LEGO Star Wars: The Skywalker Saga
Traveller's Tales · Action, Adventure, Open World
Overview
Lego Star Wars: The Skywalker Saga is a third-person action-adventure with an open world hub. Unlike previous Lego games in which players had to advance through the story in a linear order, players can now choose to start the game from any of the main Skywalker Saga episodes and complete them in any order they wish. Each episode has their own hub filled with planets featured prominently in each respective film that can be visited and explored. Each episode will have five story missions each, a total of 45 levels. Combat has also been revamped, such as lightsaber fights now involving a variety of combos with light attacks, heavy attacks, and Force moves, and blaster characters having an over-the-shoulder camera angle featured in many third-person shooter games. Random encounters will also happen in the game's hub. For example, an Imperial Star Destroyer will suddenly jump out of hyperspace and send a fleet of TIE Fighters after the player. Players can choose to engage in dogfights with them or continue onward to progress the story. The game will have more than 200 playable characters, though TT Games has said that number will change.
THE GAMEQ VERDICT10,000 reviews analyzed
What players are actually saying
1. Summary
Players mostly enjoy The Skywalker Saga as a big, warm, funny LEGO retelling of all nine films. They praise how it looks, the jokes, the number of planets, ships and characters, and playing it on the couch with a child or partner. Plenty of reviewers are nostalgic, and a good share hold it up against The Complete Saga or another older LEGO Star Wars game.
That comparison is also where the main argument starts. As players describe it, the game trades the old run of linear levels for open hub worlds with short story missions in between, and they disagree about whether that was an improvement. Critics say the story levels are rushed, that too much time goes to walking between cutscenes, and that the 100% hunt becomes a long checklist. Bugs and crashes are the complaint raised in the most reviews, from soft locks and challenges that never register to lost save files. PC players also complain about keyboard and mouse controls and clumsy menus, and some players of every kind miss online co-op. Reviews are clearly positive overall, though a fair number of them, fans included, suggest waiting for a sale.
2. What keeps coming up
What players praise
Graphics and LEGO detailHigh
25% of the longer reviews bring up the visuals, mostly to praise them. Players single out the lighting, reflections and character models, and say the planets look far beyond earlier LEGO games: "Visually, it's fantastic. The character models, lighting and reflections are a massive step up while everything still feels appropriately LEGO-y." Even some negative reviews concede the point ("Graphics are great, and that is about it", "at least it's pretty"). A few PC players report problems with the image itself, such as washed-out colors in fullscreen or shimmering anti-aliasing.
Humor and charmHigh
The humor comes up in 24% of the longer reviews. Most of them enjoy the slapstick, the visual gags and the jokes built on famous scenes, and families say adults and children both laugh. A minority think the jokes have turned into meme references and that some of the old charm is gone; one player wrote that "the vast majority of the usual lego humour / charm has been drowned out by unfunny star wars memes".
All nine films in one nostalgic packageMedium
Nostalgia and childhood memories run through the longer reviews, and many short reviews simply say the game took them back. Players like having every main film in one game and treat it as an easy way to revisit the series: "Good turn-your-brain-off-dumb-fun game. The most relaxing way to recap the whole saga." Some say they skipped or rushed through the episodes they like least, which they put down to their taste in the films rather than to the game.
Planets and hub worlds to exploreMedium
Players who praise the open areas call them huge, detailed and beautiful. They enjoy flying between planets, finding side quests and puzzles, and messing around with the roster in free play. Several reviews that dislike the story missions still like the hubs: "the hub worlds are awesome but some of the main story levels leave a lot on the table especially boss fight levels." The objection is to how much of the game leans on them.
Combat and space battlesMedium
Combat gets praise for the combo system, the lightsaber duels and the way each character class fights differently. Reviewers comparing it with older entries often name combat as the part that improved: "I do think the combat is much more fun in this game over complete saga." Space fights have their own fans: "Space combat is the best in any LEGO game. Dogfights actually feel good". A smaller group calls the fighting shallow button-mashing, and some keyboard players struggle with the flight controls.
