Full ReleasePC

Divinity: Original Sin II

Larian Studios · RPG, Strategy

Overview

The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.

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The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.

Who will you be?

A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who - or what - you are.

It’s time for a new Divinity!

Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.

Ascend as the god that Rivellon so desperately needs.

Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Beyond Rivellon, there’s more to explore in the brand-new PvP and Game Master modes.

  • Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
  • Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…
  • The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware - the game’s AI 2.0 is our most devious invention to date.
  • Up to 4 player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support.
  • Game Master Mode: Take your adventures to the next level and craft your own stories with the Game Master Mode. Download fan-made campaigns and mods from Steam Workshop.
  • 4K Support: an Ultimate 4K experience pushing RPGs into a new era!

From the game's Steam store page.

THE GAMEQ VERDICT9,873 reviews analyzed

What players are actually saying

GameQ verdict: Essential

Inventive turn-based combat, huge freedom and great co-op, held back by a steep start, vague quests and weaker final acts.

96% positive on Steam · 206,807 reviews

1. Summary

92% of reviews recommend Divinity: Original Sin 2, and even some of the negative ones praise the combat before they get to their complaints. Combat comes up in 43% of the longer reviews, and the praise is mostly about how spells, surfaces and objects interact: oil set alight, water electrified, enemies teleported into fire, barrels used as weapons. Reviewers also like the freedom to solve quests and fights in different ways, a classless build system with free respecs after the opening act, the origin companions (Lohse, Fane, the Red Prince, Sebille, Ifan), the soundtrack and voice work, and co-op for up to four players, split-screen included. Baldur's Gate 3 comes up in 37% of the longer reviews, many of them from players who say they came to this game after BG3. Among reviewers who state a preference, more say they prefer Original Sin 2's combat than send readers back to BG3.

Most of the complaints below also turn up in reviews that recommend the game. One is how little the game explains: a hard opening on Fort Joy, a quest journal that gives few hints, and trips to a wiki (19% of the longer negative reviews). Difficulty divides players. Some want exactly this challenge, while others describe enemies one or two levels above the party as unbeatable, fights that open with an ambush before they get a turn, and chains of stuns and charms once a character's armor is gone. Some reviewers who finished the game say it gets weaker after the first two acts, pointing to a difficulty spike in Arx, puzzle-heavy final missions and an ending they found rushed. Others complain about inventory clutter, gear that goes out of date every level, crashes, an autosave they don't trust, and a Larian launcher with an account prompt.

2. What keeps coming up

What players praise
Turn-based combat and the elemental sandboxHigh

"Every fight feels like a puzzle instead of a stat check," one reviewer writes, and another says "the combat feels like chess with fireballs". Combat comes up in 43% of the longer reviews, and 13% describe its environmental side in particular: surfaces, elements, barrels, combos and teleports. Reviewers like that hits are predictable, that action points and cooldowns let them use their best skills every fight, and that crowd control works on bosses once their armor is down. Some who came from BG3 prefer this to Dungeons & Dragons rules with spell slots and once-per-rest abilities. Combat also appears in half of the longer negative reviews, where the problems are balance, the chaos of every arena ending up on fire or covered in poison, and long animations. Those complaints are covered further down.

Freedom to tackle quests and fights your own wayMedium

14% of the longer reviews bring up the freedom to approach things in different ways. Reviewers list killing almost any NPC and still finishing the main quest, stealing from merchants, talking to animals with Pet Pal, elves eating body parts to read the memories in them, undead characters healed by poison, and escaping Fort Joy by several routes. Several say the game still lets them progress after they kill a quest giver. A minority push back: they argue the level gaps between areas make the open world more linear than it looks, and that the story rarely reacts to what they did earlier (wiping out a town, for example).

Classless builds and free respecsMedium

Builds come up in 13% of the longer reviews. Players enjoy mixing skill schools into their own classes (summoner, necromancer, polymorph, hybrid casters) and being able to respec freely once they leave the first act. The critics say the freedom is narrower in practice: splitting points between Strength, Finesse and Intelligence is a trap, physical damage builds with knockdowns outperform magic, and new skills have to be bought from vendors as skill books, so trying a new build means shopping trips.

