Full ReleasePC

Gamble With Your Friends

TenStack · Simulation, Strategy, Indie, Action

Overview

An online 1-6 player co-op "casino crawler" where you and your friends share one bank account and one massive debt. Gamble, buy sketchy items, make terrible decisions, and climb an ominous casino tower to hit your loan shark’s daily quota in 5 minutes - or face the consequences.

THE GAMEQ VERDICT9,997 reviews analyzed

What players are actually saying

Loud shared-wallet casino chaos that friend groups enjoy, held back by a thin loop that some players find repetitive after a few hours.

90% positive on Steam · 25,287 reviews

1. Summary

Gamble With Your Friends is reviewed as a party game. Up to six people share one bank account and one loan-shark debt, have five minutes a day to hit a rising quota, and can sell each other's eyes, mouths and bodies for tickets when the money runs out. The reviews that like it (the large majority) say the fun comes from the group: one friend saves the run on slots, another throws it all away on a duck race, and someone gets beaten with a bat for it. 21% of longer reviews talk about playing with friends. The body-part trading, the bats and the hub area full of toys get plenty of affection too, and players like that it runs on weak laptops and costs little.

Depth is where it loses people. Among the negative longer reviews, 26% say the loop gets repetitive, thin or boring within an hour or a few sessions, and 12% say outcomes come down to luck or rigged-feeling tables, especially blackjack. Some positive reviews make the first complaint too and suggest buying it on sale or for a single game night. Smaller groups of players complain about a launch coin flip that can close the game, a five-minute timer they would like to switch off, slow transitions and motion sickness between days, lobby joining problems, missing content updates and art they believe was AI-generated.

2. What keeps coming up

What players praise
The shared wallet turns a group into a comedy actHigh

21% of longer reviews talk about playing with friends, and their stories tend to follow one shape: the group builds a lead, one person goes all in, and everyone ends up in the cornfield. Players call it a friendship destroyer as a compliment, and "LET IT RIDE", "17 black" and the duck Yarl became running jokes, turning up in 3% of all reviews (316), usually as a battle cry before a lost bet. One reviewer summed up the pitch as "the two best things you can do, Gamble, and be with your friends", and another as "Nothing ruins a friendship faster than a shared bank account." Couples, siblings and parents playing with their kids appear among the reviewers too, and several groups say they laughed until they cried. The quick runs also suit a casual night: "Easy to restart over and over without feeling like hours of progress are gone." Some critics dislike the same shared wallet because it leaves most of the group watching one player (see the frustrations below).

Bats, body-part trading and slapstick violenceHigh

9% of longer reviews bring up the baseball bat, the gun or the machine that removes body parts for tickets, mostly with delight. Selling a friend's eye or mouth, carrying a limbless teammate to the slot machine as a rolling head, or using a head as a basketball are the moments these reviewers retell: "I lost everything. Ive lost my body, my eyes, my mouth, and all my money. worth it." A few players found the bat griefing tiresome when friends would not stop stun-locking them, and some asked for a way to escape being carried.

A hub full of toysMedium

The lobby with basketball, parkour, chess, a hot tub, plushies and easter eggs from other indie games gets regular praise, and some players spent hours there before reaching the casino. Critics use the same point against the game: "messing around in the starting hub area is more fun than the actual game lol".

Runs on modest hardwareLow

Players on old laptops and low-end PCs say the game ran smoothly on low settings. This sits beside a separate set of stutter and crash complaints from players on stronger machines (see the frustrations below).

The gambling help linkLow

A small group of players singled out the gambling helpline link on the main menu as a thoughtful touch, even while joking about addiction.

Where players are split
Is it worth the price?Medium

64% of the longer reviews that weighed value (126 of 196) call it worth the money, usually because a few hours with friends cost less than a night out: "For how inexpensive this game is and how much FUN my husband and I had playing it all day, it was well worth the money." The rest say it is not worth the asking price for the content, mention refunding within Steam's two-hour window, or advise waiting for a sale. Some positive reviews add the same sale advice.

