Deep Rock Galactic
Ghost Ship Games · Shooter
Overview
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
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Hello Miner, and congratulations on joining DEEP ROCK GALACTIC! It’s the beginning of a bright new career for you.
We’re preparing to send you and your colleagues down into the rich mines of Hoxxes IV. If you’re a hard worker, a good shot and a reliable team player, you should have respectable odds of survival.
Award-winning co-op gameplay puts 1-4 players together to explore labyrinthian procedurally-generated cave systems, extract valuable minerals, and fight for their lives against alien hordes.
Play as four unique classes:
SCOUT: The nimble wayfinder. Light the way with your flare gun, zip around with your grappling hook, and be the first to fall down a really deep hole.
GUNNER: The heavy weapons guy. Great at turning alive things into dead things, and keeping teammates safe behind his impenetrable bubble shield.
ENGINEER: The defensive support specialist. Sentry guns, land mines and 40mm grenades help you keep a secure perimeter.
DRILLER: The living bulldozer. Carve through terrain and shape the work site with your handheld drills, and solve problems using your flamethrower and C4 charges.
Each class brings their own strengths to the team. Use your toolkits in tandem and work together to bring your whole crew home safe.
Explore an endless labyrinth of procedurally-generated caves – no two missions are alike.
You’ll need to rely on your wits and your traversal tools to navigate through narrow, snaking passages and vast caverns alike. Dig into 11 distinct biomes, each with their own unique cave formations and colorful (sometimes deadly) flora and fauna.
And with 100% destructible environments, you can shape the terrain as you see fit. Dig tunnels, collapse stalagmites and close off choke points to make your job easier.
Your work in the mines will pit you against the many creatures of Hoxxes IV who don’t take kindly to your presence.
Keep your finger on the trigger, and learn to defend yourself against hordes of over 50 different enemy types, all of which are keen to bite, slash and acid-spit you to death. Some fly, some crawl, some snatch you from above and below. You’ll need to keep your wits about you, and make sure your teammates have your back.
Unlock thousands of cosmetics, weapons and player upgrades, making for hundreds of hours of gameplay as you work your way up the ranks and become a star employee.
Deep Rock Galactic features six full seasons of additional content on top of the base game, and it’s all free. No time-limited battlepasses, no FOMO shop rotations, no gated content. The only extras you can buy are a couple DLC armors.
The Deep Rock Galactic Corporation isn’t known for its benefits package. But at least there’s a bar on the Space Rig.
Enough talk – it’s time to get to work, and join millions of other motivated employees!
From the game's Steam store page.
THE GAMEQ VERDICT9,967 reviews analyzed
What players are actually saying
1. Summary
Players love Deep Rock Galactic as a co-op shooter built so that four people have to work together: four classes with distinct tools, procedurally generated caves you can dig through, and a mission loop of mining, fighting off swarms and sprinting back to the drop pod. Around that core they praise a friendly player base, free season passes you can go back to at any time, cosmetic-only DLC (some hold the whole model up as an example for other games), deep weapon builds, a hub full of beer and minigames, and a small install that runs on weak hardware. 94% of the game-focused reviews recommend it.
Complaints come from a minority, and they differ by experience. Newer players describe a confusing start, dark caves, getting lost and a loop that turns boring. Long-time players say updates arrive slowly and thinly, that Season 6 added annoying enemies but no new weapons or overclocks, and that the late game becomes a grind for random overclocks. Smaller groups report disconnects with no way to rejoin, griefers they cannot report, and no cross-play with console versions. Opinion is divided on solo play with the Bosco drone and on how much the update pace should count against a game some veterans already consider complete.
2. What keeps coming up
What players praise
Co-op that makes every class matterHigh
41% of longer reviews talk about co-op, friends or their squad, and 15% discuss the classes directly. They describe a team built around complementary tools: the Scout's grappling hook and flare gun, the Engineer's platforms and turrets, the Driller tunneling straight through rock, the Gunner's ziplines and shield. One long-time player sums up the design as "every class is a support class, and every resource is shared with the whole team." Another writes, "It feels like every class has a role both in and out of combat." Teamwork happens without voice chat, reviewers say, through pings, the laser pointer and the salute button. Comparisons with Left 4 Dead 2 and Helldivers 2 are frequent and usually go in its favor. Dissent comes from a handful who think Driller or Gunner outclass the others and a few who find the Engineer weak early on.
