Guild Wars 2
ArenaNet · MMO, RPG, Adventure
Overview
Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!
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Guild Wars 2's open world is all about discovery and exploration. Check your content guide for suggestions when you set out on your adventures, consult your compass to find interesting landmarks…or just pick your favorite direction to travel in and let adventure find you. Tyria is full of characters with their own stories and goals, and you'll be rewarded for helping them out—or thwarting their plans—by completing renown hearts and dynamic events. Read our new player guide for more tips!
When you meet other players in the open world, you don't need to join their party to lend a helping hand, investigate a secret jumping puzzle, or team up against a deadly world boss. Don't grind; play the way you want to play! Whether you're reviving defeated players, rescuing soldiers from a Risen onslaught, or gathering herbs, you'll earn experience points.
Arm your character with an arsenal of new weapons as you play. Every profession wields them differently, and each type has its own playstyle, which you can refine and customize by unlocking and equipping hundreds of skills and traits. If you want to jump straight into structured PvP, go for it—every player competes at the same level, with access to the max-level gear and build options you need to make your mark.
If you love fashion, express yourself with the perfect character design! When you equip new weapons and armor, you'll unlock their skins in your wardrobe. Make them truly yours with thousands of possible combinations and a massive selection of collectible dyes.
Upgrade your free account with a Guild Wars 2 expansion and get access to log-in rewards, additional character and bag slots, expanded chat features, and more. Visit the Black Lion Trading Company in the game and use your Steam Wallet to upgrade.
Expansions and Living World seasons feature unique rewards and new Masteries to expand your character's abilities. Unlock and upgrade your glider in Guild Wars 2: Heart of Thorns, befriend a stable of mounts with powerful movement skills in Guild Wars 2: Path of Fire, and learn to fish and pilot a skiff in Guild Wars 2: End of Dragons. Each expansion grants access to nine elite specializations that unlock new weapon choices, skills, and abilities for your profession. You'll also be able to select the revenant profession at character creation and channel legendary heroes and villains from Tyria's history.
Living World seasons continue the Guild Wars 2 story between expansions and must be purchased separately through your Story Journal or in Gem Store bundles. Play Living World episodes to unlock new explorable zones, rewards, and Masteries.
*Living World episodes become playable at level 80. Players may need to relaunch the game for the upgrade to take effect.
**Please note that existing Guild Wars 2 player accounts cannot be accessed via Steam
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
Most of these Steam reviewers recommend Guild Wars 2. After the story, the topic they raise most is the open world: dynamic events, map-wide meta events and world bosses come up in 24% of reviews of 20 words or more. About a fifth talk about how the game treats their time. With no subscription and no gear treadmill, gear earned years ago still works and a long break costs nothing. Players also praise fluid, dodge-based combat with weapon-driven skills, a cooperative community, and mounts that change how you move. 9% of all reviews mention World of Warcraft, Final Fantasy XIV or Elder Scrolls Online, some of them to point out that Guild Wars 2 has no monthly fee or gear reset.
Money is the most frequent complaint. It comes up in 32% of negative reviews of 20 words or more and as a caveat in 15% of positive ones: mounts are a 10-hour trial until you buy Path of Fire, the Living World story chapters between expansions cost extra, bag and bank space is tight, and reviewers' own tallies for the full game run from about $100 to $240. Steam buyers add a complaint of their own, because their accounts are separate from ArenaNet's and miss some editions and gem codes. Other complaints cover a confusing start that sends players to the wiki, CPU-bound performance and disconnects, inventory clutter, account blocks with slow support, and the lack of servers outside North America and Europe. Veterans argue about PvP and World vs World neglect, the grind behind legendary gear, and the later expansions.
2. What keeps coming up
What players praise
A living open world of events and explorationHigh
"A huge world that actually rewards you for getting distracted and wandering off in the wrong direction," one player wrote. Exploration, dynamic events, meta events, world bosses, vistas and jumping puzzles come up in 24% of reviews of 20 words or more, more than any other topic except the story. Reviewers describe renown hearts in place of quest givers, events that chain into one another, and level downscaling that keeps old maps worth visiting. Another review says the game "Has more unique and fun OPEN WORLD events than New World has enemies/mobs".
One negative review dismisses the loop as "Map clearing Ubisoft styled trash." Some newcomers describe off-peak maps as empty, or the climb to level 80 as a solo chore before the game opens up.
Fluid combat and flexible buildsHigh
Fans of the combat like the dodge roll, skills that change with the weapon in hand, combo fields, and the absence of a strict tank, healer and damage trinity, which lets any profession fill several roles. "The combat is just fluid, the movement is fluid and everything about just... works," one new player wrote. Elite specializations from the expansions add new playstyles to each profession, and PvP lets players try any build at max level. Combat, dodging and builds come up in 20% of reviews of 20 words or more, almost as often in negative reviews (18%) as in positive ones (21%).
"Combat is flashy but floaty," says one negative review. Other players dislike that the weapon fixes half the skill bar, or that some builds demand constant weapon swapping. Even a fan lists one con: "Way too much button pushing with some characters."
An MMO that respects your timeHigh
Returning players describe logging in after years to find their gear still current: "12 years in my same exotic armor, and its still OP." One player who came back after nine years and collected the birthday gifts on every character wrote, "Never in my entire life of playing MMOs have I ever been rewarded so generously for not playing the game." In all, 20% of reviews of 20 words or more talk about the game's relationship with their time: no subscription, horizontal progression instead of a gear treadmill, and no penalty for stepping away. Some reviewers with full-time jobs say this is why the game fits their lives, and one calls it a game that "Doesn't expect you to play it like it's a second job."
A few players miss vertical progression, and some say the goals after level 80 feel optional or purely cosmetic.
A helpful, cooperative communityHigh
Most reviews that bring up the community (17% of those of 20 words or more) describe it warmly: veterans mentoring newcomers through world bosses, strangers reviving each other, gifts of gold and bags to new players. "When you falling on the ground people will raise you up and fight together with you," a Steam Deck player wrote, and a newcomer "already had 2 people come check to see if i needed help and mailed me gold." A few reviewers credit the design: loot and kill credit are shared, so nobody loses anything by helping.
Reviews that call other players toxic or elitist often point to PvP lobbies or to raid groups that demand kill proof, and a handful report harassment. One negative review puts it as "Amazing PvE, Great WvW, Bad PVP, terrible community."
Mounts that change how you moveMedium
The raptor's long jumps, the springer's vertical leaps, the griffon's dives and the skyscale's hovering each open different terrain, and that movement is what players praise when they praise the mounts. Mounts come up in 15% of reviews of 20 words or more, and dozens of reviewers call them the best in any MMO: "Mounts are also the best out of any mmo out there and ill fight on that," one wrote. They are also a money complaint, because the mounts come with the expansions and the flying ones take a long grind.
Fashion and account-wide collectingMedium
Players joke that the real endgame is "Fashion Wars". 9% of reviews of 20 words or more mention fashion, skins, dyes or account-wide unlocks, and players enjoy the wardrobe and dye system, legendary gear that every character on the account can use, and masteries that carry over to alts. Some add a catch: many of the most wanted skins, mount skins especially, sit in the gem store or its loot boxes.
Runs on modest hardware, Linux and the Steam DeckLow
Of the 98 reviews that mention Linux, Proton or the Steam Deck, those that describe performance mostly say the game runs well through Proton and on handhelds once the action camera is on and a community controller layout is loaded. A few Linux players say the Steam release made the game easier to set up, and some reviewers report that it runs on older PCs at lower settings. Frame rates still drop at large world bosses and in World vs World fights.
Where players are split
The story: a slow start, a strong middle, unskippable dialogueHigh
Opinion on the story, the most discussed topic at 27% of reviews of 20 words or more, splits along the timeline. Some reviewers find the personal story from level 1 to 80 slow or dull (it unlocks in chunks every ten levels), and a few mock its final boss. Several say it improves with Heart of Thorns, Path of Fire, Living World Season 4 and End of Dragons; one found that the "voice acting after the vanilla story becomes superb and i have never felt so invested." The later expansions divide veterans. Some call Secrets of the Obscure and Janthir Wilds weaker ("the 2 last expansions was a bit of downgrade to me"), while one says Janthir Wilds brought them back.
Long dialogue scenes can't be skipped, which draws its own complaints: "Way to much unskipable dialogue." A veteran an hour and a half into a new expansion wrote, "I have watched an entire movie on netflix, while the npcs have been yapping." Solo players also hit story steps that need a group, such as Living World Season 1's Tower of Nightmares, and a few report story bugs, years old, that block progress.
