Marvel Rivals
NetEase Games · Shooter, Action
Overview
Marvel Rivals is a Super Hero Team-Based PVP Shooter! Assemble an all-star Marvel squad, devise countless strategies by combining powers to form unique Team-Up skills and fight in destructible, ever-changing battlefields across the continually evolving Marvel universe!
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A Deep and Varied Marvel Roster
Choose from a vast array of fan-favorite and cult-classic Marvel Super Heroes and Super Villains from across the Avengers, Guardians of the Galaxy, X-Men, and many more from across the Marvel Multiverse.
Fast and Fun 6v6 Action with Ever-Changing Game Dynamics
With intricate environments, fast-paced gameplay, and ever-changing battlefields, there's never a dull moment in Marvel Rivals! Battle as Super Heroes and Super Villains with incredible abilities and combine your powers to bring unexpected fun to the battlefield in a matter of seconds.
Dynamic Hero Synergy
Coordinate unique combinations between characters to ignite surprising Team-Up Skills! Unleash the synergy of combined superpowers and invent new tactics that can turn the tide of combat. Ride on Groot's back as Rocket Raccoon to take on your enemies as a dangerous duo, unleash Gamma energy as Hulk to charge Iron Man's armor for massive damage, and so much more!
Creative Environment Destruction
Tear your way through iconic Marvel worlds across destructible environments! From Asgard to the Tokyo of 2099, use superpowers to alter these environments, reshape the terrain, and craft a strategic advantage on the battlefield! Take cover to dodge attacks or use makeshift weapons to strike down enemies. Players will find countless ways to utilize the environment to claim victory!
Continually Evolving Universe and Robust Post-Launch Updates
The Marvel Multiverse brings infinite possibilities! Each seasonal drop will introduce new Super Heroes to the battlefield along with challenging and diverse maps! Unlock new content to implement across various gameplay strategies while experiencing thrilling action and endless possibilities in these adventurous team battles!
From the game's Steam store page.
THE GAMEQ VERDICT9,997 reviews analyzed
What players are actually saying
1. Summary
The game-focused reviews split 56% to 44%. Positive reviews praise the core: a huge roster of Marvel heroes whose kits feel true to the comics, fast and chaotic 6v6 fights, a stylish look, and a free-to-play model that unlocks every hero and hands out a lot of free currency. Some call it the Overwatch they wanted, and "fun" is the word positive reviews use most. The advice that keeps coming back is to play it with friends.
Negative reviews keep returning to four problems. The community is full of throwers, instalocked duelists, smurfs and abuse that goes unpunished. Healing and support ultimates mean "nothing dies", while each new hero launches overtuned. Matchmaking swings between stomps and what players suspect is engagement tuning, including hidden bot matches in Quick Play. And on PC, performance has been getting worse with each patch, according to some reviewers. In negative reviews written within the first ten hours, performance comes up more than anything else. Some positive reviews read like complaints too, written as love-hate jokes about being hooked.
2. What keeps coming up
What players praise
Fast, chaotic fights that are simply funHigh
The plainest praise is also the most common: 37% of substantive positive reviews call the game fun, peak, great or addictive. Players describe short matches, instant action, satisfying combos and team-up moments, flashy ultimates and destructible maps, and many say it scratches an itch nothing else in the genre does. Plenty of long-time players still recommend it for this reason, usually adding that ranked is miserable and that Quick Play or custom games with friends are where the fun is.
A huge Marvel roster that plays like the charactersHigh
Heroes, kits and abilities come up in 22% of substantive positive reviews. Players praise how each of the fifty-plus heroes plays like a different game, how faithfully kits capture Spider-Man, Hulk, Magneto, Venom or Jeff the Land Shark, the in-match banter between characters, and the spotlight on lesser-known characters like Jeff, Luna Snow, White Fox and Devil Dinosaur. The size of the roster also feeds the balance and visual-clutter complaints further down, and some veterans feel older heroes get abandoned as new ones arrive.
Generous free-to-play model and constant new contentMedium
Every hero is free from the start, battle passes stay unlocked after their season ends, and some positive reviewers note how much free currency and how many free skins events hand out. Reviewers also credit the release cadence: a new hero roughly every half season, frequent events, PvE modes like Blood Hunt, zombies and Age of Ultron, the 18v18 mode, and social hubs. A few positive reviewers welcome the smaller install now that high-resolution textures are an optional download. The shop, gacha events and multiple passes have grown more aggressive over time, though (see monetization below).
Art style, skins and presentationMedium
The comic-inspired art, character models, animations, voice acting and the quality of the skins earn steady praise, including from reviewers who otherwise pan the game. Skins with MVP animations and comic-accurate costumes get specific mentions. The fan-service side of the skins is covered in the split section.
