My Hero Ultra Rumble
Byking Inc. · Fighting, Action, Battle Royale
Overview
Pick your favorite character, team up and fight to be the last ones standing in the new 24-player Battle Royale free to play game "MY HERO ULTRA RUMBLE"!
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Season 19 begins, alongside the celebration of the game's 3rd Anniversary!
Season 19 features Shoto Todoroki, a hero who fights using the Quirk, Half-Cold Half-Hot, unleashing ice from his right side and flames from his left!
Activate Flashfire Fist: Phosphor to increase the performance of all Quirk Skills by one level!
With the power of his Coldflame pushed to the limit, this character can stop opponents in their tracks and unleash powerful attacks!
The 3rd Anniversary is packed with content, including special Rolls and Events!
In addition, this season will continue to roll out exclusive new costumes and character illustrations.
Be sure not to miss out on them!
Leap into the fray with your fellow heroes...and villains! Use communication, tactics, and synergize Quirks with your team of 3 to be the last ones standing in this 24-player Battle Royale!
Pick up your favorite characters from a quirky roster divided into 5 archetypes: Strike, Assault, Rapid, Technical, and Support. The strengths of each character are completely different depending on their unique Quirk.
Find items, interact with civilians, and defeat opponents to improve your abilities and get the upper hand over other teams!
Unlock new characters and customization options by gaining experience and completing missions. Participate in seasonal events and try your luck with tickets to glam up with exclusive items!
The game will be updated each season to include new elements, focusing on new characters and costumes!
Jump in and get a hold of the rapidly changing battle conditions!
*This game is meant to be played online only. It cannot be played in offline mode.
*An internet connection is required to play this game.
*The service and its contents are subject to change or end without prior notice.
From the game's Steam store page.
THE GAMEQ VERDICT10,000 reviews analyzed
What players are actually saying
1. Summary
My Hero Ultra Rumble divides its players. The core is well liked. Reviewers describe a fast, compact battle royale for 24 players in teams of three, where each hero or villain fights with their own quirk instead of looted guns. 35% of the longer reviews call it fun, and so do 24% of the negative ones, some of them in the past tense. Fans of My Hero Academia say the characters feel like the show, and some reviewers say the game is at its best with friends.
The frustrations come from the systems wrapped around that core. Gacha unlocks for characters, skill sets and tuning are the complaint raised most often: 31% of the longer reviews bring up the gacha, rolls or pay-to-win, and about 25% of the positive ones do too. Balance and power creep come next (22%), with players saying new releases dominate for months. Cheaters and a weak anti-cheat, server timeouts and bugs, and matchmaking that throws newcomers against veterans each come up in 11 to 14% of the longer reviews. Positive reviews raise many of the same complaints as negative ones; they give the combat more weight.
2. What keeps coming up
What players praise
Fast, chaotic quirk combat that plays unlike other battle royalesHigh
Fun is the praise that comes up most, and reviewers back it with specifics: small maps, short matches, constant fights, and powers in place of weapon loot. Players like that every character has their full moveset from the drop, so fights start right away. One review calls it a game that "doesn't feel like a simple shooter and rewards smarts over a lot of things". Even reviews written in frustration grant the combat: "this is the most painful game ever created because Its so fun but has the worst gacha systems known to mankind." The pace that fans love is also what newcomers find overwhelming (see frustrations).
Characters that feel like the anime and play differentlyMedium
19% of the longer reviews mention My Hero Academia, the anime or being a fan. Players praise how faithfully the quirks, voice lines and personalities carry over, and that every hero has a separate style to learn: "Every hero and villain has a unique play style that feels rewarding to learn and master." Some non-fans say they had fun too, while a few fans say the license alone is not enough to carry the game.
Best played with friendsMedium
11% of the longer reviews bring up friends, usually to say the game is much more fun in a group. Some add advice: queue with people you know rather than solo with random teammates, and keep it light. "Better with friends and don't take it serious you'll enjoy it."
