Delta Force
TiMi Studio Group · Shooter, Action
Overview
Play for free in operator-based extraction and full-scale combined arms warfare. Become elite Operators, customize an ever-expanding arsenal of weapons, and deploy into thrill-packed missions across multiple modes.
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OPERATOR-BASED EXTRACTION SHOOTER
Join the G.T.I. and select from elite Operators, each equipped with unique tactical gadgets and traits. Whether you favor Detection Arrows, Magnetic Bombs, or Motorized Exoskeletons, coordinate your squad's abilities to outmaneuver rivals in high-stakes missions.
LOOTING HAS NEVER BEEN THIS FUN
Rediscover the thrill of looting. Explore dynamic maps to decipher entry codes, scale heights for Bird Nests, or dive deep to salvage Clams. Every raid offers a new treasure hunt, turning simple looting into an adrenaline-fueled adventure.
OUTSMART BOSSES. OUTGUN THE PLAYERS
Take on heavily armed mercenaries and ruthless bosses guarding high-value loot. But stay sharp—the deadliest threat comes from rival Operator squads hunting the same prize. Fortune awaits those who can survive the crossfire and extract. No risk, no reward.
CHOOSE YOUR EXIT STRATEGY
Extraction is an art form. Forget standard exit zones—launch a massive Rocket Extraction, base jump with a wingsuit, or crawl through long sewer pipes to slip away unseen. Adapt your escape plan to the chaos and exfil in spectacular style.
EXFIL AND UPGRADE YOUR OPERATIONS CENTER
Survival is just the beginning. Put your loot to good use-upgrade your Operations Center to enhance physical attributes, expand stash capacity, and unlock new gear. Every improvement opens more tactical possibilities, ensuring you return to the field stronger and better equipped
DOMINATE LAND, SEA & AIR IN ALL-OUT WARFARE
Dive into Warfare, where 64 players clash in massive battles. Command tanks and helicopters across urban streets, mountain peaks, and expansive island terrain. Experience seamless combat on maps designed for total destruction.
EXTENSIVE ARMORY, EXTREME CUSTOMIZATION
Guided by military advisors, customize real-world weapons to create and share unique builds. Go beyond firearms by modifying land, sea, and air vehicles. Tailor your entire arsenal to dominate the battlefield on your terms.
As a player:
Delta Force was the first shooter I ever played, sparking my love for the genre. I'm grateful for the opportunity to help shape its future and share that same sense of excitement with more players. This new Delta Force is the tactical FPS I dreamed of all those years ago.
As a Game Director:
We're leveraging Unreal Engine to deliver a truly cross-platform experience bringing players worldwide into an immersive, destructive battlefield filled with tactical depth and thrill-packed action… everything you want from the Delta Force name.
From the game's Steam store page.
THE GAMEQ VERDICT9,991 reviews analyzed
What players are actually saying
1. Summary
Delta Force is free, and players praise two modes in it: a 32v32 Warfare mode that one reviewer calls "the bf6 we should have gotten," and an Operations extraction mode that some call the best extraction shooter on the market. Gunplay, the deep gunsmith, free unlocks for guns and operators, and a steady stream of seasonal content keep people coming back, often for hundreds or thousands of hours.
Cheating is what drags it down, far more than anything else. Cheaters come up in 18% of all reviews, in 31% of reviews with any substance, and in 42% of the substantive negative ones, and players say reports rarely lead to visible bans or gear refunds. Around that complaint sits a cluster of trust problems: new players thrown against max-geared veterans, Warfare lobbies quietly padded with bots, long queues for anything beyond the starter map, an install that balloons past 150 GB, stutter that some say worsens with new seasons, and a kernel anti-cheat that players say bans legitimate accounts while cheaters keep playing.