Best with a stack of friendsMedium
"Play it with friends" is common advice in positive reviews, and it turns up in some negative ones too. Positive reviews call the game fun with friends, and several say that playing with a group spares them random teammates who don't listen or don't care. Many of the same reviews describe solo queue, especially ranked, as much worse.
Where players are split
Better than Overwatch, or "just play Overwatch"Medium
Overwatch comes up in 8% of substantive reviews, and it cuts both ways. Positive reviewers call Rivals "Overwatch but better", the competitor the genre needed, with more heroes, more freebies and characters they actually care about. Some negative reviewers say they went back to Overwatch because it now runs better, has role queue and feels more balanced.
Fan-service skinsMedium
Swimsuit lines, jiggle physics and "gooner" skins come up in positive and negative reviews alike. Many of the positive mentions are enthusiastic, often as jokes, and a few note that the fan service covers male and female heroes. Critics say the shop has become a parade of revealing skins while balance and optimization wait, that the skins make characters hard to tell apart in a fight, and that they sit oddly with a T-rated Marvel game played by kids.
Season 9's team-up rework and the Season 10 balance passLow
The overhaul that gave every hero selectable team-up abilities splits the reviewers who discuss it. Some call it a big improvement that made tanking fun and let more heroes work; others say it added too many abilities, broke balance for two months and multiplied visual clutter. Season 10 divides them too, from "The season 10 patch is the best the game has ever gotten" to "the worst season yet", and some tank players object that Gorr was released as a duelist rather than a tank.
What frustrates players
Throwers, instalocked duelists, smurfs and a hostile communityHigh
Community problems appear in 21% of substantive reviews and 27% of the negative ones, rising to 34% among negative reviewers with 200+ hours. Players describe teammates who instalock duelists and never swap, leaving someone to solo tank or solo heal; players who throw or go AFK when their hero is banned or a fight is lost; Quick Play treated as sweatier than ranked; smurf accounts farming lower ranks; and voice and text chat full of blame, slurs and harassment, and some reviewers warn players of color and LGBTQ+ players that slurs go unpunished. Some positive reviews give the same warning and advise muting chat. Players blame the community, and they also blame weak enforcement: a 15-minute timeout for throwing, a 15-minute mute for slurs, reports that change nothing, and an avoid list with only a few slots.
Balance: "nothing dies", power creep and favoritesHigh
Balance comes up in 17% of substantive reviews and 23% of negatives. Sustain is the complaint that comes up most: healing output and support ultimates are so strong that fights become a wait for whoever runs out of ults first, and triple-support comps stall everything. Reviewers also say each new hero (Black Cat, Elsa Bloodstone, Gorr and others) launches overtuned while older heroes fall behind, the same handful of picks dominate or get permanently banned, and a few see Luna Snow as a protected favorite. Some tank players feel neglected, and the roster's tilt toward duelists feeds the instalock problem. Players also say promised mid-season hotfixes rarely arrive. A minority of positive veterans defend the balance as intentionally chaotic and fun, and some called the Season 10 changes a real improvement.
Matchmaking that feels engineeredHigh
Matchmaking appears in 16% of substantive reviews and 23% of negatives. Players say matches are rarely close: one team stomps the other, win streaks are followed by long loss streaks, and a strong performance seems to earn weaker teammates next game. About 3% of substantive reviews explicitly accuse the game of engagement-optimized matchmaking (EOMM) and say the developers' denials don't match what they see. Ranked draws specific complaints: players with negative win rates reach high ranks by volume, placements don't place, ranks reset, full stacks meet solo players, and Quick Play regularly pits returning or casual players against top-ranked opponents.
PC performance, crashes and shader compilesHigh
Performance comes up in 12% of substantive reviews and 16% of negatives, and among negative reviews written in the first ten hours it is the complaint raised most. Players report frame drops from well over 100 to single digits in team fights or near Doctor Strange portals, stutter, memory leaks, crashes and GPU driver failures, and shader compilation that can take ten minutes to an hour after each update. Some say the game ran better at launch and has degraded patch by patch, even on high-end hardware, and a few say 16 GB of RAM is not enough. Install size divides people: some note it was cut to roughly 60 to 65 GB once high-resolution textures became optional, while others still cite 85 GB or more. Players with low-end PCs object that the performance config files they relied on now get accounts banned.