Exploits and overpowered itemsMedium

Players found many ways to beat the odds: bats jammed into Plinko, throwing the craps dice with the bat, the Holy Statue that refunds losses, and quitting before a day saves to replay it with the same results. Fans enjoy this, and several thank the developers for leaving it in: "The Devs are chill for not fixing glitches that help the player advance." Critics say the same tricks flatten the challenge and leave one machine worth playing: "you made a game about gambling and then made items to remove the gambling part". Some also noticed that outcomes are seeded per day, which made the tables feel predetermined to them.

The five-minute timer and requests for a free-play modeMedium

4.5% of longer reviews talk about the daily timer or ask for an endless, sandbox, no-quota or no-timer mode. Some players love the pressure. Others find it rushes the fun: "I don't want to optimize every little thing I just want to hang and gamble". Some reviewers reported that an endless mode had been added, and the requests continued anyway, mostly for longer days, a no-quota option or a post-game casino with every floor open: "Endless was added. Now add an option to remove quota."

Playing soloMedium

The name says friends, but some reviewers played alone. 79% of the reviews that judged solo play (45 of 57) found it fun on its own or as fun with or without friends, and a few found solo runs easier because nobody spends the shared money. The rest call it dull or depressing without a group, and several said they bought it and then found no friends to play with.

The coin flip before the game opensMedium

Before the menu, the game asks "Feeling lucky?" and flips a coin; lose and it closes. About 1% of all reviews (92) mention it. Many treat it as a joke and brag about losing it five, ten or fifteen times in a row. Others find it maddening, including some who otherwise enjoy the game and only want it gone after the first launch. One reviewer who said they would love to recommend the game left a negative review over it: "It's not funny, it's not cute, it's utterly stupid. It should happen once and never again." A few reported crashes or an endless load at that screen.

What frustrates players
A thin loop that wears out within a few sessionsHigh

8% of longer reviews, and 26% of the negative ones, say the game gets repetitive, boring or short: a few casino games per floor, a few items, and nothing that carries over between runs except cosmetics. Players report finishing it in a few hours, sometimes inside the refund window, and say there is little reason to return once the endings are seen: "This game is fun exactly ONCE, for one evening, if you've never played it." Positive reviewers raise it too, in milder terms ("a bit repetitive", "short but fun"), and some ask for more floors, games and items. The friendslop label comes up in both camps, as an insult in negative reviews and an affectionate genre tag in positive ones.

Too much luck, rigged-feeling tables and a quota that punishes winningMedium

4% of longer reviews, and 12% of the negative ones, complain that results come down to luck or rigged machines, and that items barely move the odds without one or two dominant picks. Blackjack draws particular anger: dealers hitting 21 on a player's 20, and no option to split. The quota design adds to it, because a big win only raises the next day's target: "There is zero benefit to taking risks once you hit the quota, which defeats the entire point of a casino." Critics who play other luck-based games put it bluntly: "Chance for chance's sake is not fun." Positive reviews joke about the same dealer, so players who enjoy the game notice it too.

Performance, crashes and a game that will not closeMedium

Stutter and frame drops on DX12, crashes at the coin flip or in loading screens, freezes after a day ends, and alt-tab crashes all come up, including from players on high-end PCs. A few found that switching to another graphics API fixed it ("Switching from DX12 -> Vulcan fixed the issue"). A few reviewers also found the game still running in the background after they closed it, which added hours to their playtime that they never played.

Gambling near your friends, not with themLow

A small group of reviewers argues the game is not very social: every table and machine seats one player, and the best strategy is to load all the items onto one person while the rest watch. "The modifiers work best when they're all stacked on one person so it doesn't really encourage teamwork." Another reviewer wanted it called "gamble adjacent to your friends using the same pool of money". Requests for shared tables, poker against each other and buffs that apply to the whole group follow from this.

Art that players believe was AI-generatedLow

8% of the negative longer reviews (58) object to what they describe as undisclosed generative AI in the store banner, posters and slot art, and several say they would not have bought it had they known: "I wish we could have gotten a disclaimer or any sort of transparency about the use of gen AI for assets in this game". Nearly all of these complaints were written in June and July. One reviewer later edited their review to say the developers had explained the assets came from a compressed asset pack, and a few positive reviewers said they did not care either way.