Looks good and runs well on PCLow
A smaller group praises the visuals, animations and skins, and a few reviews say it runs smoothly on modest hardware: "it runs really well and doesn't have a ridiculously bloated install either."
Where players are split
Whether a free player can keep upMedium
How far you get without paying is disputed. One side says patience is enough: "You can unlock pretty much all the heroes you want if you play long enough." The daily character rentals let you try heroes you don't own: "they also let you like rent characters 3 times a day". The other side says the free path is far too slow. "140 hours in and i have only gotten 1 character and one quirk set," writes one player who never spent money. Others say the rentals were later cut back: "they nerfed the only saving grace, the rental tickets". Complaints that the game is pay-to-win usually point at new meta characters and tuning, which players say free accounts reach months after paying ones.
Hard to love, hard to quitLow
A small set of reviews, more frequent in 2025 and 2026 than at launch, are love-hate reviews: players, some with hundreds of hours, calling the game miserable while still queueing. "I LOVE THIS GAME, I HATE THIS GAME." Both thumbs-up and thumbs-down reviews take this tone, and the anger is aimed at the systems rather than the fights.
Chaos as charmLow
A few long-time players defend the imbalance and the high skill ceiling as part of the appeal: "Yes its very unbalanced but that is part of the charm of this game." Other reviews that discuss balance complain about it (see below).
What frustrates players
Characters, skill sets and tuning locked behind gacha rollsHigh
Reviewers describe most of the roster beyond the starter characters, plus alternate skill sets (Battle Styles), as coming from rolls with low odds. 31% of the longer reviews raise the gacha, rolls or pay-to-win: about 39% of the negative longer reviews and about 25% of the positive ones, so players who recommend the game complain about it too. The specific grievances repeat across years:
- Rolls mix characters with cosmetics. "did 40 pulls got a whole lot of emots and costumes for characters i dont even own." Players ask that "there should be separate rolls for emotes, skins, and especially CHARACTERS TO PLAY AS".
- Pity progress that resets. Players say "the gacha banners have no carry over", so a guarantee that isn't reached before a banner ends is lost.
- No direct purchase. Players point out that you cannot buy a specific character outright, so they describe spending real money with no guarantee.
- New characters arrive faster than free players can earn them. One player writes that "by the time you get enough to use the guarantee for a ability or character 3 more new releases come out".
Players call the tuning system (perks attached to rolled costumes) a second pay-to-win layer; mentions of it grew from 2% of the longer reviews in 2023 to 6% in 2026.
Balance and power creepHigh
22% of the longer reviews raise balance, nerfs, power creep or overpowered characters. The main charge is that new characters and skill sets launch overpowered, which pushes players toward the gacha: "Most new character/skillset/tuning releases are some obnoxiously broken garbage that ruins the game for 3-6 months". Players name specific offenders by season (Hawks, Armored All Might, OFA Deku, Lady Nagant and others), and some say nerfs miss or overshoot. A smaller group complains about stuns, grabs and very low time to kill: "Anything that stuns or freezes you means instant death." One veteran writes that "they need to bring in Arena Fighter mechanics such as dmg reduction on combos".
Cheaters and an anti-cheat that misses themMedium
Invincibility, no cooldowns, flying, and players who wipe whole lobbies: 13.5% of the longer reviews mention cheaters or hackers. The share was highest in 2023 (18%), fell to 9% in 2025 and rose to 14% in 2026. Some players describe it as daily: "there is never a day where you dont run into a least one cheater." From late July 2026, reviews describe an anti-cheat update that brought a new set of complaints. Players report warnings for crashes or lag ("I got a warning for cheats and abnormal gameplay although I had no cheats"), and Steam Deck and Linux players say they can no longer play: "the game is great but unfortunately it no longer works on my steamdeck". Some of them say Steam Deck trouble began with an earlier update in September 2025.
