Full ReleasePC

Foxhole

Siege Camp · Shooter, RPG, Indie, Action

Overview

Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

THE GAMEQ VERDICT9,997 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A one of a kind player-built war full of great stories, worn down by faction balance fights, overpowered planes, cheaters and heavy grind.

79% positive on Steam · 53,336 reviews

1. Summary

Foxhole's players agree on what the game is: a persistent online war where every rifle, shell, truck, bunker and battleship is gathered, built and delivered by other players. Even some reviewers who vote no open by calling the concept unique, and the positive reviews are full of war stories, from holding a bridge for hours to driving a truck of supplies to a front that cheers when it arrives. Some newcomers say a stranger stopped what they were doing to teach them the game.

Most of the frustrations come from long-time players. In the longer reviews, 19% raise faction balance or asymmetry and 18% raise the Airborne update's planes, which they describe as too strong, too costly to build and close to impossible to shoot down from the ground. Another 12% call the game a grind or a second job. Cheaters, alt accounts that sabotage their own side, theft, lag, queues and a thin tutorial follow. The mood swings with each update: reviews first written between late November 2024 and early February 2026 recommend the game 84% of the time, those from March to late May 2026, after Airborne, only 38%, and those from mid-August 2026 onward 70%.

2. What keeps coming up

What players praise
A war where everything is made by playersHigh

7% of the longer reviews call the game unique or say nothing else is like it, and in negative reviews that praise tends to come first, before the complaints. Players describe the satisfaction of knowing the ammunition in their hands was mined, refined and trucked forward by someone else: "Every gun you grab, grenade you throw, bullet you fire, tank you drive, battleship you steer, etc is entirely built and managed by players." Reviewers keep using the phrase "a cog in the machine", and they mean it fondly. The persistence matters too: wars run for weeks, and players like that a lost town or a cut supply line has real consequences.

Battles and stories you rememberHigh

Positive reviews are full of war stories and running jokes: dying to artillery seconds after spawning, carrying a wounded stranger to a medic, rebuilding the same bunker all night, talking to enemies across a trench over proximity voice chat. One reviewer describes finding a spot on the coastline to keep a dying soldier company until his timer ran out: "The immersion in this game is insane." Artillery comes up in 8% of the longer reviews, often in this affectionate way, although a few players say long barrages leave infantry with nothing to do but respawn ("Once artillery is researched the game isn't fun anymore").

A role for every mood and scheduleMedium

Reviewers like that they can choose between frontline infantry, medic, tank crew, artillery, partisan raids, naval crews, building and logistics, and switch between them. Several say backline logistics is relaxing in its own way ("Who would've thought logistics could be this relaxing?"), comparing it to factory and trucking games. Others stress that short sessions still count: "10 mins? You can make a difference. 8 hours? Hope you like making friends and blowing up alongside them."

Buy once, no cash shopLow

A smaller group points out there are no microtransactions, subscriptions or pay-to-win items, and that major updates have been free: "Oh and there's 0 cash shop. Literally buy once and play forever." A few of these reviews add that this is rare for an online game that still gets new content years in.

Where players are split
The community: patient teachers or toxic veteransHigh

Players praise and criticize the community, often in the same review. 8% of the longer reviews call it helpful, friendly or willing to teach, and one puts it this way: "It's not uncommon for some random player to drop what they are doing and spend an hour teaching the game to a new player." Against that, 7% use words like toxic, elitist, harassment or bullying. The bad stories are specific: being yelled at for not knowing an unwritten rule, being shot for touching a regiment's vehicle, being accused of being an enemy alt as a new player, or being team-killed on purpose. One reviewer summed up the feeling that "your own team usually causes more problems than the enemy team". Newer players tend to describe the welcome, while the toxicity stories come from all experience levels.

Playing solo versus joining a regimentMedium

Players disagree on whether Foxhole works alone. One side says the frontline is open to anyone and a lone player can still run supplies, build and fight; a reviewer who learned infantry and logistics alone still adds that "Regiments definitely open an entirely new window and many of them are very welcoming." The other side says tanks, ships, planes and facilities are out of reach without a large clan, and that regiments claim resource fields and building spots for themselves: "you basically need to be a part of a logistics group to do much of anything actually useful". Positive reviews regularly advise joining a regiment early.

