Easy Red 2
Corvostudio di Amadei Marco · Shooter, Sandbox
Overview
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
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We hit the beach in 30 seconds. Stay alert. Stay alive.
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
A Global War
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 100 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Consistently Updated
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
Immerse Into War
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
Squad-Focused Gameplay
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Mechanized Warfare
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
Dynamic Environments
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Multiplayer
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Mod Support
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
From the game's Steam store page.
THE GAMEQ VERDICT7,439 reviews analyzed
What players are actually saying
1. Summary
Easy Red 2 is a cheap, sprawling World War II sandbox where you fight huge battles alongside and against bots, on foot, in tanks or in planes, and most players recommend it. The praise centres on value for money, on finally having an offline, single-player war in the spirit of Battlefield 1942, and on historical detail that reaches fronts other shooters skip: China and Japan in 1937, France in 1940, Italy, Tunisia, Kos, Khalkhin Gol. Players also credit a small team that keeps shipping free updates and reworks, plus a mission editor and workshop that stretch the game well past its campaigns. Even some of the happiest reviews call the game janky.
The AI is the main complaint. Friendly soldiers stand in the open, fail to hold points and leave the player to carry the attack, while enemy soldiers, tanks, planes and artillery seem to spot and single out the player through cover and at long range. A quarter of negative reviews complain about the AI directly. Other complaints cover clunky movement, animations and UI, vehicles that snag on small rocks and sandbags, flight controls, one-sided missions where defending feels hopeless, and thin public multiplayer. Some of the players who leave unhappy say they expected something closer to Battlefield or to the store trailers.
2. What keeps coming up
What players praise
Huge value for a very low priceHigh
Price comes up about as often as the AI does: 18% of reviews bring up the price, the value or what they paid, almost always in the game's favour. Players quote figures between about $2 and $15 and call it a steal ("Hands down one of if not the best 10 dollars i have ever spent on a game"), and some report dozens of hours of play from it. A few negative reviews use value to soften their verdict, saying the game is fine for the money but still not for them. Some advise trying the base game cheaply and adding DLC later.
A single-player war against bots, in the spirit of Battlefield 1942High
Reviewers often explain the game by comparing it with older ones. Battlefield comes up in 13% of reviews, more than any other series, and Battlefield 1942 alone in 6%. Call of Duty 2, Medal of Honor, Red Orchestra, Enlisted, Hell Let Loose, Arma, Ravenfield and the old Star Wars Battlefront also appear. "Feels like BF1942 meets Red Orchestra 2, with a bit more care all round." The other half of the appeal is that it works offline: 11% of reviews stress that it is playable solo against bots ("Single player with bots. Multiplayer there if you want it."), and several say that is why they bought it after tiring of PvP, battle passes and always-online shooters. Enlisted comes up as the closest modern match, as in "This is enlisted but can be played single player and 500 % better." Some players who bought on the strength of those comparisons felt misled, and their complaints appear in the frustrations below.
Historical detail and fronts other games ignoreHigh
The less familiar campaigns get the warmest words: the Second Sino-Japanese War, France 1940, Italy, Tunisia, Greece, Hungary, Khalkhin Gol, and smaller nations such as Italy, Poland and Manchukuo as playable sides. "Lots of other battles and factions you literally never see covered elsewhere." In all, 12% of reviews bring up the historical accuracy or the choice of battles, nearly all of them approvingly, and players also single out uniforms, weapons, unit rosters and named soldiers. Some like that every mission can be played from either side. History buffs send long wish lists (Finland, the Winter War, Poland 1939, the Philippines), and some list inaccuracies such as missing snow, gun handling or wrong voice lines for a nation, usually as asides in reviews that recommend the game.
Mods, the workshop and the mission editorMedium
Workshop campaigns, including other wars and modern conflicts, keep long-time players busy. Mods, the Steam Workshop or the editors come up in 8% of reviews, and some players spend most of their time building scenarios: "90% of these hours are me messing around in the mission editor making eastern front stuff". A few find the custom map tools confusing or click-heavy, and some note that many mods require specific DLC.
A small team that keeps improving the gameMedium
"what kind of maniac reworks the AI and entire campaigns for free?!" The developers' ongoing work comes up in 7% of reviews, nearly always as praise for frequent updates, free campaigns released next to paid ones, AI and animation overhauls, and old DLC reworked at no charge. Returning players who refunded years earlier describe coming back to a much better game, and some say the studio listens on Discord and through polls. A vocal group wants fixes before new content (see the frustrations below).
Large combined-arms battles that write their own storiesMedium
Reviewers describe 100 to 140 bots, tanks, planes, artillery and stationary guns on huge open maps, with every match playing out differently; 7% of reviews talk about this scale. Players tell stories of beach landings, tank duels and planes crashing into buildings, and describe feeling like one soldier in a big battle instead of a one-man army. Respawning into another member of your squad, which makes each death feel final, gets specific praise.
