Full ReleasePC

Guild Wars 2

ArenaNet · MMO, RPG, Adventure

Overview

Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!

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Guild Wars 2's open world is all about discovery and exploration. Check your content guide for suggestions when you set out on your adventures, consult your compass to find interesting landmarks…or just pick your favorite direction to travel in and let adventure find you. Tyria is full of characters with their own stories and goals, and you'll be rewarded for helping them out—or thwarting their plans—by completing renown hearts and dynamic events. Read our new player guide for more tips!

When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.

Arm your character with an arsenal of new weapons as you play. Every profession wields them differently, and each type has its own playstyle, which you can refine and customize by unlocking and equipping hundreds of skills and traits. If you want to jump straight into structured PvP, go for it—every player competes at the same level, with access to the max-level gear and build options you need to make your mark.

If you love fashion, express yourself with the perfect character design! When you equip new weapons and armor, you'll unlock their skins in your wardrobe. Make them truly yours with thousands of possible combinations and a massive selection of collectible dyes.

Upgrade your free account with a Guild Wars 2 expansion and get access to log-in rewards, additional character and bag slots, expanded chat features, and more. Visit the Black Lion Trading Company in the game and use your Steam Wallet to upgrade.

Expansions and Living World seasons feature unique rewards and new Masteries to expand your character's abilities. Unlock and upgrade your glider in Guild Wars 2: Heart of Thorns, befriend a stable of mounts with powerful movement skills in Guild Wars 2: Path of Fire, and learn to fish and pilot a skiff in Guild Wars 2: End of Dragons. Each expansion grants access to nine elite specializations that unlock new weapon choices, skills, and abilities for your profession. You'll also be able to select the revenant profession at character creation and channel legendary heroes and villains from Tyria's history.

Living World seasons continue the Guild Wars 2 story between expansions and must be purchased separately through your Story Journal or in Gem Store bundles. Play Living World episodes to unlock new explorable zones, rewards, and Masteries.

*Living World episodes become playable at level 80. Players may need to relaunch the game for the upgrade to take effect.

**Please note that existing Guild Wars 2 player accounts cannot be accessed via Steam

From the game's Steam store page.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

Lively open-world events, fluid combat and no gear treadmill, held back by paywalled mounts, cramped storage and a clumsy Steam version.

88% positive on Steam · 29,980 reviews

1. Summary

Most of these Steam reviewers recommend Guild Wars 2. After the story, the topic they raise most is the open world: dynamic events, map-wide meta events and world bosses come up in 24% of reviews of 20 words or more. About a fifth talk about how the game treats their time. With no subscription and no gear treadmill, gear earned years ago still works and a long break costs nothing. Players also praise fluid, dodge-based combat with weapon-driven skills, a cooperative community, and mounts that change how you move. 9% of all reviews mention World of Warcraft, Final Fantasy XIV or Elder Scrolls Online, some of them to point out that Guild Wars 2 has no monthly fee or gear reset.

Money is the most frequent complaint. It comes up in 32% of negative reviews of 20 words or more and as a caveat in 15% of positive ones: mounts are a 10-hour trial until you buy Path of Fire, the Living World story chapters between expansions cost extra, bag and bank space is tight, and reviewers' own tallies for the full game run from about $100 to $240. Steam buyers add a complaint of their own, because their accounts are separate from ArenaNet's and miss some editions and gem codes. Other complaints cover a confusing start that sends players to the wiki, CPU-bound performance and disconnects, inventory clutter, account blocks with slow support, and the lack of servers outside North America and Europe. Veterans argue about PvP and World vs World neglect, the grind behind legendary gear, and the later expansions.

2. What keeps coming up

What players praise
A living open world of events and explorationHigh

"A huge world that actually rewards you for getting distracted and wandering off in the wrong direction," one player wrote. Exploration, dynamic events, meta events, world bosses, vistas and jumping puzzles come up in 24% of reviews of 20 words or more, more than any other topic except the story. Reviewers describe renown hearts in place of quest givers, events that chain into one another, and level downscaling that keeps old maps worth visiting. Another review says the game "Has more unique and fun OPEN WORLD events than New World has enemies/mobs".