Fair monetization and seasons that never expireMedium
16% of longer reviews bring up cosmetics, DLC, battle passes or FOMO, mostly to praise how the game handles them. Players point out that every season's pass is free, that you can switch back to any past season to earn its rewards, that holiday events re-offer earlier years' cosmetics, and that paid DLC is cosmetic only. One calls it "the best seasonal content ever implemented in a game (no real money purchases, and you can access and revisit any season any time you want)." Several say they bought DLC they did not want just to support the developers. The few critics object to the number of cosmetic packs or to the announced paid expansion (see the split group below).
A friendly, welcoming player baseMedium
11% of longer reviews praise the community, and some short reviews say the same in a sentence. Players describe veterans guiding newcomers, strangers reviving each other and refusing to leave anyone behind, and very few toxic encounters. "The community is one of the friendliest there is," writes one player who mostly queued with strangers. Not everyone agrees: a smaller group reports griefers and arbitrary kicks (see frustrations), and a few call the positivity cult-like.
Space rig, beer and personalityMedium
16% of longer reviews mention the hub, the bar, beer, voice lines or the game's humor. Players love drinking beers with side effects before a mission, kicking barrels into the launch bay, the arcade minigame, dancing, and dwarves who never stop talking. As one player puts it, it is "the one game where you can spend hours in the lobby and still have fun." The running jokes (Karl, "We're rich!", "Mushroom!", Mission Control's complaints) turn up all through the reviews.
Weapon builds and overclocksMedium
Builds, loadouts, upgrades or overclocks come up in 13% of longer reviews. Players enjoy that each class has three primaries and three secondaries with branching upgrade tiers, and that overclocks can change how a weapon works entirely; one points to the grenade launcher, where "There's an overclock that turns it into a mini nuke launcher." Some veterans say experimenting with builds is what keeps them coming back. The way overclocks are earned is a separate sore point (see frustrations).
Difficulty you can set to tasteMedium
10% of longer reviews talk about hazard levels or challenge. Players like that the same game can be a relaxing low-hazard mining session or a frantic Hazard 5 run, with modifiers and mods for those who want more. Parents and casual players say lower hazards let them play with kids or partners. A few experienced players find the hardest difficulties rely on inflated enemy health rather than smarter enemies.
Caves that are never the sameMedium
9% of longer reviews credit procedural generation or replayability. Players say the fully destructible, randomly generated caves keep familiar mission types fresh for hundreds of hours. "The equipment may always be the same, but I've never been in the same cave twice," writes one veteran. The same generator draws complaints when it produces unreachable objectives or drop pods (see frustrations).
Runs on almost anythingLow
5% of longer reviews praise performance or the small install. Players report smooth play on old laptops, integrated graphics, the Steam Deck and Linux. "It's optimized, runs well on low end hardware and it literally weighs only 3.5 GB," one notes. A few report the opposite after recent updates, with frame drops in the Season 6 biome.
Soundtrack and sound designLow
5% of longer reviews single out the music or audio, praising the synth soundtrack, the weight of the guns and the sound of a pickaxe hitting ore. A couple of players find some weapons sound weak or enemies too quiet to hear coming.
Where players are split
Solo play with BoscoMedium
17% of longer reviews discuss playing solo, alone or with the Bosco drone, and they disagree. One side says solo works well: Bosco mines, fights and lights the way, and the pause button helps. One solo player calls Bosco "the best AI companion I've ever seen in a video game, HANDS DOWN." Others say the game becomes slow, lonely or punishing alone, especially at higher hazards: "In the co-op, you are team of four, but In the solo you are team of one + unreliable drone against same odds." A recommending review puts that view in its headline: "Great with friends, a lonely grind without them!" Both sides tend to agree it is best with a group, playable solo, and harder solo past Hazard 3.
