Forza Horizon 6
Playground Games · Racing, Simulation, Sports
RELEASE MILESTONES
Dates from IGDB release data
Overview
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.
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Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend at the Horizon Festival. Start your journey as a tourist and explore a world full of hit music and Japanese culture. Build a Valley Estate, acquire awe-inspiring homes, and display your prized car collection in fully Customizable Garages. Cruise the roads with your friends and join Car Meets around Japan, unleash your imagination with EventLab and build together in Horizon CoLab.
Your journey to a Horizon Legend starts now – Japan Awaits!
EXPERIENCE TOKYO, HORIZON’S LARGEST EVER CITY
Welcome to Japan, a place where the stunning contrasts of rural and urban come together as you uncover the secrets hidden within Horizon's most dense map yet, full of verticality, diverse biomes and spectacular driving experiences. Cruise the suburbs and iconic downtown streets or challenge yourself in the docks and industrial districts of Tokyo City, the largest ever urban area in a Forza Horizon game, and the home for car enthusiasts.
FEEL IMMERSED IN JAPANESE CAR CULTURE
Drive over 550 real-world cars, including some much loved and fan favorite JDM classics, featuring cutting-edge engine audio and updated steering animations with up to 540 degrees of wheel rotation. As you explore Japan, collect special Forza Edition cars fitted with extreme modifications and find rare Aftermarket Cars to test drive and buy. Your path to making a name for yourself will see you meet the Legends of the Horizon Festival, participate in Touge Battles, and experience authentic stories rooted in Japan’s legendary car culture.
RACE AND DISCOVER IN JAPAN
In Forza Horizon 6, you will explore a vast campaign of discovery and Festival racing, playable solo and in co-op with your friends. You’ll start as a tourist and must prove you’ve got what it takes to join the Horizon Festival as a rookie driver, all while you Discover Japan and complete your Collection Journal. Qualify for the Festival in the Horizon Invitational, then rise through the ranks in progressively faster cars and earn new Wristbands to become a Horizon Legend. Your newfound status will grant you access to Legend Island, an exclusive space reserved for the greatest drivers.
MAKE THE WHOLE WORLD YOURS
Your journey will see you purchase gorgeous homes in Japan, each with customizable garages – allowing you to create the ideal spaces to showcase your car collection, or you can download layouts shared online by the community. Unlock the Estate, a mountain valley where you can build freely in the open world, creating nearly anything you can imagine. And for your favorite cars, those can be upgraded with body kits and new Forza Aero options, as well as the ability to paint custom liveries on windows.
JOIN THE COMMUNITY IN MULTIPLAYER
This Festival is always better with your friends. Seamlessly participate in Time Attack Circuits and Drag Meets or show off your customized cars at Car Meets. Earn new co-op LINK skills with other players, compete in Spec Racing Championships, or jump into the Horizon Multiplayer modes you know and love including The Eliminator and nailbiting Hide & Seek.
BUILD TOGETHER, ANYWHERE IN JAPAN
Create with unprecedented freedom anywhere in Japan as you build custom events with your friends in CoLab, the upgraded EventLab toolset – now featuring multiplayer support and the ability to build literally anywhere in the world. Share your masterpieces for everyone to play and discover an always evolving catalog of exciting new content created by the community.
THE FESTIVAL FOR EVERY DRIVER
Hit the open road in our most approachable Horizon game yet. Our customization options include Granular High Contrast Mode, Car Proximity Radar, American and British Sign Language (coming in a post-launch update), and AutoDrive, allowing players to experience the beautiful cars, hit music and spectacular locations of the Horizon Festival.
Discover your Legend, and Explore the Contrasts and Culture of Japan.
From the game's Steam store page.
THE GAMEQ VERDICT10,000 reviews analyzed
What players are actually saying
1. Summary
Forza Horizon 6 takes the series to Japan, and reviewers largely agree on what it gets right. Dozens call the map the best in the series, pointing to mountain passes, Tokyo at night, snow, coastline and far more elevation than Mexico had. The driving feels weightier and sharper than in Forza Horizon 5, the game looks superb, and many players say it runs well on modest hardware. Several first-time Forza players and people who mostly cruise, collect cars and take photos write glowing reviews, and two-thirds of the reviews recommend the game.
Much of the criticism comes from players who stayed for dozens or hundreds of hours. They describe Forza Horizon 5's structure moved onto a new map: a weekly Festival Playlist that feels like a chore and recycles reward cars, Drivatar opponents that rubber-band and ram, the same generic Forza aero instead of the tuner parts a Japan setting seemed to promise, and an event list heavy on dirt and cross-country with few races in Tokyo. Some of them changed their vote after what reviewers describe as a July update that cut credit and skill-point farming, crash-to-desktop bugs after a late-June hotfix, and online races where the rammed player gets the wall penalty. The two groups mostly agree on the strengths and the weaknesses and split on how much the weaknesses matter. Even positive reviews often advise buying it on sale.