One negative review dismisses the loop as "Map clearing Ubisoft styled trash." Some newcomers describe off-peak maps as empty, or the climb to level 80 as a solo chore before the game opens up.

Fluid combat and flexible buildsHigh

Fans of the combat like the dodge roll, skills that change with the weapon in hand, combo fields, and the absence of a strict tank, healer and damage trinity, which lets any profession fill several roles. "The combat is just fluid, the movement is fluid and everything about just... works," one new player wrote. Elite specializations from the expansions add new playstyles to each profession, and PvP lets players try any build at max level. Combat, dodging and builds come up in 20% of reviews of 20 words or more, almost as often in negative reviews (18%) as in positive ones (21%).

"Combat is flashy but floaty," says one negative review. Other players dislike that the weapon fixes half the skill bar, or that some builds demand constant weapon swapping. Even a fan lists one con: "Way too much button pushing with some characters."

An MMO that respects your timeHigh

Returning players describe logging in after years to find their gear still current: "12 years in my same exotic armor, and its still OP." One player who came back after nine years and collected the birthday gifts on every character wrote, "Never in my entire life of playing MMOs have I ever been rewarded so generously for not playing the game." In all, 20% of reviews of 20 words or more talk about the game's relationship with their time: no subscription, horizontal progression instead of a gear treadmill, and no penalty for stepping away. Some reviewers with full-time jobs say this is why the game fits their lives, and one calls it a game that "Doesn't expect you to play it like it's a second job."

A few players miss vertical progression, and some say the goals after level 80 feel optional or purely cosmetic.

A helpful, cooperative communityHigh

Most reviews that bring up the community (17% of those of 20 words or more) describe it warmly: veterans mentoring newcomers through world bosses, strangers reviving each other, gifts of gold and bags to new players. "When you falling on the ground people will raise you up and fight together with you," a Steam Deck player wrote, and a newcomer "already had 2 people come check to see if i needed help and mailed me gold." A few reviewers credit the design: loot and kill credit are shared, so nobody loses anything by helping.

Reviews that call other players toxic or elitist often point to PvP lobbies or to raid groups that demand kill proof, and a handful report harassment. One negative review puts it as "Amazing PvE, Great WvW, Bad PVP, terrible community."

Mounts that change how you moveMedium

The raptor's long jumps, the springer's vertical leaps, the griffon's dives and the skyscale's hovering each open different terrain, and that movement is what players praise when they praise the mounts. Mounts come up in 15% of reviews of 20 words or more, and dozens of reviewers call them the best in any MMO: "Mounts are also the best out of any mmo out there and ill fight on that," one wrote. They are also a money complaint, because the mounts come with the expansions and the flying ones take a long grind.

Fashion and account-wide collectingMedium

Players joke that the real endgame is "Fashion Wars". 9% of reviews of 20 words or more mention fashion, skins, dyes or account-wide unlocks, and players enjoy the wardrobe and dye system, legendary gear that every character on the account can use, and masteries that carry over to alts. Some add a catch: many of the most wanted skins, mount skins especially, sit in the gem store or its loot boxes.

Runs on modest hardware, Linux and the Steam DeckLow

Of the 98 reviews that mention Linux, Proton or the Steam Deck, those that describe performance mostly say the game runs well through Proton and on handhelds once the action camera is on and a community controller layout is loaded. A few Linux players say the Steam release made the game easier to set up, and some reviewers report that it runs on older PCs at lower settings. Frame rates still drop at large world bosses and in World vs World fights.

Where players are split
The story: a slow start, a strong middle, unskippable dialogueHigh

Opinion on the story, the most discussed topic at 27% of reviews of 20 words or more, splits along the timeline. Some reviewers find the personal story from level 1 to 80 slow or dull (it unlocks in chunks every ten levels), and a few mock its final boss. Several say it improves with Heart of Thorns, Path of Fire, Living World Season 4 and End of Dragons; one found that the "voice acting after the vanilla story becomes superb and i have never felt so invested." The later expansions divide veterans. Some call Secrets of the Obscure and Janthir Wilds weaker ("the 2 last expansions was a bit of downgrade to me"), while one says Janthir Wilds brought them back.

