Full ReleasePC · Switch

Kingdom Two Crowns

Noio · Strategy, City Builder, Base Building

Overview

Gather coins, build defenses and reclaim your fallen Kingdom. Explore and uncover secrets, unlock new technologies and protect your crown versus waves of Greed monsters that come at night. Kingdom is a solo or co-op micro-strategy and tower defense game set in an atmospheric pixel world.

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Build - Explore - Defend - Conquer

A shroud of mystery envelops these uncharted medieval lands where ancient monuments, relics and mythical creatures await. Echoes of bygone eras speak of past greatness and in Kingdom Two Crowns, part of the award-winning franchise Kingdom, you embark on an adventure as the Monarch. In this side-scrolling journey atop your steed, you recruit loyal subjects, build your kingdom and protect your crown from the Greed, monstrous creatures looking to steal your kingdom's treasures.

Journey alone or together - in Kingdom Two Crowns, a duo of Monarchs can work cooperatively to build and forge a Kingdom that stands the test of time.

Lay the foundation of a mighty Kingdom with towering walls and protecting towers while cultivating prosperity through building farms and recruiting villagers. In Kingdom Two Crowns expanding and growing your Kingdom grants access to new units and technologies.

Venture into the unknown beyond the protection of your borders, through secluded forests and ancient ruins to seek treasures and hidden knowledge to aid your quest. Who knows what legendary artifacts or mythological beings you will find.

As the night falls, shadows come to life and the monstrous Greed assaults your kingdom. Rally your troops, muster your courage, and steel yourself, for each night will demand ever-growing feats of tactical mastermind. Deploy archers, knights, siege weapons, and even newfound Monarch abilities and artifacts to hold against the waves of Greed.

As the monarch, lead assaults against the source of the Greed to secure your islands. Send your groups of soldiers to clash with the enemy. A word of caution: make sure your troops are prepared and sufficient in numbers, as the Greed will not go down without a fight.

Kingdom Two Crowns is an evolving experience that includes several free content updates:

Shogun: Journey to lands inspired by the architecture and culture of feudal Japan. Play as the mighty Shogun or Onna-bugeisha, enlist the ninja, lead your soldiers to battle atop the mythological Kirin, and form new strategies as you brave the Greed hiding in thick bamboo forests.

Dead Lands: Enter the dark lands of Kingdom. Play as unique Monarchs, including the Shardbinder Miriam, with powerful traits from the gothic horror action-RPG Bloodstained. Ride the gigantic beetle to lay out traps, the eerie undead steed that summons barriers impeding the progress of the Greed, or the mythical demon horse Gamigin from Bloodstained, with its powerful charge attack.

Challenge Islands: Representing the greatest challenge ever seen for hardened veteran monarchs. Take on five challenges with different rules and objectives. Can you survive long enough to claim the gold crown?

Your adventure is only the beginning. Explore more untold stories and settings in the additional DLCs and content available for the game. Oh Monarch, stay vigilant for dark nights are still to come, protect your crown!

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

Pixel art, calm music and couch co-op, held back by slow back-and-forth riding, unexplained systems and long-standing bugs.

90% positive on Steam · 41,015 reviews

1. Summary

Reviewers praise how Kingdom Two Crowns looks and sounds. The pixel art (the water reflections and changing seasons in particular) and the soundtrack come up often, and many describe a calm game that turns tense when a blood moon rises or a wall falls. Co-op is the other draw. Many of the positive reviews come from couples, siblings, parents with young kids and long-distance friends who found a game a non-gamer can pick up with three keys. "Addictive" is a common word, and some say they sat down for a few minutes and looked up hours later.

New players get very little explanation, so they lean on the wiki or lose runs to rules they never saw. Once the systems click, a good number of reviewers find the loop repetitive: each island asks for the same steps, and much of the time goes into riding from one end of the kingdom to the other on a mount that tires quickly. Other complaints cover villagers who wander outside the walls at night, no way to cancel a build or reassign troops, winters with little to do, and bugs that stall campaigns, some of which reviewers say have been around for years. Several positive reviews add a tip: buy it on sale, and bring a friend.

2. What keeps coming up

What players praise
Pixel art, water reflections and seasonsHigh

Reviewers call the art gorgeous and breathtaking, and they single out the water, the weather and the way the scenery shifts through the seasons. One player who came to it after the original game wrote that "the water reflections especially get me every time I play." Another, not a fan of pixel graphics in general, says this one won them over. A handful find the low resolution blocky or the text hard to read, and some negative reviews start by praising the art before getting to their complaints.

Playing together with a partner, friend or childHigh

Co-op, in split-screen or online, is a frequent reason people give for recommending it. Couples describe it as a date-night or bedtime game ("My girlfriend and I play this every week on our long-distance dates."), and parents say young children can play along. With only a few keys to learn, mixed-skill pairs can play together: "It is the perfect co-op game to play with a non-gamer." Splitting the two sides of the kingdom also cuts down the travel that solo players find tiring. Some solo players say it gets boring alone, and a few feel co-op makes the campaign too easy (see the split on difficulty).

