Eternal Return
Nimble Neuron · MOBA, Survival, Action
Overview
Eternal Return is a free-to-play, 2.5D perspective Battle Royale game. Search, Craft, Hunt, and Fight using a variety of characters. Plan your strategy and become the last survivor on this eternal experiment.
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Search, Craft, Hunt! The eternal experiment continues.
On the remote island named Lumia, the scientific group AGLAIA conducts
Secret experiments on humans in search to perfect a new race of extraordinary humans.
Experience the thrill of battle royale: strategize, craft and become the last one standing!
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
Eternal Return gets a clearly positive reception, and the reason players give is the premise: a top-down MOBA with League of Legends style controls dropped into a battle royale, where you loot and craft your build on the run before the restricted zones close in. Many describe it as a niche no other game fills. The large anime cast, with its varied kits and character designs, is the other draw. Several reviewers who say they dislike MOBAs or battle royales write that this mix worked for them.
The complaints have barely changed over the years. Outside Korea and the wider Asia region the player base is thin, so western players describe long queues, ranked games that only fire at peak hours, and normal lobbies padded with bots. The learning curve is steep, and with so few players around, newcomers say they get thrown in with veterans and premade squads who end their match in minutes. Balance draws steady criticism, and the move to trios only, which reviewers date to the 1.0 launch, split the fanbase. Even reviewers who quit tend to like the core game; what they doubt is whether a newcomer in the West can get through the empty queues and the early beatings to reach it.
2. What keeps coming up
What players praise
A MOBA and battle royale mix players call one of a kindHigh
20% of the longer reviews name both genres, and many of them give the pairing as the reason to play. Players describe picking a character and a build plan, dropping onto Lumia Island, gathering materials, crafting gear on the move and fighting MOBA-style teamfights while zones shut down around them. One reviewer calls it "a fresh take from League of Legends or other mobas, but provides the player more freedom of choice of what their objective is." Another writes: "Somehow the genre clash is perfect (As someone who hates moba and battle royale games usually)". League of Legends and Dota are the usual points of comparison. Players who are tired of lanes and minion waves like that matches run about 20 minutes and that dying early means you just queue again. A smaller group finds the hybrid a poor fit for both genres, saying it plays like "a looting and crafting simulator" with fights that are over in seconds.
A big anime cast with varied designsHigh
"No matter what your play style, there's almost certainly a character for you," one player writes. 16% of the longer reviews praise the characters, art style or roster, and they mention its size often: dozens of characters, many with more than one weapon type, and frequent new releases. Players single out favorite characters by name and praise the skin art and voice work. A minority finds the cast generic or too heavy on fan service, and a few say the voice acting grates. Several negative reviews still concede that the art is the best part.
Better with friendsMedium
6% of the longer reviews bring up playing with friends, almost always as advice: the game is more fun, and much less punishing, in a premade group of three. Solo players describe the opposite experience, which feeds into the matchmaking complaints below.
Developers who keep patching and giving things awayLow
A small group of reviewers credits the studio with frequent balance patches, events, free characters and currency, and with reworking systems over the years (auto-looting from a build plan, and what reviewers describe as a simpler crafting flow at 1.0). Some returning players say the game they came back to was much better than the one they left.
Lore and storyLow
A few reviewers enjoy the setting and backstories and ask for more of the story, comics or an anime. Others find the writing forgettable.
Where players are split
Looting, crafting and routingHigh
18% of the longer reviews discuss crafting, routes or pathing, and opinion on it runs both ways. Fans enjoy planning a route through the map's districts to finish a build, and the depth it adds: "The crafting element is one of the best parts about this game for me with all of its theorizing and putting it to practice," one writes. Players note that the game's build plans and imported guides take most of the guesswork out. Critics see an opening scavenger hunt where nobody fights and whoever finishes their gear first wins. "If you want to spend most of your time optimizing crafting routes and little time actually playing the game and engaging in PvP, download it," reads one sarcastic negative review. Random drops divide people too. Some say RNG decides who completes their weapon in time, while others like the tension of hunting for the last piece.