Grind and long-term goalsMedium
Supporters treat the long chases (legendary gear, the skyscale, mastery tracks) as goals you choose: "this game is for people who are capable of both setting their own goals and setting their own limits," one review says. Others found daily checklists and timegated materials turning into chores ("None of this is content. It's a calendar."), and a negative review argues that for late-game goals "the grinding involved is on par with a Korean MMO". Grind, time gates or legendary gear come up in 14% of reviews of 20 words or more, at almost the same rate in positive and negative reviews. Veterans raise the complaint more than their share: 43% of the negative reviews that mention grind are from players past 200 hours, against a quarter of negative reviews overall.
PvP and World vs WorldMedium
Structured PvP gets credit for normalizing gear, so players can join within the first few levels on equal stats ("FAIR PVP without grind."), and World vs World for its large siege battles, which a few players call the best large-scale PvP they have played. PvP or World vs World comes up in 14% of reviews of 20 words or more. Long-time players are overrepresented among the complaints: 45% of negative reviews that mention PvP or WvW are from players past 200 hours, against a quarter of negative reviews overall. They describe balance swings, bots, AFK teammates, wintrading and years with little new content, and one negative review says "the devs have practically abandoned all competitive game modes years ago." Others point out that the strongest PvP builds need elite specializations from the newer expansions.
The free base game: generous trial or demoMedium
Defenders of the free tier point to hundreds of hours of content and a full story to level 80: "This is not a demo. It's a genuinely complete game." One positive review puts the case in one line: "The base game is 100% free to play. The expansions go on sale regularly. There is no monthly fee." Others feel the restrictions (two character slots, a limited trading post and mail, no permanent mount, no elite specializations) make it a trial: "It's a free to try, not free to play," one wrote, and another called it "a demo wearing a trench coat". The free tier comes up in 11% of reviews of 20 words or more, about as often in negative reviews as in positive ones. New accounts that buy an expansion still wait several days for full trading access, which caught a few buyers off guard.
Dated looks and a busy interfaceMedium
Among the 10% of reviews of 20 words or more that discuss graphics, visuals or the interface, some say the painterly art style has aged well, especially in the newer zones. Others find the core zones dated, the UI hard to rearrange, icons tiny and fonts blurry on 4K screens, and big fights a blur of particle effects. One colorblind player could not see traps, and several reviewers ask for UI scaling, movable elements and a way to tone down other players' effects.
The gem store: fair, or built to sell convenienceMedium
Reviews that bring up pay-to-win deny it about two to one (128 deny it, 68 assert it). Those who defend the shop like that gems can be bought with in-game gold and that it sells cosmetics and convenience items with no stat advantage. One reviewer praises "a humble ingame store with fair prices and premium currency you can trade up and down with ingame currency." Critics argue the convenience items are the point: a long negative review claims "90% of the quality of life shortcomings of the game are designed into the game so that a solution could be sold on the cash shop," and another sums up the inventory problem as "Patch the tedium with your credit card." Loot boxes, including those for mount skins, draw objections in some positive reviews too; one wrote, "Probably the only thing that I do not like about Guild Wars 2 are lootboxes."
Difficulty swingsLow
The core game strikes some players as too easy, with enemies dying in a hit or two and little reason to think during leveling. Heart of Thorns and parts of Path of Fire then bring heavy crowd control, stuns, vertical maps and overtuned story bosses. A few reviewers ask for harder core zones and gentler expansion spikes.
What frustrates players
Mounts, story chapters and storage cost extraHigh
Free players get a raptor for 10 hours of play from level 10, then walk unless they buy Path of Fire. "You have to spend $30 to get a mount? What half-decent MMO locks mounts behind a paywall?" one asked. Another put it as "Loved it until I lost my mount. These boots ain't made for walking..." Money comes up in 32% of negative reviews of 20 words or more, more than any other complaint, and mounts sitting behind the expansions alone draw 11%. It also shows up as a caveat in 15% of positive reviews.
The Living World chapters that carry the story between expansions are sold separately for gems, and on Steam the Elder Dragon Saga bundle that includes them can no longer be bought once you own any single expansion. "Be warned, the complete collection above is not the complete collection," one review warns, and another advises "DO NOT buy the DLC separately because you wouldn't be able to buy the bundle afterwards." A negative review calls the chapters "DLCs inside an expansion you already paid for". Character slots and bag and bank space add to the cost: "Why do I only get 5 character slots after spending $180," one player asks. A few players outside the US say ArenaNet's prices are not localized. In late June 2026 a handful of negative reviews called the summer sale's discount on the older expansions too small, some noting that it was smaller than the year before, just as Guild Wars 3's announcement was bringing in new players.
These complaints come from new and long-time players alike: 40% of the money-related negative reviews are from players under 20 hours and 26% from players past 200, close to the mix of negative reviews overall (45% and 25%).
A confusing start that sends you to the wikiMedium
"Nothing is explained, ever," one player wrote; another, "you are EXPECTED TO USE THE WIKI". Reviewers point to dozens of currencies, items whose purpose is unclear, crafting, what to do after level 80, mastery and hero point requirements, and boss mechanics in the story that appear without warning. Confusion, the wiki or the learning curve come up in 7% of reviews of 20 words or more and 8% of the negative ones. One positive review opens by warning that "the default settings are genuinely terrible" and walks newcomers through ground targeting and the action camera. Fans answer that the community and the wiki fill the gap, though they also tell new players to watch guides first.
The Steam version is a separate, second-class accountMedium
Buying on Steam creates an account separate from ArenaNet's own. The setup comes up in 6% of reviews of 20 words or more, including several of the most upvoted negative reviews. Existing players can only use their old account through Steam with a launch option (-provider Portal, explained in dozens of reviews), expansions bought on Steam do not apply to an ArenaNet account, gem cards and codes can't be redeemed, and the Deluxe and Ultimate editions are missing. "DO NOT BUY DLCS ON STEAM FOR THIS GAME, YOU WILL GET SCREWED," one review reads; another says "you are a second-class account on Steam." A third says, "Don't use steam for this, it makes you pay more." Smaller irritants include the game's own launcher downloading tens of gigabytes again after Steam's install, and a January 2025 bug that briefly cut Steam accounts off from their expansions, after which one player reported compensation of 800 gems. A few players see advantages: some found buying through Steam smoother than ArenaNet's store, and others say Steam's regional prices are lower in their country.
Bugs, disconnects and CPU-bound performanceMedium
Technical problems come up in 10% of negative reviews of 20 words or more. Players report story steps that still soft-lock years after release, disconnects that reset a story instance or forfeit a meta event's rewards ("Getting disconnected during a meta is the worse thing in this game."), server crashes in the middle of fractals and raids, and a launcher that stalls at 0 KB/s. Crowded fights are the other recurring point: the engine leans on a single CPU core, so world bosses and large World vs World fights drop frame rates even on high-end PCs. "How well GW2 runs on your PC depends on how good single core performance your CPU has," one player explains, along with settings advice that others repeat.
Inventory clutter and tiny bagsMedium
Loot floods small starting bags with containers, materials and junk, the bank is small, and extra bag slots are bought per character from the gem store. One player called it "Inventory Tetris"; a newcomer wrote, "Want backpack space? get ready to pay 5 dollars for a single upgrade." Inventory and storage come up in 9% of negative reviews of 20 words or more. Even a player who recommends the game lists "limited bag space, limited storage capacity, limited bank space" as the way the game nudges players toward spending.
Account blocks and slow supportMedium
Reviewers describe accounts blocked "for security purposes" after VPN use, travel or a gem purchase, a new player suspended within half an hour who "Never interacted with anyone. Did not use chat either.", and Steam-only accounts stuck in loops because the support site needs a login. Account blocks, bans and support trouble come up in 8% of negative reviews of 20 words or more. One review says of the support team, "All they do is post the same response on steps to recover your account." Some players describe quick help where "they will actually treat you like a human being", and one who otherwise praises the game wrote, "One of the worst Support systems ever."
No servers outside North America and Europe, and few languagesLow
Players in Southeast Asia and Oceania report 200 to 300 ms of ping, VPN use that risks account blocks, and a region choice that costs money to change after picking the wrong one ("unplayable, no SEA server."). Others ask for more languages: the game ships in four, and reviewers request Brazilian Portuguese, Chinese and Thai, with one Brazilian player calling the missing translation a "lack of respect for the Brazilian public".
No native controller supportLow
The game has no official gamepad support, so controller players rely on Steam Input layouts and the action camera. Steam Deck owners report that it works once configured, but for at least one player it was a deal breaker, and one negative review consists only of the words "no controller support".
3. The player conversation
Most reviews are short endorsements along the lines of "best MMO" or "good game". Players coming from World of Warcraft, Final Fantasy XIV, Elder Scrolls Online or New World write some of the longer ones, judging Guild Wars 2 against subscriptions and gear resets. Dozens more come from veterans who say most of their hours were logged on ArenaNet's own launcher before they moved to Steam, so their Steam playtime understates their experience; some of them pair long praise with complaints about monetization, PvP neglect or the later expansions.
