Guild Wars: Reforged
ArenaNet® · MMO, RPG, Action
Overview
Step into Guild Wars Reforged, the award-winning online roleplaying game enjoyed by millions, now re-energized with system enhancements and Steam Deck verified. Experience the complete saga— from the fall of Ascalon to the desperate stand against Nightfall. Your adventure is just getting started!
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Experience the game that started a 20-year legacy! Guild Wars Reforged invites both returning heroes and brand-new adventurers to step into Tyriaʼs storied past—where every outpost leads to adventure, every mission tells a tale, and every sidekick has a name.
Welcome to Tyria
Stand with mighty heroes as you face Charr warbands sweeping across Ascalon, battle rival gangs in the streets of Kaineng City, and cross the sulfurous wastelands of the Desolation astride a Junundu wurm. Set events in motion that will shape the centuries to come.
Relive the groundbreaking magic of this legendary, narrative-driven fantasy adventure, or delve into its world for the very first time. From your first skill capture to your final piece of elite armor, every step of Guild Wars Reforged is an unforgettable journey.
An MMO classic, reforged for a new era
Join a community as enduring as the Mists themselves—full of veteran heroes eager to guide fresh recruits through missions, dungeons, and hard-mode challenges. Around every turn, thereʼs a new story to uncover, a new title to earn, and a new friend to share the road.
Choose your adventure: Incredible stories await across 3 massive parallel campaigns. Explore hundreds of quests, challenging missions, holiday event surprises, and more!
Choose your build: Craft unique builds from ten professions and personalize your gameplay by combining armor sets, weapons, and thousands of skills. As you adventure, explore new lands, and conquer new foes, your arsenal of abilities will grow.
Choose your allies: Party up with other players, create a team of reliable NPC henchmen, or recruit customizable heroes to join you in fun, tactical battles.
Choose your challenge: Test your team's mettle against other players in PVP—or complete a PvE campaign to challenge yourself with hard-mode versions of maps and missions.
Requires no monthly fee to play.
Includes:
Access to all three full campaigns: Prophecies™, Factions™, and Nightfall™
8 character slots: Each character slot may be used to create either a PvP-only character or a PvE roleplaying character
From the game's Steam store page.
THE GAMEQ VERDICT2,617 reviews analyzed
What players are actually saying
1. Summary
Guild Wars Reforged is the 2005 Guild Wars with modern resolution support, controller and Steam Deck play, a quest tracker, sharper skill icons and a new optional Reforged Mode, sold as one package of Prophecies, Factions and Nightfall. The reviews written after its launch are clearly positive (82.6%), and the praise is about the game itself: the eight-slot skill bar and dual-class buildcrafting, a campaign you can play entirely with customizable hero companions, no subscription, and a world many players say holds up after twenty years. Returning veterans write about nostalgia, but a steady share of newcomers and Guild Wars 2 players say they are enjoying it without any. The launch also refilled towns, and the community gets credit for helping new players.
The biggest frustration has nothing to do with the gameplay. Logging in, linking a Steam purchase to an existing ArenaNet account and getting help from support make up 31% of the negative Reforged-era reviews, more than half of them written in launch month, mostly by returning players locked out of old accounts. The second split is over how much was actually "reforged": fans who wanted the old game untouched are happy, while newcomers and some veterans hit the same no-jump movement, invisible walls, long walks, unmarked quest givers and long-standing quest bugs. In August 2026, a smaller group of long-time players objected to new store items they call pay-to-win. Few reviews fault the core design itself; the argument is over whether its 2005 friction is charm or a reason to refund.
2. What keeps coming up
What players praise
A classic that still holds upHigh
Nostalgia runs through many Reforged-era reviews: players who started in 2005 logging into twenty-year-old characters, or starting fresh accounts so they can play the whole thing again. Many add that the game holds up on its own terms, and some first-timers agree: "It's weird feeling nostalgia for a game i never played." The pushback is that nostalgia carries the praise for people who were not there. One new player wrote "I think nostalgia is doing a lot of the heavy lifting for this game." That divide mostly runs between veterans and newcomers who bounce off the dated design.