2. What keeps coming up
What players praise
A free Battlefield, and to some a better oneHigh
A common positive framing is comparative: Warfare is "free Battlefield," "everything BF2042 SHOULD have been," or outright better than BF6. Players praise 32v32 Attack and Defend and King of the Hill, combined arms with tanks, helicopters, jets and boats, some destruction and scripted map events, and a class system with an ammo and revive loop that rewards support play. Some positive reviewers play only Warfare and never touch Operations. The comparison cuts both ways: a minority calls it a "Temu Battlefield," a soulless clone with hero abilities bolted on, and a few say they uninstalled it for Battlefield 6. Being free, and a full-scale shooter at that, is one of the reasons positive reviewers give most often.
Gunplay and the gunsmithMedium
Gun feel and weapon customization get praise even in negative reviews; one calls the state of the game "a real shame, because the gunplay and core loop are strong." Players single out the depth of attachments and calibration, the firing range for testing builds, and that nearly every gun can be tuned into something viable. The critical counterpoint is that deep tuning produces zero-recoil "laser" metas, that a handful of guns (and at times the compound bow) dominate, and that snipers, shotguns and marksman rifles feel weak by comparison.
Generous for a free gameMedium
Some players point out that every gun and operator can be unlocked by playing, that the store is cosmetic, that events hand out legendary skins, and that the battle pass is cheap and good value. Others like the cross-progression with mobile and console.
Constant content updatesLow
Seasonal operators, maps, events, collabs (Arknights, Rainbow Six, Metal Gear) and mini-games give players a reason to return each season. A few say the developers listen to feedback, though more say they don't, and a few long-time players ask for lag, stutter and other fixes before any more new content.
Where players are split
Operations: the best extraction shooter, or a meat grinder for newcomersHigh
Operations is the most discussed mode, and opinion on it splits. Its fans, some with thousands of hours, call it "Tarkov lite" or "Tarkov for casuals," praise the color-coded loot, the rush of extracting a red item, the operator synergies and the free gear tickets that soften losses, and some rank it above Arena Breakout, Arc Raiders and Tarkov. Its critics describe a mode that is brutal for anyone who is not already a veteran:
- The Easy to Normal cliff: Easy is full of bots until your account levels up, then fills with high-rank players in max gear farming newcomers; Normal has no gear cap, so beginners face red armor and gold ammo with starter kits.
- Solo players are punished: there is no permanent solo or duo queue, solos face trios, and squad-fill teammates often loot-run, steal kills and never use a mic.
- Map access: only Zero Dam reliably finds matches; other maps rotate in two-hour windows and can take 15 to 45 minutes to queue, which stalls seasonal missions that require them (the "rocket fuel" item is a recurring grievance).
- Rat meta: long-time players describe raids dominated by camping, extract-camping and third-partying, driven by an economy with no wipe where losing an expensive kit hurts.
Operators and hero abilitiesMedium
Some players enjoy the operator variety and say abilities add strategy without overwhelming gunplay. Others reject hero-shooter mechanics in a military shooter altogether, and even fans complain about specific kits: recon abilities that reveal positions through walls (Luna, Raptor, Hackclaw), Nox's silent movement in Operations, and the playable Saeed boss squads that took over Normal lobbies for a season.
Performance and optimizationMedium
Reports split along hardware and season lines. Some players say it runs smoothly on old laptops and budget GPUs, and one says it runs better than BF6. Others, including players on RTX 40 and 50 series cards, report micro-stutter, frame drops, VRAM leaks, shader recompiles and crashes, and AMD, Intel Arc and HDD users describe problems too. Several name the Aftershock map (collapsing skyscrapers) as a frame-rate killer. A few long-time players say performance has slipped season by season ("with each season it would get worse and worse").
Monetization: fair or predatoryMedium
Reviews that bring up pay-to-win split between saying there is none and calling the game pay-to-win, and some consider the free rewards generous. Many of the detailed complaints are about how cosmetics are sold: gacha banners and Mandelbrick cases with pity at 75 opens, operator skins in the hundreds of dollars, a dozen currencies, a weekly battle-pass XP cap, and anime-style skins that clash with the military setting. A few players see soft pay-to-win in buying alloy or operators, and several allege real-money trading tied to cheaters.
