Diablo IV: Vessel of Hatred
Blizzard Entertainment · ARPG, RPG, Action
Overview
Unleash the next chapter of Diablo® IV with Vessel of Hatred™ and uncover what evil lies ahead in the continuation of the critically acclaimed action-RPG.
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DIABLO® IV: VESSEL OF HATRED™
Uncover the next chapter of Diablo® IV in Vessel of Hatred™. Continue your fight to thwart the diabolical plot of the Prime Evil, Mephisto. Battle as the all-new Spiritborn class, empowered by mystical Spirits. Expand your map to the new region of Nahantu and traverse through its lush jungles. Recruit new Mercenaries, take on new enemies, dungeons, a new PvE co-op challenge, and more. Plus, explore base game updates that introduce new power and continue to enhance the world of Diablo® IV.
New Class
The Spiritborn, apex predator of the jungle, is poised to strike. Battle with styles and mystical synergies that could only be awakened deep beneath the jungle’s canopy with an entirely new class to the iconic Diablo® series.
New Region
Expand Sanctuary to discover new Towns and bygone civilizations shrouded in the vast region of Nahantu. Battle courageously through new dungeons and Strongholds and take on new enemies from ferocious demons to warring Tribes.
More Campaign, More Evil
Prepare for the next chapter of Diablo® IV. Your search for Neyrelle takes you deep into an ancient jungle in an attempt to uncover Mephisto’s malicious agenda and put his corruption to an end once and for all. But be warned - within the jungle await gruesome new foes plotting your demise.
New PvE Co-Op End Game Activity
Party up to take on the Dark Citadel - a new multi-faceted dungeon with powerful challenges and promising rewards. First of its kind to Diablo®, this dungeon will require eager warriors to team up and take down the challenge together. Make use of the new Party Finder to create a group and conquer the challenge together.
Recruit Your Mercenaries
Discover and recruit new Mercenaries to join you on your quest. These powerful allies fight alongside you, grow in power as they progress and aid you in combat with unique abilities.
Tons of Base Game Updates
All Diablo® IV players can now venture forward with new Pets to aid in gold and material pickup, and experience tons of additional major updates to the base game. This includes leveling adjustments, new max levels, a new difficulty system, Paragon adjustments, and itemization updates. You can also empower your favorite classes with new skills and passives, and find allies to accompany your adventures with the new Party Finder.
From the game's Steam store page.
THE GAMEQ VERDICT1,020 reviews analyzed
What players are actually saying
1. Summary
Vessel of Hatred is Diablo IV's first paid expansion. It added the Spiritborn class, the jungle region of Nahantu, mercenary companions, runewords, two endgame activities and a campaign that picks up where the base game ended. The Spiritborn gets the most praise: 10% of all reviews speak well of it, and 83% of the reviews that judge the class like it, including many that vote against the expansion. Nahantu's look and music have fans too. The campaign is where the expansion loses people. Critics of the story outnumber its fans more than three to one, and their recurring complaints are that the plot centers on Neyrelle while the player follows her around, that it stops on a cliffhanger without a fight against Mephisto, and that it is short. At $40 that short campaign drew complaints about value from reviewers on both sides of the vote, and the launch brought license errors, crashes and a new class far stronger than the others.
Opinion was already split before December 2025, with 46% of the reviews written up to then recommending it. That month Vessel of Hatred stopped being sold separately and was included in Lord of Hatred at no extra cost, with no discount for people who already owned it. About half of the reviews written from then on name that deal, and only 17% of that later group are positive. The reviewers who name it are angry about what they paid, and some say in the same review that they enjoyed the class or the campaign.
2. What keeps coming up
What players praise
The Spiritborn classHigh
No other part of the expansion is praised as often: 107 reviews (10%) speak well of the Spiritborn, and 83% of the reviews that give any opinion of the class are positive about it. Players describe a fast, mobile melee class built around animal spirits, with more build freedom than the base classes. "The Spiritborn class is also probably the most fun I have had in Diablo in a long time." 31 of the reviews that praise the class still vote against the expansion, usually over the story or the price.
Some say it was overpowered and broke class balance: 23 reviews (2%), 16 of them written in 2024. "Spiritborn is so far ahead of every other class it feels like you're severely gimping yourself by not playing it." Later reviews describe it being toned down, one bluntly: "This class was powerful for one season and then became dogwater." A smaller group of 9 reviews calls it a reworked Diablo III Monk ("it is the D3 monk with a new skin"), and a few players say it simply did not click for them.
