows PCs. Opinion splits on whether it still counts as an Assassin's Creed game, on stealth that does not reliably kill, on the two DLCs and on the story. Recommendations often come with conditions, usually to buy it on sale and not to expect a classic Assassin's Creed.

2. What keeps coming up

What players praise
A stunning recreation of Ancient GreeceHigh

34% of the longer reviews mention the graphics, scenery or architecture, and they describe sunsets over the Aegean, island-hopping and stopping just to look. "Mykonos especially with its clear blue waters and star lit nights was breathtaking," wrote one first-time Assassin's Creed player. Reviewers say the 2018 game still looks current, describe heavy use of photo mode, and praise how lived-in the cities feel. Visual praise also turns up in 22% of the negative longer reviews, where the world's beauty is granted before the complaints start. The criticism attached to the world is about what fills it (see the repetition theme below), and a few players call parts of the map empty or note reused textures and building layouts.

History, mythology and famous facesHigh

Players enjoy meeting historical figures (Sokrates, Perikles, Alkibiades, Herodotos, Hippocrates, Leonidas) and fighting mythological creatures such as Medusa, the Minotaur and the Cyclops, and 21% of the longer reviews bring up the history or the myths. "My favorite side character was Sokrates, because he really was like I would imagine him: obnoxious, intelligent, ugly and a generally good guy." Several Greek reviewers say they were proud to see their history portrayed, and others say the game sent them off to read Herodotus or Homer. A minority object to historical liberties (armor, accents, the overuse of "malaka"), and one Greek player missed a Greek-language dub. The Discovery Tour gets occasional praise: "Love the history lesson from the Discovery Tour."

Naval combat and the AdrestiaMedium

Ships come up in 12% of the longer reviews. Most of those who describe the sea sections enjoy ramming, boarding and sailing between islands, often comparing it to Black Flag, and the crew's songs are a favorite detail: "I love the oarsmen singing in the ship." Explicit praise for the naval combat outnumbers explicit complaints. The dissenters find it shallow or forced, describing "the expanded naval combat (which gets boring almost immediately)", and dislike that story missions require ship upgrades that cost a lot of resources.

KassandraMedium

"Kassandra's voice actress really carries this game." Kassandra is named in 10% of the longer reviews, and Melissanthi Mahut's voice performance is a recurring compliment. Reviewers who state which sibling they played pick Kassandra over Alexios about two to one (52 to 24), with comments like "playing as Kassandra fits the story much better than Alexios." Alexios has his own fans, though his delivery draws more criticism ("if you set aside how cringe alexios is on his accent and script").

A huge amount of game for a sale priceMedium

Reviewers report paying a few dollars or euros for the base game, or under $30 for everything including the DLC, and getting 100 to 200 hours out of it. Price comes up in 9% of the longer reviews, mostly to call the game a bargain on sale. "I'm officially convinced that the best way to play Ubisoft games are around 6 years after they come out when you can get all the content for next to nothing." The same reviewers often say they would not pay full price, and a few call the full price a joke for a game this old.

Flexible combat and the Spartan kickMedium

The Spartan kick is the move players mention by name: "Sparta-kicking enemies off platforms and cliffs never gets old." Explicit praise for the combat appears in 6% of the longer reviews. Players like choosing between warrior, hunter and assassin builds, mixing engravings and legendary gear, and using the cinematic abilities. Critics of the combat call it floaty, button-mashy or animation-locked, and their main complaint is enemy health pools (covered under the grind theme).

Music, sea shanties and smaller pleasuresLow

A smaller set of reviews praises the soundtrack and the crew singing ("the crew singing sea shanties was a nice touch"), the eagle Ikaros, New Game+, and how well it runs on handhelds: one player "bought it on Steam to play on my Steam Deck and it runs very well on it."

Where players are split
Is it really an Assassin's Creed game?Medium

"It's a great game on its own. Bad AC game though." The series identity or stealth comes up in 16% of the longer reviews. Series veterans miss the Assassins and Templars, the hidden blade, social stealth and one-hit kills, and some refuse to recommend it for that reason. Players new to the series, or tired of the old formula, like the RPG direction: they compare it to The Witcher 3 and Skyrim and tell others to judge it as a Greek action RPG. A specific stealth complaint is that assassinations depend on level and gear: "If I am stabbing a person in the neck in stealth, it should not matter how strong they are. They should go down." Others say stealth works well once you invest in assassin damage, though one critic notes you have to "unlock it at the very end of the skill tree, and make sure your damage numbers are high enough to actually do so."