Relaxing, until it isn'tHigh

Words like relaxing, chill, cozy and calm turn up across the positive reviews, and some describe it as something to play with a podcast or a show on the second screen. For them the calm stays interesting because of the threat behind it: night attacks, blood moons and the risk of losing the crown. One short positive review calls it "Somehow both extreamly relaxing and stressful."

The soundtrackHigh

Reviewers call the music calming, haunting and memorable, some buy the soundtrack separately, and others say the night and blood-moon tracks build real dread. A few reviewers credit the Norse Lands soundtrack to the band Kalandra, and one longtime listener of the band says the music is why they bought the game.

Hours vanishMedium

A steady stream of reviews call the game addictive and talk about losing track of time: playing until sunrise, or telling themselves "one more day" before bed. Almost all of them mean it as praise, and a few mean it as a warning.

Simple controls with real depthMedium

The game is played with left, right and one action key (plus a mount ability later), and many reviewers are impressed by how much strategy comes out of that. Some say it is playable one-handed; one reviewer found it was a game they could still play after wrist surgery. Others find that same simplicity shallow, which feeds the repetition complaints below.

The best version of the Kingdom seriesLow

Players who came from Kingdom Classic or New Lands usually see Two Crowns as the definitive version: more content, co-op, a seasonal cycle and an heir system that keeps most of your progress after you lose the crown. A minority think it is too close to New Lands to justify a separate game, or that the earlier games were more challenging.

Steam Deck and cross-platform savesLow

A smaller group likes it on a laptop, a flight or a Steam Deck, and some like moving saves between PC, phone and Switch. The account link that makes this possible is a source of trouble for others (see the frustrations).

Where players are split
Learning everything by trial and errorHigh

The game gives a short tutorial and a ghost that points at things, then leaves players to work out hermits, statues, mounts, gems, banking, farms and winter on their own. Some love it: "Kingdom Two Crowns tells you nothing and that is why it is so fun to play with a friend." Others, in positive and negative reviews alike, say they had to read the fan wiki to make progress: "You pretty much need to have the wiki open from hour 1 to figure out how any of this stuff works." The criticism sharpens when missing information costs a run, such as a vagrant camp vanishing because nearby trees were cut, gems stolen and never returned, or a mount ability nobody mentioned. A few players also find the tutorial ghost annoying because it keeps repeating advice they already know.

Is it too easy or too punishing?Medium

Difficulty divides players. One group finds the main campaign easy once understood, especially in co-op: "A friend and I just breezed through all the islands on cursed difficulty without seeing a single breeder or flyer." Another hits a wall on islands three to five, where breeders, flying Greed, crown stealers and retaliation waves after a portal falls can wipe out a kingdom in one night. One negative review says only "Developers need to learn difficulty curves." Some players mention the easier settings, including a peaceful mode with no attacks, as a way to play at their own pace. The challenge islands draw both praise and complaints that they lean on luck.

Expansions: fresh campaigns or reskins?Medium

According to reviewers, Shogun and Dead Lands came free, while Norse Lands and the later Call of Olympus are paid. Opinions split on how different they feel. One reviewer's take: "The Shogun one is mostly a reskin of the game, and Deadlands introduces new mechanics." Norse Lands is praised for its puzzles, god powers and music, though some reviews from its launch period in late 2021 call it overtuned or buggy, and one from that time was later edited to say a game-breaking bug had been patched. Several reviewers who mention Call of Olympus describe it as the longest and most involved campaign, and a few report bugs that arrived with it. Players also ask for more islands and more variety between themes.

Full price or sale price?Medium

Most reviewers who mention price feel they got their money's worth, many on deep discounts. Others add a condition, along the lines of "Would recommend buying during a sale instead of full price.", arguing that the content runs out after a few campaigns. A couple of reviewers call it a re-release of the same game.

What frustrates players
The same loop on every islandHigh

Repetition comes up again and again in negative reviews. Players describe recruiting, building walls, farming, destroying portals and rebuilding a boat in the same order on each island, with upgrades that add numbers rather than new things to do. Some enjoy the first island or two, then find the late game slow and predictable: "An interesting and decently executed concept that badly overstays its welcome." Others call it idle-game-like, with long stretches of waiting for builders or night to pass. Some positive reviews say the same thing, that it gets repetitive after a while.

Bugs that stall a campaignHigh

Reviewers name a long list of bugs, and some say they have been reporting them for years. Those named include builders who stop working or refuse to chop trees ("my builders on both sides refuse to cut down trees"), an island-select map that won't let players travel on, the boat leaving without the monarch ("i lost 3 campaigns at around 5 islands completed because the boat would leave without me."), infinite loading screens, invisible coins, knights that stop respawning, crashes, and lost or corrupted saves. Restarting the game fixes some of these and not others. Some older negative reviews were later switched to positive after a fix, while newer reviews still report campaign-ending bugs.

