Full ReleaseXbox · Switch · PC · PlayStation

House Flipper 2

Empyrean · Simulation, Immersive Sim

Overview

Clean your worries away with this relaxing renovation simulator! Buy, fix, sell, and become a local legend. Or grab your power tools and build anything from scratch! With the online 2-4 players co-op mode, you can play both in sandbox and story mode together.

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It’s time to invite your friends to House Flipper 2 and dive in together thanks to our free Co-op DLC! With cross-platform support, whether you’re on PC or console, up to four players can team up in both Story and Sandbox modes. Let the co-op creativity begin!

Join forces to create dream homes like never before — whether it’s tackling grand mansions for an epic challenge or diving into Story mode missions for a more relaxed vibe! Feeling stuck? Explore amazing designs from fellow Flippers on the mod.io platform. And don’t forget to share your own creations there — you might just inspire the next great Flipper!

Why renovate a house when you can just build one? Unleash your creativity in the Sandbox Mode! Use it to recreate real-life buildings or design projects that exist in your imagination.

Remember: building from scratch is no easy task! But let's face it, it's definitely worth putting in extra effort to design the house of your dreams.

Between the mountain tops and the endless sea, there lies the town of Pinnacove. A place where time slows down, and the friendly residents are ready to entrust you with their homes. Can you discover some of the stories within these walls? Your old pal Tom, who seems to know everybody in the neighborhood, will gladly share some local knowledge with you.

In House Flipper 2, you are the foreman! You get to decide what 'relaxing gameplay' means! Do you enjoy building? Choose the Sandbox Mode which allows you to construct houses from scratch. Or maybe you prefer cleaning and decorating? In the Story Mode, you will delve into long and engaging renovation projects, as well as deal with some quick jobs.

Sit back and relax, here comes the new age of House Flipper!

From the game's Steam store page.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

A cozy, deeply customizable renovation loop, held back by a thin furniture catalogue and crashes that can wipe hours of work.

87% positive on Steam · 20,291 reviews

1. Summary

House Flipper 2 is a renovation sim: you clean a wrecked house, knock down walls, repaint, refurnish and sell. A lot of reviewers describe that loop as a calm way to switch off, and they praise how far the customization goes, from recolouring almost any object to building whole houses from scratch in the sandbox. Co-op, the sandbox and community jobs on mod.io keep some people playing after the campaign ends, and players who bought the Scooby-Doo and Sakura DLCs write warmly about them.

About one in six longer reviews (16%) say the furniture and decor catalogue is thin, the jobs run out fast or the story mode is short, and some of those writers also want the Steam Workshop item mods the first game had. Crashes, freezes and lost saves come up in 6% of longer reviews and in 16% of the negative ones, often with whole houses or profiles gone. Half of all longer reviews compare the game with House Flipper 1, and they don't agree: some see HF2 as a clear upgrade in tools and building, while others miss HF1's in-house assembly, minimap, lawn work and simpler painting. The share of reviews recommending the game rose from 76% in launch month to 90% among reviews written in 2026.

2. What keeps coming up

What players praise
A relaxing, satisfying cleanup-and-renovate loopHigh

20% of longer reviews describe the game as relaxing, cozy, calming or satisfying, and plenty of short reviews say the same in a word or two. Players talk about putting on music, a podcast or a show and losing an evening to cleaning and decorating, and several call it a comfort game or a way to unwind after work. "Perfect game when you just want to chill, listen to some music and turn off your brain for a while," one wrote. Some players with OCD, ADHD or physical disabilities say the game gives them the satisfaction of finishing chores they can't do in real life. The main pushback is that the loop turns repetitive after a while (see the frustrations below).

Deep customization and better building toolsHigh

Creative freedom and customization get praise in 18% of longer reviews. The style tools let you recolour and retexture almost every surface and object, copy a style with an eyedropper, duplicate items, paint or tile part of a wall, and build half walls and niches. Reviewers who played HF1 often name these tools as the improvement over the first game: "Makes the first game feel like a demo, it improves on all the mechanics," as one put it. Fans of The Sims build mode describe it as a first-person version of that: "It's essentially live action build mode and the customization options are unmatched!" Some of the same reviewers add that with a small catalogue, the extra options often end up applied to the same few pieces of furniture.

Sandbox mode and community jobsMedium

10% of longer reviews mention the sandbox. Players use it to build dream homes, recreate their childhood or real houses, plan real renovations, and make sets for videos or roleplay. Some long-time players say community-made jobs and houses on mod.io are what they play once the campaign is done. The complaints are about the learning curve and the limits: the building tools take time to figure out, and some pieces (basements, slopes, some roof options) exist only in sandbox and not in story mode.

