Full ReleaseXbox · PC · PlayStation

Fallout 4

Bethesda Game Studios · RPG, Shooter, Open World

Overview

From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.

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You are the sole survivor of Vault 111, emerging into a world reduced to ash by nuclear war. Every moment is a battle for survival, every decision shapes the future. Rebuild, reshape, and reclaim the Wasteland—your way.

Welcome home.

Key Features:

Do whatever you want in a massive open world filled with hundreds of locations, characters, and quests. Join factions, forge alliances or go it alone. The choices are yours, and every one of them matters.

Create your own unique character with the S.P.E.C.I.A.L. system. Choose from hundreds of Perks and develop your own playstyle, whether you’re a smooth-talking diplomat, stealthy sniper, or walking tank in Power Armor.

An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

Use the dynamic Vault-Tec Assisted Targeting System (V.A.T.S.) to slow down time in combat and target enemies with cinematic precision—or take the fight into your own hands with real-time gunplay.

Scavenge, craft, and customize like never before. Build thousands of items—armor, weapons, food, and more—and even construct and manage entire settlements across the Commonwealth.

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

A dense open world with satisfying shooting and looting, held back by mod-breaking updates, bugs and thin roleplay.

81% positive on Steam · 429,917 reviews

1. Summary

Players still enjoy what Fallout 4 does moment to moment. They describe a Commonwealth packed with places to find, shooting that feels better than in 3 or New Vegas, and a loop of looting junk, modding guns and building settlements that brings some of them back for another playthrough a decade after launch. Mods come up more than any other single topic (20% of reviews), both as the reason the game stays fresh and as the thing updates keep breaking. Many of the reviews are a line or two of affection from returning players, and a few newcomers say the TV show's second season brought them in.

The complaints center on how the game runs on PC and how it has been maintained. 11% of reviews mention bugs, glitches or crashes. 10% bring up the updates (the next-gen patch, the Anniversary update and later patches), and 32% of the negative reviews do, usually blaming them for broken mods, performance or saves. Players also complain about minutes-long loading screens, physics tied to framerate and the paid Creations push. Complaints about the design center on how thin it is as an RPG: a four-option dialogue wheel, a voiced protagonist and choices that rarely change outcomes. Fans and critics often describe it the same way, as a strong sandbox shooter with a weak Fallout story, and they split on whether that matters.

2. What keeps coming up

What players praise
Mods keep the game aliveHigh

20% of reviews mention mods, more than any other topic, and reviewers on both sides of the vote treat them as part of the game: "mods are its lifeline", as one put it. Players list overhaul packs, Wabbajack lists, unofficial patches, settlement tools, weapon packs and whole mod-built games such as Fallout: London. One long-time player went through the game's weak spots one by one and ended each with the same fix: "Sure the story wasn't the greatest ever told, oh mods fixed that too." A few reviews call the base game good and the modded game great.

Players who rely on mods are also the ones who complain about updates (see the frustrations panel). One player's advice: "Get some mods and wish upon a star that they dont update the game again." Modding also disables achievements, which a few players mind.

Exploring the CommonwealthHigh

Players describe a map packed with ruins, vaults, random encounters and side stories found by wandering off the main path. One player wrote: "The world is awesome, super dense and fun to just walk around in and discover stuff." Environmental storytelling gets specific praise: terminals, holotapes and distress calls, and "The stories one can infer from just the skeletons lying around, is just mind boggling". Diamond City, Boston's ruins and the radio stations playing as you walk come up as well. A smaller group finds the world repetitive once the novelty wears off, with copy-pasted buildings and raider-filled locations.

Gunplay, VATS and power armorHigh

Reviewers who compare it with 3 and New Vegas often single out combat as the part that improved, including some who prefer the older games' writing. One reviewer wrote: "In comparison to the rest of the series, this game has the BEST shooting mechanics by a country mile." Another credited id Software: "you can tell that ID software healped with this." Players like that VATS slows time instead of pausing it, enjoy builds that stretch past level 200, and love collecting and customizing power armor. A smaller group calls the guns ugly or "goofy", enemies bullet sponges, and combat behind modern shooters.

The looting, crafting and replay loopMedium

Players describe a cycle of clearing a location, hauling junk home and turning it into weapon mods or base parts that is hard to put down. One review described coming back from "just one mission" to find "your inventory is full of desk fans, duct tape, and random garbage". Some reviewers call it a comfort game they have come back to for years, often with a new build or faction. Carry weight and the "overencumbered" message are a running joke.

CompanionsMedium

Players single out Nick Valentine, Dogmeat, Piper, Codsworth, Curie, Hancock and Danse. One player wrote: "Characters like Nick Valentine stand out because of their strong personality and compelling story." Another put "Nick Valentine and Codsworth" among their favorite companions in the whole series. A few complain about companion pathing, companions blocking doorways or wandering off, and romances that amount to little.