Buildcrafting with eight skills and two professionsHigh
The skill system gets the most specific praise. Players describe it as deck building: hundreds of skills, a primary and a swappable secondary profession, and only eight slots, so every loadout is a choice. "Pick this up if you want to use your brain to make a class, rather than just getting skills fed to you," one reviewer wrote, and a newcomer added that "Only having 8 moves available makes build-crafting a lot of fun." Free respecs in any outpost and capturing elite skills from bosses come up often. The counterpoint comes mostly from players who prefer vertical progression and gear upgrades, who find the horizontal system thin, and from veterans who say the meta has settled on a few builds (Mesmer-heavy hero teams come up repeatedly).
Soloing the whole game with heroes and henchmenHigh
A large group plays it as a single-player or small co-op RPG. Henchmen fill a party from the start, and customizable heroes (early in Nightfall, later in Prophecies and Factions) let you set every companion's build and gear. "401 hours, never once used chat, best single player MMO of our time." Some reviewers call the companions the best party AI they have seen; a smaller group says weak henchmen are why the harder missions feel impossible solo. Several reviewers advise new players to start in Nightfall to get heroes sooner.
Controller and Steam Deck playHigh
Controller support is the most praised part of the Reforged update itself, and Steam Deck owners write the most enthusiastic of those reviews: "Runs AMAZING on the Steam Deck," and "They did a phenomenal job adding controller support." Players mention good battery life, playing on the couch and in bed, and Linux and handheld PCs running it without tweaks. A smaller set of reviews disagrees sharply: no button remapping or inverted axis, a virtual cursor that takes over whenever a window is open, awkward hero commands and targeting, and on-screen keyboard workarounds for chat. "Controller support is meh. They only added a joystick cursor to navigate the UI instead of adding things like radial menus and other modifiers." One veteran with thousands of hours wrote "I believe the Steam Deck Verified badge was given in haste."
Three campaigns for one price, no subscriptionMedium
Value comes up often: three full campaigns in one purchase, no monthly fee, and years of content. "$20 for all 3 main campaigns is a steal," one player wrote, and another praised "No subscription, no boring endless questing and text walls, no dailies that incentivize you to make unhealthy habits." Existing owners got Reforged as a free update, which several singled out ("Massive respect for putting this out as a free update for people who own the original versions"). The caveats are that Eye of the North and the bonus missions are sold separately, and a few reviewers think twenty dollars is too much for a twenty-year-old game.
Full towns and a helpful communityMedium
Players describe outposts packed with people again after years of empty districts ("Ascalon City in pre-searing was 10 deep last night") and guilds recruiting new players. The community gets warm words, especially from newcomers who were given gold, gear and runs: "Everyone is helpful. Everyone responds when you ask a question." A minority found it the other way: veterans who only want to run you through missions, new players who could not find groups for normal play, and an elitist streak around criticism of the game.
Development resumedMedium
Many reviewers are glad the game is getting attention again: new pre-Searing content and a dungeon, balance passes, and challenge modes (Hardcore and the Melandru's Accord ironman mode). "Excellent game, now getting updates again after many years." Some long-time players are more critical of the direction: new content locked to Reforged Mode, character slots needed for the new challenge modes, balance changes that broke established farming builds, and update quality, with one writing "Every update has some embarrassingly bad bug that needs an emergency patch a day or two later."
Music and art directionLow
Jeremy Soule's soundtrack and the painterly art direction come up as reasons the game has aged well, with several new players surprised to learn the composer also scored The Elder Scrolls. "This game is proof that realistic graphics really aren't nearly as important as art direction," one first-timer wrote. A few note that zone music loops until it grates.