Trios only after solo and duo queues were removedMedium
5% of the longer reviews bring up losing solo or duo play, rising to 16% of the longer reviews written in 2023, the year reviewers say the 1.0 launch left trios as the only battle royale queue. Some solo players saw it as the end of the game: "they killed the game when they removed solos," one wrote. They describe being stuck with random teammates who don't group up, and losing to coordinated Discord squads. Others defended the change and said squads became more fun: "The loss of solo mode is a shame but it's really not that impactful, with the changes making squads a lot more fun and accessible." Requests to bring solos back still turn up in later reviews.
Monetization: free rewards against pricey skinsMedium
7% of the longer reviews talk about the shop, the battle pass, prices or free rewards, and they disagree. One side calls the game generous for a free-to-play title: characters can be unlocked with in-game currency, events hand out skins and currency, and these players say it is not pay-to-win. "The creators are pretty generous with their rewards too and there are plenty of chances to get free skins," one early reviewer wrote. Critics point to a gacha-style storefront with several currencies, expensive premium skins and a paid battle pass tier. Several short reviews from February 2026 objected that the skins from the Persona 5 crossover cost real money. One player says "Any individual persona related thing in this game costs almost double the amount I paid for the the game Persona 5 Royal itself."
Toxicity and the communityLow
3% of the longer reviews discuss toxicity or flaming. Some players say it is far milder than in League of Legends, partly because you rarely see enemy chat and a match is short. Others report being flamed and mass-reported on Asian servers for not speaking Korean, and a few say the community is welcoming and points newcomers to its Discord and guides.
What frustrates players
A thin player base outside Asia and long queuesHigh
19% of the longer reviews talk about the size of the player base or queue times, and the complaint appears at a similar rate in every year from 2020 to 2026. Reviewers describe Korea and the rest of Asia as busy, and North America and Europe as quiet outside peak hours. They report 10 to 30 minute waits for normals, ranked queues that only pop in the evening, and matches where a missed accept or a dodge sends everyone back to the queue. "Having to play evening into night to have a match on a EU server (especially a ranked one) doesn't help the situation," one reviewer writes. Some western players switch to the Asia server ("click on the globe icon in the top right of the menu -> change server to Asia," one NA reviewer advises) and trade the queue for high ping. Several ask the studio to advertise the game in the West.
A steep learning curve, with newcomers thrown in against veteransHigh
16% of the longer reviews talk about the learning curve, skill gaps or being stomped by veterans and smurfs. Players have to learn characters, items, routes, crafting timings and map control at once, and many say the first matches are confusing. "Most games are easy to learn/hard to master. This game is hard to learn/hard to master," one player sums up. Reviewers tie this to the small player base: new accounts matched against high-ranked players and smurfs in normal games, and dying minutes into a match. One wrote that they "spent more time reading up guides and watching videos than in game towards the beginning because I didn't want to keep getting stomped". Players who stick with it often say it clicks and becomes very rewarding, and the advice they give is to watch a beginner guide, learn one character in bot games, and play with someone experienced.
Character and item balanceHigh
Balance, buffs or nerfs come up in 19% of the longer reviews. The basic complaint, in one reviewer's words, is that "some characters are just strictly better across the board than others". Reviewers also say new releases arrive overtuned and that favorite characters get nerfed hard or are left weak for long stretches. Fights are said to be decided by burst damage and crowd control. Some players answer that the game is better balanced than League, and that a character who looks broken falls apart in less skilled hands.
Matchmaking and bot-filled normal lobbiesHigh
17% of the longer reviews mention matchmaking or bots, and two complaints keep coming back. Normals have no meaningful skill matching, reviewers say, so newcomers, veterans and three-stacks share a lobby. Empty lobbies are filled with bots, so a game can be "with and against bots but there will also be a 3 stacks of vets that run down the full lobby making normals pointless," as one EU player describes it. Some players describe winning easily against bots and learning nothing, then hitting a wall in their first real lobby. Reviewers say ranked is played against real people, which makes it fairer but slow to find outside peak hours.