Co-op with partners and friendsMedium

Couples in particular describe co-op as a regular date-night game, and 8% of longer reviews mention co-op or playing with a partner, friend or family member. "Love playing co-op with my husband," one wrote, and a few thank the developers for cross-platform play with PS5 and Xbox friends. The negatives are bugs: co-op disconnects, a third player stuck on loading, perks that don't carry between solo and co-op, and achievements or gallery photos that don't register in co-op.

Where players are split
House Flipper 1 versus House Flipper 2High

Half of the longer reviews (50%) compare the game with House Flipper 1, and that rises to 61% of the negative ones. Fans of the sequel point to smoother controls, grid snapping, the style and copy tools, building from scratch, co-op and nicer graphics, and several say they can't go back to the first game. Critics describe the sequel as stripped back: no in-house assembly of sinks, toilets and radiators (it moved to an optional assembly minigame for shop discounts), no minimap or room task list, no before-and-after photos at launch, weaker lawn mowing, and fewer items than HF1 with all its DLC. "None of the charm of the first. You no longer install fixtures. The new painting mechanics are awful," wrote one. Some long-time HF1 players changed their minds after updates, and others say outright that newcomers will like HF2 more than returning fans will.

Story mode, clients and phone callsMedium

Some players like the small stories behind each house, the clients you get to know and the environmental details, and a few name favourite characters: "I love the phone calls with all characters, especially Tom Marino." Others find the calls and voicemails intrusive, skip them, or think the voice acting sounds flat; one said "the voice acting when you get phone calls is just annoying so I found myself skipping most calls to make them stop talking." Length is the other complaint: several say they finished every story job in roughly 10 to 15 hours of play, after which the email jobs stopped coming.

Paid DLC: liked content, disliked pricingMedium

Buyers of the Scooby-Doo and Sakura packs often praise them ("The Scooby Doo DLCs quests and purchaseable buildings are exceptionally good"), and some reviewers say they are waiting for the Pets DLC. Critics feel the base game was left thin so content could be sold back, call the packs pricey for the number of jobs ("There is no new jobs unless you want to pay 20 dollars for a dlc that has 3 jobs"), and dislike that some achievements need DLC to reach 100%. A smaller group objects to seasonal content such as Halloween being sold rather than given free as in HF1.

The buyer systemLow

Opinions differ on selling your own flipped houses. Some players like the updated buyers and their stated preferences. Others say Buyers 2.0 punishes creative builds, demands very specific rooms, and fails to recognise furniture that is there: "This turned a "let's design a cool house" game into a "let's place a brick wall in front of our kitchen so the game knows it's a kitchen" game." A few also report losing money on houses they spent hours on.

The brighter, more cartoony lookLow

Some reviewers call the graphics beautiful and the hand-painted loading screens charming. Some HF1 fans find the look cartoony, childish or "like a mobile game" and preferred the first game's more realistic style.

What frustrates players
Too little furniture, decor and job contentHigh

16% of longer reviews ask for more furniture, decor, jobs or houses, or say the campaign is short or the game feels empty or unfinished. Reviewers name specific gaps: curtains and blinds (missing at launch, few later), carpet, wall art and paintings, lights, cabinets and clutter. "After 10 houses you have seen every shower, every sink, every kitchen, every lamp," one player wrote. Players who recommend the game raise it too, usually as a wish for more decor rather than a reason to stop playing. Some note that the catalogue grew with updates, while others who came back years after launch say it still feels sparse.

Crashes, freezes and lost progressMedium

6% of longer reviews describe crashes, freezes, black screens, infinite loading or lost saves, and among negative reviews that share is 16%. Reviewers describe crashes when finishing a job or during the before-and-after photos, autosaves that don't save, houses that revert after hours of work, and whole profiles that vanish. "My save data has completely disappeared twice," one wrote, and another warned "SAVE YOUR GAME BEFORE SELLING!" Several players report that specific updates broke a game that had worked, while others say updates fixed crashing for them. Earlier bugs such as menus that scroll endlessly come up mostly in the first months after launch.

Removed HF1 mechanics and no lawn or landscaping toolsMedium

Players also miss specific systems from HF1: installing fixtures in place, the minimap and per-room task list (the "flipper sense" and floating markers replaced them, and some find the last bit of dirt hard to locate), mowing that felt satisfying, and any way to lay new turf or reshape terrain. "It is quite unsatisfying buying a house making it all nice and modern then having the horrible patchy grass/mud that nothing can be done about," one player wrote. Other reviewers welcome the change to assembly because installing showers got tedious in HF1.