Black Hawk Down campaignLow
The free co-op remake is praised for atmosphere and nostalgia. Critics say it is punishing solo, has no checkpoints or difficulty options, runs poorly as a separate client, lacks controller support and has no matchmaking for co-op, leaving players memorizing enemy spawns.
What frustrates players
Cheating, and an anti-cheat players do not trustHigh
Cheating appears in 18% of all reviews and in 42% of substantive negative ones, far more than any other complaint, and in 56% of negative reviews from players with 50 or more hours. Players describe wallhacks, aimbots, speed and flying hacks, cheaters in the top leaderboard spots, and paid carry services, concentrated in Operations' Normal and Hard maps (Space City and Tide Prison come up repeatedly) but present in Warfare too. Much of the anger is about enforcement: reports return form messages, bans are said to be short or evaded with new accounts, and the promised gear compensation after dying to a cheater rarely arrives. A few players say things improved around Season 7 (December 2025), when an anti-cheat push made matches cleaner, while others report cheaters back by the following season. A small minority argues the "cheater" label is mostly skill gaps, no SBMM and the game's generous recon tools.
New players matched against veteransHigh
Separately from cheating, players describe matchmaking that ignores skill and rank: Bronze players against DF Pinnacle and Marshal squads, "ranked" lobbies shared with unranked, and Warfare teams where one side gets all the strong players. Some are convinced the game uses engagement-based matchmaking that alternates easy wins with punishing streaks. Newcomers say they never get a chance to learn, and returning players find the skill floor has risen.
Bot-padded lobbies and a thin real populationHigh
Warfare players describe "32v32" matches with only a handful of real players per side, the rest filled by AI that stands still, walks into walls or occasionally aims through smoke. They also say the bots were long undisclosed (AI name tags arrived around Season 10, June 2026). The matchmaking counter that sits at "63/64" for minutes before dropping players into half-empty or half-finished matches is a running joke. Players in Oceania, South America, Africa and parts of Asia describe dead regional servers and being routed to 150 to 300 ms lobbies. Some doubt the Steam concurrent-player figures.
Install size and update downloadsMedium
The game is described at anywhere from 90 to over 250 GB, with Warfare map packs, Operations maps and skins as extra in-game downloads, and seasonal patches of 75 to 175 GB. Players under 2 hours bring up the size about as often as cheating, more than any other problem, and some ask for Warfare and Operations to be installed separately.
Warfare map rotation and the map-pack splitMedium
Long-time Warfare players are angry that moving many maps into a separate download means most players never install them, so rotation collapses to the same three or four maps (Cracked, Trench Lines, Aftershock, Akh Canal), sometimes the same map five times in a row, with no map vote or blacklist. Seasonal missions tied to maps that never come up add to it.
Vehicles and aircraft outclass infantryMedium
Warfare players say tanks and APCs with active defense shrug off rockets and self-repair, that competent helicopter and jet pilots are nearly unkillable because Stingers lock slowly, get flared and can be outrun, and that only Engineers can meaningfully fight armor. Some enjoy vehicle play; the complaint is that one good pilot can decide a match.
False bans and unhelpful supportMedium
A distinct and angry group reports bans they say were unjustified: 1-day to 10-year bans for MSI Afterburner, mouse software, TeamViewer, remote-desktop tools or new hardware, bans after being mass-reported for playing well, and bans on accounts that had not been played in months. They describe automated support replies, appeals closed without explanation, and a sense that legitimate players are punished while cheaters are not. Some mention hijacked accounts that support would not restore.
Anti-cheat side effects: secure boot, crashes and a client that will not closeMedium
Separate from whether ACE catches cheaters, players report practical costs: new Secure Boot, TPM 2.0 and DMA Shield requirements that locked out existing players or demanded BIOS and disk-format changes, blue screens and boot loops attributed to the driver, constant drive scanning, conflicts with other anti-cheats, and the game or ACE continuing to run in the background after closing (inflating Steam playtime and heating GPUs). Linux and Steam Deck players who could once play say they are now blocked.