Gunplay and the top-down cameraMedium

Combat feel divides players. Supporters find the top-down view easy to read once learned and praise "simple controls" that make the basics quick to pick up. Critics say aiming in trenches and buildings feels random, that they get hit from cover they cannot return fire from, and that shots miss at close range ("It has Xcom levels of hit rates at times"). Some also dislike the fixed camera, which they say makes aircraft hard to see and shoot.

What frustrates players
Faction balance and asymmetryHigh

Raised by 19% of the longer reviews, faction balance comes up about as often as planes. The two factions (Wardens and Colonials) get different weapons and vehicles by design, and reviewers on both sides say the gaps grow too large: one faction dominating at sea, the other on land, one-sided tank or infantry kits, and wars that snowball once players on the weaker side log off. Some see a lasting tilt toward one faction while others argue the opposite, and a few defend asymmetry as part of the fun. Others describe the advantage swinging from side to side with each patch: "Every major update is the equivalent of flipping a coin on which side will be more busted." Reviewers also complain about announced balance changes being reverted before they went live. Some positive reviews from late spring 2026 credit a shorter update cycle and balance passes for evening things out.

The Airborne update and planes without countersHigh

Planes, bombers or anti-air come up in 18% of the longer reviews, and the complaints are consistent: bombers can erase bases that took days to build, torpedo and dive bombers shut down navy or armor for one side, scout planes harass infantry and open-topped vehicles, and ground anti-air is weak and needs a crew while there is no automated air defense: "There is no AI AA. The AA that exists is really bad." Building a plane takes rare materials and a large group, and some players say they never get to fly one. Pilots add that planes are lost to lag and crashes: "More planes have been lost to server jank and bugs this war than actual combat." Among longer negative reviews first written between March and late May 2026, 43% mention planes. Later reviews say mobile anti-air and plane nerfs helped: "6 week updates, massive QoL updates, faction balancing, AA tanks... they finally listened with Update 64." A minority liked Airborne from the start and say planes are fun to fly.

The grind and the second jobHigh

The 12% of longer reviews that call the game a grind, a chore, a second job or a game that does not respect your time are specific about it: repetitive gathering while holding the mouse button (several mention auto-clickers), slow loading and unloading, long drives, and daily upkeep with maintenance supplies to stop bases from decaying. "This is a job, not a game," one review says, describing hours spent supplying structures that would otherwise decay. Players also dislike how quickly that work can disappear: "Do not build anything unless you can defend it 24/7, otherwise two guys will destroy it while you sleep." Some positive reviewers embrace the same thing as a joke ("Best 2nd Job that I paid to do"), and burnout comes up in dozens of reviews from players who have stayed for many wars.

Updates that add content before fixing old problemsMedium

A related group of reviews says new systems keep arriving while old bugs, quality-of-life requests and balance issues stay: "Old bugs stay broken, old balance issues stay unbalanced, and every patch adds a fresh batch of problems to deal with." They point to unpopular changes such as making cranes harder to use, and to missing basics like bulk inventory tools. This group overlaps with the balance and Airborne complaints.

Alts, sabotage and theftMedium

Alt accounts, griefing or stolen equipment come up in 8% of the longer reviews. Players describe people buying a second copy to spy on or sabotage the other side from inside it: "Some people will buy another license of the game and create a character on the opposite faction so they can gather intelligence, grief and sabotage anything they possibly can." Others describe teammates emptying stockpiles, driving off with vehicles or trains, or taking materials a group spent days gathering, with little protection in the game. Several note that suspicion of alts is one reason new, unranked players get treated badly.

Cheating and exploitsMedium

Cheating complaints bunch up in time. Across the slice, 7% of the longer reviews mention cheaters, hacks, duplication exploits or the lack of anti-cheat, but among longer negative reviews first written between July 20 and August 9, 2026, 73% do, many describing a known group cheating in naval combat. Reported cheats include aimbots, seeing in the dark ("night hacks"), radar-style tools and duplicated resources: "Night time hacks, vehicle hacks and duping are plaguing the game."

