Graveyard Keeper: Better Save Soul
RPG, Simulation, Indie
Overview
We're all sinners - as the Bishop in the Town teaches us. Our new acquaintance Euric though is set on proving the opposite. And he will of course need the help of the Graveyard Keeper! Prepare your tools, your charm, and put your mind to work on a mission to save souls!
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- 6-12 hours of extra gameplay
- Manage your workbenches directly from the map with the remote craft control
- Save souls for the sake of The Ancient Contract (and your own profit)
- Help to fulfill the dream of your new shady friend - Euric
- Discover a new area for all the new workbenches
No one is without sin - this is what the Bishop in the Town teaches, and it is true. But who said that one cannot be cleansed from these sins? Help your new friend Euric to fulfill his cherished dream and remove the shards of sins from his soul. In return, he is ready to share a book, which contains knowledge for remote craft control of workbenches... What are you ready to do to get it?
From the game's Steam store page.
THE GAMEQ VERDICT194 reviews analyzed
What players are actually saying
1. Summary
Better Save Soul adds a soul chamber next to the morgue. The Keeper pulls the soul out of each corpse, heals it and sends it on, earning two new resources: sin shards, which upgrade organs, and soul gratitude, which pays for remote crafting. A short questline about a man named Euric and a ghost called Smiler ties it together. The vote is close to even (86 for, 108 against), and the story draws more criticism than anything else. 91 reviews criticize it, 26 of them reviews that still recommend the DLC, and 52 say the ending is abrupt or missing: Euric leaves, Smiler goes, and several players went online to check whether a quest had failed to trigger. 52 reviews also call it the weakest of the three story DLC, behind Stranger Sins and Game of Crone.
The organ table gets the most praise. 38 reviews like using sin shards to upgrade organs and build 26-skull corpses and stronger zombies without waiting on random drops. Remote crafting divides players. The other frustrations are price (53 reviews raise it, nearly all to say it is not worth full price), length (reviewers who timed it finished in 2 to 7 hours), the shard grind needed to max out a graveyard, and mechanics the game never explains. 27 reviews, from both camps, say it suits a fresh playthrough better than a finished save.
2. What keeps coming up
What players praise
Organ upgrades and 26-skull corpsesHigh
The soul chamber's organ table lets players spend sin shards to add white or red skulls to organs and soft parts, which lifts the old quality cap and makes 26-skull corpses possible. 38 reviews praise it, more than any other feature. Players like that it takes luck out of corpse quality: it means "you no longer have to wait for RNG Jesus to give you the organs you need", or, in another review, "you don't spend forever trying to get specifically perfect brains, livers, and hearts." Others value it for much stronger zombie workers and for pushing a graveyard rating past what the base game allows. 13 of the 38 reviews that praise it still vote against the DLC, mostly over the story or the price.
10 reviews criticize the system outright, and several who like it still complain about the shard grind: reviewers who did the maths put one maxed corpse at 35 or more shards, from souls that yield between 3 and 7 shards each, at one body a day. One describes the payoff as coming "at the cost of an additional 25h to max out your graveyard"; another says it "Makes the late game a menu simulator." A few add that by the time they could build super zombies, they no longer needed them.
Wall crematorium in the morgueLow
The wall crematoriums in the new room burn bodies on fuel, so there is no funeral pyre to rebuild after each one, and 11 reviews single them out. "It is SO MUCH MORE CONVENIENT to just stick a corpse in there and burn it," writes one negative review, which calls it the only good thing in the DLC. Three reviewers point out that it yields less ash than a pyre, one listing "wall crematoriums not providing a full amount of ash" among the DLC's flaws.
Cheaper fertilizer, faith and book recipesLow
The DLC's new tech tree has alternate recipes that make fertilizer, books and faith cheaper or available earlier. Of the 7 reviews that mention them, most count them as a plus early in a save; one reviewer calls them "mostly just sidegrades".
The new soundtrackLow
The new music is praised in 6 reviews, three of them reviews that vote against the DLC. "The new soundtrack is beautiful, it matches the atmosphere," says one; another picks out "the music in the soul chamber, which is really nice".