Cluttered menus, pop-ups and a rough first hourLow
Newcomers describe a mobile-style menu maze with a dozen currencies, reward screens to click through after every match, unskippable tutorials that force returning players into Operations, and little explanation of systems. One player counts "like 15 different dailies and rewards screens that you have to dig through for 5 minutes."
Accounts, logins and age checksLow
Players cite a mandatory third-party account, failed logins, broken binding between mobile, console and Steam accounts, a Garena versus Steam split that separates progress, and age verification that asked adults for a parent's email or a credit card (and a CPF number in Brazil). For some, this ended the experience before the first match.
Spawns, netcode and time-to-killLow
Smaller but recurring: Warfare spawns that drop players into enemy fire or get camped, desync where players die behind cover, inconsistent hit registration, and a very short time-to-kill that makes gear gaps and first-shot advantage decisive.
3. The player conversation
Some of the most detailed negative reviews come from long-time players who still play and list what has gone wrong season by season, while many positive reviews are short, enthusiastic notes; a few call it a free game that plays like a AAA shooter. Long-time players' negative reviews center on cheating (in over half of them), bots, matchmaking, queues and seasonal performance regressions. Reviews from players under 2 hours lean more toward the install size, login and account hurdles and the menus.
Reviews written from late November 2025 onward ran between 56% and 74% positive week to week, peaking around late June 2026 and dipping into the high 50s in several weeks from late August through the September 2026 Season 11 update, when stutter, the new Mog map and another very large download all came up.
4. What the developers could do
- Make cheat enforcement visible and consequential. Cheating comes up in negative reviews far more than any other complaint, and players ask for faster, hardware-level bans, feedback on reports, and gear compensation that actually arrives when they die to a confirmed cheater.
- Protect new and solo players in matchmaking. Players ask for rank or skill separation, gear-value caps in Easy and Normal, a permanent solo queue, and keeping veterans out of beginner lobbies, so newcomers are not farmed in their first hours.
- Be honest about bots and fix lobby fill. Label AI clearly everywhere, let players choose between faster bot-filled matches and real-player lobbies, and replace the misleading "63/64" counter, since undisclosed bots are read as a fake player count.
- Rebuild the ban and appeal pipeline. Players banned for common utilities or mass reports want a stated reason, a human review, and a working appeal. Ban complaints come disproportionately from long-time players.
- Shrink the install and stabilize performance. Split Warfare and Operations into separate installs, deliver smaller patches, and prioritize stutter and memory fixes (Aftershock first). Newcomers complain about the size, and a few veterans about FPS lost season by season.
- Fix Warfare map rotation. Include all maps by default or reliably detect missing packs, and add map voting or a blacklist. Long-time Warfare players say the rotation is stuck on three or four maps.
- Rebalance vehicles and anti-air. Players want stronger, faster-locking AA, limits on flares and active defense, and more ways for non-Engineers to damage armor so a single pilot cannot decide a match.
- Make the client behave. Ensure the game and ACE fully close, address driver crashes and BSODs, communicate Secure Boot and TPM requirements before they lock players out, and add skippable tutorials and a one-click reward claim.
1. Summary
Delta Force: Black Hawk Down is a free campaign DLC for Delta Force that retells the 1993 Battle of Mogadishu, built around scenes, music and dialogue from the 2001 film. Its Steam reviews lean clearly negative, with 39% recommending it. More than half arrived in launch week, when 35.5% were positive, and reviews written after the first fortnight are kinder, at 45%. Technical trouble comes up most. 23% of reviews talk about performance, mostly stutter and low frame rates, and some blame the way the campaign opens as a second program while Delta Force keeps running in the background. Another 10% report crashes or loading screens that never finish.
Players who got it running with three friends describe a slow, punishing co-op campaign set in a convincing Mogadishu, and fans of the film enjoy seeing its scenes recreated. The look and atmosphere draw compliments in negative reviews too. Solo play draws much of the design criticism: there are no AI squadmates, and ammo and bandages can't be resupplied. Reviewers also object to the lack of checkpoints and to enemy snipers and RPG gunners who seem to see players through walls. Difficulty comes up about as often in positive reviews as in negative ones, as realism to some and unfair design to others.