The two DLCsMedium

The expansions come up in 15% of the longer reviews, and players judge them very differently. The Fate of Atlantis (Elysium, the Underworld, Atlantis) gets more praise, for its visuals and Isu lore, and several reviewers call it among the best DLC in the series. Legacy of the First Blade divides people. Some found it moving ("The FIRST BLADE DLC was very emotional and the ending of it was Beautiful") and valued its link to Origins and the Assassins' beginnings, while others object to the protagonist being pushed into a relationship and a child, and advise skipping it. One review puts the split this way: "The Atlantis DLC is incredible, the other one not so much." A few also complain that 100% achievements require the DLC and that the expansions repeat the base game's filler.

Story, choices and the endingMedium

Players like the family drama, the Cult of Kosmos hunt and the dialogue choices: "This is the first AC where you can choose almost every dialogue with other people, and these choices actually affect the story." Explicit praise for the story shows up in 9% of the longer reviews and explicit criticism in 2%, but the praise is often qualified. Critics say the choices rarely matter ("dialogue choices are just a gimmick, there are only a handful of times they actually affect anything"), that the main plot gets lost under side content, and that the three storylines end weakly. "I went on a massive quest to reunify my lost family which ended in being sat at a dinner table having my table manners mocked." The romance options amuse some players and annoy others who found them constant.

Mercenaries and the bounty systemMedium

Fans like being hunted and climbing the mercenary ranks: "The bounty system, the mercenary hunting and the naval battles add a lot of flavor to the game." Mercenaries come up in 7% of the longer reviews. Detractors say they spawn mid-mission, arrive three or more at once and never run out: "You kill one and they're still 3. You kill 3 more and they're still 3." A few mention just paying off the bounty to make them go away.

Horse, climbing and parkourLow

Free climbing on almost any surface pleases some players and bores others who miss route-finding parkour. The horse draws a steady trickle of complaints: it slows down in towns, wanders off or despawns, and travel feels slow ("Stamina limit on horse (it's extremely slow to travel on horse)"). Players call the road-following option unreliable.

What frustrates players
Repetitive filler and a bloated mapHigh

Repetition is the most widespread complaint, found in 21% of the longer reviews, 28% of the negative ones and 19% of the positive ones, where it comes as a caveat. Players describe the same handful of activities on every island: forts with the same layouts, bandit camps, caves, statues to destroy, the same routine of killing a leader, burning supplies and looting chests, and side quests that boil down to fetching or killing. "By the time I completed my 573rd fort, killed my 142nd mercenary, and escorted my 89th slow-moving NPC, I started wondering if I was playing a game or clocking in for a second job." Some burned out dozens of hours in, left the main story unfinished, or wish the game were a third of the size, and four reviewers use the same phrase for it: "Wide as an ocean, deep as a puddle". Players also point to conquest battles, which flip territory back regardless of their effort.

Level gating, grind and damage-sponge enemiesMedium

"You progress in a quest line, but at the last quest the game tells you to lvl up 10 more levels." Grind, level gating or spongy enemies appear in 12% of the longer reviews and 20% of the negative ones. The main story regularly demands a higher level than the player has, so they must stop for side content. Level scaling means enemies keep pace, so progression feels hollow, and fights drag: "You can hit the same enemy over and over and it feels like you're fighting their health bar rather than the actual enemy." Enemies a few levels higher are described as nearly unkillable. Gear upgrades add to it, as "upgrades become ridiculously expensive very quickly" in drachmae and materials. Several players say they used Cheat Engine, trainers or mods to cut the grind, and a minority enjoy the challenge or say the grind fades once you explore naturally.

Ubisoft Connect, accounts and activationMedium

Launcher and account problems appear in 6% of the longer reviews but in 18% of the negative ones, and some of those reviewers say they could not get into the game at all. Reports include forced Ubisoft Connect sign-in for a single-player game, slow or failed logins, offline mode that does not work, the game linking to the wrong Ubisoft account ("Keeps coming up saying its linked to a different account, I literally cannot play it!"), CD key prompts after a break, "This product cannot be activated right now, please try again later.", locked or hacked accounts with slow support, and cloud saves rolling back ("My save file rolled back 5 irl days!"). Several of these reviewers say they like the game itself and voted it down only because of the launcher.

