Full ReleasePC · Switch

Brawlhalla

Blue Mammoth Games · Fighting, 2D Platformer

Overview

An epic platform fighter for up to 8 players online or local. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PlayStation, Xbox, Nintendo Switch, iOS, Android & Steam! Frequent updates. Over sixty Legends.

Read more

Brawlhalla is and always will be 100% free to play. Plus with server regions across the world and over 125 million players, you can play with anyone and everyone no matter who you are or where you are.

Test your skill in Ranked 1v1, 2v2, and 3v3, then chill with your friends in modes like Capture the Flag and Volleybrawl, and survive as long as possible in Horde and Walker Attack.

From a werewolf with ice powers, to a space warrior who controls black holes, to a trickster god with a very large pet snake, to a fairy queen who rides a war beetle into battle, there is a Legend for everyone. And maybe next month there will be a new one for you, too.

What legendary battle will you play out? SpongeBob SquarePants & Darth Vader vs John Cena & Mega Man? What about Aang & Tiny Tina vs Rayman & Lara Croft? Or even Po & Heatblast vs Chun Li & Shovel Knight?

Brawlhalla is free to play on PC, Mac, PlayStation, Xbox, Nintendo Switch, iOS, and Android devices. With cross-play, that means anyone on any platform can play with you on your console, computer, or phone.

This project was completed with assistance from the Georgia Film Office, a division of the Georgia Department of Economic Development.

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A free, fast platform fighter that shines with friends, dragged down by signature spam, rough ranked matchmaking and shaky servers.

80% positive on Steam · 414,198 reviews

1. Summary

The reviews from March to October 2026 are split almost down the middle. What players credit is consistent: Brawlhalla is a free Smash-style fighter with crossplay that runs on modest hardware, its movement and combat are easy to pick up and deep enough for thousands of hours, and it is at its best with friends on a couch or in custom lobbies. Some reviewers who vote it down say the same thing, calling it fun with friends and miserable in online queues.

Online play is where the frustration sits. Signature spam (players repeating heavy special attacks with little punishment) is the gameplay complaint reviewers raise most often. They also describe laggy or unstable servers, ranked and casual matchmaking that pairs newcomers with veterans and lets smurfs roam, new legends that launch overtuned, and a toxic community armed with paid emotes. A smaller group of veterans objects to a movement update that reviewers date to March 18, 2026, which they say removed or weakened snap dashing. Monetization and the gold grind for legends divide players: some call it fair because nothing sold affects combat, while others find legends slow to unlock and skins expensive.

2. What keeps coming up

What players praise
Fun with friends, on the couch or in custom lobbiesHigh

Playing with friends comes up under both thumbs. Reviewers describe local couch play, private lobbies and friendly 2v2s as the best way to play, and some who vote the game down call it the one part they still enjoy. One player sums up the split: "8.5/10 as a couch party game 4/10 as an online game". Another rates it "Ranked 1s = 0/10 Friendly 2s = 10/10". One reviewer adds a catch: couch play only offers the legends each account has unlocked.

A free Smash-style fighter that runs anywhere, with crossplayHigh

Players value that the game costs nothing, plays across PC, consoles and mobile, and needs very little hardware; a few mention it running well on old laptops. One calls it "Probably the best free fighting game if you're looking to play with friends." Comparisons with Smash Bros come up often, sometimes framing Brawlhalla as the option for players who don't want to buy a Switch. Mac players mostly report stuttering and lag spikes, though one says it runs well on an old MacBook Air and another thanks the developers for optimising it for macOS.

Easy to learn, deep enough for thousands of hoursMedium

Long-time players who praise the core combat point to simple inputs, precise movement, combos and an octadirectional dodge that reward practice. "The game's physics are surgically fluid," writes one reviewer, and another says no character feels truly "D Tier". The same reviewers often add that spam and passive play bury this depth at many ranks, and veterans of the old movement say the March update cut into it (see below).

