Full ReleaseXbox · PC · PlayStation

Assassin's Creed Valhalla

Ubisoft Montreal · RPG, Action, Adventure

Overview

In Assassin's Creed Valhalla, become Eivor, a legendary Viking raider on a quest for glory. Explore a dynamic and beautiful open world set against the brutal backdrop of England’s Dark Ages. Raid your enemies, grow your settlement, and build your political power in the quest to earn a place among the gods in Valhalla.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A gorgeous Viking-age England and a huge amount to do, worn down by padded quests, frequent PC crashes and the Ubisoft Connect launcher.

69% positive on Steam · 45,726 reviews

1. Summary

Valhalla splits its players. The praise centres on the place itself: 21% of the longer reviews call the world beautiful, stunning or breathtaking, and the Viking fantasy of raiding monasteries, growing Ravensthorpe and sailing the longship wins over people who say outright that they came for Vikings. Combat and story both have defenders, and the soundtrack gets warm mentions. Against that sits a structure that 25% of the longer reviews call repetitive, bloated, filler-heavy or a chore, and recommending reviews say so as well as negative ones. The rest of the weight is technical. 21% of the longer reviews describe crashes to desktop on PC, often with lost progress, and bugs, quest blockers and the mandatory Ubisoft Connect launcher add to the friction.

Reviewers don't agree on whether the trade is worth it. A recurring framing is a good Viking RPG and a weak Assassin's Creed (9% of the longer reviews), and the buying advice is to wait for a deep discount, which comes up in 15% of the longer reviews. Reviews from players happy to roam a huge, pretty world at their own pace tend to recommend it; those who wanted tight stealth, a focused story or a stable PC port tend not to.

2. What keeps coming up

What players praise
A beautiful, detailed Viking-age worldHigh

Players agree on this more than on anything else. 21% of the longer reviews praise the landscapes, scenery or graphics, and some negative reviews open by conceding it before listing their problems. Snowy Norway, the green English countryside, the lighting and the photo mode all get named, and several players say they rode or sailed around just to look. One reviewer wrote: "I am constantly amazed at the perfect panoramic views." The dissent is about what fills the world rather than how it looks: some find the map empty between points of interest, built from repeated assets, or too large to cross comfortably.

The Viking fantasy: raids, Ravensthorpe and the side activitiesMedium

Some recommenders give the Viking setting as their reason for playing. 7% of the longer reviews talk about the settlement, mostly warmly: building up Ravensthorpe unlocks shops, quests and features, and one player wrote, "I enjoyed building up my village, Ravensthorpe, and feel a sense of ownership and accomplishment looking around it." Longship raids on monasteries, flyting duels, drinking contests and the Orlog dice game come up as highlights, and the short world events ("mysteries") charm some players with their humour. The caveats repeat from review to review: raids feel the same after the first few, allied raiders get stuck or are needed to open every chest, and the settlement upgrades feel shallow to players who expected real management.

Soundtrack and longship songsMedium

Music comes up in 5% of the longer reviews, mostly as praise for the score and the shanties sung on the longship. "There were times where I would be inclined to open up the game simply to ride my horse through the fields listening to the music," one player wrote. A few find the music too quiet in the mix or the shanties cut off too soon when the boat docks.

Difficulty and assassination optionsLow

A small group praises how far the settings go: separate sliders for damage dealt and taken, a toggle that makes hidden-blade assassinations always kill, and an option to keep the hood up. Several players say turning on guaranteed assassinations made it feel more like an Assassin's Creed game.

Where players are split
Comparisons with OdysseyHigh

Odyssey comes up in 20% of the longer reviews, and the comparison cuts both ways. Critics say Valhalla is slower, heavier and less fun to move in, with thinner loot, weaker side quests and no naval combat: "It's worse than Odyssey in every conceivable metric." Defenders say it fixes Odyssey's gear clutter and grind, with each weapon unique and upgraded rather than replaced, and some call it "leagues better than Odyssey."

Worth it on sale, not at full priceHigh

Sales, discounts or full price come up in 15% of the longer reviews, and players on both sides of the recommendation land on the same advice: buy it cheap. Recommenders describe getting a hundred-plus hours for a small sum on a deep discount ("Good game best time to pick it up when it's on sale though"). Others say they regret it even at a sale price, and several object to the expansions costing a lot on top of the base game.

