Full ReleasePC

Red Dead Redemption 2

Rockstar Games · Shooter, Action, Open World

Overview

Arthur Morgan and the Van der Linde Gang are outlaws on the run. With federal agents and bounty hunters massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland in order to survive.

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America, 1899. Arthur Morgan and the Van der Linde Gang are outlaws on the run. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal, and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Winner of over 175 Game of the Year Awards and recipient of over 250 perfect scores, Red Dead Redemption 2 is an epic tale of honor and loyalty at the dawn of the modern age.

Red Dead Redemption 2 also includes Red Dead Online — the multiplayer experience set in the living world of Red Dead Redemption 2 — ride solo or form a posse; run moonshine; battle lawmen, outlaw gangs, ferocious wild animals, and much more as you forge your own path on the American frontier.

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Essential

A landmark story and a living open world that still dazzles, with a slow start, heavy controls and an intrusive launcher as the catches.

93% positive on Steam · 926,511 reviews

1. Summary

Eight years after release, Red Dead Redemption 2 is still reviewed like a landmark, and Arthur Morgan's arc and the collapse of the Van der Linde gang are why. Among reviews long enough to say anything (100+ characters), 56% bring up the story, its characters or crying at the ending. Players also praise a world that feels alive: NPC routines, wildlife, random strangers, camp chatter and scenery that players say still beats newer releases. Some console players describe re-buying it on PC to live in it again at a higher frame rate.

Most of the frustrations sit around the game rather than inside it. The Rockstar Games Launcher and account system is the most common reason people vote no, raised in 29% of negative reviews: forced accounts, online checks for a single-player game, activation errors, and players permanently locked out after losing access to an old email while support closes their tickets. Next come a slow, controlled pace with heavy controls and rigidly scripted missions, which divides players; Red Dead Online, which even some fans describe as overrun with cheaters and abandoned; and a PC port that runs beautifully for some and crashes for others. Plenty of positive reviews carry these same complaints as caveats and still recommend the game.

2. What keeps coming up

What players praise
Arthur Morgan's story is the reason people playHigh

Players call Arthur one of the best-written protagonists in games and trace his change from a loyal enforcer to a dying man trying to do right. They quote his lines ("I gave you all I had," "I guess I... I'm afraid," Sister Calderón's "take a gamble that love exists"). Crying comes up in 190 reviews, often tied to a specific moment (Chapter 6, the final ride, the horse), and some say it was the first game that ever made them cry. A few longer reviews describe it as changing how they see loyalty, regret or their own lives, and a few credit it with helping them through depression or illness. The supporting cast (Dutch's slide, Micah as the hated rat, Hosea, Lenny, Sadie, Charles, John) gets almost as much affection, and "the plan," Tahiti and "we need money" turn up as running jokes. A few players who knew the ending in advance say it still hit hard. A small minority call the story predictable, overrated or repetitive from chapter to chapter.

A world that feels alive, not a checklistHigh

The world is often praised in the same breath as the story. Players single out things that happen without them: animals hunting each other, NPCs with routines who remember you, strangers whose side stories turn up again later, camp members singing and arguing, weather, mud and blood on clothing. A few say it "ruined every other game for me," and several report being "still in Chapter 2" dozens of hours in because they were hunting, fishing and exploring. Players far into the game say they are still finding new details and encounters. The same detail is what critics of the pace call busywork (see below).

It still looks better than most new releasesMedium

Visuals get praised on their own, usually with astonishment that a 2018 game holds up: lighting, fog, sunsets, landscapes, animation quality. Console veterans say PC at high frame rates and resolutions feels like a different game. The dissent is technical: a few say the forced TAA looks blurry and smears fine detail, and that the bundled DLSS/FSR versions are dated.

Hunting, fishing, strangers and side contentMedium

Side activities have their own fan base. Hunting and legendary animals, fishing, poker and dominoes, treasure maps and stranger missions are described as enough to fill hundreds of hours after (or instead of) the story, and a few players simply call it a "hunting simulator" or a fishing sim. The complaint on this side is that hunting can feel like a pointless grind with thin in-game rewards.

Music and performancesLow

Players praise the score, "That's the Way It Is" on the final ride, the camp songs and the voice cast, with Roger Clark's Arthur named most often.

Mods and RedM keep it freshLow

A small group recommends mods on replays: visual overhauls, clothing expansions, trainers such as Rampage, and the RedM roleplay community. A few warn that mods can break saves or progression, and that modding the online side can get you banned.