Where players are split
Old-school design: charm or frictionHigh
The most divisive topic is how much of 2005 is still in the game. Veterans and fans of old MMOs call the slow pace, tab targeting and long treks part of the appeal. Others, mostly newcomers and Guild Wars 2 players, list the same things as reasons to quit: no jumping, invisible walls and "a series of narrow tunnels" instead of open terrain, long walks between objectives, mob packs on every path, inventory juggling, and missions with no checkpoints that send you back to the start after a wipe. "Invisible walls are basically synonymous with disappointment in my mind now," wrote a returning player who uninstalled mid-mission. Several of these reviews end on a recommendation anyway, with the caveat that you need patience for it.
How much "Reforged" actually changedMedium
Players who wanted the original preserved say that is what they got: "Reforged does not drastically change the game. It should not." Others expected a remaster and found the same models, textures, character creator and animations, calling it a rename or a cash grab ("The only thing reforged is the price of the game"). Even positive reviews often say graphics are only slightly crisper and that it is a technical and quality-of-life update rather than a remake. A few positive reviewers point out that the store page never promised a remake.
Difficulty spikes and companion AILow
Some players love that the game punishes careless pulls and expects planning. Others hit walls: Factions' early missions, late Prophecies missions that push you toward specific meta builds, and escort missions. One player described areas that go "from being reasonably challenging to just spiking up in difficulty to absurd levels." Opinions on the companions cut both ways, from "Henchman bots that fill your party are the best ai that i ever seen" to "henchman ai suck and thats one of the biggest headaches that they never updated it." The death penalty makes the swings worse for solo players.
Not really an MMOLow
Outside towns everything is instanced, so you only see your own party in the field. Solo players count that as a plus. People who bought it expecting to meet strangers while questing find it lonely: "It's a party-based co-op/solo RPG with social-hubs." A few players in smaller regions, such as Oceania, found mission outposts empty.
PvPLow
Veterans call Guild Wars PvP some of the best ever made and praise PvP-only characters that skip leveling. Newcomers who tried it found a small, set-in-its-ways scene where off-meta builds get mocked or abandoned, summed up as "great pve experiece. terrible entry level pvp experience". Several say the formats need more players to work.
What frustrates players
Locked out: accounts, linking and supportHigh
This is the most common complaint: 31% of the negative Reforged-era reviews (93 of 303) are about logging in, linking or recovering an account, or ArenaNet support, and 54 of those were written in December 2025. Returning players describe accounts locked "for security purposes" after years away, password resets that never arrive, old CD keys reported as already in use, and support tickets that require logging in to the account you cannot reach ("EVEN IF YOU HAVE A LOG IN PROBLEM!"). Players who already own Guild Wars 2 on an ArenaNet account found that a Steam purchase creates a separate Steam-based account they cannot merge: "If you buy this on steam you cannot link it to your anet account if you have one." That breaks Hall of Monuments rewards for some and forced a second purchase or a refund for others. Support responses are described as slow or canned ("I got four AI responses from them in a row over this"), though some reviewers changed to positive once support restored their account days or weeks later. Many of these reviews still praise the game itself.
Bugs, crashes and old broken questsMedium
Players report crashes on loading or after resurrecting, disconnects with failed reconnects, and quest bugs that have been in the game for years: the bees in the Poor Tenant starter quest that will not cross the bridge, the Assassin disenchantment tutorial, and escort NPCs who vanish or walk into hazards. "A starter quest on a 20 year old game should not be this bugged," one player wrote, and another listed "Old bugs from 2006 are still in the game." Some players also had very slow map downloads in launch week.
New players are left to find their own wayMedium
Newcomers say the game explains little: quest givers and merchants are not marked on the minimap, campaigns and starting choices are not explained, and the wiki becomes required reading. "You have to PHYSICALLY go to every NPC on the map to see if they have a quest for you." Others mention quests drying up around level 7 or 8 in a campaign, leaving them to grind or reroll, and party members sharing the same green dot as every NPC on the map.