2. What keeps coming up
What players praise
A Japan map players call the series' bestHigh
Praise for the map turns up everywhere, including in reviews that don't recommend the game. Reviewers single out the touge roads and mountain passes, Tokyo's streets and highway loop at night, cherry blossoms, the snowy north, rice fields and small villages, and the verticality that Mexico lacked. Several players who have driven in Japan say it brought back real trips, and the returning seasons change how the map looks and drives. One player wrote: "Sometimes, I don't even want to race. I just want to drive."
Not everyone is sold on the details. Tokyo is smaller and emptier than many hoped, the roads are far wider than real Japanese streets, and some find the countryside generic or the whole map Japan in name only, with little of the country's car culture. A minority still prefer Forza Horizon 4's Britain.
It looks stunning and, for most, runs wellHigh
Players also praise the lighting, car paint, interiors, weather and photo mode. Many are surprised by the performance, reporting smooth frame rates on older cards, gaming laptops and in some cases the Steam Deck, with a graphics menu that previews what each setting costs. One reviewer wrote "it genuinely scares me how well this game runs for something released this year".
How well it runs depends on the machine. The same review section is full of crash reports, AMD stutter in the first weeks, VRAM leaks and GTX 10-series cards that stopped working after an update (see the crashes item below).
Driving feels better than Forza Horizon 5High
The handling has more weight, players say: you feel weight transfer, cold tyres at the start of a race, braking that no longer lets you turn and stop at once, and differences between tyre compounds. Dozens describe it as a good balance between arcade and simulation, and several say it plays especially well on a controller. One reviewer put it as "The new tire model from FM8 (RIP) works wonders."
A smaller group finds the cars icy or floaty, says some default tunes spin out constantly (especially on a wheel), and misses a sense of speed. Some also complain that physics tweaks in patches forced them to retune cars.
A huge car list with better engine soundsMedium
Reviewers mention a list of 600-plus cars and enjoy the mix of JDM legends, kei cars, classics and hypercars, and the hunt for barn finds and roadside used cars. Several say engine audio is a step up from Forza Horizon 5, with cars sounding closer to their real counterparts.
The list draws criticism too: many models are old assets carried over from earlier games (the AE86 comes up repeatedly), some Japanese cars are left-hand drive, favourites such as the 180SX, McLaren Senna and any Bugatti are missing, and a few players find the audio muffled or samey.
Radio stations with Japanese artistsMedium
Gacha City Radio and the J-rock on Horizon XS are favourites, with players naming Babymetal, Ado, YOASOBI and ONE OK ROCK. Several say this is the first Horizon soundtrack where they enjoy every station. Others find the Japanese playlist too short, miss a Eurobeat station, or mute the radio within hours, and the main-menu song is a running complaint.
Touge battles, spec racing and time attackMedium
Touge is a one-on-one mountain duel, and even a long negative review called it "Touge. Absolutely the best game mode, not even close." Spec racing puts everyone in the same car and tune, which players describe as the one fair online mode, and the time attack circuits with live leaderboards draw players who like to tune. Players wish there were more of it: they count only five touge routes, no uphill runs, and no way to choose the car class when matchmaking.
Welcoming for newcomers and casual cruisingLow
Players new to Forza credit the adjustable assists, difficulty suggestions and rewind. One wrote that "you can be as deeply or casually involved with this game as you feel comfortable with". Free fast travel to any discovered road, cars for sale at the roadside, customizable garages and easy convoys with friends are the quality-of-life additions people mention.
Where players are split
Forza Horizon 5 in JapanHigh
Returning fans who wanted more of the same are happy, and many say it beats Forza Horizon 5 in almost every way. Veterans of several entries say the formula has not moved: the same race types, upgrade system, menus, Eliminator and festival loop on a better map. One wrote "Japan changed the scenery more than it changed Forza Horizon." Players also list things that went missing, such as the Playground Games party modes, the Forzathon shop, car gifting and a ranked online mode.
Price and valueHigh
Reviewers cite $70 for the base game and around $120 for the premium edition with early access, and value comes up constantly. Players who sink hundreds of hours in call it worth every penny. Others finish the main events in 30 to 60 hours, find little to do afterwards, and say to wait for a discount. The two camps overlap: plenty of positive reviews add the same advice, in one player's words "I recommend this game, but I don't recommend buying it at full price".