The story and its charactersMedium

14% of the longer reviews praise the story or writing and 9% criticise it. Fans describe a long saga with strong individual regional arcs, interesting characters and a payoff for players who follow the wider series lore: "Main stories is like a long novel where once you get hooked, you want to know what happened next." Critics find the main thread buried under alliance arcs, choices that change little, forgettable side characters and an ending that does not land; one player admitted "that I had to Google if the ending really was the ending." Several say the story improves late but takes far too long to get there.

CombatMedium

Supporters (11% of the longer reviews) like the weight, the dual-wielding combinations and the brutal finishers: "Combat is bloody and visceral and the best IMO of the AC series." Detractors (7%) call it floaty, button-mashy or unresponsive, describe inconsistent parry timing, unblockable attacks and stamina that drains too fast, and say it becomes trivial once a strong build comes together. One wrote that "swing ANY weapon has no real impact or power to it." Some players who quit early name combat feel as a reason they stopped.

A Viking game first, an Assassin's Creed game secondMedium

9% of the longer reviews make this point directly, often in some version of "Good Viking RPG, bad AC game." Players who come for Vikings and Norse mythology are happy; series fans who want social stealth, parkour cities and assassination targets are not, and some say stealth exists mostly on paper. A few long-time fans argue the opposite and say Valhalla ties into the wider series lore better than its predecessors.

The expansions and side modesLow

Each expansion comes up in 3% to 4% of the longer reviews. Wrath of the Druids (Ireland) gets mostly good words, though one reviewer felt its story resolves itself halfway through. Siege of Paris splits players: some love its planned assassination missions, others call it short. Dawn of Ragnarok is either a whole extra game or a chore, depending on the player. One summary: "Ireland expansion was my favourite because it's grounded, Paris one was a nod to Unity's infiltration quests and Ragnarok was just a chore." The free roguelite mode and River Raids also divide people, and some players report crashes during River Raids.

Modern-day and mythology detoursLow

The modern-day and Animus segments come up in 4% of the longer reviews. Lore fans enjoy the mythology sequences and the tie-ins to the wider series. Others find the modern-day interruptions and the long detours into myth immersion-breaking and wish they could stay with Eivor in England; one called them "the dreaded modern-day Abstergo segments."

What frustrates players
A padded, repetitive structureHigh

25% of the longer reviews call the game repetitive, bloated, padded, too long or a chore, more than raise any other complaint. The main story is built from regional alliance arcs that follow a similar pattern, and players describe following NPCs, fetching items and clearing near-identical sites for dozens of hours. "AC Valhalla feels like a 15-20 hour epic that was stretched in every possible way to reach 100+ hours of content," one wrote. Recommending players raise it too, usually with advice to play in short sessions, skip side content or follow the main story first. Players who finish the game describe the last stretch as the hardest to push through.

Crashes to desktop on PCHigh

Crashes come up in 21% of the longer reviews. Reports range from a crash every few hours to every few minutes, often starting after the first hours or on reaching England, sometimes taking the whole PC down. Players with high-end hardware report the same, and a list of community workarounds circulates in the reviews: capping the frame rate, borderless mode, turning off overlays or Ubisoft Connect cloud saves, playing offline, clearing caches. None works for everyone. The damage is worse where the game does not allow saving: crashes during River Raids or long assaults wipe the whole run, and one player warned "you can't make a manual save mid mission." A typical recommending verdict reads: "I love the game, when it works. Which is unreliable."

Bugs and quest blockersHigh

Bugs or glitches come up in 18% of the longer reviews. Most are the familiar kind: NPCs failing to follow, characters stuck in geometry, a horse that runs away, flickering ground textures. A smaller set is serious, with quests that will not trigger, a boss that stays burrowed underground, region completion items that cannot be collected, and autosaves that trap players in a broken state. One player wrote of "a game breaking progression bug on a main story quest with NO SOLUTION." A few say these problems have gone unfixed for years.

Clunky movement, parkour and controlsMedium

Movement, climbing and controls come up in 13% of the longer reviews, mostly as a complaint. Players describe Eivor jumping the wrong way, sticking to ledges, refusing to drop down, and a slow, heavy feel compared with earlier games; "sometimes it feels like the character is going the opposite way to what you tell him/her to go," as one put it. Keyboard players single out the default bindings, such as dodge on Alt, and some controller players report missing or confused inputs.