Steam purchases, DLC and the in-game storeLow
At launch, Eye of the North and the bonus mission pack bought on Steam did not unlock for some players, and Steam refunds were blocked once base-game playtime passed two hours; several reviewers later confirmed that ArenaNet fixed the DLC. Steam-based accounts could not use the web store for character slots, storage, mercenaries or skill unlocks, which some had to work around. Others were confused about what the bundle includes, since Eye of the North is sold separately, and about whether existing owners needed to buy anything at all.
Pay-to-win store itemsLow
A smaller but intense group of long-time players turned negative over store items, especially an August 2026 patch they describe as pay-to-win: consumables that boost the whole party, a bell that summons a vendor anywhere, and unlimited identification and salvage kits. "Selling a bell that summons a vendor wherever you are aswell as infinite identification and salave kits for real money is crazy to me." Others defend them as optional convenience: "Let people buy their bottle of water while they play. That's not paying for winning." The monthly positive share did not drop after August 2026.
A botted economy and no fresh startLow
Some players wanted optional fresh servers for Reforged, because twenty years of farming and botting left the trade economy upside down for new characters. "The original server's economy is so deep-fried from botting that all of the items have effectively no value," wrote the author of one of the most-upvoted reviews, while others say prices are high and new players cannot afford the unique items veterans trade in ectoplasm. A few also point to bots clogging PvP.
3. The player conversation
The tone after launch is mostly warm and often personal: reviews about growing up with the game, playing with parents or siblings, and buying it again "to support" ArenaNet even when they already owned it. Many of the negative reviews are about access rather than gameplay. In launch month (December 2025, 920 reviews, 83% positive), complaints were dominated by account lockouts, broken Steam DLC unlocks and a store Steam accounts could not use. Those faded as fixes landed, and the positive share rose to 86% in January and February 2026.
Returning veterans write most of the account complaints and the criticism of Reforged Mode, balance changes, the economy and the new store items. Newcomers and Guild Wars 2 players write most of the complaints about dated movement, navigation and difficulty, often after a short first session and a refund. A sale in early April 2026 brought a wave of new buyers, and April was the weakest month (75% positive across 122 reviews), with first impressions such as no jumping, old graphics and confusing quests. Every other full month of 2026 stayed between 78% and 88% positive. Older reviews of the original Guild Wars on Steam (96% positive) praise the same things the Reforged-era fans do: the skills, the heroes and the lack of a subscription.
4. What the developers could do
- Fix account recovery and Steam linking. Account lockouts, impossible links between Steam purchases and existing ArenaNet accounts, and a support form that requires logging in make up 31% of the negative Reforged-era reviews, many from veterans who say they would otherwise recommend the game.
- Repair the long-standing quest and stability bugs. Players keep naming the Poor Tenant bees, the Assassin disenchantment tutorial, vanishing escort NPCs and crashes after resurrecting as signs that the remaster skipped basic cleanup.
- Mark quest givers, merchants and party members on the minimap. Newcomers repeatedly say they had to walk up to every NPC to find quests and could not find their own friends among identical green dots.
- Finish controller support. Steam Deck players praise the base layout but ask for button remapping, an inverted-axis option, menu navigation without the forced cursor, and target nearest and call target bindings, and some say the Verified badge oversells it.
- Make Steam purchases work end to end. Reviewers want the in-game store usable from Steam accounts, a store page that explains what is included and what existing owners need, and clear guidance before buying DLC that may not unlock on their account.
- Keep store items cosmetic or convenience-only. The August 2026 consumables and vendor bell turned some long-time players negative, and they tie their trust to the game's buy-once reputation.
- Offer an optional fresh-start server or economy. Several players, including the author of one of the most-upvoted reviews, ask for a separate economy so new characters are not priced out by twenty years of botted wealth.