Leave penalties, false reports and automated bansMedium
Complaints about the penalty system come mostly from long-time players. Quick Play leave penalties escalate to hours and no longer reset quickly; penalties land on players whose game crashed, whose internet dropped or who never finished loading; and backfilled players get reported for joining lost matches. Groups can mass-report a solo player into a ban for "throwing" when they were simply learning a hero, and appeals are handled by what players describe as AI support that closes tickets instantly. The chat filter is seen as both too strict (voice mutes for swearing, banned usernames) and too weak (slurs and threats met with brief mutes), and some reviewers read a September report-menu change as removing a proper category for hate speech.
Gacha events, skin distribution and shop pressureMedium
Monetization comes up in about 3% of substantive reviews. Several players call the balloon-pop gacha events rigged, saying they never win the featured skin early. Others object to $15 to $20 skins padded into bundles, multiple overlapping passes and currencies, old battle-pass skins that can no longer be obtained, a menu full of pop-ups and red dots, and skins concentrated on a few heroes while fan favorites like Human Torch and Hulk wait for a legendary. A few positive reviewers counter that nothing is pay-to-win and that free players earn plenty.
Hidden bot matches in Quick PlayMedium
Around 3% of substantive reviews, mostly from long-time players, complain that losing a Quick Play match or two sends them into a match against bots presented as real players. They call it a waste of time, insulting, and useless for practicing a hero, and they object that leaving a bot match brings a penalty and requeuing brings another bot match. They ask, repeatedly, for bot matches to be labeled or made optional, even at the cost of longer queues.
CheatersLow
About 2% of substantive reviews report aimbots, lag-switching and Cronus-style devices, especially in metal ranks and on console crossplay, and say cheaters return on fresh accounts after bans. A few positive reviewers counter that reported cheaters do get banned.
Visual clutterLow
About 2% say team fights are unreadable: overlapping ultimates, particle effects, screen shake that can't be turned off, and skins that disguise silhouettes. Some mention eye strain or epilepsy concerns, and the complaint grew after the team-up rework added more abilities.
No role queueLow
About 1% ask directly for role queue or role limits, tying it to four- and five-duelist teams and solo tanks. A handful of reviewers argue the game works better without it.
Mod and config crackdownLow
About 1% protest a late-summer patch that broke cosmetic and interface mods and bans for config files, saying mods were a big part of the PC appeal and, for some, an accessibility tool.
Crossplay rules and the menuLow
A small group objects that PC and console friends can't queue ranked together, while PC players can't opt out of console crossplay in Quick Play, and that the menu and reward-claiming screens feel like a mobile game.
3. The player conversation
About half the reviews are a few words or a meme, and the tone is often sarcastic. Some thumbs-up reviews read like complaints ("i hate this game 10/10", "This game is like a toxic ex"), while some thumbs-down reviews say their authors will keep playing anyway.
Sentiment has hardened over time. Hundreds of veterans have edited old reviews with dated updates ("still bad", "Season 10 edit: Matchmaking still bad"), and those revised reviews are only a third positive. New reviews ran about 63% positive through August and early September 2026, dipped slightly in mid-September, and fell further in the final days of September, when game-focused reviews ran 55% positive and leaned even more on complaints about teammates, moderation and penalties.
4. What the developers could do
- Rebuild matchmaking around close, skill-matched games and explain how it works. Players describe stomp-or-be-stomped matches, forced 50% win rates and ranks reachable with negative win rates, and they say official denials of EOMM are not credible without transparency.
- Enforce hard against throwers, smurfs, cheaters and slurs. Community problems are the most widespread complaint, and players specifically ask for escalating bans, alt-account restrictions, rank refunds after a thrower or cheater, a working report system and a much larger avoid list.
- Cut overall sustain and slow power creep. Players across all roles say healing and support ultimates make fights stall while new heroes launch overtuned, and they want broad healing and ult-charge reductions, promised hotfixes delivered, and more tanks and supports instead of more duelists.
- Dedicate a patch cycle to PC performance. Frame drops, crashes, memory leaks and repeated shader compiles are the complaint new players raise most and a steady one among veterans, and low-end players want an official low-effects mode instead of bans for config files.
- Label or remove bot matches in Quick Play. Veterans call hidden bot lobbies after a loss disrespectful and a waste of time, and ask for an opt-out even with longer queues.
- Stop penalizing crashes and disconnects, and put humans on appeals. Players are being banned for game crashes, failed loads and mass reports from premade groups, then find appeals closed by automated support.
- Add pity protection to gacha events and spread skins across the roster. The balloon events are called rigged, and players ask for legendaries for long-waiting heroes and a way to buy past battle passes.
- Offer an optional role queue. Players tie four- and five-duelist teams, solo tanking and much of the in-match toxicity to open queue, and ask for role queue or role limits at least as a separate mode.






