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Resident Evil Requiem

Capcom Development Division 1 · Shooter, Puzzle, Horror, Action

Overview

Requiem for the dead. Nightmare for the living. Prepare to escape death in a heart-stopping experience that will chill you to your core.

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A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Both of their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill you to your core.

Raccoon City

Return once again to the city of disaster and despair.

A midwestern city in the United States and the headquarters for the former global pharmaceutical company, Umbrella.

In the face of the zombie outbreak in 1998, the government approved a sterilization operation, a missile strike on the city in an attempt to quickly bring the situation under control—but this was swiftly covered up.

Grace Ashcroft

An intelligence analyst for the FBI who demonstrates intense focus and insight in deductive reasoning and analysis. Her mother's death shook her to the soul, making her an introvert who immerses herself in work. So she heads to the abandoned hotel alone to investigate this mysterious death.

Leon S. Kennedy

One of the survivors of the Raccoon City Incident. With a strong sense of justice and physical capabilities to match, he has responded to numerous outbreaks since that fateful day. Now, as a seasoned DSO agent combatting bioterrorism, he has returned to investigate the latest string of deaths in the Midwest.

Gameplay

Experience the series' classic survival horror through combat, investigations, puzzles, and resource management. Gameplay allows you to freely switch between first and third-person views to face the horrors in a way that suits your playstyle.

*This content is also available as part of one or more bundles. Please check your previous purchases to avoid duplication.

From the game's Steam store page.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

A superb split of tense Grace horror and loud Leon action that looks and runs great, held back by a short campaign and thin replay content.

96% positive on Steam · 187,339 reviews

1. Summary

Steam players like Resident Evil Requiem a great deal, and the praise that comes up most is for how it looks and runs. Reviewers are surprised how well it plays on modest hardware, and some call it one of the best-looking games they have played. Close behind is the structure. Grace Ashcroft's sections are slow, scarce, first-person survival horror; Leon Kennedy's are third-person action with a hatchet, parries and a gun shop. Players describe the switch between them as tension followed by release, and 13% of reviews praise that blend directly. Among locations, the Rhodes Hill Care Center gets the most praise, with zombies that keep traces of their old habits and a stalker called The Girl, and some negative reviews single it out as the best part.

Most complaints concern how much game there is and how it holds up after the first run. Length against a $70 price comes up most, often with advice to wait for a sale. Behind it come thin replay value (no proper New Game Plus, unskippable scripted sections, no Mercenaries mode) and a free bonus mode, Leon Must Die Forever, that divided players. Opinion is split on the second half, where Leon's long Raccoon City stretch strikes some as a nostalgic highlight and others as a grey slog of fetch quests and fan service, and on a story that longtime fans call full of retcons. Grace splits people too: her voice performance gets warm praise, while some find her stutter and panicked breathing grating. A recurring view, from fans and critics alike, is that a great first half carries a weaker second.

2. What keeps coming up

What players praise
Graphics, sound and a PC port that runs wellHigh

Visuals and performance are the most widely praised part of the game: 30% of reviews mention the graphics, the RE Engine, path tracing or how smoothly it runs. Players single out lighting, environments and facial animation, and some compare its performance favorably with other recent big releases. One reviewer wrote that "my GTX 1060 3GB can still play it at 60 fps with the right settings", and several report good results on Steam Deck, on laptops and through Linux compatibility layers. Sound design and music get their own praise in 8% of reviews, especially for horror sections played on headphones. There are caveats: path tracing is heavy, the standard ray tracing mode looks noisy to some, 8GB graphics cards need careful settings, and the Raccoon City area stutters for a minority (see the technical theme below).

The Grace horror and Leon action splitHigh

The reviews that discuss the game's central idea mostly say it works. Grace's chapters play like RE7 or the RE2 remake: limited ammo, ink ribbons on Classic mode, sneaking and running. Leon's play like the RE4 remake with more aggressive zombies. Players like that Leon often walks back through places Grace barely survived. One reviewer described the switch: "it feels like you've turned up as the Doom Slayer to take revenge on all the monsters that just finished terrorizing you as Grace". Another put the usual worry to rest: "both of them are the good one here". The split also has critics, who find the switching jarring or would rather have separate campaigns; that view is covered with the split opinions below.