Seasons and the pace of updatesMedium
About as many longer reviews praise the stream of free updates as attack the update pace (3% each). Among negative reviews, slow or thin updates come up in 14%, almost always from players with hundreds of hours. They describe long gaps between seasons and Season 6 bringing a new biome, mission and enemies but no new weapons or overclocks: "Season 6 leaves a lot to be desired. One new mission, one (beautiful) biome and no new overclocks." Some also report a reduced XP rate on the new season. On the other side, a few players returning after a break say they found plenty of new content, and some veterans argue the game is complete and does not need constant updates.
Mods and the built-in mod browserLow
6% of longer reviews mention mods. Players like official mod support, approved quality-of-life mods (auto-sprint, brighter flashlights) and content overhauls that extend the late game. Critics say the in-game mod.io integration is unreliable, that updates disable or break mods, and that basic options should not need mods at all. "Spending time in mod menu > playing the game," as one frustrated player puts it.
Cosmetic DLC count and the announced paid expansionLow
A small group questions the number of cosmetic packs, and reviews from late September 2026 react to the reported announcement of a first paid gameplay expansion alongside Seasons 7 and 8. Reactions split: some are excited that new seasons are coming, others say it breaks the game's promise of free content. One player who had heard about it wrote that they were hoping "it's very affordable and made well." The week those reviews appeared had the lowest weekly recommendation rate of 2026 in the slice, 89%, against a typical 93% to 98%.
What frustrates players
The loop turns repetitive, and the endgame runs thinMedium
Negative reviews raise this more than any other complaint: 25% of them call the game repetitive, boring or stale. Two groups raise it. Players who leave early say the loop of mining, shooting the same bugs and extracting never grabbed them; veterans say that once they have their builds and overclocks there is little left to work toward. A player who recommends the game states the condition plainly: "you need to unreasonably like the gameplay loop, or it will lose novelty rapidly." Requests include more mission types, more weapons, a deeper perk system and more late-game goals than cosmetics.
Slow progression and random overclocksMedium
12% of negative reviews complain about the grind. Players describe slow early leveling before the first promotion, unlock requirements that are not explained, and achievements that take hundreds of hours. Overclocks get singled out because they drop randomly, often for a class you are not playing, and some are limited to a weekly drop. One player who still recommends the game writes, "the way you obtain overclocks is absolutely terrible, time gating should not exist in a game like this." Some other positive reviews name the overclock system as their one complaint.
Darkness, getting lost and cave generationMedium
11% of negative reviews cite darkness, navigation or the cave generator. Newer players say the headlamp barely helps, flares run out, the 3D map is hard to read and objectives are hard to find: "ruined by the perpetual darkness and how annoying it is to navigate any vertical level." Veterans add complaints about bad generation: objectives or fuel cells spawning out of reach, drop pods placed on cliffs at the end of a long mission, and huge Season 6 caves where the last resinite mass cannot be found. Several ask for flare and flashlight upgrades.
Bugs, crashes and getting stuckLow
A minority reports crashes, getting stuck on pipelines with no unstuck button, ledge grabs that fail, softlocked events and Molly wandering off. Some treat these as occasional annoyances; a few say crashes made the game unplayable for them.
A confusing first few hoursLow
9% of negative reviews describe a rough start, often from players in their first dozen or two hours. They cite a thin tutorial, a cluttered hub, an unclear interface and missions that do not explain their mechanics. Some positive reviews make the same point, like the player who writes, "I really dislike the fact that it barely explains itself," and add that it clicks once you push through or have a veteran show you around.
Newer enemies that feel unfairLow
8% of negative reviews single out specific enemies, nearly all from players with hundreds of hours: the Season 6 pit jaws and scrabs, stingtails, cave leeches, core spawn and bulk detonators. Their complaints are instant grabs with little warning, unreliable hitboxes and enemies that punish rather than test skill. "Please give Pitjaws a sound cue," one veteran asks.