A weak tutorial and a cluttered interfaceMedium
12% of the longer reviews bring up the tutorial, the UI or the controls. Players say the tutorial does not teach what matters, especially how fast you need to complete a build, and several call it outdated or "still terrible". The menus are described as busy, mobile or gacha-style and hard to navigate, and the item and crafting screens confuse first-timers. A smaller group dislikes the point-and-click movement itself: "The point -and- click definitely is not for everyone," one writes. Players who come from League of Legends often say the controls feel natural.
Crashes, disconnects and performanceMedium
Reports in the 8% of longer reviews that mention bugs, crashes, lag, disconnects or frame rate include crashes after character select, getting stuck on "verifying account" or loading screens, server errors mid-match, and poor frame rates on laptops. Some players were penalized for leaving after a crash. A few reviewers say stability improved with the full release.
Queue and leaver penaltiesLow
A small group objects to penalties: queue lockouts for missing the accept prompt, and suspensions for leaving normal games early when teammates won't revive or are trolling. One player describes a 20 minute queue penalty for a missed accept on top of a long queue.
Cheating, teaming and griefingLow
2% of the longer reviews mention cheating, hacks or teaming. Most come from the early access years, when solo players reported rival teams cooperating, and later reviews still mention scripts, map hacks and smurf accounts. "Rife with bug-abusers, scripts & hacks, this is a cheaters' paradise," one 2024 review says, though few reviewers go that far.
Phone verification and anti-cheat softwareLow
A handful of reviewers object to the phone or identity verification that they say ranked play requires, and to the Xigncode3 anti-cheat they say installs with the game. "You do not need nor deserve people's phone numbers to play ranked," one writes.
3. The player conversation
Most reviews are a line or two, and they are mostly warm: "fun", "better than league", jokes about how addictive it is. The longer reviews read like veterans warning friends. A typical one recommends the game and then spends most of its length on queue times, matchmaking and the learning curve. Many positive long reviews list the same problems the negative ones do, and the difference often seems to be whether the writer was willing to put up with them. The negative long reviews often praise the concept and characters before explaining why they quit.
Playtime mostly shapes which problems people write about. Reviewers with under 10 hours lean toward the tutorial, the interface, bot-filled first matches and being crushed in their first real lobbies. Reviewers with 100+ hours bring up the player base and queues about twice as often as under-10-hour reviewers do, and write more about balance, the removal of solo queues and the shop. Veterans also raise the newcomer problem more often than newcomers do, usually as the reason they think the western player base cannot grow.
Player base and queue complaints, and newcomer complaints, show up in every year from 2020 to 2026. Complaints about the removal of solo and duo play cluster in reviews from 2023, the year reviewers tie to the 1.0 launch, and complaints about Persona crossover pricing cluster in February and March 2026. Requests for marketing outside Asia run through the whole period.
4. What the developers could do
- Separate newcomers from veterans in normal games. 16% of the longer reviews describe the learning curve or getting stomped, and players point to normals with no skill matching, where new accounts meet high-ranked players, smurfs and three-stacks.
- Shorten western queues and stop padding lobbies with bots. Population and queue complaints show up in 19% of the longer reviews and in every year of them. Players ask for merged or cross-region queues, ranked available off-peak, and fewer bot-filled normals that teach nothing.
- Rebuild the tutorial and simplify the menus. Reviewers say the tutorial skips the things that decide early matches (build speed, routing, when to give up on an item) and that the gacha-style menus overwhelm first-time players.
- Tighten character balance, especially around new releases. One in five longer reviews talks about balance, describing overtuned new characters, long-ignored weak ones and burst-heavy fights.
- Bring back a solo or duo queue, even on a rotation. The trios-only change came up in 16% of the longer reviews written in 2023, and solo players kept asking for it in the years after.
- Fix crashes and disconnects, and don't penalize players for them. Players report crashes after character select, stuck verification and loading screens, and leaver or queue penalties caused by crashes or a missed accept prompt.
- Keep collab and premium skin prices within reach. Players praise the free rewards but push back on multi-currency menus and expensive premium skins, especially for the Persona 5 crossover.
- Act faster on teaming, scripting and smurf reports. It is a minority complaint, but the reviews that raise it describe reports going nowhere.