Riding back and forthMedium

As the kingdom grows, so does the commute. Players complain about crossing the island again and again to collect coins, pay workers and repair walls, on mounts that run out of stamina and slow to a walk. "Only about 20% of this game is fun. The other 80% is running from one side of your base to the other." Faster mounts and teleport portals help, and some players ask for a quicker way to cross the map or a way to speed up time.

Villagers you can't directMedium

The indirect control is part of the design, but the AI behind it frustrates many players. Builders walk out at dusk and die, farmers stand outside the gate at night, archers sit in inner towers far from the fight, knights charge out and get killed, and troops stay on a cleared side while the other side falls. There is no way to move units, turn an archer back into a farmer, or recall a builder. One negative review puts it this way: "It's a base building, tower defense game where you can't choose what to build or where to build it; only when to invest in it."

Mistakes you can't take backMedium

A single wrong coin can cost hours. Players can't cancel a construction order, demolish a wall or tower, or undo a recruit, and the game autosaves into one slot per campaign. A wall upgrade started just before night can leave a side undefended, and a misplaced building can cut off farmland for good. Losing the crown sends the heir back to the first island to rebuild decayed defenses, and gems lost to the Greed are gone for that campaign. "Fun game. But, IT NEEDS AN UNDO BUTTON." Some players accept this as the point of the game. Others quit over it.

Winter as dead timeLow

Winter cuts income to a trickle, and players describe long stretches of waiting with little to do; one estimates an hour or more of idle time per winter. As one reviewer put it, "you'd be better off going afk and watching a movie." A few ask for a way to speed up time or for something to do during winter.

Co-op and control rough edgesLow

Co-op has its own complaints: the guest player does not get achievements ("The second co-op player not getting achievements as they play is such a misstep by the devs, I really don't understand that decision."), the guest can't pick a monarch, and online sessions can desync or fail to connect. Split-screen with one keyboard and one controller confuses some players, and there is no key remapping.

Menus, accounts and save slotsLow

A smaller set of complaints is about things outside the core game: prompts to make an account for cloud saves and cross-play, DLC promotion in the menus, and cosmetics behind paid content. Older reviews also complain of only three save slots for four campaigns, which reviewers from 2025 say has since been expanded. On the account prompt, one reviewer pointed out that "Steam's cloud save features still work even if you skip the login."

3. The player conversation

The tone is warm and often affectionate. A large share of reviews are short endorsements ("relaxing", "better with friends", "beautiful"), while the negative reviews tend to be long, detailed lists of design problems and bugs, often written by people who say they wanted to like the game. Few reviewers dispute the art, music or co-op appeal. The disagreement is over whether the game underneath has enough depth and gets enough fixes to justify the time.

Who raises what depends on how far players got. Negative reviews written in the first hour or two often say the player could not tell what to do, that the game is just walking left and right, or that it is boring. Players with a full campaign or more behind them complain about AI, bugs, winter, the lack of an undo, and repetition in the late islands. Long-time fans of the series compare it with New Lands and Classic, usually in its favor.

The share of positive reviews has stayed high, though some of the busiest weeks ran lower. Reviews picked up in November 2021, when some reviewers mention the new Norse Lands expansion, and those weeks stayed at around 90% or above, with a few reviews calling the expansion overtuned or buggy. The busy weeks of October 2024 and October 2025, when reviewers mention free weekends and DLC such as Call of Olympus, ran lower at around 80 to 86%. A burst of mostly short reviews in late November 2025 was close to 97% positive; those reviews don't say what brought them. At the turn of September and October 2026 the share dipped to about 74% for one week before returning to the low 80s, and those newer reviews raise the same mix of praise and complaints as earlier years.

4. What the developers could do

  1. Fix the long-running campaign-breaking bugs first. Builders who stop working, the island-select map that won't let players travel on, the boat leaving without the monarch and lost saves are the bugs reviewers say ended their campaigns, and some say these have been reported for years.
  2. Add a way to cancel or undo orders and to demolish structures. "Fun game. But, IT NEEDS AN UNDO BUTTON." sums up a request that shows up in both positive and negative reviews, along with complaints about walls and towers that can never be removed.
  3. Give players basic in-game information. Reviewers want to know what hermits, statues, mounts and buildings do, how many workers of each type they have, and how many coins they are carrying, without opening the wiki.
  4. Let players steer their units a little. Moving troops from a cleared side, recalling builders at dusk and reassigning roles would answer much of the AI frustration without turning the game into a full RTS.
  5. Cut down travel and dead time. Players ask for less mount stamina drain inside the walls, faster ways to cross a large kingdom, and a fast-forward option for winter and long waits.
  6. Make the guest player in co-op a full participant. Couples and friends who play together ask for achievements and progress for the second player, a choice of monarch, reliable keyboard plus controller split-screen and key remapping.
  7. Add variety between islands and themes. More islands, more distinct mechanics for themes such as Shogun, and something new to do in the late game would address the repetition that negative reviews keep raising.
  8. Keep account prompts and store promotions out of the way. Make it clear that the account is optional and that Steam Cloud still works without it, and keep the extra save slots that reviewers say were added so each campaign can keep its own file.

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