What players raise depends on how long they have played. Reviews from players with under 10 hours are overrepresented among those about the Steam account setup, controller support, ping from Asia and missing translations. Long-time players are overrepresented among the negative reviews about PvP, World vs World and grind, and they write more about the later expansions and gem-store convenience. Complaints about money come from every group.
In every half-year from the Steam launch in August 2022 to September 2026, between 81% and 89% of reviews recommend the game. Review volume jumps with Steam sales and the Steam Awards (192 reviews in the week of November 25, 2024), with the Visions of Eternity launch (130 reviews in the week of October 27, 2025), with players leaving New World in late 2025 (25 reviews from October to December 2025 mention it), and after Guild Wars 3 was announced (62 reviews in June and July 2026 mention it, several from players starting or returning ahead of it). The weakest weeks came in 2026: 74% positive in the week of March 2, 76% in the week of May 4, and 78% to 79% in single weeks of July, August and September. The negative reviews of 2026 mostly repeat the familiar complaints, and from July to September 2026 money took its largest share of them since 2023 (36% of 92 negative reviews of 20 words or more, against 24% to 32% in each half-year of 2024 and 2025).
4. What the developers could do
- Give free accounts a permanent basic mount, or sell the raptor on its own. Mounts locked behind expansions draw 11% of negative reviews of 20 words or more, and players describe losing the 10-hour trial raptor bitterly ("Mount is a timed trial. Disgusting."), some as the point they stopped playing.
- Fold the Living World chapters into the expansion purchases and end the Steam bundle lockout. Some buyers discover story gaps between expansions and learn too late that owning one expansion blocks the bundle that contains the chapters ("Be warned, the complete collection above is not the complete collection.").
- Give Steam accounts the same editions, gem codes and account linking as ArenaNet accounts. Several of the most upvoted negative reviews are about the Steam account setup alone, and some of their authors say they like the game itself ("you are a second-class account on Steam.").
- Explain currencies, items and post-80 goals in the game, and ship better default settings. Onboarding complaints appear in 8% of negative reviews of 20 words or more ("Nothing is explained, ever."), and one positive review opens by telling newcomers to change the defaults.
- Raise base bag and bank space and make bag slots account-wide. Inventory clutter shows up in 9% of negative reviews of 20 words or more, and some players who like the game read the tight storage as a push toward the gem store.
- Tell players why an account was blocked and give Steam-only accounts a way to reach support without logging in. Players blocked after VPN use or a purchase describe canned replies and login loops ("All they do is post the same response on steps to recover your account.").
- Spread the engine's load across CPU cores and keep event and story progress through disconnects. Players report frame drops at world bosses and in World vs World on high-end PCs, and lose meta rewards or story progress when the connection drops.
- Give PvP and World vs World regular balance passes and map updates, and act on wintrading and bots. Long-time players raise these complaints more than others, and one wrote that "the devs have practically abandoned all competitive game modes years ago."
1. Summary
Two-thirds of the reviews recommend the expansion, and most of the praise goes to the new activities and the scenery. 41 reviews speak well of at least one new feature or of how Cantha's maps look, 4 of them negative reviews. Fishing and the scenery lead the praise (17 reviews each), followed by the two-seat siege turtle mount (13), the elite specializations (10) and the meta events (7).
The story divides players: 12 reviews praise it, 13 criticize it and 3 land in between. Critics describe long unskippable dialogue and a cast they found obnoxious or hard to care about, and 4 of them recommend the expansion anyway. Map complaints are mostly about layout, above all in New Kaineng City, which reviewers call hard to navigate and unfinished. Another 6 reviews report crashes, bugs or lag.
Many thumbs-down reviews are about accounts rather than the expansion's content: 13 of the 35 negative reviews, mainly Steam purchases of the expansion that never showed up in game (7) and Guild Wars 2 account bans (5).
2. What keeps coming up
What players praise
Fishing and your own skiffHigh
All 17 reviews that mention fishing like it, including a negative review that lists "Plenty of fishing and you get a boat!" among its good points. Many are one-line shout-outs ("I like fishing"). "They also added fishing, so I gotta recommend it just for that alone," one player wrote; another found "fishing is pretty fun and a solid way to make money," and a third "really enjoyed leveling fishing and skiff piloting". The skiff, a personal boat, comes up in 8 reviews, usually next to fishing: "who doesnt want to ride turtles and fish on your own boat." For a player who plays Guild Wars 2 without combat, the glider and the skiff make End of Dragons the best-value expansion.
Beautiful Cantha mapsHigh
Of the 17 reviews that praise how the new maps look, 2 are negative. One reviewer likes the "Japanese thematic combined with cyberpunk like futuristic dragon powered City," and another said the expansion "feels like someone put Studio Ghibli and Blade Runner in a blender and made it an MMO." Gyala Delve gets its own mention: "gyala delves especially was amazing to just explore". A negative review that calls the story missions a snoozefest still grants that the expansion's "map looks beautiful". Some of this praise comes with reservations. One reviewer calls the maps "beautiful, if not a bit too greeney" and says they usually have few players, and another, who loved how the maps look, found "the forest is annoying".
The siege turtleHigh
Some players bought the expansion for the siege turtle mount ("Got this for the turtle", "You had me at Siege Turtle"), and one got it "so my friends could ride my turtle and boat". The turtle comes up in 13 reviews, and all 13 recommend the expansion. It is a two-seat mount, and one reviewer warns "you can’t fire the cannons on your own, someone else has to operate them." Unlocking it takes work: one player found it "incredibly hard to get the turtle that I paid for," while another liked that "There was no RNG involved" even though one step needed a 10-player strike.
Strong elite specializationsMedium
The new elite specs get praise in 10 reviews, including 2 negative ones, and one of those lists them as its only good point. One player wrote that "the elite specs are some of the best," and another review praises "the best elite specs" while calling the story missions lame. A negative review says the specs "offer a fair few new options to the classes" but dislikes the Engineer's Mechanist, whose mech it calls "frankly ugly and far too big".
Meta events and instanced contentMedium
Players call the meta events "crazy" and say "the metas are soo fun," and one rates the expansion's instanced fights "some of the best instanced content in the game"; 7 reviews praise this group content in all. One player called the final boss meta "an absolutely epic open world boss fight", and another found that Gyala Delve's meta paid out "an insane amount of loot". Four reviews say the Cantha maps can be too empty for these events. "Sometimes finding enough people for the final boss meta event can be a bit challenging," one wrote, and another was "lucky i did it mid-saturday". One review adds that the events "take a long time to finish even with lots of people".
The jade botMedium
The jade bot, a robot helper upgraded through masteries, comes up favorably in 6 reviews. "You really need this if you want to farm mats with the jade bot quicker," one player says, and another notes that "Jade Bots aren’t game-changing until the final mastery, but even before that they’re still a useful tool."
Music and soundLow
Three reviews praise the soundtrack, including a negative one that lists the "amazing new music tracks and sound design" among the good. Another gives "Music 10/10".
Where players are split
The story and its castHigh
Of the 28 reviews that give a view of the story, 12 are for it, 13 against and 3 in between. Some supporters see it as a satisfying close to the Elder Dragon storyline: "Great Conclusion to the Dragon Saga," one wrote, and another said End of Dragons "gives the Guild Wars 2 story some real closure while opening the door to something new". Others call it "surprisingly good", say "it starts off with a strong hook", or promise a "story that'll make one cry".
"This is by far the worst expansion story-wise," one critic wrote, and the objections cover the writing, the pacing and the cast. Five reviews complain about long or unskippable dialogue. "The dialogues are endless and exhausting, and they add nothing of value," one says, and another describes "Almost 0 action, 15 mins unskippable dialogues and missions that feels more like farmville/animal crossing than an action MMORPG." Six reviews dislike the characters, from "most characters range from boring to obnoxious" to "the extreme focus on a handful of characters that are hard to care about". One long review says the writers "make sure their NPC's are the star and you are support in your own story." Not everyone minds the length: a player who likes the story wrote "I see some ppl complain about the long dialogue but that's not too much of a bother."
Still, 4 of the 13 critics recommend the expansion. One of them calls it "okay" at best and warns "If you are getting this strictly for the story, I would NOT recommend it," and another sums it up as "Lame story missions bundled with some of the best instanced content in the game and the best elite specs." It works the other way too: a long-time player who recommends Guild Wars 2 voted this expansion down, writing "I cannot give this expansion a positive review."
The ending or the final battles get praise in five reviews, including one from a critic of the cast who wrote "The ending is possibly the ONLY thing that saves EOD from getting lower than a 5/10." Another reviewer found "The final 2 battles are just simply amazing." One long negative review calls the ending dumb.
How it ranks among the expansionsMedium
"Good but not as good as Heart of Thorns and Path of Fire," one review says, and another says "Writing was no where near as great as Path of Fire." In all, 7 reviews rank End of Dragons below earlier content, most often Path of Fire and Heart of Thorns, and 4 of them still recommend it. Two reviews disagree and call it the best Guild Wars 2 expansion. Three positive reviews suggest waiting for a discount ("It’s not essential, so you can pick it up on sale."), and one of them, despite its thumbs-up, says "I can't recommend this one" because of how the maps were put together.