Origin characters and companionsMedium

12% of the longer reviews mention the companions or origin characters. Fane and Lohse are the names that come up most, then the Red Prince and Sebille, and a few reviewers call the Beast's story the weakest. Some advise playing an origin character on the first run because their personal quests tie into the main story. A criticism a smaller group raises is that companions rarely talk to each other or comment on events, which they notice most after BG3's camp conversations.

Soundtrack, voice acting and the narratorMedium

The audio comes up in 11% of the longer reviews, mostly as praise: Borislav Slavov's score, Lohse's songs, the narrator, and the fact that nearly every line is voiced. Some repeated ambient lines have turned into community in-jokes ("Keeping it together, Bree?", the "dozen rotten eggs" line), which reviewers quote with affection. A handful dislike the narrator's third-person phrasing in dialogue or find the barks repeat too often.

Co-op with friends and partnersMedium

Co-op comes up in 10.5% of the longer reviews. Reviewers play with friends online, with a partner on the couch in split-screen, or with their children, and enjoy the chaos of accidental fireballs, stolen loot and arguments over choices. One calls it a "fantastic, 10/10 co-op experience with friends". The criticism comes from people who wanted more from the shared story ("it feels more like a single-player game with a tacked-on co-op mode"), from groups whose members drifted away mid-campaign, and from players hit by connection problems and black screens when joining a session.

Replay value and modsMedium

Replaying comes up in 6% of the longer reviews and mods in 5%. With six origin stories and only a few companions per run, players expect two or more playthroughs, and one writes "This is a game you want to forget so you can play it for the first time again." Workshop mods such as Epic Encounters and Divinity Unleashed, and quality-of-life mods for walking speed, inventory and carry weight, are common advice. Several reviewers complain that Larian's own Gift Bag extras switch off achievements.

Value, Steam Deck and cross-saveLow

Reviewers point out how often the game is on sale and how many hours it gives for the price. Several say it runs well on modest PCs and the Steam Deck, and that cloud saves carry progress between PC, Switch and iPad. A few object to the name, saying a "Definitive Edition" should not have separate DLC.

Where players are split
Comparisons with Baldur's Gate 3High

37% of the longer reviews mention BG3, many of them from players who say they arrived after it. "DOS2 walked so BG3 could run" appears word for word in a handful of reviews. Players who prefer Original Sin 2 point to its combat (action points, cooldowns instead of spell slots, fewer dice misses), its classless system and its heavier use of the environment. Those who prefer BG3 point to cinematic dialogue, closer companion relationships, a more approachable story and conveniences such as jump, shove, camp rests and better inventory handling. Some reviews are written as advice for BG3 fans: "If you've played BG3, you'll have some adjustment pains with this one, but it is worth it." Among the negative reviews that mention BG3 are fans of it who found this game much harder or less polished and gave up early.

The story and the writingHigh

Story, writing or lore come up in 40% of the longer reviews, in both directions. Supporters praise the twists, the moral grey areas, the humour and the origin questlines. One writes of the plot, "The theme is power, and what different people will do to attain it." Detractors find the main plot generic and the tone uneven: "What I found was a generic fantasy chosen one story with outlandish cartoon character NPCs." Other complaints are lore that gets more confusing as the acts go on, an under-explained central antagonist, and dialogue that doesn't notice what the player already knows. Words like bland, boring or weak attached to the story or characters appear in 7% of the longer negative reviews.

Difficulty and the challengeMedium

Difficulty comes up in 15% of the longer reviews and in 28% of the longer negative ones. Fans of the challenge play on Tactician or Honour mode and describe fights they won by thinking around them. The critics describe characters one-shot before their first turn, enemies with far more action points, and having to reload and reposition until a fight works, some of them even on the easiest settings. A smaller group finds the opposite: once they understood physical knockdown builds or teleport tricks, fights ended in the first turn. Some reviewers advise starting on Explorer or Classic rather than Tactician for a first playthrough.