Far Harbor leads the DLCLow

Far Harbor is the expansion players single out, called "a great DLC all around and maybe on my top 3 for all Fallout DLCs ever", and several say its writing beats the main game. Nuka-World splits opinion: some love the setting, others dislike being pushed to side with raiders ("As for Nuka World, 4/10, mainly because of how it's placed."). Automatron and the workshop packs are called filler, and the DiMA memory puzzle draws complaints.

Radio and musicLow

Diamond City Radio, Travis and the 1950s soundtrack get affectionate mentions: "The dankest soundtrack and radio commentary to a game ever." One player suggests modding back a song that was cut from Diamond City Radio.

A good first FalloutLow

Some reviewers say this was their first Fallout, and some recommend it as the entry point because it is easy to get into and plays like a modern game. "I would still recommend this game as your first Fallout game if you are looking to jump into the franchise for the first time," wrote one critic of its RPG side. A few arrived through the TV show: "So when I started watching Fallout season 2 I got that deep itch to play some Fallout that needed to be scratched."

Runs well on Steam DeckLow

A handful of Steam Deck and Linux players report smooth play ("runs great on the deck! would recommend"), and a few say it works on the Deck while their desktop struggles. Others on the Deck report crashes during settlement defense and endless loading.

Where players are split
The main story and factionsHigh

14% of reviews talk about the story, and opinion runs from love to contempt. Supporters praise the faction conflict, the Institute twist ("I really liked the twist of who the Father of the Institute is.") and individual quests like the Silver Shroud; a few call the writing excellent ("The storytelling is absolutely excellent."). Critics call the plot weak or forgettable and the factions one-dimensional, and some short reviews boil it down to "story is bad but gameplay is amazing".

Several reviewers point to the clash between a parent desperately searching for a kidnapped son and a game that keeps sending you off to build settlements: "The ludonarrative dissonance here is so bad it should come with a warning on the game cover." Others joke about forgetting Shaun altogether. A few players dislike endings that require nuking or wiping out other factions, and some miss the closing slideshow of earlier games.

Settlement building and Preston GarveyHigh

8% of reviews mention settlements or Preston. Fans call building one of the best features they have seen in an RPG and sink dozens of hours into shops, fortresses and supply lines. Detractors call it clunky Sims busywork with a weak building interface, settler AI that can't handle stairs and frame drops in big settlements. Some land in between: "Base building is tedious but I personally like it".

Preston himself usually appears as a complaint or a joke about his endless radiant quests, and "another settlement needs your help" is a running meme. One player called the defense quests "by far the worst, worthy of completely ignoring them after the first few back-to-back." Another described the trap of an open quest log: sitting deep in a dungeon when a settlement attack quest arrives.

How it compares with New Vegas and Fallout 3Medium

8% of reviews compare it to New Vegas or Fallout 3. Fans of 4 call it the best-playing entry ("Thus far, this is the greatest Fallout game gameplay wise."), and several say the older games feel too dated to enjoy. Fans of the older games call 4 a shooter in Fallout clothing ("Wide as an ocean, shallow as a puddle."). Between them sit reviewers who call it a good game and a lesser Fallout, in some cases word for word: "a good game but not a good fallout game".

Survival modeLow

Survival mode has devoted fans who call it the right way to play: "Survival mode made me believe fast travel is a blight on gaming itself." Others warn that its bed-only saves turn crashes into lost hours, like the player whose crashes during the final mission sent them back to their last bed to replay all of it, and a few call it unbalanced.

What frustrates players
Crashes, bugs and broken questsHigh

11% of reviews mention bugs, glitches or crashes, and 22% of the negative ones do. Players report crashes to desktop on zone changes and saves, freezes when using terminals, the ending cutscene that stays black ("Every time the screen goes black to play the ending cutscene, it either stays black or shows me a glimpse of the first frame."), quests that stall until fixed with console commands, NPCs stuck in walls and corrupted saves. One player lost an 80-hour save to a DLC and Minutemen softlock and warned: "If you play this hard save very frequently cause it's made with spit and shoestrings." A few positive reviews treat the jank as part of the charm, and "save often" comes up as advice. Several negative reviews complain that the game is still this buggy a decade after release.

Updates that break mods and the gameHigh

10% of all reviews and 32% of the negative ones bring up the updates, the next-gen and Anniversary patches, or downgrading, and 20% of negative reviews say outright that an update broke the game or their mods. Reviewers name the next-gen update (in reviews from April 2024) and the Anniversary update (November 2025), and complain about fresh updates again in reviews from late May and mid-August 2026. They describe Script Extender mods breaking, load orders collapsing mid-playthrough, new performance problems and menus that stopped working. "Bethesda, stop updating an offline game, it's not Fallout 76," wrote one long-time player.

Players work around it with the community downgrader ("The recent update was pretty bad but that's why the downgrader exists"), by switching to the GOG version, or by blocking Steam's auto-updates, and some ask for an official way to stay on an older version. Some positive reviewers push back that mod breakage is the modder's risk, and a few report that later patches fixed what an earlier one broke.