Side modes like Kung Foot and BrawlballLow

A smaller group enjoys the casual modes, such as Kung Foot, Brawlball, Strikeout and seasonal modes like Snowbrawl, as a break from 1v1 pressure. Some ask for more of them, and a few say updates removed modes they liked.

Where players are split
Free-to-play fairness and the legend grindMedium

Reviewers who discuss the store mostly say it sells no combat advantage. One writes "Zero competitive advantages for purchase", and another says "Everything necessary to enjoy the full game is obtainable without spending any money". Where they disagree is pace and price. Some call collecting the roster "forgiving" for a free game. Others say legends cost too much gold for what play earns: "one quest daily that gives you 250 gold and the character cost can range from 900-5400", and "characters cost 5300 gold on average and you get about 50 gold per WIN". Skins draw price complaints ("140 mammoth coins, for 6 dollars, to get one basic skin"), along with random colour rolls, limited-time items and past battle passes that reviewers say cannot be bought later. A few call crossover skins pay-to-win because their effects hide attacks, while others answer that they are "just skins for free to play characters".

Crossovers and a growing rosterMedium

The crossovers reviewers mention (Shrek, Rayman, Kung Fu Panda, The Walking Dead, SpongeBob, WWE and more) draw some players in, and some praise the size of the roster. Other reviewers find it excessive ("TOO MUCH COLLAB") and want the effort spent on balance, servers and maps instead. Crossover skins also feed the readability complaint below.

Updates, events and battle passesLow

Some players welcome the steady stream of events, a newer interface and colour palette, and regular patches; one long-time player says the developers have "been doing a lot of good changes recently". Others call the daily event quests a chore, say battle passes feel recycled, note that some missions do not count or need lore knowledge, and say updates add skins faster than maps or modes.

What frustrates players
Signature spamHigh

Opponents who repeat the same side or down signature until it lands are the gameplay complaint reviewers raise most often. They describe little end lag to punish and no cooldown. It comes up at every rank, from newcomers who can't escape it to diamond players who say it follows them up the ladder. Reviewers name specific legends and weapons (Queen Nai, Tezca with Battle Boots, Greatsword, Hammer and Blasters among them). A few suggest a cooldown, stale-move damage reduction for repeated signatures, or a report option that does something.

Servers, lag and disconnectsHigh

Connection problems are the main technical complaint. Reviewers report rubber-banding, hits that land late or not at all, disconnects in ranked, and losing a stock after rejoining. Regional problems are named for the Middle East, South America, Brazil, Southeast Asia and Japan. One SEA player puts it: "There are times I have good connection for 6 months then it'll become bad for the same amount." Several spring and summer 2026 reviews describe a stretch of bad server stability, one citing "genuinely horrific state of the servers for the past few months with absolutely zero acknowledgement from the devs". A minority disagree and praise the rollback netcode.

Ranked and casual matchmaking, smurfs and skill gapsMedium

Players describe gold players facing diamonds, newcomers losing to veterans in their first matches, and smurf accounts in both ranked and unranked. A few say unranked lobbies are full of veterans, so new players have no protected queue, and others describe long losing streaks. "The new player experience is abysmal," writes one reviewer.

Balance and overtuned new legendsMedium

Balance complaints focus on new legends that reviewers say launch too strong and go straight into ranked, plus long stretches before weak legends get help. Named targets include Rupture, Imugi, Tezca, Qinghua & Baobao, Orion, Artemis, Loki and Red Raptor. Suggestions in the reviews: keep a new legend out of ranked until its first balance patch, and buff neglected legends instead of only nerfing.

Toxicity and paid emotesMedium

Reviewers say post-game chat is gone and toxicity moved to emotes, many of them sold in the store: "Don't be toxic. Yet they still let players buy some of the most toxic emotes". Others describe opponents inviting them to custom lobbies to insult them. One says there is no clear report tab, and another that opponents can't be muted.