The two-armor system and crowd controlMedium

6% of the longer reviews and 13% of the longer negative ones discuss the physical and magic armor bars and the crowd control they gate. Supporters like the certainty: once the right armor is gone, a stun or knockdown always lands, with no saving throw. One reviewer writes, "I initially disliked the armor system, but over time, I grew to really enjoy it". Critics say it pushes the whole party into one damage type, weakens mixed parties and magic users, and turns late fights into races to stun-lock the other side, with charm effects taking control of their own characters for turns at a time. Even one reviewer who recommends the game writes, "The armor system is my absolute biggest gripe about this game."

What frustrates players
Little guidance: the opening, the quest journal and the wikiMedium

"DOS2 explains approximately nothing," one review says, and 11% of the longer reviews (19% of the longer negative ones) complain about how little the game explains. Fort Joy is a running joke, with players restarting their characters several times before they leave the first island. Reviewers list systems they found by accident (bedrolls fully heal, the minimap button fast travels, Source fountains refill points), a journal that "does not even give you a vague idea of what to do", obscure puzzles, and items or quests that can be missed or broken by doing things in the wrong order. Some say they played with a wiki open. A minority defend this as the old-school appeal of working the world out for yourself.

Inventory clutter and gear that ages every levelMedium

Items draw complaints in 8% of the longer reviews and 17% of the longer negative ones. "Inventory management is a joke," writes one reviewer who still recommends the game. The list includes piles of junk to sort, carry weight, no easy way to sell from another character's bags, item stats that are slow to compare, and quest items that look like vendor trash. Gear is the other half. Items are fixed to the level they drop at, so equipment goes out of date with every level-up, random bonuses rarely suit a build, and unique sets are quickly outclassed. A few say they stole from merchants to keep up. Mods for bags and carry weight are the usual fix suggested.

Weaker later acts and the finaleMedium

The back half of the game is the focus of 8% of the longer reviews and 15% of the longer negative ones. Some of these say the first two acts are the best and the rest declines: "Game with an exceptionally good start that devolves into a tiresome slog the more you play it." Another rates it "First 2 acts 9/10, maybe 10/10 after little bit of qol modding. Last 2 acts 2/10 though." Players name a thin third act, a sharp rise in difficulty in Arx ("with Act 4, the difficulty curve becomes a difficulty leaning cliff"), gimmick fights, the pipe and lever puzzles before the last battle, a final fight they disliked, and an ending they felt was rushed or ignored their choices. Some disagree and name late-game scenes among their favourites.

Tedium: long fights, slow walking and repeated choresMedium

Words like tedious, slog, grind and slow appear in 7.5% of the longer reviews and 19% of the longer negative ones. Reviewers point to long fights with lots of waiting, slow walking speed (sprint mods are popular), walking back to Source fountains, bartering item by item, and crafting buried in a cluttered inventory. A few find the length itself a problem and say the campaign could have ended an act earlier.

Crashes, bugs and an unreliable autosaveMedium

Technical problems come up in 5% of the longer reviews and 13% of the longer negative ones: crashes on start or mid-fight, a bug that loads players into a "Debug_Client_Profile_1" profile, frequent crashes on Apple Silicon Macs, black screens when starting a multiplayer session, quest bugs, and long loading screens. Several reviewers lost hours of progress to autosaves that didn't fire when they expected. "There is no rhyme or reason to the autosaving timing," one writes, adding that the game keeps at most 25 autosaves and stops once it hits that cap. One reviewer praises Larian's support for fixing a broken quest in their save within days.

Level gaps, ambushes and turn orderMedium

4% of the longer reviews and 12% of the longer negative ones describe encounters that feel rigged. In the second act especially, areas only work in a certain order: "You WILL be too underleveled unless you do a specific order, and the game will not tell you at what order its supposed to be." A single level can decide a fight, so some players kill neutral NPCs for experience or follow community level maps. Others describe fights triggered from dialogue with the party bunched together: "Enemies spawn out of thin air, and fights are triggered without any warning, maybe even from story dialogue." They also mention bosses who act first and enemies who get two turns in a row.

Party lock-in after the first actLow

Reviewers who weren't expecting it are upset that companions left behind when the party leaves the opening area are lost for good. One calls the choice "permakilling half the party immediately after act 1 was ..... certainly a choice." Another complains that "the game LITERALLY NEVER EXPLAINS THIS TO YOU". Others accept it as a reason to replay.

