Full ReleaseXbox · PC · PlayStation

The Riftbreaker

Exor Studios · Strategy, Survival, ARPG, Action

Overview

The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.

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BASE BUILDING

Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.

DEFENSE

Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.

EXPLORATION

Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.

CAMPAIGN MODE

You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.

Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.

SURVIVAL MODE

Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.

HANDCRAFTED SOLO AND CO-OP EXPERIENCES

The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.

SANDBOX

If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.

CUSTOMIZE YOUR GAMEPLAY

The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.

COMMUNITY DRIVEN DEVELOPMENT

The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.

If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

A gripping mix of base building, tower defense and mech combat, worn down by a repetitive midgame, chatty dialogue and stubborn bugs.

90% positive on Steam · 25,070 reviews

1. Summary

The Riftbreaker wins players over by fusing three genres that rarely share a game: you build and power a base, defend it with towers and walls, and personally wade into alien hordes in a heavily armed mech. Players praise that blend, the satisfying combat, the striking visuals and destruction, and co-op, which the reviews show arriving with the 2.0 update in late August 2025. 10% of reviews compare it with Factorio, often to call it a lighter, more action-heavy take on that game, and some players describe losing whole evenings to it. Value comes up as well: happy players who bought it on sale say it more than paid for itself.

Repetition and stability problems are the two complaints negative reviews raise most, at about the same rate. Every new biome repeats the same scan, find, mine and defend loop, and the late game piles up research timers and steep resource demands. The bugs hit hard when they happen: quests that never trigger, power grids that suddenly go dead, crashes when jumping between maps, and lost saves. The nonstop chatter between Ashley and her suit's AI, Mr. Riggs, grates on some players, and others fault the dated build menus and thin explanations. Players also disagree about how deep the game is, how hard it is, and whether the 2.0 changes and paid expansions improved it. Several critics say the first hours were fun before the game wore thin, and some fans name the same flaws themselves.

2. What keeps coming up

What players praise
Base building, tower defense and action combat in one gameHigh

Base building or tower defense comes up in 26% of reviews, more than any other topic, and 13% describe the game as a mix, blend or hybrid of genres. Fans like how the parts feed each other: exploring finds resources, resources fund research, research arms both the mech and the towers, and expansion triggers bigger attacks. One reviewer says the game "puts all those elements together into one amazing game". Players reach for comparisons with StarCraft, Command and Conquer, Supreme Commander, They Are Billions and Diablo, often to say that this mix was what they had been missing. The doubts come from players who wanted more from one particular part, covered in the split section below.

Mowing down hordes in a customizable mechHigh

Fans write about the combat with real enthusiasm, and 17% of reviews discuss it. They love dual-wielding miniguns, hammers, flamethrowers and nukes, watching swarms turn to red mist, and stacking weapon mods and abilities. Melee surprised several reviewers by working well, and damage types and enemy resistances give some reason to swap loadouts between biomes. Critics say a few weapons outclass the rest and that combat can become holding the fire button while backing away, which bothers players who came for ARPG depth.

Visuals, lighting and destructionHigh

Players praise the lighting, especially at night, along with the explosions, the destructible foliage and the distinct biomes; 16% of reviews comment on the look of the game. One fan writes, "Lighting artist deserves triple the paycheck!" A minority push back: some find the screen too busy to read during big fights, and a few report bloom and flashing weather effects that hurt their eyes (see the PC issues item below).

Co-op with friendsHigh

The co-op conversation changed with the 2.0 update. 12% of reviews mention co-op or multiplayer. Before the update, some reviews called the game great but said it needed co-op; afterwards came reviews like "Co-op was well worth the wait!" Players enjoy splitting roles, with one friend building while others fight, and the ability to teleport to a teammate. Another reviewer says, "It feels like factorio but built specifically for coop." The problems are real but less common: clients far from the host report rubber-banding and input lag ("The other clients lag unbelievably bad even at only 150 ping."), some hit crashes when joining, and reviewers report that every player needs to own a DLC to play its content together.