The East Asian settingLow
Four reviews comment on how Cantha draws on East Asian cultures. Two enjoy the mix of Japanese themes and futuristic tech. The other two, both from players who recommend the expansion, found the borrowing shallow: one says the expansion "took everything Asian and just mashed it together", and another wanted armor closer to traditional garments, noting "there is only a few armor sets and they all look the same" and adding "I just wish they’d represent the Asian aspects better".
What frustrates players
New Kaineng City and hard-to-navigate mapsMedium
A player who loves the base game and every other expansion wrote that "trying to find your way in New Kaineng CIty is just the worst experience ever". Of the 11 reviews that criticize how the Cantha maps are built, 7 are negative; six name New Kaineng City, and a seventh blames "the incredibly frustrating level design of the city maps". Another reviewer calls New Kaineng "a city that is impossible to navigate on a mount that can't jump," and others describe it as "incomplete and severely rushed" or "a fake city, though, with too much concrete going nowhere." Two reviews say the maps assume mounts from earlier expansions: "You need flying mounts from another DLC," one wrote, and the other says "50% of locations suck if you don't have a fully upgraded skyscale". Others call the zones "heavily pathed", with long empty stretches and a taxi service to cross them, or "uninspired".
Steam purchases that never show up in gameMedium
A Steam purchase that never reached the game is the subject of 9 reviews, 7 of them negative; some report it happening and some warn others. Five tie it to accounts: the Steam version of Guild Wars 2 runs on its own account, so a purchase there does not reach an existing ArenaNet account. "Do NOT buy this if you are using your original GW2 account as you will not have access to the DLC unless you make a brand new account through the Steam Launcher!" one warned in the week the game came to Steam. A player who bought it in a February 2026 sale was told by support "that anything bought on Steam won't transfer over," and another says "this product will not work for you even if your account is linked." Four more simply found the expansion missing in game, one of them after two days of access. A positive review advises buying on ArenaNet's site because "Steam seems to not provide the Key codes to add the expansions to your account". Another positive review blames the buyers: "Most of the negative comments are due to people being unable to read," it says, since they bought on Steam expecting the expansion on a separate ArenaNet account.
Story missions that crash or breakMedium
Bugs, crashes or server trouble come up in 6 reviews, 5 of them negative, and several hit the story instances. In the first month on Steam, one player lost a 20 to 30 minute first mission three times when the "server crashes at the end of the last cutscene", then updated the review to say it seemed fixed and that the expansion "is Very very nice". Two years later another player wrote that the "4 YEAR+ OLD DLC STILL CRASHES ON THE FIRST QUEST". Others describe "having to restart a couple of quests to get the quest area to actually advance with the quest" (the final fight included), an hour lost to a story bug, "desynced NPCs, massive lag", and server trouble "at Kaineng City during meta".
Filler quests and grindMedium
One player was "forced to be an Uber delivery guy on a damn raptor", another describes "one quest that is literally wait 10 minutes looking at a black screen to get a passport", and a third objects to having to "farm 500 of this material that drops 3 at a time from a specific event". In all, 6 reviews, 5 of them negative, describe tedious quest design. Others name enemies with "unlimited knockdowns" and forced movement debuffs, story bosses that are "Invulnerable heavy", and, in a positive review, "massive amounts of grinding" to unlock the turtle.
Account bans with no appealLow
Five negative reviews describe Guild Wars 2 account bans that have nothing to do with the expansion's content, all written between August 2025 and July 2026. One came a week after the player bought a second-hand PC, one was for real-money trading when the player says they only moved gold between their own accounts, and one player believes it was over character names. Three say support would not explain or reconsider: "you can be banned at any time and they won't even tell you why."
Steam accounts missing older Guild Wars 2 contentLow
Two reviews say a Steam account lacks things players on ArenaNet's own client have. One lost access to the Hall of Monuments rewards tied to Guild Wars 1. The other missed most of the earlier Living World story as a Steam player and wondered whether End of Dragons' plot would land better with it.
3. The player conversation
Most reviews are short, and many reviewers write as existing Guild Wars 2 players, comparing End of Dragons with Heart of Thorns, Path of Fire and the Icebrood Saga. Three were catching up on the expansions one after another, years after release ("Been playing through the expansions in order."). On the negative side, the account complaints break down into Steam purchases that never showed up in game (7), Guild Wars 2 bans (5) and the Hall of Monuments (1), while 14 negative reviews criticize the content itself, mostly the story, New Kaineng, quest design and bugs. Some recommendations come with reservations: 4 positive reviews criticize the story, 4 criticize the map layout, and two more warn readers off despite the thumbs-up.
Story criticism runs through the negative reviews that engage with the expansion itself: 9 of those 14 criticize the story. Among the 69 positive reviews, 37 praise at least one new feature or the scenery. The account complaints come from a separate group of reviewers, who say little or nothing about the expansion's content.
Of the 13 reviews written in 2022, when the game arrived on Steam, 12 recommend the expansion. The share was lower in every later year: 13 of 20 in 2023, 11 of 17 in 2024, 21 of 32 in 2025 and 12 of 22 in 2026. Story praise and story complaints both appear in every year from 2022 to 2026. Account-linking complaints run from the Steam launch week to March 2026, and crash reports in the story missions continued in 2024 and 2025.
4. What the developers could do
- Let a Steam purchase unlock on an existing ArenaNet account, or say plainly on the store page that it can't. Nine reviews say a Steam purchase never showed up in game or warn others that it won't, seven of them negative, and support told one player "that anything bought on Steam won't transfer over."
- Rework New Kaineng City's routes so players can find their way without other expansions' mounts. Eleven reviews criticize the map layout and six name New Kaineng; one player warns of hours spent going in circles, and another calls New Kaineng "a city that is impossible to navigate on a mount that can't jump."
- Make story dialogue skippable and trim the longest exposition scenes. Five reviews object to long or unskippable dialogue, including "15 mins unskippable dialogues" and ten minutes of audio-log exposition near the end of the story.
- Fix the story-instance crashes and quest areas that force restarts. Six reviews report bugs or crashes, and in September 2024 one player said the first quest still crashed and had to be restarted until it didn't.
- Put the player character back at the centre of the story. Six reviews dislike the cast, and one says the writers "make sure their NPC's are the star and you are support in your own story."
- Cut filler steps from story and map quests. Six reviews name padding such as delivery runs on a raptor, a ten-minute black-screen wait for a passport and material farming.
- Help players find a squad for Cantha's meta events. Four reviews say the maps can be too empty for the big events, which seven reviews praise.
- Explain account bans and offer a real appeal. Five reviews describe Guild Wars 2 account bans, and three say support would not explain or review the decision.
Open the Secrets of the Obscure page
1. Summary
Fewer than half of the 126 reviews (56) recommend Secrets of the Obscure, but recommenders and critics both give its unlocks credit. 19 reviews praise the easier route to the Skyscale and its new masteries, 18 speak well of weapon mastery, and 17 like the new sky maps. Ten negative reviews name the weapons, masteries or Skyscale as the only reason to buy it.
The story is the most common complaint. 30 reviews criticize the writing and 9 like it, and four say it started well and faded in the later chapters. 15 object to chapters that wait on rift closing or event bars before the story moves on, and 10 to long dialogue scenes. Others call it small for an expansion or report Steam purchases that never reached the game. Opinion fell over time: 24 of the 44 reviews written before late May 2024, when reviewers say the last story update arrived, recommend it, against 32 of the 82 written after.
2. What keeps coming up
What players praise
An easier route to the SkyscaleHigh
Players like having a quicker way to the Skyscale, the flying mount, than the older route. One recommends the expansion "if you wanna get the Skyscale in an easier fashion than the PoF LW4 method," and another found "a far more reasonable and fun way to unlock my skyscale mount." Others value the new Skyscale masteries: "It unlocks a ton of features for the Skyscale, the most important mount in the game." Of the 19 reviews that praise what the expansion does for the mount, 4 vote it down. "The only good point of the expansion, aside from the astral rewards, is the ease of obtaining the skyscale mount," one of them says, and a long launch-week review that leans negative later added that the mount utility "turned out to be very convenient indeed."
Five reviews dislike the mount itself or the work to unlock it. One player calls it "the worst questline to upgrade it," another says it "might be the worst flying mount in MMO history," and a third calls the new unlock "a chore" that starts with inspecting "a billions eggs". One argues it costs about the same as the older route.
Weapon mastery for every professionHigh
"Would still be satisfied with the expansion even if Weapon Master Alone was all it had," one player wrote of weapon mastery, which lets professions use weapons outside their elite specializations. 18 reviews speak well of it, 8 of them negative reviews. Others like the build variety: it "opens up more weapon options for your character classes for more fun and non-meta builds," and "you get to use elite spec weapons without needing to use said specialization." One reviewer celebrated that "Weapon mastery lets my Necro use a pistol now."