Disconnects with no way backLow
7% of negative reviews cite connection problems. Players lose the rewards for a 30 to 60 minute mission when they disconnect near the end and cannot rejoin. "I've had so many connection lost messages that it really gets to a point it's destroying the fun this can be," one writes. A few mention that a mission fails outright when the host leaves.
Griefers and kicks with no recourseLow
6% of negative reviews describe team-killing, being kicked near the end of a mission, or players draining shared resources, and the lack of a report system or host migration: "Lack of host-switching makes it very easy for a single griefer to ruin everyone's experience." The same reviewer calls nearly all of the community excellent; the problem they describe is that nothing can be done about the rest.
No cross-play or cross-progression with consolesLow
Only 1% of longer reviews raise it, but for players whose friends are on Xbox or PlayStation it decides whether they can play together at all. "Please add full crossplay to the game," writes one who bought it to play with Xbox friends. Players moving from console also regret losing their progress.
Lost saves and stuck assignmentsLow
A handful of players lost hundreds of hours of progress after reinstalling, because progress is stored locally; one warns that "Your progress are saved in the installation folder of the game." Others report assignments that cannot be aborted and do not sync between friends: "My friend and I accidentally activated two different assignments and we haven't played since."
Motion sickness and accessibilityLow
A few players cannot play for long because of motion sickness or camera shake they cannot turn off, and several ask for auto-sprint and contrast options without needing mods.
3. The player conversation
The conversation is warm, loud and full of in-jokes. More than a quarter of all reviews in the slice (28%) contain the phrase "rock and stone," and much of the rest is "We're rich!", "For Karl!", dwarf songs and ASCII art. Under the jokes, the longer reviews read like testimonials from people who have bought the game for friends, played it with partners, parents and children, or found it a comfort game during hard times. Negative reviews are a small share, and some of their authors still call it a great game.
What people complain about depends on how long they have played. Reviewers who call the game boring or confusing are mostly in their first couple dozen hours, and their complaint is that the loop never clicked. Reviewers who complain about update pace, Season 6's enemies and the overclock system mostly have hundreds of hours, and their complaint is that there is not enough new to do. Reviews about disconnects, griefers and lost saves come from all levels.
Over the year, the talk followed the game's events as reviewers describe them. Late January 2026 brought Season 6 and a free weekend, with first impressions from free-weekend players next to veteran disappointment about the season's content. Reviews from May and June 2026 complain about a tougher core stone event and its enemies. At the end of September 2026, reviewers reacted to the announced Seasons 7 and 8 and the first paid expansion with a mix of relief and distrust. The recommendation rate stayed in a narrow, high band through all of it.
4. What the developers could do
- Let disconnected players rejoin any mission. Players describe losing whole missions, and every reward, to disconnects near the end, with rejoin only working in some modes and the mission failing when the host leaves.
- Add new weapons, overclocks and mission types alongside seasons. Negative reviews raise repetition more than anything else, and veterans single out Season 6 shipping without new weapons or overclocks.
- Make overclocks less random and less gated. Players with hundreds of hours still lack specific overclocks, receive them for classes they do not play, and ask to choose class-specific rewards at promotion.
- Improve visibility and navigation, and stop unreachable spawns. New players struggle with darkness and the map, and veterans report out-of-reach objectives and drop pods; requests include flare and headlamp upgrades and clearer objective tracking.
- Retune the newest enemies. Veterans ask for audible warnings and fairer grabs on pit jaws, reliable hitboxes on scrabs, and less punishing core spawn events.
- Give new players a fuller onboarding. Early reviewers describe a thin tutorial, a confusing hub and unexplained mechanics; some fans say the game clicked only once a friend or veteran explained it.
- Add griefing tools: vote kick, report or block, and host migration. Players say a single griefer or a host leaving can end a long mission, and there is no way to report it.
- Offer cross-play or cross-progression with console versions, plus cloud-backed saves. Players with friends on Xbox or PlayStation cannot play together, console players lose progress moving to Steam, and some lost local saves on reinstall.