Crashes, startup hangs and performanceMedium

The most specific report in this group is the game hanging for minutes on the splash screen ("it still takes 5-10+ min for the game to load from the splash screen for a 2018 game"), which players link to Windows 11 24H2 and recent Intel CPUs, with workarounds such as disabling hyperthreading or E-cores in the BIOS. "With the recent Windows 11 24H2 update, it's unplayable." Crashes, freezes and performance problems appear in 5% of the longer reviews and 13% of the negative ones. Others describe random crashes, crashes at a specific story point, stutter and frame drops in cities, and muffled, compressed audio. "Nvidia users are just going to suffer constant crashes with seemingly no solution." Other players report a stable game that runs well on modest hardware and handhelds.

Microtransactions and XP boostersLow

The in-game store comes up in 3% of the longer reviews, and the objection is specific: a single-player game sells XP boosts, resource packs and gear while its progression is grindy, which makes the grind look deliberate. "they force you to buy XP boost," wrote one negative reviewer; another said "id rank it higher if it didint have a cash shop." Others say the store is easy to ignore and the boosts are unnecessary.

Modern-day segmentsLow

A small group dislikes the Layla Hassan sections that pull them out of Greece. "My only complaint was the stupid IRL segments." A few lore fans defend them.

Stiff animation and uneven voice workLow

Facial animation, cutscene camera work and some voice acting draw criticism, especially next to Kassandra's performance: "It's so lifeless and stiff, and combined with the camera shots during dialogue make everything feel like a plastic playground." Reused NPC faces and missing or broken dialogue audio are mentioned too.

Smaller irritationsLow

Loot clutter and constant inventory sorting, timed daily quests ("Daily quests are stupid and belong in MMOs, I didn't touch them."), other players' photos appearing on the map by default (one reviewer noted "it defaults to connections with other players (their screen shots show on your map by default and other annoyances like this)"), no shield, and achievements that require the DLC each come up in a handful of reviews.

3. The player conversation

The tone is warm and often affectionate. In the longer reviews, players tend to praise the world and then list the same caveats about length, repetition and grind. Recommendations come with conditions attached, such as buying on sale or not expecting classic Assassin's Creed. Comparisons with the rest of the series run through the discussion: Origins comes up in 10% of the longer reviews, and Black Flag and Valhalla in about 5% each.

Series veterans who started with the Altaïr and Ezio games drive the identity and stealth complaints. Players new to the series, Greek history and mythology fans, and people who finished it on console and bought it again on PC all show up among the praise. The launcher and crash complaints describe being stuck at a login screen, a splash screen or an early crash, while the repetition and grind complaints come from players who describe dozens of hours before burning out. A handful of reviews mention coming to the game because of Christopher Nolan's film of The Odyssey. Because the slice favors recently updated reviews, it says little about how opinion moved over time.

4. What the developers could do

  1. Remove Ubisoft Connect as a hard barrier to playing. Launcher and account failures appear in 18% of the negative longer reviews, which describe failed logins, wrong-account links, activation and CD key prompts, broken offline mode and lost cloud saves, and some of them say this kept them out of the game.
  2. Fix the startup hang and crashes on modern Windows and CPUs. Players describe 5 to 10 minute splash-screen hangs that they tie to Windows 11 24H2 and recent Intel chips, and the workarounds they share involve BIOS changes.
  3. Lower the level gates on the main story or flatten the XP curve. 20% of the negative longer reviews complain about forced side-quest grinding, damage-sponge enemies and level scaling that makes progress feel meaningless.
  4. Thin out the repeated activities and make filler clearly optional. Repetitive forts, camps and fetch quests are the most widespread complaint, and players ask for fewer, more distinct locations and a cleaner separation between real side stories and padding.
  5. Give stealth players a reliable kill. Series fans ask that a successful assassination on an unaware target always kill, instead of depending on level and gear numbers.
  6. Stop selling progression in the in-game store. Reviewers read XP boosters and resource packs as the reason the grind exists and say a single-player game should not sell them.
  7. Cap mercenary pressure. Players want mercenaries to stop spawning on top of them mid-mission and arriving three or more at a time.

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