Six negative reviews treat it as the main reason to buy the expansion at all. "only good thing this xpac is good for is the weapon unlocks literally nothing else," one wrote, and another said "Buy it only for new masteries and expanded weapon proficiency." A recommender felt "forced to buy it as i wanted the relics and weapons."
Good-looking sky mapsHigh
The new maps get praise from 17 reviews, 4 of them negative, and most of it is for how they look. "the new maps looks stunning," wrote a player who still voted no, and another "felt like i would explore one area and look up and there would be even more places to go!" Others mention "great world design" and that "every zone has its own great atmosphere." One recommender calls the Wizard's Tower "a great hub," and another reviewer notes its bank and crafting stations.
Players disagree on which map works. One calls Skywatch Archipelago "a very bad map with a boring event," while another finds it "a very pretty map for me, very large too." Amnytas, the second map, is "the only reason to play this DLC" for one player and "complete trash" for another, who found the last map, Inner Nayos, "really awesome." Someone else wrote "NAYOS BAD." Eight reviews dislike the maps overall, calling them "super boring", hard to navigate or small.
Open-world legendary armorLow
Four reviews like that legendary armor can be earned in the open world. One calls getting "legendary armour without ever having to do pvp or wvw" huge, and another wrote "not too hard to make legendary armor from open world? hell yes". One negative review calls it a "stupid amount of boring grind for new mediocre legendary sets."
The Wizard's Vault rewardsLow
The Wizard's Vault, a daily and weekly reward system that arrived alongside the expansion, gets four favorable mentions, all in launch week. "The Wizard Vault is really nice because you can get more than just mats for doing daily activities," one player wrote. A review that leans negative liked "the choices it gives you" but objected to broken content in its task list, then noted in an update that the broken tasks had been taken out of the rotation. One negative review complains that "they removed the free rewards from logging in daily."
Where players are split
The new castMedium
Fans of the cast enjoy returning faces and the voice work: "I love hearing from old characters again, my heart skipped a beat when I got to meet Zojja, and the voice acting is top notch as always." Peitha has fans ("Love it and Love Peitha"), and a launch-week review found a "nice cast and likeable / interesting characters, good voice acting, mostly."
Seven reviews dislike the characters, against six that like them, and the critics find the cast crowded and flat. "Pretty much every character is, or to an extent, completely uninteresting and I feel no reason to care about them," one wrote, sparing only two side characters, Glade and R'tchikk. Another says "every time someone opened their mouth to talk, 2 or 3 new characters were introduced," and a third finds "Peithas voice is droning". The player character's role divides people as well: one recommender likes "that our character is no longer a Chosen One Badass," while another player felt treated "like a background npc".
Rift hunting and the meta eventsMedium
As optional content, rift hunting and the map metas have supporters. A player who calls the story a cycle of rift progress bars still says rift hunting "has shown to be incredible" for the voluntary experience grind. Another lists "Convergence, great instanced group content" along with strike missions and the Inner Nayos meta as reasons they kept coming back daily. "The overworld meta events and bosses are a blast and keep me coming back," wrote a third.
Others find the same content thin. One calls rifts "absolute dogwater content," another says the gates "only have like 10 or so spawn locations," and a third rates the metas "mid". Two complain about loot ("Drops are trash"), and one says it is "getting difficult to find a group to complete the whole meta chain."
Releasing the expansion in updatesLow
Secrets of the Obscure launched with part of its story and added the rest in later updates. Three reviews from 2023 like the idea: "I like the new content roll out idea," one wrote, and another called it a "Delightful new format for expansions." Four others disliked how it played out. One launch buyer found it "very underwhelming to purchase at launch and learn that the stuff I wanted won't be in the game anytime soon," another enjoyed the first update but called the later ones "extremely low quality," and a third says the final story update was "finished in an hour".
What frustrates players
A weak story that fades after the openingHigh
30 of the 126 reviews criticize the story, 5 of them from players who still recommend the expansion, while 9 like it. The critics most often call it boring, and some call it childish or aimless: "Written as if a 5 yo kid discovered ai to write the story from scratch," one wrote. Another "didn't think it was possible for an MMO to have a story campaign hit worse than WoW's Shadowlands," and a third says "Quality of the writing is definitely lower than the other stories/DLCs." Three find the Kryptis demons unconvincing; one says "the demons plot felt really like a Disney movie. And in a bad way."
"The first couple of chapters of this DLC were really great," one player wrote, then "Every next chapter was worse than the previous one." Four reviews describe a decline like this after a promising start. A recommender says the "latter half drops hard for me," and another found it "gripping for about 2/3s of the way" before it "ends abruptly."
Those who like the story mention its emotion and its lore. "Quest lines deal with real emotion and the talking makes sense," one wrote, and another felt it was "fresh each time a new area opened up." One reviewer liked that even the demons "deserve our pity," and a lore fan was glad the Wizard's Tower story was finally told.
Story chapters padded with rifts and event barsHigh
15 reviews object to story steps that stop until the player closes enough rifts or fills an event bar on the map, 2 of them from players who recommend the expansion anyway. One mocks "the fill up the event bar to progress every step of the story" design. Another says the story "is literally just fly around and do map events thats 90% of the story missions," and a third that the "Second half of the story missions is nothing but" map events. A long launch-week review says "the rift hunting they shoehorned in to stall for playtime got old real quick" and contrasts it with End of Dragons, where "you could just do any kind of events or kill mobs. So the players had agency". It asks: "please don't forcefeed me that stuff during story progression, wasting my time".
"It's just constantly closing rifts and the rifts are just the same thing over and over," one player wrote of the rifts themselves. At launch, another said you "either get onto train for rifts or either get lost or arrive few seconds after rift is closed," and asked for map-wide markers. Four reviews say objectives are hard to find. One lists a task "with nothing marked on map," events all in one color and a need to "search GW2 wiki" to finish objectives; another found navigation "so confusing and convoluted without the skyscale mount." A recommender who enjoyed the story still says "the do rifts/events to move on is annoying."
Small for an expansionMedium
"Feels like a living world season that's renamed and painted as a DLC," one player wrote, and two others make the same Living World comparison. In all, 11 negative reviews say the expansion is thin. An early review found "a major lack of content in terms of events and things to grind or work towards." Another player explored the whole first map by accident in under two hours, and four reviews point to reused assets, one describing the first map as "basically all the previous DLCs in small form."
Four recommenders think the price makes up for it. "It is a smaller expansion for half the price," one wrote, and another said "It's $40, I've already gotten over 40 hours out of it, it's a win in my books." Three reviews, two of them positive, suggest waiting for a sale.
Steam purchases that don't reach the gameMedium
Buying through Steam caused problems for 11 reviewers, 4 of whom still vote the expansion up. Seven could not get the expansion into the game: it would not download or install, the portal said "I do not have Access to the maps," or the Steam purchase did not attach to an existing ArenaNet account. "If you have an arena net account this will not work and if you buy this - steam will not give you a refund," one warns, and another says "dont buy this via steam go to arena net directly". One buyer did not receive the bonus headgear and weapon skin, one notes the deluxe and ultimate editions cost more on Steam, and one says the Hall of Monuments, which links Guild Wars 1 and 2, is "utterly broken for steam accounts."
Long dialogue scenesMedium
10 reviews complain about long dialogue scenes, 9 of them negative reviews. Three say the scenes can't be skipped: "You can't skip dialogs," one wrote, another described being "forced to listen the NPC discuss a plan for 2 minutes without skip option," and a third said that had they known about the "unskippable and such a horribly awful dialogue, I would have skipped the entire expansion." Others dwell on the length. One says "you rot away in an instance just being yapped at for around 10 minutes," and another estimates that "90% of what they say you don't even need to be around for." One player renamed the expansion "Secrets of ignoring the story by alt tabbing during dialogue cutscene."
Bugs, lag and lost progressLow
Six reviews report technical trouble. A story quest that "does not register closing rifts" left one player stuck for months while support suggested waiting or skipping the chapter. Others describe a champion whose spawn pulls players "off the ledge of the platform every 5 seconds," a "Bugged walking simulator story," lag in chapter 18 ("half the fps i usually get at other intense metas"), poor performance in the Wizard's Tower, and a disconnect that forced one player to replay "an hour of cringe and boring content from 0." One recommender wrote that they "haven't had any bugs with it."
Weapon unlocks tied to the storyLow
Five negative reviews object to how weapon mastery unlocks: through the story chapters, or by buying items in WvW. Two of them come from PvP players. A warrior who plays only PvP "had no clue when I purchased this" and considered a refund, and another player bought it for the meta PvP weapons and called it "trash with trash intent". Others say the unlock path "is just nasty" and call it "The most tedious p2w weapon unlock I had ever seen." One player later learned "you can go straight to the 14 chapter and get it in like 20 minutes."