Strong value, especially on saleMedium

Price, sales or value come up in 8% of reviews, and the typical comment is that the game was worth what they paid, as in "What a fantastic game for $9 on sale!" Some point to a first campaign of 20 to 30 hours as the reason. Several players got it through bundles and were pleasantly surprised, and the free demo comes up as a reason people bought it. Full price plus every expansion feels steep to some players, and several positive reviews still advise waiting for a discount.

Survival mode, difficulty options and modsMedium

Survival mode comes up in 6% of reviews and mods or the Steam Workshop in 4%. Fans of challenge like Survival on Brutal and hardcore runs, and several credit the custom difficulty sliders (faster research, more resources, fewer events) for fixing pacing complaints. Mods fill gaps such as blueprints, zoom and rock removal. Critics call Survival poorly balanced on its default settings, and a few report mods breaking after updates.

A loop that eats eveningsMedium

When 5% of reviews call the game addictive or say they lost track of time, they mean it as a compliment. A fan recommends it "if you want to look at the clock and realize it's suddenly five hours later." Reviewers describe staying up late to perfect a base and replaying the campaign straight after finishing it. Some of the same players add that the pull fades once they have seen every biome.

A studio that kept updating the gameLow

A small group of long-time players credit the developers for what they describe as years of free updates, with co-op as the headline, and say the game felt more complete every time they returned. Other veterans felt those same updates changed what they liked (see the 2.0 item below).

Where players are split
Factorio-lite or just shallow?High

The Factorio comparison, made in 10% of reviews, divides people. Some fans see the simpler logistics as the point: no conveyor belts, resources teleport into a shared pool, and the time goes into fighting. One reviewer sums it up as "Factorio - but without all the tedious automation stuff." Factory fans who came for production chains feel misled, saying base building comes down to placing more of the same building and that every part of the game stays light. One critic calls it "Mile wide, one inch deep." Even some fans agree with the diagnosis and simply don't mind: "There are games with better action, games with better tower defense, and games with better base-building/automation." Several players advise newcomers to expect an action game with base building, not a factory game.

Paid expansionsMedium

Fans who bought the expansions call them good value that adds story, weapons and enemies, and some recommend playing them before finishing the campaign. DLC comes up in 6% of reviews overall and in 10% of negative ones, where critics feel the expansions arrived while bugs remained and that the base game feels incomplete without them. One specific complaint is about co-op: "you CANNOT play the DLC with your friends unless they also own it." A few also dislike that expansion enemies start appearing in main-campaign attack waves once their content is unlocked.

Performance with big bases and huge wavesMedium

Players praise the engine for handling hundreds of enemies, and one calls it "Amazingly optimized, smooth gameplay." Yet 10% of negative reviews raise performance, and they describe the same pattern: it runs well early, then frame rate or simulation speed drops as bases spread across maps and waves grow. One reviewer says the game "really struggles to be played in the moments where gameplay absolutely peaks - when alien hordes attack your base." Others report hitches during autosaves and in the final battle. After 2.0, one returning player noticed "HUGE performance gains when hordes of aliens on screen", while others still saw late-game slowdowns.

Relentless pressure or too easy?Medium

Difficulty splits players. One group, often on Normal or Easy, feels the waves, nests, bosses and weather never let up: "I get attacked so often there is no time to think at all." Some describe sudden spikes, such as a rock creature immune to their only weapons, or a horde set off by touching an unexplained object early on. Another group finds even the top settings soft once walls and turrets are stacked; one says "playing brutal feels like playing baby-mode", and others call the final wave an anticlimax. Reviewers on both sides note that the mech does much of the work, with one critic arguing "Your character is 100x as powerful as all your defenses combined." Some fans suggest the custom difficulty settings.