The Care Center, the scares and The GirlHigh

Much of the detailed praise is about the early hours: the Wrenwood Hotel opening and the Rhodes Hill Chronic Care Center, which together come up in 8% of reviews. Reviewers love that the infected keep traces of their old routines, such as zombies that switch lights off, sing or keep working, so that each one needs its own approach. One critic of the game still wrote that "the infected that all still have individual personalities and carry those on while lumbering around the building is actually an interesting concept". Another called it "my favorite experience in any resident evil game ever". The Girl, the stalker who hunts Grace, frightened plenty of reviewers, and one called her "the best stalker enemy in the series by a landslide". These locations come up in 14% of negative reviews too, usually as the part the reviewer wishes the whole game had been.

Leon's return and his one-linersMedium

Players enjoy an older, wearier Leon facing Raccoon City again, and his cheesy one-liners come up in 4% of reviews, mostly fondly. Hundreds of the very short reviews are about him alone: some simply say "Leon", and many more are jokes or admiring comments on his looks. They say little about the game itself, but they show how much goodwill his return carries.

Free choice of first or third personMedium

Being able to switch either character between first and third person at any time gets praise in 4% of reviews. Some keep the defaults, first person for Grace and third for Leon, but players prone to motion sickness or scared of first-person horror are glad to play Grace in third person, where they say she stumbles convincingly during chases.

A way into the seriesMedium

For 4% of reviewers this was their first Resident Evil, and some say it sent them back to the remakes. One player who had given up on RE2 got the game free with a graphics card and wrote: "Fifteen minutes later I was hooked". Several longtime fans add the opposite advice: play RE2 and RE4 first, because the second half leans heavily on knowing them.

Where players are split
The story and its retconsHigh

9% of reviews praise it as compelling or emotional, especially Grace's arc and Leon confronting what happened in Raccoon City. 6% criticize it, and they make up a much larger share of the negative reviews (15%). Many of the critics are longtime fans, and they cite retcons, plot holes, a late twist involving a classic series figure, villains who make little sense, and Zeno, who is set up as a Wesker-like threat but never fought. One wrote that "Zeno is pointless, he should have been the final boss." Others miss Claire, Jill and Ada in a story about Raccoon City survivors, and one called it "a bit ridiculous that leon and sherry don't even mention claire once". A common middle view is that the story "only makes sense if you don't think too hard on what is happening", which fans of the series' camp are happy to accept.

Fan service and the return to Raccoon CityHigh

8% of reviews praise the return to Raccoon City and the police station, the callbacks, or call the game a "love letter" to the series, and for some it lands emotionally: "I really liked that sense of nostalgia, not just for me but for Leon when he enters RPD." 5% call it nostalgia bait or recycled, a share that is more than twice as high among negative reviews (13%). The critics point to returning bosses, an RPD visit they found short and reused from the RE2 remake, and references that feel like the game nudging them to remember. Several want more of the city's landmarks; others say the callbacks were exactly what they came for.

Grace as a protagonistMedium

Grace divides players. 6% of reviews praise her or her performer, Angela Sant'Albano, often in strong terms: "It felt like she was actually being subjected to the same horrors in the booth." Several like playing a protagonist who is actually afraid: "She is afraid, but she is not passive. She is vulnerable, but she is not helpless." 4% find her grating, and that share climbs to 10% among negative reviews. They mention the constant stutter, the heavy breathing, and an FBI analyst who seems too timid for the job. One wrote that the direction seemed to be "just moan into the mic as much as you can everytime the character does anything", then added that they got over it. Players who stick with her often say she grows on them as she gains confidence.