Nahantu, its look and its musicMedium
Reviewers like the green jungle after the base game's grey and red, how varied and detailed the zone is, and the callbacks to Kurast from Diablo II. "The new area is a breath of fresh air." In all, 50 reviews (5%) praise the region, against 8 that criticize it and 8 that are mixed, and a smaller set compliments the soundtrack. The critics found it samey ("The new region is boring.") or no bigger than one of the base game's regions, and others felt one region was thin for an expansion at this price. The reviewer who called it a breath of fresh air also reports losing 30-50% of their frame rate in its overworld.
MercenariesLow
The hired companions, each with a skill tree and a support role, are liked more than disliked. Solo players say they help, and one long review says: "It's still a much better mercenary system than d2/d3 had." Critics call them shallow and barely noticeable ("I never noticed my merc actually DOING anything."), wish they would speak, and point out that they cannot be used in a party. Some of the reviewers who like them add that mercenaries should have been in the base game.
Where players are split
The systems overhaul that launched with itMedium
The expansion arrived together with Season 6 and a large free update that reworked leveling, difficulty tiers, the Paragon system and item power, and some reviews treat the two as one. Supporters call it the best shape Diablo IV had been in: "The QOL updates and the new leveling system are great." Others, mostly players with established characters, were angry that the item changes made their gear obsolete: "All the gear you have farmed and grinded so hard for up until this moment, on every character in Diablo4, is now worthless." Eternal-realm players and casual players add complaints about slower progression and more RNG. A few reviewers point out that these changes were free and reached players who never bought the expansion, so they say little about the paid content.
Dark Citadel and Kurast UndercityLow
The Dark Citadel, a raid-style dungeon that needs at least two players, is criticized in 11 reviews, mostly by solo players ("The main issue I have is the forced coop dungeon."), and praised in 8, mostly for its boss fights. One fan describes fights where the team splits up across floors and sub-objectives that "make these bosses the most engaging in the whole game". A reviewer writing in April 2026 says it "wasn't received well and ultimately abandoned." Kurast Undercity, a timed dungeon, gets fewer comments and splits too: some like it for targeted farming, others see a version of the Pit or Diablo III's greater rifts.
RunewordsLow
Runewords returned from Diablo II as combinations of runes that trigger effects, and about as many reviews like them as dislike them. Fans find them more interesting than gems ("the new rune system is really cool and makes gems feel kinda useless now"). Critics call them simplified, rarely worth slotting, or clutter: "90% of the runewords are bad and just annoyingly clutter your inventory." Three reviewers who expected Diablo II's runewords call the new ones a simplified letdown.
What frustrates players
Folded into Lord of Hatred with no discount for ownersHigh
In December 2025 Vessel of Hatred stopped being sold on its own and was included with the Lord of Hatred expansion, which costs the same $40. Owners got no discount, no expansion-only option and no upgrade path. 48% of the reviews written from December 2025 on name the deal, and dozens more are one-line verdicts such as "scam" or "greedy" that give no reason. No other complaint in that period comes close. The requests are concrete: a partial discount, a separate purchase for the new expansion, or store credit. "if you are going to make existing DLC free with new DLC at least give existing DLC owners a discount even if it is just 5 or 10 $" Some had bought it on sale shortly before: "They had this on sale leading up to the preorder for the new dlc so people would buy it, just to turn around and delist it and include it with the new dlc."
A minority defends the move as normal for expansions or a good deal for newcomers: "This is how WoW, FF14, ESO, LOTRO, KOTOR, ect. have been handling expansions for the past 20 years." Of the 63 positive reviews from this period, 23 mention the bundle, more than half of them to defend it or to welcome getting two expansions for one price. Several of the owners who complain say in the same review that they enjoyed the class or the campaign.
A short story that sidelines the playerHigh
The campaign draws more criticism than any other part of the new content: 198 reviews (19%) criticize the story and 60 (6%) praise it. A fifth of the critics (39) still recommend the expansion.
- Neyrelle. She is named in 4% of reviews (36), and 31 of those complain about her, mostly calling her annoying or saying the story spends too much time on her. "How is she so boring and annoying at the same time"
- The player as bystander. "The writers of the story had my character continue being Neyrelle's sidekick." Another reviewer: "your character has very little to no agency in what actually happens in the story of this expansion."
- The ending. About 40 reviews (4%) object to the cliffhanger, the filler feel or the missing Mephisto fight: "don't sell me a 40$ product that is just a setup for another upcoming 40$ product."
- Length. A similar number call it short. Reported times run from 90 minutes or less for the main quest to about 12 hours with every side quest, and one reviewer says "it only took me around 5 hours to beat it".
A few of the story's defenders like Neyrelle too ("I think she's a well-motivated character with intriguing flaws."). Others shrug off the campaign because they think the story matters little in Diablo: "each game is played for hours on end not for the campaign but for everything else". Some critics still praise the cinematics and the final boss.
