Full ReleaseXbox · PC · PlayStation

Far Cry 6

Ubisoft Toronto · Shooter, Action, Open World

Overview

Lead the revolution in this first-person open world guerrilla shooter. Fight with improvised weapons, travel however you can, and build your rebel network to take down Castillo's regime.

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Take down Castillo’s regime in this first-person open world guerrilla shooter set in the island nation of Yara.

SCRAPPY AND EXPLOSIVE FIRST-PERSON GUERRILLA COMBAT

Build improvised weapons like missile backpacks or motorbike engine miniguns and fight alongside unique animal companions who distract, scout, or tear through enemy squads. With the “Resolver” mindset, anything goes if it means weakening Castillo’s rule.

TAKE BACK OPEN WORLD YARA YOUR WAY

Capture bases, clear routes, and unlock new tools to carve your path through jungles, beaches, farmland, and a fortified capital. Explore FARCRY’s biggest world so far your way: ride horses, fly in helicopters, roll in scrappy buggies, and more.

LEAD THE REBELLION

Meet rebel groups, farmers, smugglers, and outcasts who fuel the revolution. Take on missions, unlock upgrades, craft gear, and strengthen your network as every community you help pushes Castillo’s regime closer to collapse.

PLAY THE FULL CAMPAIGN IN CO-OP

Play the entire campaign with a friend in 2-player co-op for twice the firepower and twice the chaos. Coordinate attacks, combine powerful Supremo backpack weapons, and take down Castillo together.

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A gorgeous island, fun gunplay and a strong villain, held back by repetitive missions, grating writing and a divisive gear system.

71% positive on Steam · 38,800 reviews

1. Summary

The longer reviews of Far Cry 6 split evenly, and some of the unhappy ones still credit what it does well. Yara is a beautiful, lively place to roam, the guns, vehicles and gadgets are fun to use, and Giancarlo Esposito's Antón Castillo draws praise even from people who dislike the rest of the story. The argument is over what surrounds those parts. Much of the criticism targets the writing: a guerrilla cast that some find cringeworthy and others forgettable, a tone that swings between brutal dictatorship and goofy jokes, a villain with too little screen time, and an ending several players call anticlimactic. Reviewers also report bugs and crashes, a mission loop that turns repetitive, weak enemy AI and trouble with the Ubisoft Connect launcher.

The series itself is the other fault line. 38% of longer reviews measure the game against earlier entries, usually Far Cry 5 or Far Cry 3, and the swap from skill trees to clothing perks, ammo types and backpack "Supremos" sharply divides series fans. Players new to the series and those who just want "more Far Cry" tend to have a good time, while veterans looking for the hook of 3 or the cast of 5 often leave disappointed. Many recommendations come with a condition: buy it on sale.

2. What keeps coming up

What players praise
Yara looks gorgeous and the setting has characterHigh

Comments on the graphics, visuals or scenery turn up in 23% of longer reviews, mostly favourable, and the island gets praise in negative reviews as well as positive ones. Players describe a vibrant, detailed Caribbean world with good music and a strong guerrilla atmosphere: "Simply walking through the world of Yara is therapy." Some negative reviews open by granting that the world looks great before listing what went wrong. A minority push back, saying the game looks no better than Far Cry 5 or New Dawn, or pointing to blurry textures, purple missing-texture squares and a capital city that is largely closed off.

Giancarlo Esposito's Castillo carries the storyHigh

Esposito's performance draws steady praise, including from players who dislike the rest of the game. Castillo, Esposito or the villain come up in 18% of longer reviews, more often among players with 25 or more hours who have seen most of the story, and his scenes with his son Diego are often singled out: "Castillo in 6 is a really good villain but that is mainly due to Giancarlo Esposito and how much of a bad ass actor he is." The complaint attached to that praise is how little of him there is. Players say he appears mostly in cutscenes that have nothing to do with Dani, and one put it bluntly: "I can't really get why does he have like 20 minutes of screentime in total". A few rank him below Vaas, Pagan Min or Joseph Seed.

Gunplay, weapons and the freedom to play your wayMedium

The shooting comes up in 9% of longer reviews, mostly as praise, and weapon and vehicle customization in 9%. Players like choosing between silent sniper runs, machete takedowns and driving into a base with a tank, and the range of vehicles from horses to helicopters gets warm mentions: "The gunplay is tight and satisfying." Some negative reviews concede that the core combat still works. Several players say a silenced rifle or the starting weapon carries the whole game, so most of the arsenal goes unused, and the improvised "Resolver" weapons and rocket backpacks strike some as goofy next to the serious story.

The amigos, Guapo and Chorizo above allMedium

The animal companions come up in 6% of longer reviews, usually fondly. The crocodile Guapo and the sausage dog Chorizo are the favourites ("guapo is the best boy ever"), and for some they are the main source of charm in the game. A few find a crocodile out of place in a stealth game or complain about pets getting stuck or wandering in front of them.