Where players are split
The slow opening and deliberate paceHigh

Slow-pace language appears in 16% of negative reviews and also in hundreds of positive ones, so the pace shows up on both sides of the vote. The snowy prologue and Chapter 1 are the usual sticking point. Some fans admit they quit or refunded at least once before it clicked (one "refunded with 3 times before giving this a shot"), and dozens of positive reviews tell newcomers the slow start is worth pushing through. For them the long rides, individual looting animations and walking pace in camp are the point: "Don't rush it. Just live in it." For the unconvinced, often players who stop between about 3 and 20 hours in, it is a "walking sim," "an interactive movie," or a game that "does not respect your time," with too much riding from A to B and too many unskippable animations. A middle group loves the game but wants a faster camp walk, a cook-all button and quicker looting.

How the PC version runsMedium

Performance reports clash. Many players say it is well optimized and runs at 60 fps on modest cards or even laptops and integrated graphics, with shaders compiled properly. Others on strong hardware describe a port they had to fight: switching between Vulkan and DirectX 12, the "unknown error FFFF" and ERR_GFX_STATE crashes every hour or two, settings that won't stick, launching on the wrong monitor, audio crackle and visual glitches. A couple say it got worse after updates. Linux and Steam Deck players report the same split: it runs well until a launcher update breaks it.

Honor, law and bountiesMedium

Many players who mention honor like that it changes how people react to Arthur and how his story ends, and a lot of the humor in the reviews comes from accidental crimes (punching the horse instead of brushing it, greeting someone and hitting them, one bump in Saint Denis starting a manhunt). Critics find it inconsistent: losing honor for fighting back or for killing enemy horses, witnesses appearing from nowhere, bounties racked up on scripted missions, and high honor feeling mandatory for the "good" ending.

Later chapters and the epilogueLow

Opinions on the back half vary. Some call Chapter 2 or 4 the high point and say Guarma, Chapter 5 or the long epilogue drag. Others call the epilogue a perfect bridge to the first game and urge people not to skip it. A few feel content was cut and the late map feels empty.

Is it worth full price?Low

Many reviewers who mention price say it is worth every cent, and some advise buying only on sale; plenty in this slice say they bought it on the recent discount. The ultimate edition at full price and the separate pricing of Online draw some grumbling.

What frustrates players
The Rockstar Games Launcher and account lockoutsHigh

The launcher, account, sign-in, online checks or support come up in 29% of negative reviews, more than any other complaint, and they account for 70% of negative reviews under two hours (53 of 76), which are about the game not launching or the account system rather than the game. The complaints are specific. Steam buyers must install a second launcher and create a Rockstar account to play a single-player game. The game demands an online check, so it fails on planes, deployments, hotspots and Steam Decks without Wi-Fi. There are activation and "not entitled" errors. The Steam account is permanently linked to an old Rockstar account whose email the player can no longer reach, and support is described as auto-closing tickets. A few players say they lost their saves when moving to a new PC because Rockstar's cloud saves were off or failed, one of them 40 hours of progress. Some of these reviewers praise the game itself and vote no on principle, and a few say a pirated copy would have worked better ("I would've been treated better if I pirated the game," writes one who still recommends it).

Red Dead Online: cheaters, crashes and abandonmentHigh

Online comes up in about 19% of negative reviews, and some positive reviews warn buyers to "stick to the story." In reviews that discuss Online, cheaters and modders come up most, followed closely by abandonment: modders teleporting players, spawn-killing, caging, setting horses on fire and crashing sessions. There are no invite-only sessions like GTA Online's, so players pass around config-file workarounds and third-party lobby managers. Players also describe connection drops that wipe mission rewards, broken missions, and online story missions that are impossible to start solo because no one is queueing. Content updates have stopped, and reviewers describe Online as "abandoned" for GTA Online. These complaints come from players well into the game; few negative reviews under two hours mention Online at all. A minority still enjoy RDO's roles, roleplay and friendly lobbies and say cheaters are manageable.

Heavy controls and horse handlingMedium

One recommending player says everything "handles like a truck," and critics describe moving Arthur around "like a literal cement truck." The same key does different things depending on what is nearby, so players mount a horse and choke a stranger, talk and draw a gun, or brush a horse and punch it. Weapons get auto-holstered on the horse, and missions swap out equipped guns. Some keyboard and mouse players point to tap versus hold confusion and odd default binds. Horses that spin, veer or ignore input, and sudden horse deaths after a trip over a small obstacle, are a smaller complaint. Other isolated complaints: PS5 DualSense controllers not working without workarounds, and one stroke survivor saying button-mashing on horseback makes the game unplayable without better accessibility options.