Long dialogue scenes can't be skipped, which draws its own complaints: "Way to much unskipable dialogue." A veteran an hour and a half into a new expansion wrote, "I have watched an entire movie on netflix, while the npcs have been yapping." Solo players also hit story steps that need a group, such as Living World Season 1's Tower of Nightmares, and a few report story bugs, years old, that block progress.

Grind and long-term goalsMedium

Supporters treat the long chases (legendary gear, the skyscale, mastery tracks) as goals you choose: "this game is for people who are capable of both setting their own goals and setting their own limits," one review says. Others found daily checklists and timegated materials turning into chores ("None of this is content. It's a calendar."), and a negative review argues that for late-game goals "the grinding involved is on par with a Korean MMO". Grind, time gates or legendary gear come up in 14% of reviews of 20 words or more, at almost the same rate in positive and negative reviews. Veterans raise the complaint more than their share: 43% of the negative reviews that mention grind are from players past 200 hours, against a quarter of negative reviews overall.

PvP and World vs WorldMedium

Structured PvP gets credit for normalizing gear, so players can join within the first few levels on equal stats ("FAIR PVP without grind."), and World vs World for its large siege battles, which a few players call the best large-scale PvP they have played. PvP or World vs World comes up in 14% of reviews of 20 words or more. Long-time players are overrepresented among the complaints: 45% of negative reviews that mention PvP or WvW are from players past 200 hours, against a quarter of negative reviews overall. They describe balance swings, bots, AFK teammates, wintrading and years with little new content, and one negative review says "the devs have practically abandoned all competitive game modes years ago." Others point out that the strongest PvP builds need elite specializations from the newer expansions.

The free base game: generous trial or demoMedium

Defenders of the free tier point to hundreds of hours of content and a full story to level 80: "This is not a demo. It's a genuinely complete game." One positive review puts the case in one line: "The base game is 100% free to play. The expansions go on sale regularly. There is no monthly fee." Others feel the restrictions (two character slots, a limited trading post and mail, no permanent mount, no elite specializations) make it a trial: "It's a free to try, not free to play," one wrote, and another called it "a demo wearing a trench coat". The free tier comes up in 11% of reviews of 20 words or more, about as often in negative reviews as in positive ones. New accounts that buy an expansion still wait several days for full trading access, which caught a few buyers off guard.

Dated looks and a busy interfaceMedium

Among the 10% of reviews of 20 words or more that discuss graphics, visuals or the interface, some say the painterly art style has aged well, especially in the newer zones. Others find the core zones dated, the UI hard to rearrange, icons tiny and fonts blurry on 4K screens, and big fights a blur of particle effects. One colorblind player could not see traps, and several reviewers ask for UI scaling, movable elements and a way to tone down other players' effects.

The gem store: fair, or built to sell convenienceMedium

Reviews that bring up pay-to-win deny it about two to one (128 deny it, 68 assert it). Those who defend the shop like that gems can be bought with in-game gold and that it sells cosmetics and convenience items with no stat advantage. One reviewer praises "a humble ingame store with fair prices and premium currency you can trade up and down with ingame currency." Critics argue the convenience items are the point: a long negative review claims "90% of the quality of life shortcomings of the game are designed into the game so that a solution could be sold on the cash shop," and another sums up the inventory problem as "Patch the tedium with your credit card." Loot boxes, including those for mount skins, draw objections in some positive reviews too; one wrote, "Probably the only thing that I do not like about Guild Wars 2 are lootboxes."

Difficulty swingsLow

The core game strikes some players as too easy, with enemies dying in a hit or two and little reason to think during leveling. Heart of Thorns and parts of Path of Fire then bring heavy crowd control, stuns, vertical maps and overtuned story bosses. A few reviewers ask for harder core zones and gentler expansion spikes.

What frustrates players
Mounts, story chapters and storage cost extraHigh

Free players get a raptor for 10 hours of play from level 10, then walk unless they buy Path of Fire. "You have to spend $30 to get a mount? What half-decent MMO locks mounts behind a paywall?" one asked. Another put it as "Loved it until I lost my mount. These boots ain't made for walking..." Money comes up in 32% of negative reviews of 20 words or more, more than any other complaint, and mounts sitting behind the expansions alone draw 11%. It also shows up as a caveat in 15% of positive reviews.