Painting, placement, roofs and stairs feel fiddlyMedium

3% of longer reviews call the new painting annoying, tedious or worse than HF1, and some point to low mouse sensitivity that forces long mouse strokes. "I dread everytime I have to paint," wrote one. Placement draws its own list: rotation that snaps the wrong way, items that won't sit flush against walls, no undo in story mode, and roofs and stairs that are hard to fit or remove. "You'd think, for a game about renovating houses, that you could place items with precision," one reviewer wrote. A minority prefer the new painting, and several say it clicks once perks are unlocked.

No Steam Workshop for item modsMedium

6% of longer reviews bring up the Workshop, mod.io or mods. Their point is that HF1's Workshop let players add furniture and decor, while HF2's mod.io support covers houses and jobs only. "The modding community kept HF1 afoat and right now it's non-existent for HF2," one wrote. Several say item mods would answer the content complaint on their own, and a few say they would switch their review to positive.

Repetitive jobs and a slow startMedium

8% of longer reviews call the game tedious, repetitive, boring or a chore. Some of these come from players who expected to flip houses quickly and spent their first hours on cleaning and unpacking jobs: "I havnt even bought a house yet and it feels like ive been playing for years." Others say the loop wears thin after the story jobs, and some flag specific chores such as selling dozens of items one by one or vacuuming leaves.

Performance and hardware loadMedium

4% of longer reviews describe lag, stutter, low frame rates, overheating or poor optimization. Reports include strong GPUs running hot or drawing heavy power, settings such as DLSS resetting, and Steam Deck play that reviewers found weak in the first months despite the Verified badge. Later Steam Deck reviews are more positive, and some players fixed issues by changing settings or turning off the before-and-after feature.

Price for what's includedMedium

4% of longer reviews talk about price, mostly saying the game is worth it only on sale. "Wait for a half off sale so it's at the price it should be," one wrote. These reviewers usually tie it back to the content gap, comparing the full price with the size of the story and the catalogue, or with HF1 plus its DLC.

Motion sickness and accessibilityLow

A small group says the game makes them motion sick even when HF1 doesn't: "If you struggle with motion sickness, do not buy this game." Others ask for UI or font scaling, fuller key rebinding, a way to hide the bright floating markers, and softer menu brightness. One review thanks the developers for adding an option to turn off screen shake.

3. The player conversation

Many short reviews are one-line "relaxing", "cozy" or "addicting" notes, and the longer positive ones read like recommendations to friends and partners. Negative reviews are more detailed and more emotional, and most of them measure the sequel against House Flipper 1 with its DLC and Workshop mods. Some critics still call the core loop fun, and a few negative reviewers say they would have picked a neutral rating if Steam offered one.

Reviewers with only a few hours tend to write about crashes on launch or after the first job, motion sickness, the slow cleaning-heavy start, or the feeling that it plays differently from HF1. Players with hundreds of hours write about the catalogue, the Workshop, the buyer system and losing large sandbox builds or profiles.

Reviews written in launch month recommended the game at 76%, and the share climbed to 86% for reviews written in 2024, 89% in 2025 and 90% in 2026. Launch-era reviews focus on missing curtains, carpets and before-and-after photos, save bugs and scrolling menus; a few were later edited to positive after updates added those features and fixed saving. Reviewers mention a Steam free weekend in May 2025, which brought in a wave of short trial reviews. Reviews from that week were less positive than the weeks around them, with first-hour complaints about cleaning, painting and HF1 comparisons. From 2025 on, the complaints shift toward content pace, DLC pricing and crashes after specific updates.

4. What the developers could do

  1. Fix crash-related save and progress loss first. Players describe whole houses, profiles and hours of work disappearing after crashes on selling, photos or loading, and 16% of the longer negative reviews describe crashes or lost saves.
  2. Grow the base-game furniture and decor catalogue. Reviewers ask for curtains, carpet, wall art, lights and clutter by name, and players who recommend the game as well as critics say decorating gets repetitive with the current pool.
  3. Add item and furniture mod support. Reviewers say HF1's Workshop kept that game alive and that mod.io houses and jobs don't fill the gap, so item mods would answer the content complaint directly.
  4. Bring back optional HF1-style systems. In-house fixture installation as a toggle, a per-room task list or minimap, and lawn, turf and terrain tools for flipped houses are the specific features HF1 fans ask for.
  5. Make painting and placement less fiddly. Players want an undo in story mode, better rotation and wall snapping, roofs and stairs that fit and can be removed, and painting that works with normal mouse sensitivity.
  6. Improve performance and stability on high-end PCs and Steam Deck. Reviews report heavy GPU load, stutter and settings that reset on hardware well above the requirements.
  7. Rethink DLC pricing and DLC-locked achievements. Critics see the packs as expensive for a few jobs and object to needing DLC for 100% achievements, while the DLC content itself gets praise from buyers.
  8. Expand accessibility options. Motion-sickness settings, UI and font scaling, full rebinding and a way to hide the floating markers would help a small group who say they can't play at all.

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