Soldier systems: looting, medics, surrendersMedium
Players enjoy the detail in the infantry systems: looting ammo, weapons and uniforms from bodies, dragging and treating wounded soldiers, enemies who surrender, radio-called artillery and an inventory that lets you swap kits mid-battle. Some call the inventory clunky or unnecessary, and a few find medics pointless when most hits kill outright.
Co-op with friendsLow
Playing campaigns together against bots is a favourite way to play for those who try it, including parents playing with their children across PC and Switch. Several say the low price makes it easy to buy copies for friends. The co-op complaints (squad joining, invites, disconnects) are covered under multiplayer below.
Runs on modest hardwareLow
A small but steady group praises the small install and how well the game runs on old PCs, laptops, a MacBook and the Steam Deck ("Runs perfectly on Steam Deck."). A smaller group reports the opposite, covered under performance below.
Where players are split
DLC: fair expansions or a locked-off base gameMedium
Of the 10% of reviews that mention the DLC, those calling it fairly priced, content-rich or worth buying clearly outnumber those calling it a cash grab, and fans recommend the full bundle. The critics say the base game feels thin without it, that iconic fronts and the Soviet and Chinese factions sit behind paid packs, that many populated servers and mods require DLC, and that DLC ads appear in the menus: "you need to basically buy the game 3x over for all the DLCs". One fan noted the irony that "more mainstream battles like Normandy and Stalingrad are DLC, while more obscure events are often in the base game or free updates". Some long-time players add that new DLC keeps arriving while old problems stay.
GraphicsMedium
Fans who mention the graphics (9% of reviews do) usually wave the issue away: dated, simple, closer to the early Call of Duty era, and unimportant once a battle gets going. "Not AAA polish or AAA visuals, but what it is is, fantastic". For a smaller group the visuals are a dealbreaker, with barren maps, low-detail buildings, poor anti-aliasing and shadows, and the charge that "The game plays and looks 0% like the trailers or screenshots on the store page, even on max settings." Some fix it with graphics mods or higher settings.
Realism, lethality and difficultyMedium
Players disagree about how hard and how realistic the game feels. Fans like that one or two bullets kill, that you have to use cover and move carefully, and that the difficulty settings let you choose between arcade and "Realistic" modes. Others find it punishing to the point of no fun, dying before they see the shooter, or complain that missions take long and a loss means replaying from the start with no mid-mission save. A smaller group finds it too easy, with bots that are trivial to farm from a tank or plane. Several call it neither a sim nor an arcade shooter, which some like and others don't.
No progression or unlocksLow
Some players love that there is nothing to grind: no XP, unlocks, skins or microtransactions. Others miss any sense of reward, asking for a scoreboard, a kill count or after-action stats, or some account progression.
Sound and voice workLow
Some praise the authentic weapon sounds, multi-language voice acting and the soundtrack. Others call the gun and cannon sounds bland, say every vehicle sounds like a lawnmower, and find the repeated voice lines grating, especially the callout after every kill.
What frustrates players
Friendly AI that won't fight and enemies that single out the playerHigh
The AI is the most discussed weakness: 18% of reviews mention the AI or bots, and a quarter of negative reviews complain about it directly. Two complaints recur. Friendly soldiers stand in the open, fail to take cover, man empty guns, ignore orders, run under friendly tanks and lose points the moment the player leaves, so "you are expected to be a one-man army to even stand a chance of winning". At the same time, enemy infantry, tanks, AT guns, aircraft and artillery seem to see through grass, smoke and walls and focus on the player over everyone else: "this game's AI will consistently hyperfocus on the player and solely the player". One reviewer summed up the swing: "When they aren't stuck staring off into space they are ultra-lethal terminators." Positive reviews raise the same points as caveats, and some reviewers say the AI improved with updates. A minority holds the opposite view and praises the bots ("Best bots I've found for a singleplayer or multiplayer game by far."). Long-time players add AI vehicle drivers who run over their own infantry and AI tanks that fire HE at armour.
Clunky movement, animations and UIMedium
Words like janky, clunky, stiff or sluggish turn up in 6% of reviews and 14% of negative ones. The complaints cover slow, weightless movement, stiff animations, ragdolls, slow weapon swaps and reloads you can't cancel, sights that blur when you aim, intrusive suppression effects, a large and confusing UI, unclear objectives and tutorials that don't explain squad switching or plane controls. Some fans accept it as part of the charm ("highest quality jank on the market"), and some first-time players refunded over it.