The Living World chapters that carry the story between expansions are sold separately for gems, and on Steam the Elder Dragon Saga bundle that includes them can no longer be bought once you own any single expansion. "Be warned, the complete collection above is not the complete collection," one review warns, and another advises "DO NOT buy the DLC separately because you wouldn't be able to buy the bundle afterwards." A negative review calls the chapters "DLCs inside an expansion you already paid for". Character slots and bag and bank space add to the cost: "Why do I only get 5 character slots after spending $180," one player asks. A few players outside the US say ArenaNet's prices are not localized. In late June 2026 a handful of negative reviews called the summer sale's discount on the older expansions too small, some noting that it was smaller than the year before, just as Guild Wars 3's announcement was bringing in new players.

These complaints come from new and long-time players alike: 40% of the money-related negative reviews are from players under 20 hours and 26% from players past 200, close to the mix of negative reviews overall (45% and 25%).

A confusing start that sends you to the wikiMedium

"Nothing is explained, ever," one player wrote; another, "you are EXPECTED TO USE THE WIKI". Reviewers point to dozens of currencies, items whose purpose is unclear, crafting, what to do after level 80, mastery and hero point requirements, and boss mechanics in the story that appear without warning. Confusion, the wiki or the learning curve come up in 7% of reviews of 20 words or more and 8% of the negative ones. One positive review opens by warning that "the default settings are genuinely terrible" and walks newcomers through ground targeting and the action camera. Fans answer that the community and the wiki fill the gap, though they also tell new players to watch guides first.

The Steam version is a separate, second-class accountMedium

Buying on Steam creates an account separate from ArenaNet's own. The setup comes up in 6% of reviews of 20 words or more, including several of the most upvoted negative reviews. Existing players can only use their old account through Steam with a launch option (-provider Portal, explained in dozens of reviews), expansions bought on Steam do not apply to an ArenaNet account, gem cards and codes can't be redeemed, and the Deluxe and Ultimate editions are missing. "DO NOT BUY DLCS ON STEAM FOR THIS GAME, YOU WILL GET SCREWED," one review reads; another says "you are a second-class account on Steam." A third says, "Don't use steam for this, it makes you pay more." Smaller irritants include the game's own launcher downloading tens of gigabytes again after Steam's install, and a January 2025 bug that briefly cut Steam accounts off from their expansions, after which one player reported compensation of 800 gems. A few players see advantages: some found buying through Steam smoother than ArenaNet's store, and others say Steam's regional prices are lower in their country.

Bugs, disconnects and CPU-bound performanceMedium

Technical problems come up in 10% of negative reviews of 20 words or more. Players report story steps that still soft-lock years after release, disconnects that reset a story instance or forfeit a meta event's rewards ("Getting disconnected during a meta is the worse thing in this game."), server crashes in the middle of fractals and raids, and a launcher that stalls at 0 KB/s. Crowded fights are the other recurring point: the engine leans on a single CPU core, so world bosses and large World vs World fights drop frame rates even on high-end PCs. "How well GW2 runs on your PC depends on how good single core performance your CPU has," one player explains, along with settings advice that others repeat.

Inventory clutter and tiny bagsMedium

Loot floods small starting bags with containers, materials and junk, the bank is small, and extra bag slots are bought per character from the gem store. One player called it "Inventory Tetris"; a newcomer wrote, "Want backpack space? get ready to pay 5 dollars for a single upgrade." Inventory and storage come up in 9% of negative reviews of 20 words or more. Even a player who recommends the game lists "limited bag space, limited storage capacity, limited bank space" as the way the game nudges players toward spending.

Account blocks and slow supportMedium

Reviewers describe accounts blocked "for security purposes" after VPN use, travel or a gem purchase, a new player suspended within half an hour who "Never interacted with anyone. Did not use chat either.", and Steam-only accounts stuck in loops because the support site needs a login. Account blocks, bans and support trouble come up in 8% of negative reviews of 20 words or more. One review says of the support team, "All they do is post the same response on steps to recover your account." Some players describe quick help where "they will actually treat you like a human being", and one who otherwise praises the game wrote, "One of the worst Support systems ever."

