EA Sports FC 27
EA Vancouver · Sports, Simulation, Open World
RELEASE MILESTONES
Overview
Welcome to The World’s Game in EA SPORTS FC™ 27. Step into The Grounds to experience a football playground where the streets meet the stadium, and feel greater control in every mode as community-driven innovations deliver more true-to-football gameplay.
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This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
From the game's Steam store page.
THE GAMEQ VERDICT2,707 reviews analyzed
What players are actually saying
1. Summary
FC 27 splits its Steam players almost exactly in half. Those who like it mostly point to what happens on the pitch: defending is far more manual, the CPU fights for the ball and commits fouls, and dozens of reviews call it the best FC or FIFA in years. Off the pitch, Manager Career's rebuilt transfer and contract talks win over Career players, and friend groups enjoy The Grounds' quick 1v1 to 3v3 games. Some of the happy reviews add a request: EA, don't patch the new gameplay away.
The other half sees FC 26 with a new number on it, with the same menus, cutscenes and animations and some of the same bugs. Bugs, crashes and menus that lock up come up in more reviews than any other problem, recommending ones included. Players also complain about passes and through balls that go to the wrong player, disconnects that count as losses, and an online meta built on pace and spinning dribbles. Clubs players resent having to walk through The Grounds to reach a match, and Ultimate Team players say the mode still rewards spending. Reviewers don't agree on the gameplay itself. The mood also slid after launch: reviews from the first days of early access were mostly positive, and by the second and third weeks after full launch fewer than half were.
2. What keeps coming up
What players praise
Manual defending that rewards players who learn itMedium
Players describe CPU-assisted defending as largely gone, so jockeying, tackle timing and switching decide whether you concede: "AI has been nerfed into the floor which is really good so the skill gap actually matters." Even some negative reviews single it out, one writing "The only thing that was improved is the manual defending." Fans also say crosses, headers and long shots are back in play. Casual players push back. They say they cannot control every defender at once, that the defenders they aren't controlling watch attackers run past, and that player switching picks the wrong man; a few want the old AI help back. Supporters worry about the opposite: "EA, please keep the game hard and challenging. DO NOT buff AI defending." One later review says recent updates have already pulled defending back toward the AI.
Manager Career's transfer and contract overhaulMedium
"The transfers and contracts are incredible and a massive upgrade." Career players describe a market with realistic valuations, negotiations in several stages (one reviewer lists performance, sell-on and buy-back clauses), declaring interest before bidding, rival clubs sniping your targets, and signing cutscenes. Some reviewers who only play Career say the mode alone makes the game worth buying, and some add that on Authentic settings the CPU presses, tackles and fouls like a real opponent. The complaints are mostly about what surrounds the market. A few say clubs raise their asking price mid-negotiation or refuse every bid even on lenient settings, others find contract talks too long, and the UI and the dynamic overall system (covered below) drag the mode down.
Quick games with friendsLow
A smaller group of positive reviews come down to playing with mates, either Clubs nights or the small-sided 1v1, 2v2 and 3v3 games in The Grounds. "The Grounds is pretty fun with friends, might not be as fun alone..." A reviewer who dislikes the mode agrees that "it's the friends that make it fun not the mode".
Where players are split
Better than FC 26, or the same game againHigh
Reviewers compare FC 27 with FC 26 in both directions. Dozens call it better than FC 26 or the best entry in years, and a smaller number call it worse or the worst in the series. A wider group says it is simply last year's game: same menus, same cutscenes, same celebrations, same bugs. "Rebranded EAFC 26. Same Cutscenes, same menus, same art, same movement AND, best of all, same glitches." Fans of the change answer that it looks familiar and plays differently: "While the gameplay LOOKS almost the same as last year's it feels completely different." Some players returning after a few years away notice more change, and several annual buyers say outright that the on-pitch changes could have shipped as an FC 26 update.
The GroundsHigh
The Grounds is the open-world hub reviewers describe as this year's new social space, and it divides them. Supporters, often newer or more casual players, enjoy dropping into street-style 1v1 to 3v3 games, the Rush arena and the minigames, and one calls it "the most fun I have had in a 'FIFA' game in ages." Clubs regulars write the longer and angrier reviews. They say Clubs and Rush now sit behind the hub, so every session means loading in, walking to a door or pitch and waiting; one sums it up as "FC 27 is the first entry where I spend more time getting to a match than playing one." According to reviewers, matchmaking only pulls from players in your own Grounds instance, so beyond 1v1 and 2v2 queues barely fill and minigames sit empty. Others report connection errors, unskippable cutscenes, shops selling the same cosmetics, and cosmetics that cost less in FC Points than in grinding. Two reviewers put it the same way, one in four words: "Great idea, bad execution." Another points out that the EA tab (L2) jumps straight to a mode and skips the walk.