Wristband progressionMedium
Wristbands and class-restricted events are back, and opinion splits on them. Some players like starting in C class and working up to supercars over many hours. Others say the progression is cosmetic because the game still hands out supercars almost immediately; one wrote that "within 30 minutes you already own an Aston Martin Vulcan, and a Lamborghini Centenario." Two complaints recur: restrictions on car type force players to buy cars they will never drive again, and the gold wristband needs thousands of extra points that only come from speed traps, drift zones and other stunts once the races run out. Legend Island, the reward at the end, is often called underwhelming.
Steering wheel supportLow
With some tweaking, some players get great force feedback on Thrustmaster, Logitech and direct-drive setups. Others could not get Moza, Fanatec or Simagic hardware recognised, found force feedback only works on whichever device the game lists first, saw buttons shown as numbered placeholders, or had crashes with several USB devices connected, and some refunded. One wrote "I have a 10k racing setup but forced to use a controller because I can't get ffb working".
What frustrates players
The weekly Festival Playlist feels like a second jobHigh
Long-term players complain about the live-service loop again and again. Exclusive cars sit behind weekly and monthly tasks, so missing a week can mean missing a car. Players say reward cars started repeating by the second season and that the weekly points needed for both rewards went up from 30 to 40, which pushes them into online tasks such as the Eliminator, the Trial and Hide and Seek. One player wrote "It feels less like a game and more like a second job you have to clock into on Thursdays." A minority defend the playlist as light, since a few hours a week clears it.
Crashes, launch failures and broken updatesHigh
Many of the angriest reviews are about technical problems. Players report FHC01, FHE01 and FHC11 crashes, games that would not start without running as administrator or switching the game language, and a late-June hotfix after which the game disconnected from online services and crashed to the desktop within a few minutes for many players. Others mention VRAM leaks, early AMD stutter, GTX 10-series cards that stopped working, and poor stability on Linux and on a Steam Deck the store lists as Verified. Support replies are described as copy-pasted. One reviewer called it a "great game... if it lets you stay in it for more than a few minutes." A smaller number say it has never crashed for them.
Online racing rewards rammersHigh
The wall-contact slowdown penalty often hits the player who was pushed into the wall rather than the one who pushed, as one player put it: "you get pushed into a wall on each corner and game punishes YOU instead of rammers." A handful of meta builds (the Honda Beat, AWD-swapped cars on rally tyres) dominate every class, cheaters fill leaderboards and end drift lobbies with zero-point wins, and teammates ram each other in the team-based Trial. Players also complain about matchmaking that picks a random class, joining championships halfway through, no ranked mode and no chat.
Too much dirt in a game about Japanese car cultureHigh
Players expected street racing, touge and drifting. Instead, they say, the wristband events lean heavily on dirt and cross-country races, many drift zones are on dirt, Tokyo hosts only a handful of races, and street races do not count toward wristbands. "Nothing says Japan like generic rally track in the middle of a field," wrote one player. Some enjoy the rally content, while the reviewers who raise this see the setting's car culture as mostly decoration.
The economy and wheelspins got stingierHigh
Wheelspins mostly pay 5,000 to 15,000 credits, players say, many cars can only be won from wheelspins, and sniping bots dominate the auction house. According to reviewers, a mid-July update limited EventLab events to a single skill point and raised the auction price cap so rare cars now list for 20 million credits, after earlier wallet resets over an Eliminator exploit that some players say hit them without having used it. One reviewer described the best remaining method: "the most efficient grind to obtain a single wheelspin now involves driving your car in circles in a forest to knock over as many trees & bamboo as possible". Some link these changes to the paid car vouchers offered next to the buy button. A few players disagree and say flipping cars on the auction house still earns plenty.
Car customization is thinHigh
For a game set in the home of tuner culture, players expected more than the shared Forza aero kit, whose swan-neck wing many find ugly, and the few body kits on offer. They ask for exhaust tips, underglow, headlight colours, wheel offset and adjustable aftermarket parts. One player who still calls this the best Forza Horizon says "People have been asking for better customisation for years, and somehow they made it worse." Another asked: "Why can I customize my garage more than my car?"
Drivatar AI cheats and ramsHigh
Above the middle difficulties, players say AI cars stick to the racing line as if on rails, take corners with impossible grip, rubber-band ahead, brake-check, and shove the player off the road in braking zones. Several noticed the AI scales with the player's own tune; one long review concluded that "races are easier when you tune you car worse". A patch after launch toned the AI down and some players now find it fair, but many still drop the difficulty for specific races. The AI driver BowieKnife99 is a running joke in the reviews for exactly this behaviour.
Cutscenes, dialogue and charactersMedium
The story, dialogue and character models are widely disliked, though many players shrug and say nobody plays Horizon for the story. What irritates them is being made to sit through it: unskippable intros and cutscenes, chatty barn-find scenes, and the game stopping you mid-drive to show something on the map. Some miss a voiced protagonist; others are glad it is gone. "Please let these cutscenes be skipped, Playground," wrote one player who otherwise loved the game.
