Full ReleaseXbox · PC · PlayStation

Delta Force

TiMi Studio Group · Shooter, Action

Overview

Play for free in operator-based extraction and full-scale combined arms warfare. Become elite Operators, customize an ever-expanding arsenal of weapons, and deploy into thrill-packed missions across multiple modes.

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OPERATOR-BASED EXTRACTION SHOOTER

Join the G.T.I. and select from elite Operators, each equipped with unique tactical gadgets and traits. Whether you favor Detection Arrows, Magnetic Bombs, or Motorized Exoskeletons, coordinate your squad's abilities to outmaneuver rivals in high-stakes missions.

LOOTING HAS NEVER BEEN THIS FUN

Rediscover the thrill of looting. Explore dynamic maps to decipher entry codes, scale heights for Bird Nests, or dive deep to salvage Clams. Every raid offers a new treasure hunt, turning simple looting into an adrenaline-fueled adventure.

OUTSMART BOSSES. OUTGUN THE PLAYERS

Take on heavily armed mercenaries and ruthless bosses guarding high-value loot. But stay sharp—the deadliest threat comes from rival Operator squads hunting the same prize. Fortune awaits those who can survive the crossfire and extract. No risk, no reward.

CHOOSE YOUR EXIT STRATEGY

Extraction is an art form. Forget standard exit zones—launch a massive Rocket Extraction, base jump with a wingsuit, or crawl through long sewer pipes to slip away unseen. Adapt your escape plan to the chaos and exfil in spectacular style.

EXFIL AND UPGRADE YOUR OPERATIONS CENTER

Survival is just the beginning. Put your loot to good use-upgrade your Operations Center to enhance physical attributes, expand stash capacity, and unlock new gear. Every improvement opens more tactical possibilities, ensuring you return to the field stronger and better equipped

DOMINATE LAND, SEA & AIR IN ALL-OUT WARFARE

Dive into Warfare, where 64 players clash in massive battles. Command tanks and helicopters across urban streets, mountain peaks, and expansive island terrain. Experience seamless combat on maps designed for total destruction.

EXTENSIVE ARMORY, EXTREME CUSTOMIZATION

Guided by military advisors, customize real-world weapons to create and share unique builds. Go beyond firearms by modifying land, sea, and air vehicles. Tailor your entire arsenal to dominate the battlefield on your terms.

As a player:

Delta Force was the first shooter I ever played, sparking my love for the genre. I'm grateful for the opportunity to help shape its future and share that same sense of excitement with more players. This new Delta Force is the tactical FPS I dreamed of all those years ago.

As a Game Director:

We're leveraging Unreal Engine to deliver a truly cross-platform experience bringing players worldwide into an immersive, destructive battlefield filled with tactical depth and thrill-packed action… everything you want from the Delta Force name.

From the game's Steam store page.

THE GAMEQ VERDICT9,991 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A free large-scale Battlefield alternative with great gunplay and a strong extraction mode, overrun by cheaters and bot-padded lobbies.

58% positive on Steam · 198,088 reviews

1. Summary

Delta Force is free, and players praise two modes in it: a 32v32 Warfare mode that one reviewer calls "the bf6 we should have gotten," and an Operations extraction mode that some call the best extraction shooter on the market. Gunplay, the deep gunsmith, free unlocks for guns and operators, and a steady stream of seasonal content keep people coming back, often for hundreds or thousands of hours.

Cheating is what drags it down, far more than anything else. Cheaters come up in 18% of all reviews, in 31% of reviews with any substance, and in 42% of the substantive negative ones, and players say reports rarely lead to visible bans or gear refunds. Around that complaint sits a cluster of trust problems: new players thrown against max-geared veterans, Warfare lobbies quietly padded with bots, long queues for anything beyond the starter map, an install that balloons past 150 GB, stutter that some say worsens with new seasons, and a kernel anti-cheat that players say bans legitimate accounts while cheaters keep playing.

2. What keeps coming up

What players praise
A free Battlefield, and to some a better oneHigh

A common positive framing is comparative: Warfare is "free Battlefield," "everything BF2042 SHOULD have been," or outright better than BF6. Players praise 32v32 Attack and Defend and King of the Hill, combined arms with tanks, helicopters, jets and boats, some destruction and scripted map events, and a class system with an ammo and revive loop that rewards support play. Some positive reviewers play only Warfare and never touch Operations. The comparison cuts both ways: a minority calls it a "Temu Battlefield," a soulless clone with hero abilities bolted on, and a few say they uninstalled it for Battlefield 6. Being free, and a full-scale shooter at that, is one of the reasons positive reviewers give most often.

Gunplay and the gunsmithMedium

Gun feel and weapon customization get praise even in negative reviews; one calls the state of the game "a real shame, because the gunplay and core loop are strong." Players single out the depth of attachments and calibration, the firing range for testing builds, and that nearly every gun can be tuned into something viable. The critical counterpoint is that deep tuning produces zero-recoil "laser" metas, that a handful of guns (and at times the compound bow) dominate, and that snipers, shotguns and marksman rifles feel weak by comparison.