PC performanceMedium
Some PC players call this the smoothest FC launch in years, with responsive menus, no set-piece lag of the kind FC 26 had, and good results on older or handheld hardware. "The game is so optimized compared to the prior entries." Others report the opposite on high-end machines: micro-stutter at high refresh rates, frame drops after what they describe as a late-September patch, frame-rate caps of 45 to 50 as the only fix ("you can't be forced to cap your FPS at 50 in 2026"), and freezes that lock the whole PC. Results vary from one setup to the next.
Corners, goalkeepers and set piecesLow
Corners now ask you to move players into the box yourself. Some like the control and say headers finally matter; others call it a lottery with an awkward delay, and several say the CPU scores from corners far too often. Opinions on goalkeepers differ too. A few reviewers say keepers finally catch chips and save far-post shots, while others say near-post shots go in almost every time and Grounds keepers stand still in 1v1s.
What frustrates players
Bugs, crashes and menus that lock upHigh
No problem comes up in more reviews, and recommending reviews raise it too. The reports cover every mode: objective and season-pass screens that trap you until you restart, crashes mid-match that then hand you a DNF penalty, black screens at half-time, a Player Career bug that keeps stacking height and weight modifiers until a player has 99 pace and 0 balance, Career saves that freeze at the same point, bench orders and settings that do not save, commentary and audio cutting out, and visual bugs from blue eyebrows to a referee in a matching kit. A number of reviewers say the same bugs came straight over from FC 26. "It has exactly ZERO quality control before getting released."
Passing and through balls that go astrayHigh
Passes go to the wrong teammate or straight to an opponent, through balls are underpowered or launched far too long, and the pass button sometimes chips the ball up. "Every single pass goes to the wrong player." Some players who recommend the game make the same complaint: "Game feels better then last year aside from the passing." A minority defend the change ("passing is harder but more rewarding"), but more reviewers simply want passes to go where they aim.
Disconnects, server errors and input delayHigh
In Ultimate Team, Rivals and Clubs, online players describe disconnects, often after they have won, with the match then counted as a loss. Crashes trigger DNF penalties, and draft entries are lost; one player "wasted 8 drafts tokens purchased with coins just to get dc". Clubs matches desync or fail with data-mismatch errors. Several reviewers report heavy input delay online even with low ping, one noting "Offline matches run perfectly." Players far from servers report pings of 200 or 300, and one says Middle East servers fail in Clubs.
Full price for a small update, and refunds that close earlyMedium
Reviewers who paid $70 for the standard edition or $100 for the Ultimate Edition argue that the changes do not justify a new full-price game, and advice to wait for a sale turns up even in positive reviews. A smaller, bitter group could not get a Steam refund. They say claiming Ultimate Edition items or opening the complimentary pack, sometimes just to see whether the game would launch, ended their eligibility. "If you buy the ultimate edition to play early, you will not be able to refund the game." One Ultimate Edition buyer says the bonus icon never arrived, and another reviewer never received FC Points bought on Steam.
Ultimate Team spending, pack luck and a locked transfer marketMedium
Ultimate Team players call the mode pay-to-win, describe objectives spread across many modes with weekly caps, and complain about pack weights (one opened around 70 packs without a walkout). Returning players and anyone switching platforms hit a wall at the start: "EA is telling me to do 5 hours of challenges and even after that wait 2 days to get transfer market access." One reviewer could not buy FC Points at all. A minority of Ultimate Team regulars like the slower power curve, the Gallery and the gem-based squad-building challenges: "Keep the progression slow, no 100k packs 2 days into the game".
Menus and a Career UI that got harder to useMedium
Apart from the bugs, players dislike the menu design itself. Career Mode now uses Ultimate Team-style grey cards ("the UI in Career Mode is horrendous and devoid of all colour"), position colours and quick table access are gone, deals need extra confirmation steps, and FUT season-pass pop-ups appear after Career matches. A few disagree and find the redesign fresh.
A meta of pace, spinning dribbles and goal-fest scorelinesMedium
"Game is all about fidget spinning and skill moves rather than passing and good football." Competitive players say the online game rewards the same few tricks: sprinting wingers, left-stick and R1 "fidget spinner" dribbling, low-driven and near-post shots, long balls over the top and offside-trap spam, leading to 6-5 and 9-8 scorelines. Several Ultimate Team players add that short, agile cards, many from the women's player pool, win shoulder challenges they should lose. Some recommending reviews still praise the dribbling, but high-division online players keep coming back to the meta.