2. What keeps coming up
What players praise
Mogadishu looks and sounds the partHigh
Reviewers point to the dusty streets and dense smoke, the market district and the crash sites, and one liked a night mission that is actually dark. 12% of reviews talk about the graphics, the atmosphere or how immersive it feels. One wrote: "Sound design is really good and immersive. I feel like I'm actually in Bakaara market." Another positive review says "the real win here is in the atmosphere, it nails the feeling of being overwhelmed, outnumbered and deep in hostile territory."
Half of the reviews that compliment the look or atmosphere still recommend against the DLC, and some put both halves in one line: "Aesthetically incredible, unquestionably unplayable." About 1% find the image blurry, grainy or smeared, and some of them blame the Unreal Engine 5 upscaling and anti-aliasing.
Best with a coordinated squadHigh
Positive reviewers describe the support player handing out ammo, the medic passing bandages, covering each other's angles, reviving downed teammates and finally beating the last mission after dozens of tries. Friends, a squad or teamwork come up in 16% of positive reviews, and 9% of positive reviews frame the campaign as something to play with friends or a full squad. One player recalls "doing the mogadishu mile with your friend for the 10th time at 3 AM", and another started without expectations and "ended up meeting three guys who I now consider brothers in arms".
Some make it a condition. "I ONLY RECOMMEND THIS DLC FOR PEOPLE WHO HAVE 3 OTHER FRIENDS TO PLAY THIS WITH," one reviewer wrote, and another rated it "with friends 8/10 but with randoms prepare to yank your hair out".
A playable version of the 2001 filmMedium
Fans of the film like recognizing scenes as they play them: the Irene radio call that starts the raid, the defense of the Super 6-4 crash site, the convoy, the Mogadishu Mile run to the stadium and the ending song. 8% of reviews bring up the movie, its cutscenes or its soundtrack. One says the "cutscenes are 100% replica of that movie", and another noticed "they made it so accurate to the movie that they got the wrong details from the movie right".
Under 1% dislike how much is lifted from the film. They say the campaign reuses its footage and lines instead of telling its own story ("the team blatantly ripped out entire chunks of dialogue from the movie"), and a few call the new voice acting stiff.
Weapons that feel rightLow
"Guns have proper recoil, weight, and accuracy differences, making each weapon feel unique," one reviewer wrote. About 1% single out the gunplay, praising enemies that drop after one or two well-placed shots and turn-of-the-century gear such as the M16A2. A few others say their hits don't always register.
Where players are split
Hardcore difficulty: realism or unfair designHigh
17% of reviews bring up the difficulty, about as often in positive reviews (18%) as in negative ones (16%). Defenders say one life, scarce supplies and two-shot kills are the point of a campaign about a battle that went badly wrong ("It's HARD! And it's meant to be!!!"). They compare it with Ready or Not, Six Days in Fallujah, Arma and Dark Souls, and 6% of positive reviews wave off the critics as a skill issue, telling them to "git gud" or buy a better PC.
Critics separate hard from unfair: "This is not a hard game. It's unfair." One recurring charge is that enemies appear in the same places on every attempt, so progress comes from memorizing spawns. "The only way to complete some of the missions is to memorize the spawn points of enemy AI to the point you do everything on muscle memory," one reviewer wrote. There is no difficulty setting, and 2% ask for one outright. Some players who finished the campaign hold both views, calling it rewarding while still asking for checkpoints and a solo balance pass.
Whether being free excuses itHigh
Being free decides the vote for some. "For free its an awesome game," one player wrote, and another said "I wouldn't have paid for it, at least not in this state." The price comes up in 12% of reviews: 17% of positive reviews and 9% of negative ones. Other reviewers say being free changes nothing: "It's free, and the cost is still too high." Some negative reviewers take the price as a sign the campaign shipped unfinished, and several reviewers say they would have paid for a more polished version with a proper single-player mode.