Account bans with no appealLow
Five negative reviews, all written from August 2025 on, describe permanent Guild Wars 2 account bans that have nothing to do with the expansion's content: one on a second-hand PC, one for moving gold and items between the player's own accounts, one over character names, and two with no stated reason. They say support sent template answers or would not look into it: "Support refused to review the logs and just closed the ticket."
A Skyscale that only works in the new mapsLow
Four reviews expected the purchase to give them the Skyscale everywhere and found a version limited to the new maps. "It says you get the mount, you only get a non permanent version in the new bioms," one wrote, calling it false advertising, and another says it "does not unlock the Skyscale for general use" despite ArenaNet "heavily implying" otherwise. A third left a thumbs-up that reads "i do not have my sky mount and i paid for Secrets of Obscure."
Punishing story bossesLow
Two reviews single out the story bosses. "Chapter bosses feel like a hate-letter to players with melee builds," one wrote, adding that the final fight was a letdown. Another says "The first boss fight of the story was 20 deaths, zero preparation for the mechanics."
3. The player conversation
19 reviews rank Secrets of the Obscure below earlier Guild Wars 2 expansions or Living World seasons, and 2 put it level with or above them ("probably my second favorite expansion," one wrote). Two reviewers worry about newcomers: one met many players starting the game with it, and another wrote "If i was a new player i'd ask for a refund out of frustration."
Some positive reviews barely recommend the expansion. Six hedge: wait for a sale, buy only if you need the weapons, or "not worth it yet". Five are problem reports about a missing mount, missing bonus skins or a purchase that would not load. Eight positive reviews answer the negative reception directly: "Secrets of the Obscure gets more hate than it deserves," one wrote, and another opened with "Honestly, please don't listen to the haters."
In launch week, 8 of 13 reviews were positive, and the talk was about the Wizard's Vault, the staged release format and Steam purchases that would not load. Through the rest of 2023, 13 of 24 were. In late May 2024, when reviewers say the last story update was out, 5 of the 6 reviews written that week were negative, and they judged the finished story. From then on, 32 of 82 reviews recommended it. Later reviews more often treat the expansion as a purchase for weapon mastery and the Skyscale: all 10 negative reviews that call the unlocks the only reason to buy date from May 2024 on.
4. What the developers could do
- Tighten the writing around a smaller cast and a stronger second half. 30 reviews fault the story, four say it faded after the opening chapters, and one complained that "2 or 3 new characters" arrived every time someone spoke.
- Let story chapters progress without rift quotas and event bars. 15 reviews object to the padding, and a launch-week reviewer asked them not to "forcefeed me that stuff during story progression".
- Make the Steam purchase reliably reach the player's account. Seven reviewers could not download, install or open the expansion after buying it on Steam, and one warns that Steam would not refund it.
- Give future expansions more new content and fewer reused assets. 11 negative reviews call it small or recycled, and three compare it to a Living World season.
- Make dialogue scenes skippable. 10 reviews complain about long dialogue scenes, three of them that the scenes can't be skipped, and one player sat through "around 10 minutes" of talk in a single instance.
- Fix the rift quest that stops counting closures, and the lag in chapter 18 and the Wizard's Tower. Six reviews report bugs, lag or lost progress, and one player was stuck on the main questline for months.
- Give PvP-only players a way to unlock weapon mastery. Five reviews object to the story or WvW unlock path, including a PvP-only warrior who "had no clue when I purchased this".
- State plainly what Skyscale access the purchase includes. Four reviews expected a permanent mount and found one limited to the new maps, and three call that false advertising or a lie.
1. Summary
Janthir Wilds splits its reviewers almost evenly, and the praise goes to its new features. 22 reviews mention the spear, the new land weapon for every profession, and none of them calls the weapon a bad addition; five negative reviewers say it was the reason they came. Homesteads, Guild Wars 2's first player housing, come up in 19 reviews, and most of those like them. The maps come up in 26 reviews, and 19 praise how they look, four of them reviews that vote the expansion down. More reviewers welcome the warclaw's move from World vs World into the rest of the game than object to it, though the story's warclaw boss fights draw complaints.
The story's pacing draws the most complaints. 19 reviews object to long, slow and often unskippable conversations, 17 of them negative reviews, and six reviews say the opening chapter alone takes half an hour to an hour of talking. Opinion on the story itself is less one-sided, but more reviews find it lukewarm or weak (17) than enjoy it (7), with the ending and the Titan villains singled out. Repeated renown hearts and reused events, maps arriving over the year, and buggy meta events add to the complaints. Reviews written through October 2024 were warm (20 of 23 positive); those from 2025 and 2026 were mostly negative (28 of 67 positive), and almost all of the dialogue complaints come from that later group.
2. What keeps coming up
What players praise
The spear, a land weapon for every professionHigh
Janthir Wilds gives every profession a spear to use on land, and 22 reviews mention it. Some of that praise is a single all-caps line ("LAND SPEARS!!!!"), while one longer review counts the spear among the expansion's biggest highlights: "It adds a fresh layer of buildcraft and finally gives some classes tools they've needed for a long time." An engineer player wrote, "Friendship ended with rifle. Now spear is my favorite engineer weapon." Another liked the maps so much that they crafted the legendary spear.
Five negative reviews say the spear is why they bought the expansion, and four of them then ran into the story's long dialogue: "IF I DIDNT WANT THE SPEAR I WOULD NEVER BUY THIS EXPANSION." A sixth negative reviewer liked spears but felt they could have been sold on their own for about ten dollars. Three reviews have reservations about the weapon itself. One found "land spears are only really tuned for open world except for one spec," another called the legendary spear's design "meh", and one resented paying for the expansion to use a spear as a second underwater weapon, calling it "hiding weapon unlocks behind pay wall."
Homesteads, the game's first player housingHigh
Of the 19 reviews that talk about homesteads, most like them, and several positive ones are little more than the word ("HOMESTEAD!!!!!!!!!!", "homestead nice"). Longer ones describe a big, player-friendly plot with a house, crafting stations and a mine, where your alts, mounts and skiff wander around. One wrote, "The home decoration is also way more versatile than I expected." A reviewer who called housing "not really my thing" still noted "they give a fair amount for free and stuff once unlocked."
Four reviews raise problems. Two measure it against housing in older MMOs and find it lacking (one names EverQuest 2, the other Rift, EverQuest 2 and ESO), and one finds it harder to get absorbed in than housing elsewhere. Two run into the cap on decorations: "you-ll find the surprise that the decoration limit has been reached." One of them also points out how many resources it takes, while still calling it "a lovely addition".
Pretty maps, strongest at the startHigh
How the maps look earns praise in 19 of the 26 reviews that mention them: "Maps: Beautiful. They remind me of the landscapes of Iceland." Others mention waterfalls, the atmosphere, and busy events with plenty of players around. Four of the 19 are negative reviews, one of which says the expansion "Looks great sadly that is all this has going for it."
After the opening map (in one case, the opening two), six reviews say the maps get weaker. One of them names the first map: "lowland shore is a GREAT map and i loved exploring it." The second map is "pretty bland" to one player, and another called it "an absolute mess of bugs and copy pasted events" a week after launch; the last area, for a third, is "one of the most ugly horrible to traverse areas ive ever suffered through." Two more found the environments plain or just "ok", and an early reviewer wished for more open world events "because JW maps are so beautiful."
Where players are split
The story, the Titans and the endingHigh
Apart from its pacing, the story gets an opinion in 24 reviews: 7 like it and 17 are lukewarm or negative. Those who like it are enthusiastic. "I loved every single minute of the base story," wrote one. Another found "The Kodan are super interesting, the story is pretty good right up to the end," and a launch-week reviewer thought "the setting, story, and characters are better than the previous release."
Five reviews call the ending lackluster, anticlimactic, rushed or disappointing, two of them reviews that recommend the expansion; one felt "it was rushed/unfinished towards the end." Three are unimpressed by the Titans ("The big villains are a joke"), and an early critic said the story leans on drama between characters players have only just met. The Kodan divide people too: some find them interesting or adorable, others mostly complain about how slowly they talk.
Recommending the expansion does not mean liking its story. Five positive reviews call the story boring, bland, lame or slow, among them "good maps and game additions, boring story but who cares" and "The story is pretty bland but all the extra things make up for it."
The warclaw upgrade and its boss fightsHigh
The warclaw, the cat mount that used to belong to World vs World, now gets PvE masteries and a place in the open world. Of the 18 reviews that bring it up, ten like the change: "More features for the Warclaw. What more could I ask for?" Another wrote that "the warclaw being a PvE mount feels nice to use," and one reviewer's favourite reward is the warclaw skin from the story.