Where players are split
Measured against Far Cry 3, 4 and 5High

Earlier entries come up in 38% of longer reviews, Far Cry 5 in 18% and Far Cry 3 in 13%, and those comparisons lean against Far Cry 6: reviews ranking it below earlier games clearly outnumber those ranking it above them, often calling it the worst in the series. Veterans say it lacks the hook, the memorable cast or the skill progression of 3, 4 and 5, and some send readers straight back: "If you ever play any Far Cry game please just let it be the third one". Another camp sees it as the familiar formula done competently ("It's more Farcry. Expect nothing less but absolutely nothing more."), and some rank it above New Dawn or even 5. Reviewers who say this was their first Far Cry are mostly positive: "As a newcomer to the Far Cry series, I played 6 first and was blown away how good it was."

Gear perks instead of a skill treeHigh

The reworked progression is discussed in 19% of longer reviews: clothing that grants perks, enemy-specific ammo types, Supremo backpacks and Resolver weapons. Critics miss earning skills and find the system fiddly, with constant outfit swaps, as in "having to change your gear to do specific things like not being able to carry grenades unless you change your pants". They also single out the ammo-type rule, because enemies turn into bullet sponges with the wrong rounds: "5 body shots with .50 sniper rounds is required to take down enemies wearing dress uniform if you use the wrong ammo type". Others enjoy building loadouts and say "The wide variety of weapons, Supremos, and customizable gear encourages experimentation". Several simply want the skill tree back.

Worth it on sale, not at full priceHigh

Buying on sale or at a discount comes up in 17% of longer reviews, and the advice comes from both sides. Positive reviews often recommend it only at a reduced price ("a good game to grab on sale"), and some negative reviews soften into a concession that it is fine at a low price. 4% call the full price too high, for example "Not worth $40 or whatever they normally charge for it." A smaller group says it is not worth buying even at a deep discount.

Co-op with a friendMedium

Co-op or playing with friends comes up in 9% of longer reviews. Some call it the best way to play, turning the repetitive loop into chaotic fun: "Far Cry 6 is one of those games that becomes a completely different experience when you have a friend joining you." The complaints are about how it works: disconnects that send players back to a checkpoint, guests being teleported to the host, and progress, achievements and amigos that do not carry over for the joining player ("why the hell don't amigos save when in co-op?"). A few also wish more than two players could join.

The villain DLC episodesMedium

The DLC comes up in 8% of longer reviews, mostly the episodes starring Vaas, Pagan Min and Joseph Seed. Fans of the older games enjoy revisiting those villains, and some rate the episodes above the main story: "the dlcs for Pegan Joseph and vaas are amazing". Others find the roguelike structure thin and samey ("Once you've played either Vaas, Pagan or Joseph once you've basically played all of them."), and a few object that the season pass does not include every add-on.

A huge map, full or emptyLow

The size of the map, or how much there is to do on it, gets remarks in 5% of longer reviews, mostly as a plus ("you cant run out of map to explore"). A smaller group feels that size works against it, with long trips between objectives and little worth finding along the way: "Open world gets old when the world is too big and feels very empty."

Performance on PCLow

A small number of reviews report on performance, and they disagree. Some find it well optimized even on older or modest hardware ("One of the smoothest running games I've EVER seen."), while others report stutter, frame drops in cutscenes and menus, or trouble on arrival in the main region: "Once you get to the mainland the performance is horrible." Players with under two hours raise performance more often than others. A few also note the install size, especially with the HD texture pack.

What frustrates players
Writing, tone and a forgettable guerrilla castHigh

The story, writing or characters get a verdict in 28% of longer reviews, and much of it is harsh. Players describe cringeworthy dialogue, forced jokes that clash with scenes of torture and oppression, and allies who feel more like quest dispensers than comrades: "The guerrillas are not it; they are more like a circus than freedom fighters." Dani divides people (several prefer the female voice), and some name Clara, Juan Cortez and El Tigre as the exceptions in an otherwise forgettable cast. 5% bring up the ending, usually as a letdown: "Felt like a lot of build up for nothing & then it just ends." A smaller group objects to what they see as political messaging in the story. Some positive reviews call the story only "okay" or "decent".

Bugs, crashes and broken missionsHigh

Bugs, glitches, crashes or stutter come up in 15% of longer reviews. The most serious reports are of progress blockers: story missions that never trigger ("The last story missions will not show up at all no matter how many suggestions I have read online."), saves that "crashed and my save file was corrupted and unfixable", players stuck in the world or unable to move after loading, and crashes on launch. Others list smaller annoyances such as purple missing textures, floating NPCs and exploding cars, and say they never hurt the game much. Several reviewers point out that these bugs survived years of updates.