Couch co-op with kids and partnersMedium
Reviews about playing with children, a partner or family are joined by many short one-liners in the same vein ("Fantastic game to play co-op with my 7 year old son"). Parents describe it as a gentle introduction to Star Wars and to games in general, though the co-op setup draws its own complaints, covered under frustrations.
A huge character rosterMedium
The size of the cast comes up often, sometimes with a number attached ("it is a gigantic game with over 400 characters."). Players enjoy unlocking obscure characters and ships and using them in free play. The main reservation is that many characters in the same class play alike.
Runs well on Steam DeckLow
A small group of players say the game runs smoothly on the Steam Deck and suits handheld play ("Runs and looks fantastic at 60fps on Steam Deck"). A few Deck owners report audio popping or launch failures.
Where players are split
Measured against The Complete SagaHigh
18% of the longer reviews name The Complete Saga or another older LEGO Star Wars game, and the comparison goes both ways. Some see a clear upgrade in combat, visuals, camera and scale: "Grew up with the complete saga, very impressed with the improvements". Others miss the tight, replayable levels, the cantina free-for-all, character customization and the silent pantomime humor, and tell people to play the older game instead: "the missions are disappointing, especially compared to The Complete Saga. But the bulk of this game is in its open worlds". A few land in between: a good game that is "not the complete saga".
The collectathon and the 100% runHigh
Collectibles, Kyber Bricks, minikits, grinding or 100% completion come up in 33% of the longer reviews. Plenty of players love it, with things to find everywhere and a steady sense of progress ("A completionists dream!"). A smaller group, about 6% of the longer reviews, describe the full completion as a painful slog, usually because of the 1,200 Kyber Bricks: "1200 collectables take a toll on the soul." Completionists also complain about replaying levels to find hidden challenges, challenges that fail to register, and repetitive side tasks. Some advise enjoying the story and the planets and skipping the 100% run.
Price and salesMedium
11% of the longer reviews bring up price. Many of them say the game is worth it at a discount and too much at full price ("Great game just not worth the retail price"). Some negative reviews go further, saying it isn't worth buying even on sale and pointing to The Complete Saga as the better buy.
Difficulty and puzzlesMedium
Some players call the game easy, mindless or lacking challenge. A few of them think that suits a relaxed or family game, while others want a difficulty setting ("Good but could really use a difficulty slider."). Puzzles get no clear verdict: some find them clever, others repetitive, and a few parents say their young children got stuck on them.
Voice acting and mumble modeMedium
The voices divide players. Some praise the casting ("they got voice actors from The Clone Wars animated series, which means Obi-Wan actually sounds like Obi-Wan"), while others dislike the impressions ("All the characters feel like bad impressions of the actual cast.") and prefer the classic mumble mode, which players note can be switched on. DLC characters having no voice lines is a recurring side complaint.
What frustrates players
Bugs, crashes and lost savesHigh
15% of the longer reviews describe bugs, glitches, crashes or soft locks, more than any other complaint. Players report quests that fail to trigger, characters stuck in place, challenges that do not register, crashes in cutscenes and space missions, and progress that stops dead: "The game completely hard-locked me in Naboo with the Rescue Quest." Lost saves come up less often: "after 34 hours, a gamecrash corrupted my save file. big letdown, NOT gonna restart." Bug reports turn up in reviews from every year, and some reviewers complain that problems have stayed unfixed. Reports on performance vary: some players say it runs smoothly, others describe stutter, borderless or fullscreen problems, and slowdowns on handheld PCs.
Short, rushed story levelsMedium
11% of the longer reviews say the story missions are short, rushed or cut down. Each film gets only a handful of levels, they write, many of them mostly a boss fight or a vehicle section, and famous moments are skipped: "Some levels felt like they barely lasted five minutes before they were completed." Several blame the open-world design: "It feels like all of the budget was thrown into these detailed hubworlds and then the actual levels are an afterthought." A smaller group points out that story sections played in the hubs can't be replayed without starting a new save.