Matchmaking that feeds newcomers to veteransMedium
11% of the longer reviews raise matchmaking, sweaty lobbies, the learning curve or being a beginner. New players say they face maxed-out veterans even in unranked play: "I'm only level 9 and I'm matching with level 99 players." Others say the mechanics are hard to read at first. Some veterans answer that the game rewards practice.
Server timeouts, bugs and crashesMedium
13% of the longer reviews mention servers, lag, bugs or crashes. These mentions were most common at launch (20% in 2023), dropped to 7% in 2025 and rose again to 12% in 2026, when players report server timeouts, no way to rejoin and penalties for leaving. "there is no reconnect feature", writes one player, and another says "I shouldn't get a 15 minute ban because YOUR servers are garbage". A few players, including some in Southeast Asia, say the limited server regions leave them with poor connections.
Random teammates in solo queueLow
Solo players describe teammates who wander off, die early or leave at the start: "Half the matches you get paired with a random third teammate who contributes absolutely nothing". Some also mention teams ganging up in the final circle.
Cluttered menus and too many currenciesLow
At launch, 13% of the longer reviews raised the menus, UI, tutorials or pop-ups, falling to about 4% by 2026. The complaint is a mobile-style front end with many currencies and screens between matches: "A billion currencies, A billion tutorials, a billion menus".
Few maps and modesLow
Mostly a launch-era point: early reviews asked for more maps and modes, noting "the one map it has is small". It comes up less often in later years.
3. The player conversation
Seven in ten reviews are one-liners, memes or jokes about specific characters, and 75% of those short reviews recommend the game. The argument happens in the longer reviews, which are close to evenly split. Their tone is personal: many come from players with hundreds of hours who love the combat and write with exhaustion about the gacha, balance and cheaters. Thumbs-up reviews often list the same problems as thumbs-down ones, which suggests the vote mostly reflects how much each player weighs the fights against the systems.
Reviews written in the first few hours lean on the new-player experience: confusing menus, getting outmatched, and finding much of the roster behind rolls. Players with hundreds of hours raise power creep, ranked cheaters and the tuning system far more often than newcomers do. Matchmaking draws complaints from both groups: veterans about sweaty lobbies, new players about being outmatched.
In the first two weeks after launch only 46% of reviews recommended the game, with complaints about the UI, bugs, cheaters and having a single map. Reviews written in 2024 were 62% positive. Reviews written in 2025 and 2026 sat around 72%, with fewer complaints about menus and maps. Over that period the gacha complaint never shrank and tuning grew, and 2026 added server timeouts, anti-cheat false warnings and Steam Deck or Linux lockouts alongside a renewed rise in cheater reports.
4. What the developers could do
- Make character unlocks direct and predictable. Gacha unlocks are the complaint raised most often in both positive and negative reviews, and players ask for direct purchases, character-only rolls and pity progress that carries over between banners.
- Release new characters, skill sets and tuning at a fair power level, and correct them quickly. Players say each new release dominates for months, which they read as pressure to roll, and they name specific characters every season.
- Fix the anti-cheat in both directions. Players still report cheaters who wipe lobbies, and since the mid-2026 anti-cheat update they also report warnings for crashes and lag, while Steam Deck and Linux players say they are locked out.
- Stabilize servers and add a reconnect option. Server complaints rose again in 2026, and players object to leaving penalties for disconnects they say the servers caused.
- Protect new players in matchmaking. Newcomers describe being matched against max-level veterans even in unranked play.
- Reduce stun and grab chains and very fast kills. Players describe dying instantly to stuns and grabs, and one veteran suggests damage reduction on combos as in arena fighters.
- Ease the tuning grind. Tuning perks tied to rolled costumes are a growing complaint, and players call them a second pay-to-win layer on top of character unlocks.
- Simplify the menus and post-match pop-ups. Players ask for fewer currencies and fewer screens between matches, a complaint that has faded since launch but never disappeared.