No servers outside North America and Europe, and few languagesLow

Players in Southeast Asia and Oceania report 200 to 300 ms of ping, VPN use that risks account blocks, and a region choice that costs money to change after picking the wrong one ("unplayable, no SEA server."). Others ask for more languages: the game ships in four, and reviewers request Brazilian Portuguese, Chinese and Thai, with one Brazilian player calling the missing translation a "lack of respect for the Brazilian public".

No native controller supportLow

The game has no official gamepad support, so controller players rely on Steam Input layouts and the action camera. Steam Deck owners report that it works once configured, but for at least one player it was a deal breaker, and one negative review consists only of the words "no controller support".

3. The player conversation

Most reviews are short endorsements along the lines of "best MMO" or "good game". Players coming from World of Warcraft, Final Fantasy XIV, Elder Scrolls Online or New World write some of the longer ones, judging Guild Wars 2 against subscriptions and gear resets. Dozens more come from veterans who say most of their hours were logged on ArenaNet's own launcher before they moved to Steam, so their Steam playtime understates their experience; some of them pair long praise with complaints about monetization, PvP neglect or the later expansions.

What players raise depends on how long they have played. Reviews from players with under 10 hours are overrepresented among those about the Steam account setup, controller support, ping from Asia and missing translations. Long-time players are overrepresented among the negative reviews about PvP, World vs World and grind, and they write more about the later expansions and gem-store convenience. Complaints about money come from every group.

In every half-year from the Steam launch in August 2022 to September 2026, between 81% and 89% of reviews recommend the game. Review volume jumps with Steam sales and the Steam Awards (192 reviews in the week of November 25, 2024), with the Visions of Eternity launch (130 reviews in the week of October 27, 2025), with players leaving New World in late 2025 (25 reviews from October to December 2025 mention it), and after Guild Wars 3 was announced (62 reviews in June and July 2026 mention it, several from players starting or returning ahead of it). The weakest weeks came in 2026: 74% positive in the week of March 2, 76% in the week of May 4, and 78% to 79% in single weeks of July, August and September. The negative reviews of 2026 mostly repeat the familiar complaints, and from July to September 2026 money took its largest share of them since 2023 (36% of 92 negative reviews of 20 words or more, against 24% to 32% in each half-year of 2024 and 2025).

4. What the developers could do

  1. Give free accounts a permanent basic mount, or sell the raptor on its own. Mounts locked behind expansions draw 11% of negative reviews of 20 words or more, and players describe losing the 10-hour trial raptor bitterly ("Mount is a timed trial. Disgusting."), some as the point they stopped playing.
  2. Fold the Living World chapters into the expansion purchases and end the Steam bundle lockout. Some buyers discover story gaps between expansions and learn too late that owning one expansion blocks the bundle that contains the chapters ("Be warned, the complete collection above is not the complete collection.").
  3. Give Steam accounts the same editions, gem codes and account linking as ArenaNet accounts. Several of the most upvoted negative reviews are about the Steam account setup alone, and some of their authors say they like the game itself ("you are a second-class account on Steam.").
  4. Explain currencies, items and post-80 goals in the game, and ship better default settings. Onboarding complaints appear in 8% of negative reviews of 20 words or more ("Nothing is explained, ever."), and one positive review opens by telling newcomers to change the defaults.
  5. Raise base bag and bank space and make bag slots account-wide. Inventory clutter shows up in 9% of negative reviews of 20 words or more, and some players who like the game read the tight storage as a push toward the gem store.
  6. Tell players why an account was blocked and give Steam-only accounts a way to reach support without logging in. Players blocked after VPN use or a purchase describe canned replies and login loops ("All they do is post the same response on steps to recover your account.").
  7. Spread the engine's load across CPU cores and keep event and story progress through disconnects. Players report frame drops at world bosses and in World vs World on high-end PCs, and lose meta rewards or story progress when the connection drops.
  8. Give PvP and World vs World regular balance passes and map updates, and act on wintrading and bots. Long-time players raise these complaints more than others, and one wrote that "the devs have practically abandoned all competitive game modes years ago."

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