Slow movement and short staminaMedium
Reviews that bring up movement describe a campaign much slower than Delta Force's multiplayer, with a stamina bar that empties after a few seconds of sprinting and leg wounds that slow you further. 6% of positive reviews praise that slow, tactical style: clearing rooms carefully, moving cover to cover. "I actually really enjoyed the slow movement and the unforgiving shots enemies take at you," one wrote.
3% of negative reviews complain about the same slowness. "You can sprint for 5 seconds and then you lumber like a drunk trying to get to the bathroom at 4am," one wrote, and another said that despite playing elite soldiers "you move like a fridge on roller-skates". Several tie it to the missions that make you keep pace with a moving convoy.
Next to the 2003 originalMedium
NovaLogic's 2003 Delta Force: Black Hawk Down comes up in 5% of reviews. Nostalgic players welcome the scarce resources ("Glad to see no health regen and limited ammo once again.") and the setting, and one mentions the music in the character select menu. Others hold the comparison against the new campaign. They point out that the original was a single-player campaign with more missions, ammo pickups, limited saves and AI squadmates, and that this version follows the film instead. One wrote: "The only single good point this DLC has is that it made me reinstall the OG BHD game and play it again."
Length and replay valueLow
The campaign has seven missions, and estimates of its length depend on how often a squad fails. A group that plays well says it "takes less than 3 hours to complete", while others report five to seven hours including restarts. Several see little reason to play it twice: "good experience for ONE RUN only." Some positive reviews ask for more operations in the same style.
What frustrates players
Poor performance and a second game clientHigh
23% of reviews raise performance, and 74% of those are negative reviews. Reviewers describe frame rates far below the multiplayer modes on the same PC, stutter when entering new areas, CPU usage at or near 100%, input lag, and a dependence on upscaling and frame generation to reach playable rates. 3% of reviews blame the setup: starting a mission opens a separate Unreal Engine 5 program while the Unreal Engine 4 Delta Force client stays open behind it. One of the most upvoted reviews reads, in full: "Separated game client, forces the original delta force exe to run in the background soaking up performance and making the DLC a stuttery mess. Can't aim as it just jitters everywhere. Awful." Another says it "runs at half the framerate of the base game".
The reports include expensive hardware such as RTX 3090 and 4090 cards. 3% of reviews say it ran fine, often listing high-end parts ("FPS counter is steady in the 170s+"), and a few advise lowering the campaign's own graphics preset, which starts high and ignores the multiplayer settings. Talk of performance thinned over time without going away: 27% of reviews from the first fortnight raise performance, against 15% of those written from September 2025 on, and as late as August 2026 a player wrote "I've had it down to 4 fps at one point".
Built for four players, harsh for oneHigh
At launch the campaign was a co-op mode for up to four players with no AI squadmates. You could start a mission alone, but enemy numbers and supplies stayed tuned for a squad, and the class abilities that hand out ammo and bandages only work on other players. 14% of reviews bring up solo play or single player, and 70% of those reviews recommend against the DLC. Some had expected a single-player campaign like the 2003 game: "This is not a single-player game." Another asks for "an offline mode and easier difficulty when you're playing solo."
A dedicated solo option, Fighting Alone, was added by late May 2025. The few reviews that discuss it say it removed some enemies but still left no AI squad, checkpoints or resupply; one calls it "just the same crap but with a few hand picked AI removed". A minority did finish solo, which earns a badge, and enjoyed the challenge. Mentions of solo play fell from 17% of launch-fortnight reviews to 8% of reviews written from September 2025 on.
Enemy AI that sees through walls, allies that barely helpHigh
The same specifics recur: enemies firing at players behind walls and closed doors, snipers that hit the moment you peek, RPG gunners firing in quick volleys, enemies appearing in rooms the squad just cleared or right behind it, and melee kicks that knock a player down in one hit. 13% of reviews raise the enemy or friendly AI, the snipers, the RPG gunners or enemy spawns, and 79% of those are negative reviews. "The AI seems to have omniscient awareness of your position at all times," wrote a squad of three who describe themselves as Arma, Ground Branch and Tarkov veterans. Friendly Rangers and convoy gunners get the opposite complaint ("the AI on your team is SO useless"). A few defenders say the swarming matches what the real battle was like.