Generous for a free gameMedium

Some players point out that every gun and operator can be unlocked by playing, that the store is cosmetic, that events hand out legendary skins, and that the battle pass is cheap and good value. Others like the cross-progression with mobile and console.

Constant content updatesLow

Seasonal operators, maps, events, collabs (Arknights, Rainbow Six, Metal Gear) and mini-games give players a reason to return each season. A few say the developers listen to feedback, though more say they don't, and a few long-time players ask for lag, stutter and other fixes before any more new content.

Where players are split
Operations: the best extraction shooter, or a meat grinder for newcomersHigh

Operations is the most discussed mode, and opinion on it splits. Its fans, some with thousands of hours, call it "Tarkov lite" or "Tarkov for casuals," praise the color-coded loot, the rush of extracting a red item, the operator synergies and the free gear tickets that soften losses, and some rank it above Arena Breakout, Arc Raiders and Tarkov. Its critics describe a mode that is brutal for anyone who is not already a veteran:

  • The Easy to Normal cliff: Easy is full of bots until your account levels up, then fills with high-rank players in max gear farming newcomers; Normal has no gear cap, so beginners face red armor and gold ammo with starter kits.
  • Solo players are punished: there is no permanent solo or duo queue, solos face trios, and squad-fill teammates often loot-run, steal kills and never use a mic.
  • Map access: only Zero Dam reliably finds matches; other maps rotate in two-hour windows and can take 15 to 45 minutes to queue, which stalls seasonal missions that require them (the "rocket fuel" item is a recurring grievance).
  • Rat meta: long-time players describe raids dominated by camping, extract-camping and third-partying, driven by an economy with no wipe where losing an expensive kit hurts.
Operators and hero abilitiesMedium

Some players enjoy the operator variety and say abilities add strategy without overwhelming gunplay. Others reject hero-shooter mechanics in a military shooter altogether, and even fans complain about specific kits: recon abilities that reveal positions through walls (Luna, Raptor, Hackclaw), Nox's silent movement in Operations, and the playable Saeed boss squads that took over Normal lobbies for a season.

Performance and optimizationMedium

Reports split along hardware and season lines. Some players say it runs smoothly on old laptops and budget GPUs, and one says it runs better than BF6. Others, including players on RTX 40 and 50 series cards, report micro-stutter, frame drops, VRAM leaks, shader recompiles and crashes, and AMD, Intel Arc and HDD users describe problems too. Several name the Aftershock map (collapsing skyscrapers) as a frame-rate killer. A few long-time players say performance has slipped season by season ("with each season it would get worse and worse").

Monetization: fair or predatoryMedium

Reviews that bring up pay-to-win split between saying there is none and calling the game pay-to-win, and some consider the free rewards generous. Many of the detailed complaints are about how cosmetics are sold: gacha banners and Mandelbrick cases with pity at 75 opens, operator skins in the hundreds of dollars, a dozen currencies, a weekly battle-pass XP cap, and anime-style skins that clash with the military setting. A few players see soft pay-to-win in buying alloy or operators, and several allege real-money trading tied to cheaters.

Black Hawk Down campaignLow

The free co-op remake is praised for atmosphere and nostalgia. Critics say it is punishing solo, has no checkpoints or difficulty options, runs poorly as a separate client, lacks controller support and has no matchmaking for co-op, leaving players memorizing enemy spawns.

What frustrates players
Cheating, and an anti-cheat players do not trustHigh

Cheating appears in 18% of all reviews and in 42% of substantive negative ones, far more than any other complaint, and in 56% of negative reviews from players with 50 or more hours. Players describe wallhacks, aimbots, speed and flying hacks, cheaters in the top leaderboard spots, and paid carry services, concentrated in Operations' Normal and Hard maps (Space City and Tide Prison come up repeatedly) but present in Warfare too. Much of the anger is about enforcement: reports return form messages, bans are said to be short or evaded with new accounts, and the promised gear compensation after dying to a cheater rarely arrives. A few players say things improved around Season 7 (December 2025), when an anti-cheat push made matches cleaner, while others report cheaters back by the following season. A small minority argues the "cheater" label is mostly skill gaps, no SBMM and the game's generous recon tools.

New players matched against veteransHigh

Separately from cheating, players describe matchmaking that ignores skill and rank: Bronze players against DF Pinnacle and Marshal squads, "ranked" lobbies shared with unranked, and Warfare teams where one side gets all the strong players. Some are convinced the game uses engagement-based matchmaking that alternates easy wins with punishing streaks. Newcomers say they never get a chance to learn, and returning players find the skill floor has risen.

Bot-padded lobbies and a thin real populationHigh

Warfare players describe "32v32" matches with only a handful of real players per side, the rest filled by AI that stands still, walks into walls or occasionally aims through smoke. They also say the bots were long undisclosed (AI name tags arrived around Season 10, June 2026). The matchmaking counter that sits at "63/64" for minutes before dropping players into half-empty or half-finished matches is a running joke. Players in Oceania, South America, Africa and parts of Asia describe dead regional servers and being routed to 150 to 300 ms lobbies. Some doubt the Steam concurrent-player figures.