Chest puzzles, cairns and completion busyworkMedium

The activities wrapped around exploration draw complaints in 8% of the longer reviews: barred doors and locked chests that need a hidden key, an explosive jar or a window to shoot through, rock-stacking cairns, mastery challenges, flying tattoo papers and Animus anomaly puzzles. "I'm always coming across locked wooden doors, that i'm unable to open with the 2 axes i am holding," one player wrote, and another said the "stone cairn minigame ruined the entire game for me." Cairn and mastery-challenge complaints come almost entirely from completionists, who also report bugged medals and items that block 100% completion.

Ubisoft Connect, logins and activation promptsMedium

The required Ubisoft Connect launcher and account draw complaints in 7% of the longer reviews. Players describe being asked for a CD key or activation code on a Steam purchase, logins that are not remembered, launcher outages that stop a single-player game from starting, cloud saves that fail to sync, long "checking for add-ons" waits and unskippable splash screens after every crash. "Locked out of my own purchase because it asks for a CD key," one player wrote; another asked Ubisoft to "Fix your ridiculous, trash Ubisoft Connect forced login to actually remember people's credentials instead of ignoring the problem for years."

A store in a single-player gameLow

Just under 5% of the longer reviews bring up the in-game store, mostly to object to it: cosmetics and gear sets that outshine what the game hands out, XP boosters and "time savers", and even map markers for sale. One player was surprised to find "they are still selling in game currency and even map markers in the store." Some say the slow grind for upgrade materials feels designed to push the store; others say it is easy to ignore, and a few like the free weekly item.

Weak stealth and an awkward skill treeLow

Smaller groups raise two systems. Stealth draws complaints that guards detect too fast or not at all and that raids force open combat. The constellation skill tree is called confusing, with many small stat nodes between real abilities; "1 skill point for 2.0 light damage? Come on," one wrote. Others like the free respec and the auto-assign option.

Muffled, compressed audioLow

Players on headphones say dialogue and effects sound heavily compressed. Many of the reviews raising it come from players in their first two hours, several of them refunding over it: "I cannot put up with listening to this game through a tin can."

Expansion quests that start too earlyLow

A handful of players walked into end-game expansion content from an early-game quest marker without warning, met enemies far above their level, and found autosaves had locked them in. One gave blunt advice: "Do not go and sleep under the tree."

3. The player conversation

The tone is weary more than angry. Recommending reviews are often qualified, praising the world and the Viking fantasy in one breath and the bloat, crashes or launcher in the next, and some negative reviews concede the game is beautiful or fun in parts.

Who raises what follows the length of the journey. Players who stopped within the first couple of hours mostly talk about first impressions: the long prologue, combat and movement feel, compressed audio, and trouble getting past the launcher or a CD-key prompt. Crash reports come mostly from players past the opening hours, often naming the move to England or the mid-game, and several of them liked the game until the crashes started. The complaints about padding and repetition, the cairns, mastery challenges and completion bugs come mostly from players who sank in dozens of hours and pushed for the ending or 100% completion; nearly every review that mentions cairns or mastery challenges comes from a player past 50 hours.

Two other things run through the conversation. Reviews written around the game's Steam launch complained about missing Steam achievements. Reviewers say the achievements arrived about two years later, and some reviews are edits that flip an earlier negative verdict on that basis while saying little new about the game itself. Odyssey is the other constant, setting expectations that Valhalla either beats or misses depending on what a player valued in its predecessor.

4. What the developers could do

  1. Fix the PC crash-to-desktop problem, since 21% of the longer reviews report crashes and several describe exhausting every community workaround on hardware well above the requirements.
  2. Allow saving or checkpoints during River Raids and long assaults, because some players describe losing a whole raid or mission to a single crash.
  3. Trim the alliance-arc formula and make more of it optional, as 25% of the longer reviews call the structure padded or repetitive, recommending players included.
  4. Patch the known quest and completion blockers, which players say have stopped them finishing the story or reaching 100% for years.
  5. Make Ubisoft Connect stop getting in the way, with remembered logins, a reliable offline mode, no CD-key prompts on Steam purchases and a shorter add-on check, which 7% of the longer reviews complain about.
  6. Tighten traversal and default controls, since 13% of the longer reviews discuss clunky climbing, misread inputs or awkward keyboard bindings.
  7. Cut back the chest-lock and cairn busywork, which 8% of the longer reviews describe as tedious padding around exploration.
  8. Keep the store out of the single-player experience, as players object to gear, boosters and map markers for sale in a game they already paid for.

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