Where players are split
Remote crafting through soul receiversHigh
Soul gratitude pays for remote crafting: soul receivers placed around the map let the Keeper start a job at a workstation from the map screen. 38 reviews discuss it, and more of them dislike it (19) than like it (12), with 7 in between. Fans call it a time saver for small chores. "Do NOT undersell how useful this is," one writes, and another says "It helps a lot with those small monotous tasks like making compost, cooking and so on".
Critics list practical limits. The job can't use what the Keeper is carrying, and "when the item completes you still have to go to that location to pick up the results". Gratitude comes in slowly, since one body a day pays for only a few crafts. 8 reviews say the teleport stone or zombie workers already cover the same need: "Easier to just use the teleport stone, do the work needed, then teleport away". One reviewer suggests the fix: "If it allowed crafting from any linked storage that would have been way more useful."
Better on a fresh save than a finished oneMedium
The DLC's tools pay off early in a playthrough, according to 27 reviews from both camps. One sums it up as "So basically this DLC is mostly aimed for improving early and mid-game progression." Players who installed it on a finished save found little to use and raced through the quests with materials they had already hoarded. "If you go into this DLC with an endgame save, you will be very disappointed," warns one positive review. Players who had already maxed their graveyard face extra work, because the higher skull cap means "you will have to dig all the corpses again and upgrade every single one of them again".
Some of them recommend buying it with all the DLC for a fresh start, while others say the story and features are too thin either way, and one found that "the game can't decide if it wants to be played mid game or late game".
House decoration and the new roomLow
House customization, paint recipes and extra storage space appeal to 7 reviews, while 4 others shrug them off ("I dont care for decorating my house"). One reviewer adds that they were told the extra storage came with a base-game update rather than the DLC.
What frustrates players
A story that stops without an endingHigh
91 reviews criticize the story, including 26 that still recommend the DLC. Euric turns up at the morgue, the Keeper treats him with sin shards charged by six townspeople, and then he leaves, damaging things around town on his way out, while Smiler departs too. 52 reviews call the ending abrupt, unfinished or a cliffhanger. Several players assumed a quest had failed to trigger: one "looked online to see if I had missed a quest or NPC to continue the story", and another wrote "I had to double check online to make sure that was, indeed the ending." Three point to the missing seventh sin: "We healed 6/7 sins in the guy, and then he just leaves and breaks everything."
Beyond the ending, 13 reviews say it adds little or no lore about the wider world, and some say it retreads the theme of the townspeople's sins. One notes that "the base game already did that and in a much better way". The quest steps mostly come down to waiting for the right weekday and talking to someone, which one reviewer summarizes as "wait for X day, talk to X person". The reward at the end disappoints as well, "just some new colors for bedspreads/carpet", and the stained glass window built from the shards "doesn't increase your church's quality".
15 reviews like the story or its characters, praising its humor, Smiler's arc ("As for Smiler, I thought his story was very satisfying, way more than Euric's!") or the newcomers in general ("The new characters are well written and it's fun to interact with them.").
Not worth full priceHigh
Price comes up in 53 reviews, nearly always to say the DLC is not worth full price or only worth buying on sale or in a bundle, and 19 of them are positive reviews that add that caveat. Several object that it costs the same as the larger Stranger Sins and Game of Crone: "Can't believe it's the same price as the others." Another reviewer writes "It is priced at half the base game, but provides nowhere near a fraction of its content." Those who name a fair price put it between $2 and $5. A few see the convenience features as paid shortcuts, noting that "$10 to make the game easier is something that freemium mobile games do".
Weakest of the three story DLCHigh
"Better Save Soul is easily the black sheep of the DLC," one review writes. 52 rank it below Stranger Sins and Game of Crone, several of them written by players who say they love the base game and the other two. The comparison covers lore (the others dig into the ancient contract, the inquisition and the town's past), new systems (the others added the tavern and the refugee camp) and length. Two reviews rate it above Game of Crone: one prefers its story, and both say it pads less, since "this DLC has no artificial time sinks like the second one has".
Only a few hours of contentHigh
Reviewers who timed it finished in 2 to 7 hours, some of that spent waiting for the right weekday. 46 reviews call it short or thin, and four dispute the 6 to 12 hours they say the DLC advertised ("It says 6 to 12 hours of gameplay."). Players on finished saves say they went through it quickly, since they already had every material the quests ask for.