Interface, camera, controls and text sizeLow

The interface draws criticism in 2.4% of the longer reviews and 6% of the longer negative ones. Reviewers name small text with no scaling option ("Tiny text and UI make it unplayable for anyone with even minor vision problems."), a camera that needs constant rotating, misclicks that walk a character away and waste action points, skills blocked by obstacles the player can't see, and no jump. Lightning storms bothered at least one photosensitive player. Several reviewers say the controller layout is the more comfortable way to play.

Persuasion and who starts the conversationLow

1.5% of the longer reviews mention persuasion. The complaint is that NPCs start dialogue with whichever party member is closest, so a check goes to a character with no Persuasion and the result sticks unless the player reloads. Persuasion also depends on the right attribute, and the game doesn't show what score a check needs.

The Larian launcher and account promptLow

Under 1% of the longer reviews mention the launcher, but they make up 4% of the longer negative ones. Reviewers say an update added a launcher that shows news and other Larian games before the game starts, along with an account prompt, which some read as required. "Now, after installing, I have to use a launcher and to create an account. Unacceptable, Larian." A few reviewers reply that no login is needed for single-player and the launcher closes with the game.

Ally AI that walks into fireLow

A few reviewers complain about AI allies they can't control, such as Sir Lora and Gwydian, who walk into fire or poison, set off traps, or die while the party is in turn-based combat. Party members following the player also take odd paths across hazards.

3. The player conversation

The conversation is warm and often jokey. Many short reviews are in-jokes about lizard romances, turning bosses into chickens, Fort Joy restarts and the game's repeated lines, and many long reviews mix real praise with a list of caveats. With 37% of the longer reviews mentioning Baldur's Gate 3, the game is often judged against its successor. That cuts both ways: some say it has better combat and more freedom, and some BG3 fans bounce off its difficulty and older presentation in the first hours.

Some complaints only appear once players get far enough to meet them. Act 4 balance, the armor system, gear churn, the ending and companions locked out after the first act are raised by people who reached the later acts or finished the game. Launcher prompts, crashes and Fort Joy frustrations come from players at every stage, including some still on the first island, like the reviewer who is "stuck at Fort Joy" and promises an update. Co-op players add their own list: shared conversations, uneven story roles, and friends who stopped playing.

From October 2024 to October 2026 the share of recommending reviews stayed between about 89% and 95% in every month. More reviews in the slice date from December 2025 and January 2026, and their positive share matched the other months.

4. What the developers could do

  1. Give the quest journal real hints and explain the core systems in-game. Little guidance comes up in 19% of the longer negative reviews, from a quest log that "does not even give you a vague idea of what to do" to bedrolls and fast travel that players found by accident.
  2. Rebalance the last act and the final fights. Some reviewers who finished describe Arx as a difficulty cliff, followed by gimmick battles, puzzle-heavy final missions and a last fight they disliked, and say it soured their view of the whole game.
  3. Overhaul inventory and trading, and bring the quality-of-life extras into the base game with achievements still on. Sorting junk, selling from one character at a time and gear that ages every level come up in 17% of the longer negative reviews, and some players resent that the Gift Bag fixes turn off achievements.
  4. Show recommended levels for areas and soften scripted ambush openings. Players say one level gap decides fights, that the second act only works in an order nobody tells them, and that dialogue-triggered fights start with the party bunched up before they get a turn.
  5. Fix the autosave cap and the known crashes. Reviewers lost hours to autosaves (one says they stop after 25), and others report the Debug_Client_Profile_1 bug, Apple Silicon crashes and multiplayer black screens.
  6. Warn players before companions are locked out. Reviewers who lost half the cast after the first act say the game never told them it would happen.
  7. Add text and UI scaling and an option to reduce lightning flashes. Players with weaker eyesight call the small text unplayable on PC and Steam Deck, and a photosensitive player says the storms have no setting to tone them down.
  8. Let single-player start without the launcher or account prompt. Complaints about it make up 4% of the longer negative reviews, from players who see the prompt before the game starts.

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