The movement and dash updateMedium

A smaller group of long-time players reacted strongly to a patch they date to March 18, 2026, which they say removed or weakened snap dashing and jump dashing and reworked dexterity and stance stats. They say it "removed one of the most long standing methods of movement and was one of the core identities of brawlhalla", and that it "literally killed thousands of hours of muscle memory". Several say matches became slower and more passive. Nearly all of these reviewers have hundreds or thousands of hours, and some quit over it ("bring back snap dashing, i cant see myself playing this game anymore"). A minority defend the change, one calling it a skill issue, and one veteran still recommends the game despite finding the new movement awkward. These reviews cluster in the weeks after the patch and appear less often in later months.

Hitboxes and readabilityMedium

Players complain about hurtboxes that feel too large, attacks that connect from apparently out of range, and their own hits passing through. A related point is visual clutter: crossover skins and effects that hide attacks, summed up as "Skins that make your signature attacks unreadable".

PC performance and input issuesMedium

Reviewers with strong PCs report frame drops, stutter and input delay; one says it is a "coin flip every day on whether this game wants to run well". Specific requests include an FPS limiter, a fix for the mouse escaping the window on multi-monitor setups (one player says it has been "reported for over 5 years"), and better Mac stability.

Passive playLow

Some players say the meta rewards waiting for the opponent to commit, calling it "a staring game", and tie this to the movement update and to signature punishes.

A weak start for new playersLow

Newcomers ask for a better tutorial and an in-game move list, and say they are thrown into matches against much stronger players before they understand the basics.

Support, bans and bugsLow

A smaller group reports bans they believe are wrong, support that does not answer ("support team that wont even reply to mails"), and bugs such as battle pass missions not counting, the All Legends Pack not unlocking, or weapon hits without effect.

Cross-progression locked to one accountLow

A few players explain that console and PC progress do not merge, and that "you can only link one account at a time", so items stay tied to whichever account bought them.

Cheating and macrosLow

A handful of reviewers accuse opponents of using macros or cheats in ranked.

3. The player conversation

Much of the conversation is exaggerated rage written by people who keep playing, so the thumb is a weak guide to opinion. Plenty of thumbs-up reviews are pure venting, and some thumbs-down reviews still praise couch play and the core combat. Past the jokes, reviewers credit the game's design and its play with friends and put the blame on the online experience.

Who raises what differs. Newcomers with only a few hours mostly describe being matched against far better players, signature spam they can't answer, and a thin tutorial. Players with hundreds or thousands of hours write the most detailed complaints, about balance, new-legend launches, server quality, hitboxes and the movement update, and they are also the ones who praise the game's depth. Free-to-play fairness and the gold grind draw mixed views from both groups.

Reviews about the movement update cluster in the weeks after the March 18, 2026 patch that reviewers describe. Signature spam, server and matchmaking complaints run through every month, and the monthly share of positive reviews held between 48% and 54% from April to September 2026.

4. What the developers could do

  1. Rein in signature spam. Reviewers raise it more than any other gameplay complaint, and a few suggest a cooldown, stale damage for repeated signatures and a report option that acts on it.
  2. Stabilize servers and regional connections. Players across the Middle East, South America, Southeast Asia and Japan describe lag and disconnects, and ask that rejoining a ranked match not cost a stock.
  3. Tighten matchmaking and protect new players. Reviewers describe newcomers facing veterans, gold facing diamond, and smurfs in both queues, so a newcomer queue and smurf detection would answer what new players describe.
  4. Hold new legends out of ranked until their first balance pass. Players say overtuned launches like Rupture, Imugi and Tezca keep souring ranked, and suggest buffing neglected legends instead of only nerfing.
  5. Give veterans an answer on movement. Some long-time players say the March 2026 dash and dexterity changes made them quit, and they ask for snap dashing back or a clearer path to equal mobility.
  6. Add emote muting and a report path for custom-lobby abuse. Players say toxicity moved from chat to paid emotes and private-lobby invites, and some find no clear way to report or mute it.
  7. Improve readability and PC performance. Reviewers ask for clearer signature effects on crossover skins, an FPS limiter, a multi-monitor mouse fix and steadier frame rates on strong hardware.
  8. Lower legend gold costs and fix cross-progression. Players say unlocks take too long on daily gold and that items stay locked to whichever platform account bought them.

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