Walking between cutscenes and empty hubsMedium
"Walking simulator. All you do is go from point A to B with zero resistance." Reviews like that one, mostly negative and mostly from players who expected the older linear structure, complain about constant cutscenes, escort-style "trailing" missions, and open worlds they find empty, bloated or repetitive. Some add that unskippable scenes and hyperspace travel slow everything down.
PC controls, menus and cameraMedium
Keyboard and mouse players complain that mouse sensitivity is far too high even at its lowest setting ("appallingly high mouse sensitivity"), that the key layout is awkward, and that flying with a mouse is hard. Several suggest plugging in a controller. Menus draw a separate complaint about character selection and outfits taking too many clicks ("The User Interface is downright abusive."), and a few players want a field-of-view slider or less forced camera movement.
No online co-op and awkward split screenLow
A small share of reviews complain that co-op is local only. Players expected online play in a modern release ("This came out in 2022, there is no excuse for not having online co-op."), report that Steam Remote Play is hard to set up, and dislike the fixed vertical split ("the coop splitscreen is VERTICAL ONLY and that absolutely sucks"). For some of them it is the whole reason for a negative review.
No character creatorLow
Some players regret the missing custom character builder from earlier LEGO games, and a few short reviews make it their whole complaint: "Needs the ability to create a custom character, that's like half the reason to play a Lego game".
DLC packs and the Deluxe editionLow
DLC criticism is that the packs add only characters, with no levels and no voice lines ("DLC was a bit of a letdown tho (just characters, no new levels)"). Deluxe Edition buyers write that a later Galactic Edition included content their "all DLC" purchase did not.
Startup store screen and introLow
A small group are annoyed by what they see when the game starts. Some got stuck on a "new content" store screen they could not close ("cant play the game because a pop up saying new paid content available cant be closed"), and others dislike the intro clip that plays on every launch.
3. The player conversation
Most of the reviews are short and affectionate: "fun", "nostalgia", "LEGO plus Star Wars" and a steady stream of film quotes and memes. The real debate happens in the longer reviews, much of it from older fans of The Complete Saga, who tend to like the new combat and visuals and disagree about the open-world structure. Completionists often praise and complain in the same review, enjoying the collecting while calling the last stretch a grind or saying bugs blocked it. Keyboard and mouse players bring up the controls, and players who wanted to team up with friends online bring up the missing online co-op.
Reviews written in the launch window were the most critical in this slice: 72% of launch-week reviews recommended the game, and about a third of the longer reviews from the first six weeks mentioned bugs or performance. Reviews from the rest of 2022 through 2024 were warmer, and those written in 2025 and 2026 a little cooler again at 79%, with bugs and the short story levels still the main complaints. Deluxe Edition complaints clustered in reviews from the second half of 2022, when buyers began writing about the Galactic Edition.
4. What the developers could do
- Fix the progression bugs and save corruption. Soft locks, quests and challenges that never register, and crashes that wipe saves come up in more reviews than any other complaint.
- Make story levels longer and fully replayable. Players who raise the story levels call them short and rushed, and note that hub story sections can't be replayed without a new save; this is the core of the Complete Saga comparison.
- Fix PC controls and menus. Players asked for usable mouse sensitivity, flight that works on keyboard, quicker character and outfit menus, and a field-of-view slider, so PC players don't need a controller to enjoy it.
- Add online co-op and a horizontal or dynamic split screen. Some negative reviews are about local-only co-op and the vertical split, and players also report that Remote Play fails to start.
- Ease the completion grind. Clearer challenge tracking and fewer repetitive tasks would answer the completionists who enjoy the collecting but call the last stretch a chore.
- Let players skip the startup store screen and intro. Some players stuck on a "new content" pop-up could not reach the game at all, and the intro on every launch is a repeated irritation.
- Give DLC characters voice lines and treat Deluxe owners fairly. DLC criticism centers on unvoiced character-only packs and Deluxe buyers who felt left out when a later edition added more.
- Offer an optional difficulty setting. Players who find the game too easy asked for a slider that leaves the relaxed default in place for families.