Lag, disconnects and queuesMedium

Technical problems come up in 8% of the longer reviews: rubber-banding, desync in firefights, disconnects that cost a vehicle or inventory, crashes, frame drops in busy areas, and long queues for popular regions. "Daily rubberbanding, random disconnects, unreal engine 4 crashes, horrible Lag and extrem long wait times to even get into any of the frontlines." Players are especially angry that they can be removed for idling while they wait: "Imagine making your players wait in hour long queues just to kick them for idling too long and then reset their queue position." A few players also hit a recurring "VAC check failed" error at launch.

Steep learning curve and a thin tutorialMedium

Unlike the balance and cheating complaints, this one comes from newer players: the typical review raising it comes from someone with under a hundred hours, while the balance and cheating complaints come from players with many hundreds. 8% of the longer reviews talk about the learning curve, the tutorial or needing outside videos. They warn that the training area covers little and that real learning happens through YouTube or other players: "For the first few weeks you're going to spend as much time watching YouTube tutorial videos as you do playing." Some new players gave up and refunded after wandering without direction.

Mass reporting and automatic bansLow

A smaller group says the report system can be turned against individuals: when enough players report someone, an automatic mute or ban follows without review. "Toxic Players with Clans can gang up and mass report players to get them banned." These reviewers describe escalating bans after disputes with a regiment over resources or tactics.

Thinning populationLow

Some reviews note that the map is large for the number of players online, so fronts go quiet at off-peak hours, defenses fall to small groups with nobody there to respond, and the losing side drifts away mid-war: "there just isn't enough people to defend". Reviewers tie this to the merging of servers and to the balance and Airborne problems above.

3. The player conversation

A familiar kind of negative review declares love for the game and still refuses to recommend it in its current state. Positive reviews lean playful, with artillery jokes, faction banter and first-day stories. Who raises what follows experience. Newer players talk about the learning curve, the helpful (or hostile) welcome and the joy of a first battle. Players with hundreds or thousands of hours drive the balance, Airborne, grind and cheating complaints; the typical review raising faction balance or cheating comes from someone with more than a thousand hours.

The conversation moved with updates. Reviews first written between late November 2024 and early February 2026 recommend the game 84% of the time. After the Airborne update in February 2026 the share dropped, reaching 38% for reviews written from March to late May, when planes and faction balance filled the negative reviews; some reviewers, mostly positive ones, called that wave a review bomb and posted to push back against it. It recovered to 70% for reviews written from late May to mid-July as players credited Update 64 and the faster update cycle, dipped again to 43% from late July into early August during the cheating wave, and returned to about 70% from mid-August. Some long-time players say they keep editing their reviews with each update.

4. What the developers could do

  1. Give ground forces real answers to aircraft. Planes and anti-air come up about as often as faction balance, with players asking for automated or mobile air defense and bombers that cannot erase days of building in one run.
  2. Tighten faction balance and keep it moving. Faction balance is one of the two most raised complaints, and the reviews that turned positive again credit regular balance passes, while reverted buffs drew some of the angriest reviews.
  3. Invest in anti-cheat and active moderation. Cheating complaints dominated the late July 2026 dip, with players describing a known group cheating in naval combat.
  4. Cut the repetitive parts of the grind. Players ask for an end to auto-clicker gathering and slow item transfers and for lighter base upkeep; the players who describe burning out are mostly veterans of many wars who call the game a second job.
  5. Protect players' work from theft and sabotage. Reviewers want ways to lock vehicles and stockpiles and reserve storage for longer, because alts and teammates walk off with days of effort.
  6. Stabilize servers and fix the queue. Lag, disconnects that cost vehicles, and idle kicks after long queue waits are recurring complaints, and players want reconnects that return them to their vehicle and inventory.
  7. Put a human check on mass-report bans. Players describe regiments triggering automatic bans on individuals after disputes, so an automatic penalty should get a review before it escalates.
  8. Build a real onboarding tutorial. New players say they learned from YouTube or strangers, and some refunded after wandering the training area without direction.

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