Paid cars on top of a full-price gameMedium
Players object to car packs, a car pass that includes old cars, VIP perks and store prompts after paying $70 or more. Some DLC cars, especially the time attack cars, are called the fastest in their class, which several reviewers label pay-to-win. Others mention the paid treasure map, promotional cars only available on the Xbox version, and a premium upgrade not sold on Steam. One summed it up as "we get 13 cars in an update and only 4 of em are free."
Bans over anime liveriesMedium
In late September, many reviews reported that players and livery creators were banned for anime-style itasha designs, including some who only shared photos of liveries they had downloaded, with long bans, no clear rule and, several say, no working appeal. Reviewers find this hard to square with a game set in Japan and contrast it with leaderboard cheaters going unpunished: "10 censoring custom liveries bans out of 10. 0 banned hackers out of 10." Another wrote "Game was fun until realising that an anime livery on your car could get your account banned".
Microsoft sign-in, cloud saves and lost progressMedium
Players say the Steam version requires an Xbox account, Gaming Services and in some cases the Microsoft Store, and sign-in loops kept some of them out entirely. A cloud-sync error locks players who switch between a PC and a Steam Deck or Linux install into an endless sync loop, and others report corrupted saves, a car whose customization could wipe a save, and liveries or custom routes lost after updates. UK players also report an age check by face scan or ID before they can use community liveries, tunes and the auction house. One player who never got past the sign-in screen wrote "I did not pay $70 to rent a game from Microsoft."
The Raku Raku delivery jobLow
The food-delivery side job is a recurring target: the same short routes in the same kei trucks for hours to reach the top rank. "Get ready to deliver ice cream and rice dozens of times over several hours," warned one completionist.
Traffic that spawns in your pathLow
Dense traffic appears even on remote dirt roads, spawns just ahead of the player and swerves across lanes, ruining speed traps, drift runs and street races, and there is no option to turn it down. Some also say it rains too often. One review was simply "PLEASE FOR THE LOVE OF GOD LET ME TURN OFF TRAFFIC".
3. The player conversation
Most positive reviews are short and warm, from a few words about Japan and fast cars to one-line verdicts that it is the best Forza yet. The detailed reviews lean critical and often come from players who have owned every Horizon game. Even many negative reviews praise the map, the driving and the visuals before listing what went wrong, so the argument is less about whether the core is good and more about whether the live-service design and the missed Japan opportunity spoil it. Who raises what depends on how long people played. Reviewers with only a few hours mostly report crashes, launch errors, Microsoft sign-in trouble, wheel setup failures and refunds. Players past 100 hours raise the playlist chores, the economy nerfs, customization, the AI, the dirt-heavy event list and the sameness with Forza Horizon 5, and many of their reviews are long and edited several times.
The mood moved with each update. Reviews written in launch month are mostly negative, many of them edited to describe crashes and the AI problems of the first weeks. Reviews written in late June were the warmest, at 82% positive in the week of 22 June. The share slipped through August, in the weeks after the mid-July economy changes and as playlist rewards began to repeat, dropped to 33% in the week of 21 September during the livery-ban wave, and recovered part of the way in the two weeks after.
4. What the developers could do
- Fix the crash and disconnect regressions before shipping new content. Crash-to-desktop bugs after the late-June hotfix, FHC01 and FHE01 errors and GTX 10-series cards that stopped working produced many of the angriest reviews, and players say the support desk answered with copy-pasted steps.
- Make the Festival Playlist optional in practice. Long-term players call the weekly tasks a second job, and they ask for solo alternatives to the Eliminator and the Trial, a lower weekly points target and a way to earn missed cars later.
- Give the Drivatars the player's physics. Rubber-banding, impossible cornering grip and ramming in braking zones push players to drop the difficulty or quit races, even after the post-launch tuning.
- Penalise the rammer and rebalance the meta in online racing. Players are punished by the wall slowdown when someone else pushes them, and a few builds such as the Honda Beat and AWD swaps on rally tyres dominate every class.
- Expand visual customization for tuner cars. Players ask for more body kits per car, aero options beyond the shared Forza wing, exhaust tips, underglow and right-hand-drive JDM cars, and one player who calls this the best Forza Horizon still left a negative review mainly over it.
- Rebalance events toward road, street and touge racing. Players want more races in Tokyo, more touge routes, fewer drift zones on dirt and street races that count toward wristbands.
- Loosen the economy. Wheelspins paying 5,000 credits, the July cut to skill points, auction sniping bots and the raised price cap read to some players as a push toward paid vouchers.
- Publish clear livery rules and a working appeal, and make cloud saves and sign-in reliable. Bans over itasha designs, sync loops on Steam Deck and Linux, and corrupted saves cost players access to cars and progress they earned.