How Leon feels to playMedium

Leon's combat gets both praise and criticism. Fans love the hatchet that can be sharpened on the spot, the parry and the contextual finishers: "its almost like I'm addicted to parrying just to get that satisfying hatchet finisher." Critics, often comparing it with the RE4 remake, call his movement heavy and sluggish, with inertia, delayed inputs and enemies that don't stagger reliably. One wrote: "You're watching Leon grunt and jump and do it for you, more than actually being in control of him". Bullet-sponge zombies and grab attacks add to the frustration. Several reviewers also miss the RE4 merchant, replaced by a supply box.

Leon Must Die Forever, the free bonus modeMedium

Reviewers date this free roguelike mode, which remixes Leon's levels, to early May, about ten weeks after launch. It comes up in 7% of reviews, with mixed reactions. Fans enjoy a free reason to keep playing: "Then they go and add a rogue like mode featuring all of Leon's sections? For free? In this economy?" Critics wanted Mercenaries and found reused dialogue and objectives, heavy luck at the higher ranks, enemies that one-shot, a final boss with invulnerable phases, and no way to sharpen the hatchet. One otherwise happy reviewer asked: "Who decided to take away the ability to sharpen the hatchet, when you simultaneously have to deal with random mutated enemies that heavily rely on you having said hatchet?" A couple of negative reviews blame menu crashes or worse performance after the mode's update and say they will change their verdict once it is fixed.

The second halfMedium

Reviewers who bring up the second half often rate it well below the first. Once Leon takes over in Raccoon City, critics describe empty grey ruins, a three-part detonator hunt, a mortar and gunfire sequence they hated, a motorcycle set piece that is too over the top for some, and a rushed final act. One called the city "an absolute slog of brown-grey environments for hours on end". Defenders enjoy the change of pace and the semi-open layout ("I saw people complain about the bomb part, but that was one of my favorite sections"), and some shrug that the pattern is familiar for the series: "Name a Resident Evil game that finishes stronger than it starts".

Difficulty, from too easy to InsanityLow

Some players complain that on Standard, ammo, healing and crafting materials are too plentiful, especially once Grace has the blood collector. Insanity, unlocked after a first clear, swings the other way, and players describe bullet-sponge enemies and a mode that practically needs infinite-ammo unlocks. What these players ask for is a middle option: "And then the only difficulty above Standard is Insanity? How about hard?" A minority found Insanity a satisfying challenge.

Switching between charactersLow

A smaller group says the switching itself hurts the game: the early swaps are too short, the late game is nearly all Leon, and each switch forces a reset of habits and inventory systems. One wrote: "Every time I got invested in Grace's slower, tense gameplay, the game would cut back to Leon." Several ask for RE2-style separate scenarios or an option to replay only one character.

What frustrates players
Short for a $70 gameHigh

9% of reviews call the game short or advise waiting for a discount, more than any other complaint, and the share nearly doubles among negative reviews (17%). One wrote that "that $70 price tag is just a tough selling point for a 12-15 hour experience", and another compared it to a perfect steak where "the portion size of each is so small, you don't get proper time to deeply explore their flavours." A few reviewers in regions where it costs more than $100 locally make the point more sharply. Others say the Deluxe edition, which they describe as extra costumes and classic sound options, is not worth the upgrade.

Thin replay value and missing extrasMedium

Players who finish the game and come back for more raise this most. Complaints include no proper New Game Plus (a second run resets upgrades and moves found weapons into a points shop), long unskippable intro and orphanage sections ("Get the mod that skips the orphanage flashback, you'll thank me later"), cutscenes that drag on replays, no ranking system, and no Mercenaries mode, which 3% of reviews ask for by name. One player summed up the save problem: "There is no ng+ but there is also no way to fresh start without deleting your save files in your file manager." Grace's scripted chapters are the hardest to replay. Some completionists defend the unlock system and the challenge list, and a few call the game very replayable.

Crashes, audio desync and other PC problemsMedium

A minority of reviews describe technical trouble, far fewer than praise the performance. Reported problems include crashes at startup or during shader compilation, unhandled exception and D3D errors, cutscene audio falling seconds out of sync ("Ending was completely ruined by audio desyncing"), infinite loading screens, a few progress-blocking bugs, and stutter in Raccoon City that some fixed by lowering mesh quality. Fixes players share include capping the frame rate, disabling Intel Turbo Boost, NVIDIA debug mode and installing on an SSD. Some reviewers say particular updates broke things for them, such as menu crashes or broken mods after the bonus mode patch, while others credit later patches with cutscene fixes and added native DualSense support and photo mode.