Six are negative, and half of them object to how the story uses the mount. Two describe boss fights broken up by warclaw chain sections, one complaining of "bosses that run away from fights multiple times." Another dislikes that "They make you catch a warclaw, then re catch it multiple times." Two find its jump too weak, one after training a mastery: "Learning the feline reflexes mastery made me lose the ability to jump high vertically with warclaw." One sums up the expansion as "another 25€ mount expansion."
Price and valueMedium
Price comes up in 13 reviews. Five think the expansion is worth it, often because of what comes with it: one bought it in the Black Friday sale and called it a "very good expansion for the price they ask", another appreciated "the 80 boost & another shared slot", and a third felt the extras made up for a bland story.
Seven disagree. Their advice ranges from "never buy this full price" and "i just can't unless it is on sale" to "Skip this, save your money for Guild Wars 3 instead." A launch-day reviewer thought the features would justify the price in a few months but could not recommend it yet. Two positive reviews add a warning for newcomers: much of the content needs the older expansions, so "Don't buy it if you don't own HoT+PoF though !"
Compared with earlier expansionsMedium
Secrets of the Obscure, the expansion before it, is the comparison Janthir Wilds mostly wins. Among the 12 reviews that measure it against earlier releases, five rate it above Secrets, two of them negative ones ("Less trash than SOTO but still trash"), and one more says "the perf issues aren't as bad as secrets of the obscure." Two prefer Secrets, and one reviewer prefers Janthir Wilds to Icebrood Saga.
Heart of Thorns, Path of Fire, End of Dragons and the older Living World seasons come out ahead. Six reviews call Janthir Wilds weaker than those or the worst expansion yet. One wrote "soto and jw are definitely the weaker ones of the bunch," and another pleaded "Anet do more like End of Dragons, not this crap."
Maps arriving over the yearMedium
Reviewers describe a launch with two maps and two more arriving in later updates, and six of them discuss that release model. Launch-period reviewers were mostly patient. One found "there only being two maps so far is kinda meh" but expected more, another hoped ArenaNet could "fully realize their ambitions for yearly expacs", and a third thought the expansion could be redeemed if the remaining maps were properly finished.
Later reviewers were less forgiving. One who waited months for a disappointing finale wrote "I won't be buying the expansion until everything is released." Another would take the old model's higher price and longer waits over this one ("I sadly have to say I don't think I like their new content cycle"), and a third called it "a yearly 25 dollar distraction".
What frustrates players
Long, unskippable story dialogueHigh
The amount and pace of talking in the story draws objections from 19 reviews, 17 of them negative, and 11 say outright that it cannot be skipped. Players describe NPCs who "talk like they have molasses in their mouths", conversations where "3-5 other NPCs interject", and a story that "loves to waste your time acting like it's a terrible audiobook you cannot skip." One sarcastic review reads, in full, "really good if you like council meetings".
Six reviews put a length on the opening chapter, from half an hour to an hour. "Talking to the bears sitting at the table took literally 40 min of my time," one wrote, and a player who put a podcast on at the start found it at the 47-minute mark when the first fight arrived. One player says you cannot do anything else in the meantime because you have to follow the NPCs as they talk, and another points out that alts have to sit through it all again. Three reviews ask for a way to skip, one of them positive ("You guys seriously need to add the ability to skip dialogue in the over world."), and later reviewers say the problem was already well known: "especially since the community had already been complaining about it for a while." Only 2 of the 19 complaints were written in 2024; the rest came in 2025 and 2026.
Repeated hearts, chores and reused eventsMedium
"It's a chore simulator," wrote one of eight negative reviews that say too much of the expansion repeats itself, adding "I'm a GOD SLAYER! I killed Balthazar, vaporized dragons yet here I am GUTTING FISH FOR BEAR PEOPLE?????" Others point to "excessive reuse of the same content/assets for different things", story progress tied to renown hearts ("Timegating the story behind filling out hearts"), "the same boring mini-boss five times in a row" in the first chapter, and a meta whose bosses are "two crabs you poke at and then run in a circle and repeat". One player describes getting into Bava Nisos by repeating hard-to-solo tasks ten times while going back and forth between them.
Buggy meta events, crashes and loginsMedium
Technical problems come up in six reviews, four of them about the new maps. In the first weeks after launch one reviewer found a map "feels somewhat buggy when doing the massive meta event there," another described the second map as full of bugs, and a later player still hit "some annoying bugs here and there with achievements and enemies." One reviewer says the game worked until they bought the expansion and now disconnects shortly after login ("Now I can't log in."), and another says only that it keeps crashing. On performance, one reviewer finds the new maps run better than those of Secrets of the Obscure.
Steam account linking and bansLow
Five reviews are about the Guild Wars 2 account more than the expansion. Three describe Steam purchases or features that did not reach the game: a pre-purchase that "did not register in my game", expansions missing in game, and the Hall of Monuments link to Guild Wars 1 being "utterly broken for steam accounts". Two report permanent bans they say were unjustified and complain that support would not look again: "Support refused to review the logs and just closed the ticket."
Missing voice actingLow
Three reviews notice missing voice acting. One counts "like 3 VAs" missing. Another calls voice acting "STILL missing for quite a few pivotal characters in the 2nd half of the story" and finds it hard to forgive even if the strike put it out of ArenaNet's hands.
3. The player conversation
The reviews divide almost evenly, 48 positive and 44 negative, and the two sides mostly talk about different things. Positive reviews are often one line about a feature, sometimes just "HOMESTEAD!!!!!!!!!!". Negative reviews run longer, with plenty of capitals and sarcasm, and 17 of the 44 complain about the story's pacing. Still, the camps overlap: positive reviews knock the story too, and negative reviews still praise the maps, the spear and the homestead.
The tone changed after launch. Through October 2024, 20 of 23 reviews were positive, and most of them were about the new features. Of the 67 reviews written in 2025 and 2026, 28 were positive. Almost all of the dialogue complaints belong to this later group, and several later reviewers explain why they were in the story at all: to get the spear, a homestead, or Astral Rewards. Some of the players comparing it with Heart of Thorns, Path of Fire and End of Dragons have played Guild Wars 2 for years; one signs off as an "8 year old vet". One self-described new player loved it, and two positive reviews warn that it is a poor first purchase without the older expansions.
4. What the developers could do
- Add a skip or fast-forward for story dialogue. 19 reviews complain about the long story conversations and 11 say outright that they can't be skipped. One asked plainly: "Please let us dialogue skippers do our thing."
- Get players to the first fight sooner in chapter one. Six reviews timed the opening at half an hour to an hour of talking, and three of those players had come for the spear.
- Replace repeated hearts and reused events with new activities. Eight negative reviews describe reused assets, story chapters gated behind renown hearts and the same fights over and over; one calls the result a "chore simulator".
- Rework the warclaw chase fights and the warclaw's jump. Two reviews object to bosses that run away for warclaw chain sections, another to catching the warclaw again and again, and two to a jump one player says can't reach the rings on a racetrack built for it.
- Fix the meta-event bugs on the new maps and the crashes after purchase. Four reviews report buggy maps or meta events; one says the game disconnects at login since they bought the expansion, and another that it keeps crashing.
- Record the missing voice lines in the story's second half. Three reviews point out missing voice acting, and one places the gaps among important characters in the second half, the same stretch where five reviews say the story ends in a rushed or anticlimactic way.
- Make Steam purchases reach the game account and say which expansions are required. Three reviews describe Steam purchases or features that never showed up in the game, and two positive reviews warn that much of the content needs Heart of Thorns and Path of Fire.
- Raise the homestead decoration limit. Two reviews ran into the cap on decorations in what is otherwise one of the expansion's best-liked features.
Open the Visions of Eternity page
1. Summary
Fewer than half of the 71 reviews recommend Visions of Eternity. 25 praise how the new Castora zones look and feel, including 8 that vote the expansion down, and 13 speak well of the nine new elite specializations. Seven negative reviews name the specs, sometimes with the skimmer upgrade, as the only reason to buy it.
Most of the complaints are about the campaign. 19 reviews object to story progress being held up by collection hunts, renown hearts and mastery grinds, and 5 of them recommend the expansion anyway. The writing itself divides players: 7 reviews like the story, some rating it above Janthir Wilds and Secrets of the Obscure, while 11 call it bland, badly written or the weakest yet. In the first week after launch, crashes and story-blocking bugs added to the complaints.
2. What keeps coming up
What players praise
Beautiful, dense new mapsHigh
"The Art team and the World team absolutely cooked," one reviewer wrote. No other part of the expansion gets as much praise: 25 of the 71 reviews speak well of the new zones, 8 of them negative reviews. Players describe the tropical island setting, caves and underwater tunnels, and small details: one found the environments "felt really enchanting with the lightning bugs floating around under the tree canopy," and a longer review says "there's tons of little things to explore and interact with." One reviewer calls the two launch maps "some of their best designs since PoF." A few also like the map events and metas.