Crashes, endless loading and install loopsHigh
"I'm pretty sure i would have grandchildren before i get past the 83% loading mark," one player wrote. 10% of reviews report crashes, freezes, loading screens stuck at a fixed point such as 83% or 87%, "waiting for match" loops, or a campaign that never starts. Some describe blue screens, whole-PC freezes and voice chat dropping in Discord while the campaign runs. Separately, about 1% hit an install loop in which Steam shows the DLC installed while the game asks for it again: "i try to download it from steam and it just launches the game." A handful were blocked by an outdated-driver warning on up-to-date cards ("It tells me my graphics drivers are outdated when I updated them 2 mins before playing."). These reports were most common at launch, and 6% of reviews from September 2025 on still mention crashes or loading problems.
No way to resupply ammo or bandagesHigh
Each mission starts with a fixed stock of ammo, bandages and grenades. The maps have no crates, weapons can't be taken from fallen enemies or allies, and the support and medic classes share from their own stock but can't refill themselves. 10% of reviews talk about ammo or resupply, two-thirds of them negative reviews. "let us pick up one of the thousands of AK's on the ground," one reviewer wrote, and a solo player found that "it turns out you cant replenish your ammo in solo in any way". Launch-era reviews also note there was no melee even though enemies could kick you down: "There is no melee, so when your pathetic amount of ammo runs dry, you are screwed." Reviews from mid-2025 on mention a knife, and complaints about having no melee become rare after that.
Defenders say scarcity is the point and advise single-shot fire and a dedicated support player. One positive review names it as its only problem: "The only problem I have is running out of ammo cause you are required to have at least one person playing support".
Matchmaking and talking to randomsMedium
Quick match can't target a mission, so players who want a particular chapter keep landing in the wrong one ("It's really just annoying that you can't select which mission to join to."). 6% of reviews mention matchmaking, lobbies or random teammates. Nobody can join a session in progress or replace a player who leaves, some lobbies stall on AFK players, and there is no text chat, ping or compass to coordinate with strangers: "Push-to-talk is the only way how you can communicate with team." A couple of later reviews found the lobbies empty: "I want to play this campaign so bad but no players :<"
No checkpoints, and slow retriesMedium
A squad wipe sends everyone back through the lobby, loadout screen, loading and opening cutscene of a mission that can run 20 minutes or more. 5.5% of reviews raise checkpoints or having to restart from scratch. "I lagged off a balcony and had to restart 40 minutes of gameplay which is really annoying," one player wrote, and another asked "Why would you ever make a game with 20-30 minute missions and no checkpoints". A few like the stakes ("The no checkpoints isn't too bad, if you fail you'll do better next run"). Unlike most complaints this one did not fade: it appears in 5% of launch-fortnight reviews and 6% of later ones.
The convoy escort and the final missionMedium
4% of reviews single out particular missions. In the second mission the convoy keeps driving into RPG fire while the squad tries to clear the rooftops ahead of it, and a single rocket can destroy a vehicle. One player called it "one of the worst designed escort missions I've ever played in a video game", and a positive review from a self-described former soldier suggested "Being able to tell the drivers in mission 2 to stop or back the hell up would be nice." The final mission asks the squad to keep pace with a convoy under mortar, sniper and RPG fire, with a timer for falling behind. Duos and trios describe dozens of failed attempts, and some gave up. Some squads that beat it describe the win as a real accomplishment ("the mission felt like a Dark Souls Boss").
No controller support in the campaignMedium
Delta Force's multiplayer modes support controllers and the campaign does not. 2% of all reviews raise controller support, but the complaint is concentrated in later reviews: 8.5% of those written from August 2025 on, which makes it one of the most frequent complaints of that period. "Main game has controller support but this add-on doesnt," one reviewer wrote, and another, a year after launch: "dude this DLC came out a year ago and is completely unplayable with controller".