The 2.0 reworkMedium

Reviews point to the 2.0 update arriving in late August 2025 and describe it adding co-op, new bosses, loot drops and a post-game with megastructures, along with a reshaped economy. Fans of the update say "the latest update improves it noticeably" or praise the better performance and new content. A vocal group of veterans disagrees. They object to resource costs on research and lower extractor output ("New update nerfed resource rates and added high resource costs to research that already took ages to finish."), to looted gear outclassing crafted gear ("Now crafted weapons are always the base version and only droped equipment has bonus stats."), and to Omega bosses with special abilities that can wreck defenses. One veteran writes that a few years earlier they would have recommended the game without hesitation.

What frustrates players
The same loop on every mapMedium

Repetition is the most frequent complaint about the design: 18% of negative reviews call the game repetitive, grindy or tedious, and some positive reviews carry the same caveat. Players describe the same cycle: rift to a new biome, scan for a rare resource, hold a button to mine or find enough of it, build an outpost, then do the same in the next biome. The biomes look different, but the missions feel alike, and research upgrades mostly turn existing buildings into higher tiers. One frustrated player writes, "I felt like a goddamn toilet cleaner in an interstellar McDonald's." The optional post-game makes this worse for some; one veteran found "There is just no content, but endless grinding for higher and higher ressource requirements." Several of these players say the first few hours were fun.

Quests that never finish, dead power grids and lost savesMedium

Crashes, progress-blocking bugs and lost saves come up in 19% of negative reviews, often after dozens of hours of play. The repeated reports are:

  • Campaign objectives that don't trigger or count, including the final rift activation; one player writes "If you want to play a game and never be able to win, but not lose, then play!"
  • Power grids or gas and geothermal plants that suddenly flicker or stop producing, often fixed only with console commands or by rebuilding.
  • Crashes when returning to the headquarters map, sometimes on every load of the affected save.
  • Save files lost to corruption or "access denied" errors, including saves synced through Steam Cloud.
  • A bug where a finished campaign's threat level carries into new campaigns, described as "a bug in the campaign that causes the threat level across all campaigns you start up to be at the same level".

These reports were heaviest early on: about a quarter of the negative reviews written in 2021 and 2022 describe them. The share fell later, to 11% of negative reviews written in 2026, but it never disappeared. Some reviewers say they would change their review once their bug was fixed.

Nonstop chatter between Ashley and Mr. RiggsMedium

The dialogue or voice acting comes up in 12% of negative reviews, and some positive reviews say they muted it. The complaints focus on how much of it there is: every storm, eclipse and full storage bin sets off a back-and-forth, the same lines repeat for each event, and it talks over co-op sessions. "Crazy amount of filler chat that's just annoying." Some find the writing stiff, and others note that the protagonist's talk about protecting the planet clashes with a game about strip-mining it. The chatter has defenders too: one says "The banter between the pilot and the suit is great." Others like the light tone. Players point out that a separate volume slider exists, but that muting it also loses useful audio warnings.

Clunky menus and little explanationMedium

Interface complaints appear in 7% of negative reviews, and 6% say the game explains itself poorly. Players describe menus that hide the game world, a sprawling tech tree with unclear prerequisites, no blueprints or copy-paste for defenses, buildings that must be placed at tier one and upgraded one by one, and inventory management that pulls them out of fights. One critic complains, "You have to dig through submenu hell just to craft or dissasemble items". Liquids, cultivators and power come up as systems people had to look up online. Even a fan scores it "Game = 9.0 Tutorial = non existent." Controller and keyboard players both report awkward bindings.

Disasters and manual repairsMedium

Tornadoes, meteor showers, hail and earthquakes damage buildings across the base with little way to prevent it, and the fragile power connectors are the first to fall; 6% of negative reviews complain about these events and the busywork that follows. Before repair towers cover everything, cleanup means clicking building after building: "you'll spend the next 15min clicking on every building to repair it." A few players quit after a single tornado wiped out a new base.

Waiting on research timersLow

Reviews describe research that runs in real time with a cap on labs, and 4% of negative reviews complain about waiting for it, or sometimes for slow building upgrades. "Wait for resources, wait for research to complete, wait wait wait." Fans counter that outpost missions fill the gaps and that custom settings can speed research up.