Bosses and puzzles that don't push backLow

Reviewers who mention bosses often find them easy, short or recycled; one said "none of them seemed to have more than 2-3 mechanics". Puzzles get a similar complaint: too few and too simple, with progress that often "boils down to finding a piece of paper with a code on it." The hidden Final Puzzle is the exception, and some call it unfairly obscure.

Enemy variety in Leon's halfLow

The Care Center's distinctive infected give way to generic zombies, soldiers and returning monsters in Raccoon City, and reviewers who mention enemy variety find it thin next to the RE4 remake. Armored and blistered enemies with large health pools make some fights feel like bullet-sponge sessions.

Missing PC optionsLow

A small, consistent group asks for a field-of-view slider, since the narrow default makes some players motion sick in first person ("My only real complaint is the lack of an FOV slider, which isn't ideal on ultrawide"). Others want toggles for the forced film grain and vignette, exclusive fullscreen, 16:10 support and left-handed controls. Some fix these with mods.

The spider bossLow

A few players with arachnophobia warn about a giant spider fight; one "had to mod the spider part due to arachnophobia."

Online checks and DenuvoLow

A handful of reviews object to Denuvo and to the game contacting a server in a single-player campaign: "I don't need my single player game connection to the internet." These complaints are rare and rarely the main reason for a negative review.

3. The player conversation

Most of the conversation is enthusiastic. A large share of reviews are one-line verdicts ("peak", "absolute cinema", "GOTY"), Leon memes and jokes about evil residents, alongside long, structured write-ups from people who have played the series since the 1990s. Negative reviews are fewer but longer and more specific. Many come from longtime fans measuring Requiem against the RE4 remake, RE2 remake and RE7, and several open by saying they enjoyed it before listing what went wrong. Critics often still rate the first half highly, so the debate centers on the second half, the story and how much there is to come back for.

What players raise depends on how far they got. First-run players talk about scares, Grace's voice, the Care Center and, when unlucky, crashes. Players on their second or third run, or chasing achievements and Insanity, raise the replay complaints: New Game Plus, unskippable sections, the points shop and the bonus mode. Requests for Mercenaries show up both before the bonus mode arrived and after it. Reviewers date Leon Must Die Forever to early May, and some older reviews carry edits about it, either complaining about the mode or crediting it with adding replay value. Several reviewers also mention later patches adding native DualSense support and a photo mode, and a story expansion they expect to follow.

4. What the developers could do

  1. Build out the post-game. Players who come back for more runs ask for a true New Game Plus that keeps upgrades, options to skip the intro and orphanage on repeat runs, a choice to replay only Grace's or only Leon's chapters, and a Mercenaries mode.
  2. Give the story expansion real length and price it fairly. Length against the $70 price reviewers cite is the complaint that comes up most, and an expansion will likely be judged on the same terms.
  3. Rebalance Leon Must Die Forever. Critics of the mode point to luck-heavy weapon and perk drops at higher ranks, one-shot enemies, invulnerable boss phases and the loss of hatchet sharpening.
  4. Fix the remaining PC stability problems. Crashes, cutscene audio desync, infinite loading screens and Raccoon City stutter have turned some otherwise happy players into negative reviewers, and the workarounds players share (frame caps, lower mesh quality, SSD installs) are trial and error.
  5. Add a difficulty between Standard and Insanity. Players find Standard too generous with resources and Insanity built around bullet sponges and infinite-ammo unlocks, and they ask for a hard mode in between.
  6. Give fights more bite. Reviewers want bosses with more than a few mechanics, more varied enemies in Leon's half, and a real fight with Zeno.
  7. Add the missing PC options. A field-of-view slider, film grain and vignette toggles and exclusive fullscreen are small fixes for players who report motion sickness or rely on mods for them.

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