Install size and update downloadsMedium

The game is described at anywhere from 90 to over 250 GB, with Warfare map packs, Operations maps and skins as extra in-game downloads, and seasonal patches of 75 to 175 GB. Players under 2 hours bring up the size about as often as cheating, more than any other problem, and some ask for Warfare and Operations to be installed separately.

Warfare map rotation and the map-pack splitMedium

Long-time Warfare players are angry that moving many maps into a separate download means most players never install them, so rotation collapses to the same three or four maps (Cracked, Trench Lines, Aftershock, Akh Canal), sometimes the same map five times in a row, with no map vote or blacklist. Seasonal missions tied to maps that never come up add to it.

Vehicles and aircraft outclass infantryMedium

Warfare players say tanks and APCs with active defense shrug off rockets and self-repair, that competent helicopter and jet pilots are nearly unkillable because Stingers lock slowly, get flared and can be outrun, and that only Engineers can meaningfully fight armor. Some enjoy vehicle play; the complaint is that one good pilot can decide a match.

False bans and unhelpful supportMedium

A distinct and angry group reports bans they say were unjustified: 1-day to 10-year bans for MSI Afterburner, mouse software, TeamViewer, remote-desktop tools or new hardware, bans after being mass-reported for playing well, and bans on accounts that had not been played in months. They describe automated support replies, appeals closed without explanation, and a sense that legitimate players are punished while cheaters are not. Some mention hijacked accounts that support would not restore.

Anti-cheat side effects: secure boot, crashes and a client that will not closeMedium

Separate from whether ACE catches cheaters, players report practical costs: new Secure Boot, TPM 2.0 and DMA Shield requirements that locked out existing players or demanded BIOS and disk-format changes, blue screens and boot loops attributed to the driver, constant drive scanning, conflicts with other anti-cheats, and the game or ACE continuing to run in the background after closing (inflating Steam playtime and heating GPUs). Linux and Steam Deck players who could once play say they are now blocked.

Cluttered menus, pop-ups and a rough first hourLow

Newcomers describe a mobile-style menu maze with a dozen currencies, reward screens to click through after every match, unskippable tutorials that force returning players into Operations, and little explanation of systems. One player counts "like 15 different dailies and rewards screens that you have to dig through for 5 minutes."

Accounts, logins and age checksLow

Players cite a mandatory third-party account, failed logins, broken binding between mobile, console and Steam accounts, a Garena versus Steam split that separates progress, and age verification that asked adults for a parent's email or a credit card (and a CPF number in Brazil). For some, this ended the experience before the first match.

Spawns, netcode and time-to-killLow

Smaller but recurring: Warfare spawns that drop players into enemy fire or get camped, desync where players die behind cover, inconsistent hit registration, and a very short time-to-kill that makes gear gaps and first-shot advantage decisive.

3. The player conversation

Some of the most detailed negative reviews come from long-time players who still play and list what has gone wrong season by season, while many positive reviews are short, enthusiastic notes; a few call it a free game that plays like a AAA shooter. Long-time players' negative reviews center on cheating (in over half of them), bots, matchmaking, queues and seasonal performance regressions. Reviews from players under 2 hours lean more toward the install size, login and account hurdles and the menus.

Reviews written from late November 2025 onward ran between 56% and 74% positive week to week, peaking around late June 2026 and dipping into the high 50s in several weeks from late August through the September 2026 Season 11 update, when stutter, the new Mog map and another very large download all came up.

4. What the developers could do

  1. Make cheat enforcement visible and consequential. Cheating comes up in negative reviews far more than any other complaint, and players ask for faster, hardware-level bans, feedback on reports, and gear compensation that actually arrives when they die to a confirmed cheater.
  2. Protect new and solo players in matchmaking. Players ask for rank or skill separation, gear-value caps in Easy and Normal, a permanent solo queue, and keeping veterans out of beginner lobbies, so newcomers are not farmed in their first hours.
  3. Be honest about bots and fix lobby fill. Label AI clearly everywhere, let players choose between faster bot-filled matches and real-player lobbies, and replace the misleading "63/64" counter, since undisclosed bots are read as a fake player count.
  4. Rebuild the ban and appeal pipeline. Players banned for common utilities or mass reports want a stated reason, a human review, and a working appeal. Ban complaints come disproportionately from long-time players.
  5. Shrink the install and stabilize performance. Split Warfare and Operations into separate installs, deliver smaller patches, and prioritize stutter and memory fixes (Aftershock first). Newcomers complain about the size, and a few veterans about FPS lost season by season.
  6. Fix Warfare map rotation. Include all maps by default or reliably detect missing packs, and add map voting or a blacklist. Long-time Warfare players say the rotation is stuck on three or four maps.
  7. Rebalance vehicles and anti-air. Players want stronger, faster-locking AA, limits on flares and active defense, and more ways for non-Engineers to damage armor so a single pilot cannot decide a match.
  8. Make the client behave. Ensure the game and ACE fully close, address driver crashes and BSODs, communicate Secure Boot and TPM requirements before they lock players out, and add skippable tutorials and a one-click reward claim.

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