Slow days, the cardboard box and motion sicknessLow

Players dislike the time between rounds: holding E to confirm several screens, stats pages, loading screens, elevator rides and a death scene every time a run fails. "Please for the love of god don't make all of my friends hold down E 4 times in a row". Several also report real motion sickness from the tumble out of a cardboard box at the start of every day, from being thrown around, and from playing as a head, and say the head-bob setting does not stop it: "even with view bob disabled, you're still sprung out of a box every time you spawn in". A few refunded for this reason alone.

Joining friends and finding playersLow

Some groups could not connect at all, got kicked from the lobby, or got stuck in an endless loading screen when someone disconnected: "After launching a new save everyone is getting kicked out of the lobby, no matter who hosts." Others had no friends who owned it and asked for public lobbies or matchmaking, which the game does not have.

No content updatesLow

A group of negative reviews says the game received little beyond bug fixes after release and feels unfinished for that reason: "no updates make the game boring after around ten rounds." Positive reviewers also end with a hope for more floors and modes.

NPCs in the way and other annoyancesLow

Casino NPCs walking in front of the screen at the moment a player needs to cash out on Crash, money pop-ups filling the centre of the screen, a loud intro that ignores the master volume, achievements that did not register, and challenges for machines that never appear that day all come up in small numbers. Blackjack players also miss standard rules: "splitting is fundamental to blackjack, yet you cant here."

3. The player conversation

Most reviews are one-liners about losing the house, selling a friend's kidney or betting on the wrong duck, and "LET IT RIDE" turns up again and again as a punchline. Positive share by week stayed in a narrow band from mid-May through mid-October, with no sign of opinion turning against the game.

Negative reviews joke less and argue about design more, and they fall into two groups. One group wanted a deeper game: they compare it with REPO, PEAK, Lethal Company, Balatro and CloverPit and say the gambling has no agency, the items are unbalanced and there is nothing to chase after the ending. The other group liked the game but was stopped by something outside the core loop, such as the coin flip, connection failures, stutter, motion sickness or the AI art. Players who refunded early often describe the loop wearing thin within the first hour or two, while players who finished several runs tend to talk about quota scaling, exploits and the lack of an endless or free-play mode. A few reviewers say the game looked like a heist game where you cheat the casino in early videos and trailers, and felt let down that the final game is straight gambling under a quota.

The AI complaints were concentrated in June and July. Requests for more content and an endless or no-timer mode ran through the whole period.

4. What the developers could do

  1. Add more to each floor and between runs: more casino games per floor, more items and some carry-over progression, because a thin, repetitive loop is the reason negative reviewers give most often for stopping, and some fans ask for the same.
  2. Rebalance luck, items and the quota: reward overperformance instead of raising the next quota by the same margin, bring weaker items up to the Holy Statue, and add standard rules like blackjack splits, since rigged-feeling tables and a quota that punishes winning come up again and again in negative reviews.
  3. Add a no-timer or no-quota casino mode: let groups set longer days or play freely with every floor open, as the timer and endless-mode requests ask.
  4. Make the launch coin flip optional after the first time: keep the joke once and fix the volume of the intro, because some players who like the game still find losing it over and over a chore on every launch.
  5. Fix stability and quitting: address DX12 stutter, crashes at the coin flip and on day transitions, and the process that keeps running after quitting, which reviewers on strong PCs reported alongside low-end players.
  6. Cut downtime and add a motion option: skip stats screens, reduce the hold-E confirmations, add a quick restart, and let players turn off the box tumble and camera throws, since slow transitions and motion sickness pushed some players to refund.
  7. Make the multiplayer more shared and easier to join: add tables several players can sit at together, buffs that cover the group, public lobbies, and fixes for lobby kicks and endless loads when someone disconnects.
  8. Address the AI art concerns: clarify where the art came from on the store page or replace the assets players point to, since some reviewers said it made them refund or change their review.

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