Repetitive missions and long trips between themMedium

The game is called repetitive, a chore or copy-paste in 12% of longer reviews, and the complaint is more common among players with 25 or more hours. They describe the same loop of clearing checkpoints, bases and anti-aircraft sites, fetch errands for allies, and long drives across the map to flip a switch: "The map isn't a country; it is a chore list." One player who had just finished the main story called it "genuinely one of the most repetitive games I've ever played". Some defenders answer that repetition is simply the Far Cry formula.

Weak AI, sudden spawns and little challengeMedium

The AI comes up in 8% of longer reviews, mostly critically: enemies slow to notice the player, allies and drivers who get stuck or run you over, and companions who freeze mid-mission. "The AI is insanely stupid, probably the worst AI ever in a Far Cry game." Players also complain about enemies and vehicles spawning out of nowhere ("shoot one bad guy and then all of a sudden a TANK APPEARS?!") and about combat being too easy, with headshots one-shotting almost everyone "even on the Guerrilla difficulty they are simply a pushover".

Ubisoft Connect and account sign-inMedium

Complaints about the Ubisoft Connect launcher, the Ubisoft account requirement or always-online checks appear in 5% of longer reviews, and reviewers with under two hours raise them more often than anyone else. The complaints range from annoyance at running a second launcher ("Why do I need another launcher that launches a launcher just to play a game I already own on Steam?") to being locked out entirely by password, captcha or activation problems: "90% of my in game hours is just me trying to launch the game". Some tie co-op disconnects to the same service.

A cash shop in a single-player gameLow

An in-game store selling weapons, skins and gear for real money draws objections in 2% of longer reviews. Players feel it has no place in a paid single-player game ("This is not a cheap game, nor is it live service"), and some say the paid weapons outclass what is easy to find in play. A few note it never pushes itself on you.

No manual savesLow

A handful of reviews (1%) complain that there is no manual save, so a failed or abandoned mission sends them back to an earlier checkpoint or safe house: "Lack of a manual save is the dumbest "feature" ever."

Forced third-person in camps, and none in vehiclesLow

Third-person views come up in 2% of longer reviews. Some players are jarred by the switch to third person in guerrilla camps ("holy crap i did not expect the game-breaking FORCED 3rd person mode in camps"), while others want the opposite while driving: "Also no 3rd person in vehicles is awful."

Motion sickness and field of viewLow

A few players (1%) report motion sickness or discomfort with camera bob and field of view, sometimes "Lot's of motion sickness even with motion sickness options off".

3. The player conversation

Many of the longer reviews come from long-time fans weighing this entry against the ones they loved, and much of their criticism reads as disappointment. Some negative reviews grant the world, the shooting and Esposito, then explain why the writing, the progression changes and the repetition wore them down. On the positive side, some reviewers defend the game as "overhated" and say they had fun despite the negative reviews they had read.

What reviewers raise shifts with time spent in the game. Those with under two hours played raise the launcher, sign-in and performance more often than anyone else, along with forced cutscenes in the opening. Players further in talk about Castillo, the gear system, the DLC episodes, repetition and the ending. Comparisons with Far Cry 3, 4 and 5 come up at every stage.

Opinion has held steady over time. From the first Steam reviews in May 2023, the weekly positive share mostly sat between about 55% and 75% through 2024, 2025 and 2026, apart from a burst of short positive one-liners in late November 2023. Reviews from late September and early October 2026 were about two-thirds positive, in line with the long-run pattern.

4. What the developers could do

  1. Give the writing a steadier tone and Castillo more of the story. 28% of longer reviews judge the story, and critics ask for fewer forced jokes, allies they can care about, and more of the villain they came to see.
  2. Fix the progress-blocking bugs. Missions that never trigger, corrupted saves and crashes on launch end playthroughs outright, and reviewers note that these bugs survived years of updates.
  3. Break up the mission loop and cut the travel between objectives. Repetition comes up more often among players who stayed 25 hours or more, and they single out errands that send them across the map for one small task.
  4. Bring back a skill tree alongside the gear perks and soften the ammo-type rule. The clothing-perk swap splits players, and its critics single out the bullet sponges that the wrong ammo creates.
  5. Make Ubisoft Connect invisible for Steam buyers. Launcher, account and activation problems come up most among reviewers with under two hours, and some never got the game to start.
  6. Improve enemy AI and stop enemies spawning in view. Players describe slow-reacting enemies, careless allied drivers and tanks appearing out of nowhere, and want harder difficulties to actually challenge them.
  7. Let co-op guests keep their progress and fix the disconnects. Some players prefer co-op, but guests lose progress, amigos and achievements, and dropped sessions send both players back to a checkpoint.
  8. Add manual saves and more camera options. Players losing progress to checkpoint resets ask for manual saves, and camera complaints cover both forced third person in camps and the lack of it in vehicles.

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