Crashes, soft-locks and lost progressMedium

Separate from the launcher, about 16% of negative reviews describe stability problems in play: freezes and crash-to-desktop mid-mission, missions that soft-lock (players name specific ones such as "That's Murfree Country" and the Trelawny mission), outfits and weapons vanishing after reloads, and corrupted or missing saves. Because of how the game saves, a crash often means replaying long stretches, and that is what turns a bug into a negative review.

Rigid, scripted missionsMedium

Players who love the open world often feel the missions pull the other way: stray from the intended path and the mission fails, stealth collapses into a shootout, approach choices rarely change the outcome, and too many missions end as waves of enemies. Some accept it as part of the role (one played it "because Dutch said so"), but it is a frequent criticism in long, otherwise glowing reviews.

The save systemLow

There is no manual saving during missions, autosaves are sparse, and reloading resets the world oddly: encounter rewards vanish, and you can reappear somewhere else or lose pelts and horses. Players with little time to play feel this most.

The 100% completion grindLow

Completionists praise the content but single out Gambler 8, herbalist challenges, perfect pelts and RNG-dependent animal spawns as tedious, and a few hit bugs that blocked 100% entirely. The online-only achievements also force players into Red Dead Online.

Aging PC feature setLow

A scattering of requests: newer DLSS and FSR versions and frame generation, better HDR, an option to lower settings further on old hardware, full voice localization (Portuguese, French and Arabic speakers ask for it), crossplay with console friends, and a "next-gen" update like other big games of its era received.

3. The player conversation

The tone is reverent, affectionate and full of in-jokes. Much of the conversation is one-line tributes ("peak," "absolute cinema," "I love my horsey and my horsey loves me," "LENNY," "don't forget the quarter," "I broke the wheel"), alongside a steady stream of long, personal essays about Arthur. With 93.1% of these reviews positive, there is little real division, and the negatives cluster around the launcher, Red Dead Online and the pace; attacks on the story itself are rare.

Playtime shows who complains about what. Negative reviews under two hours are mostly from players who could not get the game to start. The launcher keeps coming up at every playtime, but what sits beside it changes: from about 2 to 20 hours, the slow opening and the controls; from about 20 to 60 hours, pace, mission design and Online in roughly equal measure; past 60 hours, Red Dead Online's cheaters and abandonment, a warning that also runs through many positive reviews from long-time players.

The volume of reviews jumped in the week of July 20, 2026 and stayed high through September, peaking in the week of August 31 (1,465 reviews). Weekly positive ratios stayed between 90.7% and 95.4% across that stretch, close to the slice as a whole. Many of these reviewers were first-timers finally getting to it or console veterans re-buying on PC, and GTA VI comes up in 91 reviews, often as the next game players hope can match this one.

4. What the developers could do

  1. Remove the account and online-check barrier for single-player on Steam. Launcher, account, activation and support problems appear in 29% of negative reviews and 70% of the under-two-hour negatives, and some of those reviewers praise the game itself while voting no.
  2. Give players a working account-recovery path and human support for Steam-linked Rockstar accounts. A recurring set of reviewers are permanently locked out of a game they own after losing access to an old email, and they describe tickets being auto-closed.
  3. Ship real anti-cheat and invite-only sessions for Red Dead Online. Cheaters and modders are the most common Online complaint, and players ask for private lobbies like GTA Online's.
  4. Fix PC stability: Vulkan and ERR_GFX_STATE crashes, launch failures, settings and display bugs. Crashes and soft-locks show up in about 16% of negative reviews, often from players on hardware well above the recommended specs.
  5. Make saving safer with mid-mission checkpoints, reliable autosaves and Steam Cloud support. Lost progress after crashes, reloads or PC changes is what turns a bug into a refund-level complaint.
  6. Add control and pacing options: rebindable context actions, keeping chosen weapons, faster camp walking and looting, and accessibility for button-mashing. Heavy, context-overloaded controls are a frequent caveat even in positive reviews, and the slow opening is the design complaint early quitters raise most.
  7. Resume Red Dead Online support by finishing its story and making those missions playable solo. Players describe the mode as abandoned, and new players say the online story is impossible to start without a full posse.
  8. Refresh the PC tech with current DLSS/FSR, better HDR and native DualSense support. A smaller but persistent group asks for the kind of modern upgrade other games of its generation received.

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