Audio bugs and missing basicsLow
Enemy gunfire can be muffled or missing ("People are within arms length and yet their gunshots sound like they are 4 buildings away."), and some say the sound lags behind the action. Keybinds and graphics settings don't carry over from the multiplayer, and "you cannot change graphic setting from main menu". Some subtitles and the end-of-mission score screen show untranslated Chinese text, and on every retry the mission intro has to be skipped again. Each of these comes up in under 3% of reviews.
The size of the downloadLow
2.5% of reviews object to installing the full Delta Force client, which they put at roughly 100 GB or more, to reach a campaign of a few hours that itself takes another 20 to 30 GB. "Let us download the campaign without having to download the full game," one wrote.
Anti-cheat and bansLow
Under 1% of reviews object to running Delta Force's kernel-level anti-cheat for a co-op campaign. Some report its services staying behind after uninstalling ("After uninstalling the game, I found that it continued to leave behind at least one kernel-level file on my system."), and a few say they were flagged or banned right after installing.
Reviews that are really about Delta ForceLow
A small number of reviews score the whole game: cheaters in the Operations mode, its matchmaking, or the price of the Black Hawk Down skin bundle in the store. One draws the line itself: "The main game has a lot of cheaters and virtually no moderation. BUT.... Black Hawk Down is great!" Those complaints belong to Delta Force's own verdict and don't shape this one.
3. The player conversation
Some reviewers say the campaign was their only reason to install Delta Force or that they had waited years for it, often because they love the film or grew up with the 2003 game, and most of them are disappointed. Positive reviewers argue back, calling critics unskilled or impatient or telling them to get a better PC, and some open by questioning the score ("I don't get the negative reviews."). Detailed reviews are harsher than the headline figure: reviews of 12 characters or fewer, mostly "good" or "nice", are 69% positive, while reviews of 100 characters or more are 34% positive.
Friends and squads come up about twice as often in positive reviews as in negative ones, and positive reviews more often compare the campaign with slow tactical shooters such as Ready or Not or Six Days in Fallujah; a few of them suggest the critics expected the multiplayer's pace. Negative reviews bring up solo play more often (16% against 11% of positive reviews) and performance nearly twice as often (28% against 15%). Praise for the presentation and setting comes from both sides.
Launch-fortnight reviews talk most about performance, then difficulty and solo play. Reviews from April and May 2025 were the first months above half, at 52% positive. The rest of 2025 averaged 46%, and reviews from 2026 came in at 42%. In those later reviews solo, performance and melee complaints take up less space and missing controller support takes up more, a couple of reviewers report empty lobbies, and checkpoint complaints hold steady.
4. What the developers could do
- Run the campaign in one client and fix its performance. 23% of reviews raise performance, three quarters of them negative reviews, and some trace the stutter and CPU load to the second program that opens while Delta Force keeps running behind it.
- Fix launch and loading failures. 10% of reviews report crashes, loading screens frozen at 83% or 87% or endless "waiting for match" screens, and about 1% are stuck in an install loop where Steam and the game disagree about whether the DLC is installed.
- Make solo play work with AI squadmates and solo-scaled missions. 14% of reviews bring up solo play, and 70% of those reviews are negative; the few that discuss Fighting Alone say it still lacks a squad and a way to resupply.
- Stop enemies firing through walls and appearing behind cleared rooms. 13% of reviews raise the enemy or friendly AI, snipers, RPG gunners or spawns, and 79% of those are negative reviews; players also want allies who can hit something and a convoy that can be told to wait.
- Let players resupply. 10% of reviews talk about ammo, two-thirds of them negative reviews, and they ask for weapon pickups, ammo and bandage crates, or support and medic abilities that also work on yourself.
- Add mid-mission checkpoints and a quick retry. 5.5% of reviews raise the lack of checkpoints or the slow restart, and that complaint held steady across every period while most other complaints shrank.
- Let quick match target a mission and add basic squad communication. 6% of reviews raise matchmaking, describing joins into the wrong chapter, no join-in-progress, AFK players and no text chat, ping or compass.
- Bring the multiplayer's controller support to the campaign. It is one of the most frequent complaints in reviews written from August 2025 on, raised in 8.5% of them.