Loading screens and physics tied to framerateMedium

4% of reviews raise long loading screens or framerate problems, and 9% of the negative ones do. Players describe loads of several minutes even on fast SSDs: "4 minute door loading screens on an SSD is crazy." A few get around it by alt-tabbing or with the Load Accelerator mod. Physics are also tied to framerate, so high-refresh PCs run the game too fast: "Everything is 4X speed. Like I'm playing it in Fast Forward." Overlapping dialogue, broken lockpicking and the sprint bug come from the same cause, and one review notes "there's no way to limit it in-game." Downtown Boston frame drops come up as well.

Creation Club, Creations and the Anniversary EditionMedium

4% of reviews mention Creation Club, paid Creations or the Anniversary bundle. Complaints include forced Creations downloads and pop-ups, paid quest content that arrives broken, saves that stop loading after visiting the store ("Do NOT open up the creation club menu. It will brick any saves you have on our pc.") and the feeling that the updates exist to sell paid mods. Buyers also warn about the Anniversary bundle overlapping the Season Pass, "so you'd be paying twice for the DLCs", and several recommend the GOTY edition on sale instead. A minority likes the free Creations and says "the creation club isn't as bad as people claim."

Thin roleplaying and the dialogue wheelMedium

7% of reviews raise the RPG systems or dialogue, including some from players who recommend the game anyway. The four-option wheel draws the most specific criticism: "Dialogue is reduced to one word phrases without knowing what you are saying." Players also miss skills, karma and speech checks, dislike essential NPCs who can't be killed, and say "your choices don't actually matter, they all lead to the same thing." The voiced protagonist splits players, with some calling the performances good and others saying it locks them into a character they didn't choose. One review put it as "It's a good action-adventure game and a mediocre RPG."

Rough PC controls and settingsLow

A smaller group runs into missing basics: no FOV slider, forced mouse acceleration, keys that can't be rebound, no ultrawide support and a game that won't go fullscreen. One listed "no fov settings, forced mouse acceleration, broken X/Y speeds on mouse". Another wrote that "it becomes obvious that the game was ported from consoles, so the keyboard shortcuts are horrendous." A few handheld PC users say the removal of the old launcher took away settings they relied on.

Early power armor and pacingLow

A few reviewers think the opening hands out too much too soon: "Why do I get power armor straight not even 45 minutes into the game?" Others say the first hours are a slog before the game opens up, and that the difficulty flattens once you are geared.

3. The player conversation

Many reviews are a line or two of affection ("peak", "war never changes", "it just works") from people replaying a favorite, some of them after years on console. The negative reviews run longer and go into detail. Negative reviewers with only a few hours lean toward technical problems: framerate-tied physics, fullscreen trouble, crashes and long loads, sometimes within the first hour. Those with hundreds of hours write far more often about updates wrecking their load orders and about Creations, and some of them say they still love the game while voting it down.

Fans and critics often describe the same game, a strong sandbox shooter with a weak RPG story. They differ on whether that is enough, and on whether its technical state is acceptable a decade after launch.

Reviews surged in February 2026, and some of that month's reviewers say the show's second season brought them to the game. Monthly positive shares ran from 82% to 86% between February and April 2026. The worst weeks were 47% positive in the week of April 22, 2024, 33% in the week of November 10, 2025, 65% in the week of May 25, 2026 and 58% in the week of August 17, 2026. In each of those weeks more than half of the negative reviews are about an update or patch: the next-gen update in 2024, the Anniversary update in 2025, and in 2026 complaints such as "stop updating your game, you're destroying the mods that make it playable". Each 2026 dip lasted about a week, though the weeks after it stayed below the spring's level, and October 2026 reviews ran 85% positive.

4. What the developers could do

  1. Give PC players a supported way to stay on a chosen version, such as Steam beta branches for the pre-next-gen build, because 32% of the negative reviews bring up the updates and players turn to downgraders and GOG to protect their mods.
  2. Fix the long-standing crash and quest-blocking bugs, including the ending cutscene crash, terminal freezes and save corruption, since players still report them a decade after release and Survival players lose hours to them.
  3. Unlink physics from framerate and add an in-game frame cap, because high-refresh PCs run the game too fast, with overlapping dialogue and broken lockpicking.
  4. Cut loading times, which players measure in minutes on SSDs and work around with the Load Accelerator mod or alt-tabbing.
  5. Make Creations opt-in and test paid content before release, since players report forced downloads, broken paid quests, saves bricked after opening the store and an Anniversary bundle that, buyers say, makes Season Pass owners pay twice for the DLC.
  6. Add standard PC settings, including an FOV slider, a mouse acceleration toggle, full key rebinding and working fullscreen and ultrawide modes, which players say they had to fix in ini files.
  7. Let players turn down Preston's radiant settlement quests, because the endless "another settlement needs your help" calls are a running complaint and joke in reviews of the settlement system.

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