Grind, menus and weekday waitsMedium
Most of the 30 reviews that call parts of the DLC busywork mean the shard grind behind the organ table and the extra steps it adds to every body. Others object to the questline's pacing: of the few hours one reviewer spent, "a good chunk of that was just waiting for the days of the week to pass".
Mechanics nobody explainsMedium
The soul chamber, organ table and remote crafting are poorly explained, according to 17 reviews, and several had to look things up. "Good luck understanding the mechanics without 20 different guides opened," one warns. Another describes "the way the mechanics are not told until after you've already had to use them". Some add that the base game explains little as well.
Quest softlocks, lost organs and launch bugsLow
Bugs come up in 12 reviews, 7 of them written within a week of launch, when one reviewer wrote that "This DLC added a large amount of game breaking bugs" before updating the review to say it had become playable. Quest blockers are the most common kind: cleaning up the town too early ("I got locked out of finishing the quest because there is a point you'll need to clean some things in town"), a letter the bishop would not accept, a recipe from the witch that never arrived and a final step that would not trigger. Two later reviews say the organ table lost items ("fix the bug that keep send my precious organ into the fourth dimension"), and two report crashes or a collapsing framerate, one of them with save corruption.
Cheap, overpowered gravestones and prayersLow
9 reviews say the DLC upsets the game's balance. Its gravestones come early and cheap yet beat the base game's ("If i haven't even unlocked + 10 Marmor Grave Stones why can i build + 20 ones already for a cheapter price?!"), its faith prayer outclasses the old one, and the higher skull cap turns older goals like the 20-skull columbarium into wasted effort. One player shrugs this off, since "everyone who got to this point already has more than enough money anyway".
3. The player conversation
The tone is disappointment more than anger. A recurring pattern in the negative reviews is a fan who opens by praising Graveyard Keeper and the other two DLC and then explains why this one fell short. The positive reviews are often lukewarm: reviewers give it "a 6 out of 10", call it "50/50", fault the story or recommend it only on sale. Some negative reviews still suggest picking it up in a sale or a bundle.
What a reviewer complains about tracks where they were in the game. Players who added it to a finished save talk about length, remote crafting they never used and having to redig a maxed graveyard. Several reviewers who started a fresh save with all the DLC describe the organ table and remote crafting as real help, and one who added it to a finished save says the extra corpse work "reinvigorated the growth in my graveyard quality". A few say they bought it only for achievements or completion.
Launch week was warmer (17 of 28 positive) than the three weeks after it (8 of 26). Reviews written from 2023 on were a little warmer (48 of 99 positive) than those from 2021 and 2022 (38 of 95), but they raise the same complaints about the ending and the price that reviewers made at launch.
4. What the developers could do
- Give Euric's story a real ending. The story draws more criticism than anything else, and 52 reviews say it ends abruptly or not at all, with Euric's fate and the missing seventh sin left open. Several players went online to check whether a quest had broken.
- Price it below the other two story DLC or sell it only in a bundle. 53 reviews raise the price, nearly all to say it is not worth full price, and several object that it costs the same as Stranger Sins and Game of Crone while offering far less.
- Explain the soul chamber, organ table and soul gratitude in game. 17 reviews say these systems are poorly explained, and several had to look them up in guides or a wiki.
- Let remote crafting use the Keeper's inventory and deliver results to linked storage. Critics say finished items stay at the station and the teleport stone is faster, and one asks outright for crafting from any linked storage.
- Lower the sin shard cost of maxing a corpse. 30 reviews call parts of the DLC busywork, and reviewers who did the maths put one maxed corpse at 35 or more shards from souls worth 3 to 7 each.
- Fix the quest blockers and the organ table losing items. Reviewers report quest steps that became impossible, such as cleaning the town too early, and organs that vanished from the table.
- Make the questline worth finishing on a late save. 27 reviews say the DLC gives a finished save little to do, and the reward at the end is new bedspread and carpet colors while the completed stained glass window adds nothing to church quality.
- Rebalance the early gravestones and the new faith prayer. 9 reviews say the DLC upsets the game's balance, pointing to cheap early gravestones that beat the base game's and a faith prayer that outclasses the old one.