Too little content for the priceHigh
About 105 of the 643 reviews written before December 2025 (16%) call the price too high or tell readers to wait for a sale. They set one class, one region and a few hours of campaign against $40, and $90 for the Ultimate edition with its cosmetics and battle pass. "Less of an expansion, more of a paid season." When reviewers name a fair price, it mostly falls between $15 and $25. About one in ten positive reviews also call it overpriced or advise waiting for a sale, like this one: "it's good. not really $40 good, but maybe for like $25 or less."
Crashes, bugs and a broken launch dayMedium
Launch day started hours late. A quarter of the reviews from the first two days (24 of 100) are about the delay, failed logins or an "Unable to find a valid license" error that locked out paying players, some of them on the $90 edition. In the weeks after, players reported crashes on teleport and at the end of dungeons, the "Fenris" and "Data Retrieval Error" crashes, frame-rate drops in Nahantu, quest steps that broke and had to be replayed, and disconnects in the middle of boss fights. "The real prime evil is the lack of polish." In all, about 85 reviews (8%) describe technical trouble, most of them written in 2024, though a few later reviews still describe crashes and quests that had to be restarted.
Complaints about Diablo IV as a wholeMedium
Part of the negative vote is about the base game: seasons that reset progress, the cash shop and battle pass, the always-online requirement, and an endgame that feels like an RNG grind. 3% of reviews (32) mention Path of Exile, usually to recommend it instead. "If you want killing demons to feel like a chore, Diablo IV is for you."
Paid features that feel like base-game systemsLow
A smaller group objects to what the purchase locks away. Mercenaries, runewords and the new class sit behind the expansion, which some call pay-to-win in a shared open world, and others say belonged in the base game from the start: "It really sucks you need to buy DLC to unlock basic progression systems behind an expansion".
Purchases that did not unlockLow
About 2% of reviews describe paying and not getting what they paid for: missing Ultimate edition items or battle pass, the game asking them to buy the expansion they own, Battle.net accounts that did not pick up a Steam purchase, and an expansion bought on one platform that does not carry over to another. "if you buy the upgraded version of the dlc have fun messaging support for days with hopes to receive the promised items you paid for" Two reviewers also dislike the wardrobe pushing the expansion's cosmetics at them; one says it promises them with the expansion when only the deluxe edition includes them.
A recap video that spoils the base gameLow
Two reviewers warn that once the expansion is installed, a new character defaults to the expansion campaign and opens with a recap of the entire base-game story. One of them says "the game intro-video ruins the entire main game story."
3. The player conversation
The first two days brought 100 reviews, 55% of them positive. Alongside the complaints about the delayed start, 12 positive reviews pushed back against the negative ones, 8 of them using the words review bombing. Launch week as a whole split evenly (50% positive). For the rest of 2024 the content took over: the story, the price, the Spiritborn's power and the crashes. That stretch produced the largest share of the long, detailed reviews, some of them from longtime Diablo players measuring Vessel of Hatred against Lord of Destruction and Reaper of Souls. Through 2025 a smaller stream kept the same themes, added problems with paid editions that did not unlock, and stayed around 42% positive.
Two bursts of reviews stand out from December 2025 on: the weeks after the expansion was folded into Lord of Hatred, and the weeks around Lord of Hatred's release at the end of April 2026, both with about one positive review in eight. Negative reviews in this period are shorter, and almost a quarter of them are under 40 characters. Positive reviews from these months often argue with the negative ones, as the launch-week defenders did, calling bundled expansions standard practice or a good deal for new players.
4. What the developers could do
- Give Vessel of Hatred owners a discount or upgrade path on Lord of Hatred. Since December 2025 the bundle deal is the most common complaint, and the people raising it ask for specific remedies: a partial discount, an expansion-only purchase or store credit.
- Finish each paid story chapter and keep the player's character at its center. Critics of the story outnumber fans more than three to one, and they point to Neyrelle taking the lead, the cliffhanger ending and the missing Mephisto fight.
- Price expansions to the content they add. Before the bundle, 16% of reviews called the price too high for one class, one region and a few hours of campaign, and about one in ten positive reviews agreed.
- Test licensing and stability before launch day. A quarter of the reviews from the first two days were about the delayed start and license errors, and crash reports kept coming for weeks after.
- Balance a new class against the existing ones before release. Early reviews describe the Spiritborn as so much stronger that playing anything else felt pointless.
- Make paid editions and cross-store purchases unlock reliably. Reviewers describe missing Ultimate items, prompts to buy content they already owned, and days of support tickets.
- Keep core progression systems available outside the paid expansion. Some reviewers object to runewords and mercenaries being locked behind the purchase and call it pay-to-win.
- Offer a solo or matchmade route into the Dark Citadel. Solo players say the two-player requirement shut them out of one of the expansion's main endgame activities.