AI teammates who stand still, and matches that feel scriptedMedium
With less AI help in defence, players notice the AI they are not controlling: defenders who let attackers walk by ("your player will just stand there and do absolutely nothing"), strikers who run offside or hide behind defenders, full-backs who play everyone onside. Offline players say CPU opponents win every 50-50 and close down impossibly fast on higher difficulties. Some reviewers believe matches are scripted, citing rebounds that always land at the opponent's feet and second-half collapses after building a lead.
Career Mode fatigue, injuries and form swingsMedium
Career players who like the transfer changes often fight the new squad systems. Stamina drains so fast that stars cannot play two matches in a row, injuries arrive every game or two, and the dynamic overall system swings ratings hard: "The Dynamic OVR system is way too aggressive and frustrating." Rotated players then request transfers, and simulating a season stops for press conferences. A few enjoy the pressure ("It forces you to rotate the squad and use EVERYONE.").
Launch failures and controller trouble on PCLow
Some players could not start the game. They describe anti-cheat errors, a launch that only worked after removing other anti-cheat software ("had to uninstall faceit for the game to launch"), EA Play trials stuck on verifying entitlements, and hard freezes within minutes. Others report controllers not detected in Rush or the game forcing keyboard input, controls changed from FC 26, and keyboard bindings that cannot be remapped.
Cheaters in online modesLow
PC players report opponents who seize control of their team, force crashes for a DNF, or exploit connection drops in Draft, with no easy way to report a recent opponent. "How is it possible that cheaters can play like this and still not get banned?"
Kick-off goals and inconsistent refereeingLow
For several players the kick-off goal problem is still here: "are you ever going to fix those pathetic kick-off goals?" Others say light contact gets called while heavy CPU tackles go unpunished, and penalties feel random.
3. The player conversation
The conversation is loud, split and often weary. A group of long-time buyers admit, mostly in negative reviews, that they bought it again or will keep playing anyway, and some positive reviews are short and hedged with "for now". What reviewers raise depends on the mode they play. Ultimate Team and Rivals regulars, usually with dozens of hours logged, write the long complaints about the meta, disconnects, cheaters, pay-to-win and scripting. Career players are the most torn, praising the transfer system and then listing UI, fatigue and form problems. Clubs players are the angriest about The Grounds, while newer or casual players and friend groups are the ones who enjoy it. Reviewers who left within an hour or two mostly talk about launch failures, refunds, EA Play trials and first impressions that it is FC 26 again.
Reviews got more negative week by week after launch. Most of those written in the first days of early access recommended the game, a little over half did in the week the full launch landed, and fewer than half in each of the two weeks after that. Early reviews lean on first impressions of the new defending and smoother PC performance; later ones lean toward accumulated bugs, disconnects, cheaters and the meta, and a few report patches that made performance or gameplay worse. Some recommending reviews ask EA not to patch the gameplay they like.
4. What the developers could do
- Fix the crashes and the menus that trap players. Bugs come up in more reviews than any other problem, and stuck objective and season-pass screens, mid-match crashes and Career save freezes are reported across every mode.
- Stop counting disconnects and crashes as losses. Online players describe won matches recorded as defeats, DNF penalties after the game itself crashed, and lost Draft tokens, alongside input delay that offline play does not have.
- Make passes go where players aim. Wrong-target passes and mis-powered through balls draw complaints even in recommending reviews.
- Give Clubs and Rush a direct route and wider matchmaking. Clubs players want a menu entry instead of a walk through The Grounds, and Grounds modes need queues that reach beyond a single instance so 3v3, Rush and the minigames fill.
- Keep manual defending, but fix switching and off-ball AI. Fans of the new defending ask EA not to undo it, while its critics mostly blame player switching and AI teammates who stand still or play attackers onside.
- Rebalance the online meta. Competitive players name the same offenders: pace, spinning dribbles, low-driven and near-post finishes, over-the-top spam and kick-off goals.
- Tone down Career fatigue and form swings and restore a readable UI. Career players praise the transfer overhaul but want stamina, injuries and dynamic overalls rebalanced, plus the colour and quick information the new grey menus removed.
- Act on cheaters and let players report recent opponents. PC players describe opponents taking control of their team or forcing crashes and say reports lead nowhere.