PC rough edgesLow

A scattering of reviews report specific technical irritations: the game opening on the wrong monitor with no in-game setting to change it, bloom and white weather flashes that can't be turned off ("that bloom hurts my eyes so much"), a console key next to important controls that can't be unbound, no DLSS option alongside FSR and XeSS, and stuck keys. Steam Deck players are split, with some saying it runs well and others reporting crashes, especially when joining co-op.

A camera that won't zoom outLow

A smaller group, often on large or ultrawide monitors, says the fixed camera is too close for managing a sprawling base and lets enemies shoot from off-screen. "It's impossible to zoom out (without using temporary console/cheat commands)". Mods and console commands are the workaround people mention.

3. The player conversation

The tone is warm and often effusive. Some short reviews simply call the game a hidden gem, and longer ones compare it with the RTS and tower defense games of their youth. Negative reviews are rarely angry about the core idea. They tend to credit the concept or the first hours before explaining what wore them down, and 5% of them say outright that they wanted to like the game or would have picked a neutral rating if Steam offered one. The disagreement centers on how long the mix holds up and whether bugs or busywork get in the way.

People who quit in the first hour or two mostly cite the interface, the thin tutorial, the pressure of early waves, the chatter, or crashes on startup, and several came in expecting a pure factory game. Players who finished a campaign or two tend to praise the blend and the combat, and their criticism centers on the repetitive biome missions, the research waits and progress-blocking bugs. Veterans with hundreds of hours argue about the 2.0 economy and loot changes, Omega bosses, the megastructure post-game, and long-standing power-grid and save bugs.

Reviews from the first month after the October 2021 launch were 92% positive, with early bug reports alongside heavy praise. From 2022 to mid-2025, waiting for co-op was a recurring complaint, raised in 7% of negative reviews written before co-op arrived, along with grumbling about paid expansions. The reviews place the 2.0 co-op update in late August 2025: new reviews jumped that week, and co-op turned into a selling point. The update also brought new arguments about research costs, loot and client lag, and reviews written since then are 88% positive, down from 92% before it. A burst of reviews in early March 2026 points to a Steam free weekend that brought in newcomers; the first week of that burst was 76% positive, with first-hour complaints about menus and onboarding. Reviews written in 2026 as a whole were 87% positive.

4. What the developers could do

  1. Fix the progress-blocking bugs and protect saves. 19% of negative reviews describe crashes, quests that never complete, dead power grids or lost saves, often dozens of hours in, and some promise to change their review once their specific bug is fixed.
  2. Vary the mid-game and cut the busywork. 18% of negative reviews call the loop repetitive, pointing to near-identical biome missions, outpost rebuilding and one-by-one upgrades, and players ask for blueprints, copy-paste and mass upgrade and repair.
  3. Give players control over the dialogue. 12% of negative reviews bring up the chatter, and players ask for fewer repeated event lines, skippable conversations and alerts that work with the banter turned off.
  4. Keep large bases and late waves running smoothly. 10% of negative reviews report slowdowns as bases spread across maps and waves grow, which hits during the biggest fights.
  5. Rework the build menus, tech tree and onboarding. Negative reviews single out the interface (7%) and missing explanations (6%), especially for liquids, cultivators, power and research prerequisites, and players who quit early cite it.
  6. Let co-op partners play the host's expansions and smooth out client lag. Co-op has been a major draw since 2.0, so the DLC ownership requirement and rubber-banding for distant clients stand out in reviews from players who bought the game to play together.
  7. Ease disaster cleanup and research waits. Weather events that damage whole bases (6% of negative reviews) and real-time research timers (4%) are recurring annoyances, and players ask for sturdier power links, a repair-all option or faster research by default.
  8. Add the small PC options players keep asking for. A monitor selector, a bloom and flash toggle, a rebindable console key, a wider zoom and DLSS each come up in a small number of reviews and would remove friction for those players.

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