The praise often comes with limits. A negative review says "the new location is beautiful and that's all the good I can say." Another says the pretty-map phase "wore off very quick," and a third finds the maps gorgeous but says nothing makes them stand out next to Cantha or Janthir. Two reviews call the maps bad outright. One player asks for portal tomes because the vertical first map is hard to cross, and the same player reports that a 4070 Super can't hold 60 fps at 1440p on many maps.
Nine new elite specializationsHigh
25 reviews mention the new elite specs, one for every profession. 13 speak well of them: "I've got 9 fantastic specs to play with," one wrote, and another says "most of them are excellent." Luminary, Ritualist, Galeshot and Evoker come up by name. One player found Luminary improved since the beta and wrote "it is great that they listened to the feedback," and another uses the easy new hero points to try the specs on every alt.
Six reviews criticize them. "The specialisations are meh," one wrote. A Ritualist player says "Ritualist is better than it was in the beta, but it still feels awkward to play," and adds that a friend was not impressed with Galeshot. Others object to balance changes made after launch, and one player says the game does a poor job explaining how to unlock the specs and regrets buying it to play a bard.
The skimmer upgradeMedium
7 reviews mention the reworked skimmer mount, which one describes this way: "it now dives, hovers, and soars." Four negative reviews list it as a plus next to the specs, and another review calls the new skimmer masteries cool. The one complaint comes from a first-time expansion buyer who bought it for the flying skimmer and felt misled when it was nerfed soon after: "the feature I was most excited for was effectively changed before I even had the chance to experience it."
Easy hero pointsLow
Two reviews like that the new hero points are easy to collect (one notes they are not champion fights): "This gets a Thumbs up just for the easy Hero Points," one wrote, since it made trying specs on alts quick. Another review says most of the points sit where "you need mounts/skills from other expansions to reach."
Where players are split
The story and its smaller stakesHigh
18 reviews give a view on the writing, 7 for it and 11 against. Supporters like the tone and the villain. One review says "Even the story is much more natural imo, without the forced scope of an epic," and another likes that the new antagonist "does not feel like another world-threatening force of nature, something I've gotten rather tired of." An asura player enjoys the Inquest as the main enemy. A review written in September 2026 says the campaign felt smooth and that "the Wizard Saga now has solid ground to stand on."
The 11 who dislike it find the story flat. One calls it "The least compelling story yet," another says "the story ends up feeling very plain," and a third calls it an "absolute nothing-burger of a plotline." Long-time players miss the old cast: "The returning cast of fan favorite characters like Rytlock and Canach are oddly sidelined," and one review says the new NPCs are cringe. The opening divides people too. One player wrote that "within 15 minutes I was on a new beautiful map having fun," while two reviews found the early sailing mission rough ("The sailing experience to the island was awful and not fun at all."). One review complains that dialogue still can't be skipped.
Seven reviews rank it above recent expansions in some way, most often Janthir Wilds and Secrets of the Obscure, and seven say it is no better or worse.
Is it worth buying just for the unlocks?Medium
Eight negative reviews say the expansion is worth buying only for what it unlocks: "Buy it just for the elite specs and mount upgrades," one wrote, and another called it "garbage you'd ONLY buy for the elite specs and nothing else." Some reviews defend the price. One player who finished the launch story wrote "I feel it's worth the price point as it stands," and another told readers to "ignore the people that think 25 bucks is a lot for a buy to play game." One review tells players to skip it and save for Guild Wars 3.
Launching with half the expansionMedium
6 reviews point out that the expansion launched with two maps and part of the story (chapters 1 to 8, per one review), with more arriving in later updates. Four of them hold back judgment hopefully. One player is "excited to see where it goes in future updates," and another notes the review covers "only half of the maps and story at the time of writing." A negative review is less patient: "It's not really complete yet."
The homestead islandLow
Three reviews mention the new homestead. Two like it: one describes saving and sharing layouts and a private island plot for owners of Janthir Wilds. The third finds the island pretty but says "it looks like a corny pirate themed adventure playground."
What frustrates players
Story progress locked behind collections and grindsHigh
19 reviews object to how the story makes players stop and work before it continues, more than raise any other problem. 14 name collection hunts or fetch steps, and others name mastery walls, heart currency or filler. Five of the 19 recommend the expansion anyway. "The story is just running around searching for unmarked quest objects," one player wrote. Another says "having collection achievements gating story content is just insane." A third lists collections, heart currency and mastery grind and concludes "Combine those two things and you lose motivation very quickly."
Reviewers add specifics: items picked up one at a time with combat disabled, collections that "won't give you more than vague hints on how you progress," and mastery requirements nobody announces. One player put it this way: "Sinking a million xp into a mastery track only to find out the next story beat needs a different one to progress feels bad." Recommenders object too: "still hated the forced collection for main story tho," and another says the collection steps "affect the pacing negatively if you just wanna do the story and explore later." One reviewer says unlocking the flying mount also means searching unmarked nests for an egg. The complaint started in launch week and still appeared in reviews the following summer. One positive review waves it off and tells struggling players to follow a guide.
Bugs and crashes at launchMedium
6 reviews, all written within a week of launch, report bugs or crashes. One says "CONSTANT, and I mean CONSTANT crashes," with an endless loading screen in PvP and repeated crashes in WvW. Another warns "seriously, don't buy untill the bugs are fixed." Others report story missions full of bugs, a hero point that could not be completed, and "a severe bug occurred, making it impossible to continue the game." One positive review written two days after launch says "the annoying bugs are getting fixed," and no later review reports a new bug in the expansion's content.
Can't install, log in or link the purchaseLow
Three reviews could not get into the expansion at all: one could not install or download it, one could not log in, and one warns "This will not link to your account so the purchase will have to be refunded."
Nerfs to features players paid forLow
Three negative reviews say a balance change took away what they bought the expansion for: the flying skimmer, a Fire Evoker build ("The build is incredibly clunky to play now, and is genuinely no longer fun."), and the new specs in general.
Boss fights you can't readLow
Two reviews say the large boss fights bury their attacks in visual effects. One describes "Disco light show boss fights you can't even tell what is happening on your screen," and the other says the final map boss tries to "blind the players with all the particle effects we can muster."
Account bans with no appealLow
Two reviews describe permanent Guild Wars 2 account bans that have nothing to do with the expansion's content: one on a second-hand PC, one for moving gold between the player's own accounts. Both say support would not look into it ("Support refused to review the logs and just closed the ticket.").
3. The player conversation
Most reviewers write as existing Guild Wars 2 players. 15 reviews compare Visions of Eternity with earlier expansions (Heart of Thorns, Path of Fire, End of Dragons, Secrets of the Obscure, Janthir Wilds), and several negative reviews say they love the base game while criticizing this release. A thumbs-down here often rejects the campaign and leaves the rest of the expansion alone: 14 of the 41 negative reviews praise its maps, specs or skimmer. Some thumbs-up reviews carry the same complaints, and 5 of the 30 positive reviews object to the story gating. Others on both sides say little more than "Love it" or "Just for the new specs."
Long-time players focus on the story, the missing characters and the pacing compared with past expansions. Two reviewers who say they are new to the game or its expansions raise different problems: one saw the Fire Evoker build they had just picked up get reworked, and one lost the skimmer flight they bought the expansion for. A third, who found the spec unlocks unexplained, regrets the purchase.
The mood dropped after launch. In launch week, 15 of 26 reviews were positive. After that, 15 of the remaining 45 were. Bug and crash reports come from the first week after launch. The collection complaints run from launch week through the following summer, and later reviews add Guild Wars 2 account bans and a single complaint about a fashion templates update. Reviews from September 2026 still disagree: one calls the campaign smooth and the story good, while another rates it below Secrets of the Obscure.
4. What the developers could do
- Take collections and mastery gates out of the main story path. This was the most common complaint (19 reviews, including recommenders), and one player asked them to "uncouple the collections from story progress at a minimum."
- Give the returning cast and a central threat more room in later chapters. Among the 11 reviews that dislike the writing, players call it bland and plain, and two say iconic characters like Rytlock and Canach barely appear.
- Test story instances, PvP and WvW for crashes before launch. Six reviews from the first week after launch report bugs or crashes, including endless loading screens and a story-blocking bug, and one told readers not to buy until they were fixed.
- Mark collection objectives and say which mastery the next chapter needs. Players describe unmarked quest objects, collections with only vague hints, and mastery points spent on the wrong track.
- Fix Steam purchase linking and installation for the expansion. Three players could not install it, log in, or attach the Steam purchase to their account, and one expected to need a refund.
- Explain balance changes to newly sold features before or as they ship. Three negative reviews say a nerf to the skimmer, the Fire Evoker or the new specs removed what they paid for.
- Cut particle effects in large boss fights so attacks stay readable. Two reviews say the effects hide the mechanics, and one describes half the squad going down to attacks they could not see.