Vehicles that snag on rocks, and awkward planesLow
Tank fans love the armour and penetration model, but vehicles that get stuck on pebbles, sandbags, fences and trench edges are a recurring frustration: "Tank gameplay is great unless you're on a map with pebbles on it". Others describe tanks that feel weightless or flip, inconsistent penetration, and weak HE. Planes divide players: some enjoy flying, and a few say a DLC update made it more fun, while others find the controls awkward ("It's like flying a bathtub around, you don't feel like it's a fighter."), the flight tutorial hard to finish, or aircraft so strong that bombing runs decide matches.
Public multiplayer is thin and unreliableLow
Players who come for online play describe few servers, often small, far away or DLC-only: "all the servers are barely filled with 3-4 people". Others report disconnects, being kicked by hosts, broken co-op squad joining or invites after updates, lag compensation that ruins dogfights, and occasional cheaters with no way to remove them. Several fans say they treat multiplayer as optional and play offline.
Performance problems, crashes and stutterLow
A minority reports stutter, low frame rates on strong hardware, crashes to desktop, freezes on loading, or audio that disappears, and some blame a specific update. More reviews praise how well the game runs.
Repetitive missionsLow
Some players find that most battles come down to capturing and holding points on open fields, so campaigns start to blur together after a while: "Every mission feels the same, just with a different skin." They ask for more game modes and objective types.
One-sided missions and hopeless defendingLow
Some missions feel stacked toward one side, and defending is the sore point: defenders spawn far from the objective and arrive with the attackers, friendly AI won't hold, and lost points refill the attackers' tickets. "Playing on defense means spawning far away from defense points and getting their at the same time as the attackers". Players name specific missions, including Pointe du Hoc, Sihang Warehouse and several Greek and Tunisian ones, as nearly unwinnable from one side.
Missing input optionsLow
A small, consistent group refunded over basics: mouse acceleration they say can't be turned off ("Mouse acceleration is on by default with no way to turn it off."), no horizontal FOV setting, forced head bob, hardcoded keys, and controller support that leaves out squad switching, which matters on the Steam Deck and with gamepads.
Updates that changed what players likedLow
A few long-time players turned negative after specific updates: a recoil change, the removal of an option to keep AI squads close, smaller bot caps in multiplayer, reworked missions replacing favourites, and a sudden jump in single-player difficulty after one update.
3. The player conversation
The tone is warm and forgiving. Positive reviews read like recommendations to friends: short bursts of enthusiasm ("peak", "hidden gem") alongside long, detailed write-ups from WW2 enthusiasts who list campaigns, weapons and wishes for the next front. Even happy players usually name the same flaws (AI, jank, graphics, rocks), so the disagreement is mostly over how much those flaws matter.
Negative reviews come from two different groups. Players who refunded after a first session complain mainly about the look and feel: clunky movement, dated graphics, a confusing UI and tutorial, empty servers, or a game that didn't match their expectations from Battlefield, Hell Let Loose or the store trailers. Some of them ask outright why the rating is so high. Players with dozens or hundreds of hours write more specific criticism: AI that targets the player, defense missions that can't be won, vehicles stuck on rocks, and a wish that the team would pause new DLC to fix core systems. Several of these reviewers say they still love the game.
The positive share has stayed between 89% and 93% in every calendar year from 2020 to 2026, while the number of reviews has grown fast, from 328 across 2020 and 2021 to 2,208 in 2026. The busiest week, starting 10 November 2025, brought 266 reviews, some of them mentioning a big update or a sale. The next busiest, starting 13 July 2026, brought 178, some of them talking about new DLC. In both waves the positive share dipped to the mid 80s, then climbed back to around 90% within a few weeks.
4. What the developers could do
- Rework friendly AI and enemy targeting. It is the most common complaint in negative reviews, with players describing allies who won't take cover or hold points and enemies, tanks, planes and artillery that see through cover and focus on the player.
- Let vehicles drive over small obstacles. Tanks and trucks stuck on pebbles, sandbags, fences and trench edges are a recurring complaint from players who otherwise praise the armour combat.
- Rebalance one-sided missions and defender spawns. Players name specific missions they consider unwinnable from one side and blame distant defender spawns and ticket refills on capture.
- Polish movement, animations, UI and tutorials. Clunky movement, stiff animations, a confusing UI and tutorials that skip squad switching and flight are the main reasons players give for refunding after a first session.
- Add raw mouse input, an FOV slider, a head-bob toggle and full controller mapping. A small group of players say these gaps made them refund, including Steam Deck and controller players who can't switch squad members.
- Fix co-op joining, disconnects and server tools. Players report broken invites and squad joining after updates, random disconnects, and no way to deal with hosts who kick or cheaters who stay.
- Rework the flight model and controls. Some say planes handle poorly or dominate matches, and a few new players gave up at the flight tutorial.
- Add objective variety and more game modes. Players who tire of the game say most missions reduce to capturing and holding points on open ground.






