Full ReleasePC · PlayStation

Last Epoch

Eleventh Hour Games · ARPG, RPG, Action, Indie

Overview

Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

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Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

15 Mastery Classes

Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.

120+ Skill Trees

Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!

Hunt Rare & Powerful Loot

Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.

Rewarding Crafting System

The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.

Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.

Endless replayability

With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.

Easy to Learn, Hard to Master

We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.

Zero Pay-To-Win

Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.

From the game's Steam store page.

THE GAMEQ VERDICT9,310 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

Praised crafting and build freedom, undercut by the paid-class plan, season-launch server outages, lingering bugs and an unfinished story.

76% positive on Steam · 119,051 reviews

1. Summary

Players who recommend Last Epoch point to specific systems: a crafting system that around 100 of them call the best they have used in an ARPG, a separate skill tree for every ability that makes home-made builds viable, a built-in loot filter, stash space bought with in-game gold, and a real offline mode. Reviews written in the two months after Season 2 (Tombs of the Erased) arrived in late April 2025 were 85% positive, and some returning players say that season brought them back.

The paid classes draw more complaints than anything else. Reviewers report that in late November 2025 the developers announced paid "Paradox" classes alongside a free expansion, and about 13% of analyzed reviews object to paying for classes after years of being told that only cosmetics would cost extra. Reviews written in the three weeks after that announcement were 15% positive. Older technical complaints sit behind it: disconnects and LE-65 errors that players say hit almost every season launch, skill nodes and items that do not work as written, memory leaks and frame drops, and a main campaign that still ends on a cliffhanger. Some of the critics still like the core game; where reviewers differ is whether the paid classes and the pace of fixes leave it worth buying, and reviews written in 2026 were 65% positive.

2. What keeps coming up

What players praise
Crafting and itemizationHigh

Crafting gets more praise than any other system and comes up in about 9% of analyzed reviews. Players like that the forge works from the campaign onward, that you choose which affixes go on an item, and that unique items with Legendary Potential can be combined with exalted gear into something tailored to a build. "Best crafting in any ARPG I've played!" writes one, and others rank it above both Path of Exile and Diablo IV. At the very top end Forging Potential and corruption add a gamble (see the split section below), though some critics of the late game still exempt the crafting itself.

Build freedom from per-skill treesHigh

Every active skill has its own specialization tree that can change damage type, behavior or how it triggers other skills, so players can invent builds without a guide and still reach the endgame. "Why more ARPGS do not steal the idea of separate passive trees for every skill?" asks one fan. Long-time players add a caveat: a handful of builds dominate the hardest content, and some skill nodes are bugged, so freedom is wider in the campaign than at the top.

The middle ground between Diablo and Path of ExileMedium

A few hundred reviews place the game between Diablo's simplicity and Path of Exile's complexity, or say you can learn it without guides. "Not as sweaty as PoE1, not shallow like D4, not overly punishing like PoE2" sums up the pitch, and "Path of Exile for people with jobs" is how one player put it. Some of these reviewers come from Path of Exile 2 or Diablo IV and play Last Epoch between those games' seasons. A minority turn the comparison against it and call it a lighter copy with less depth than Path of Exile.

Loot filter, stash and quality of lifeMedium

The in-game loot filter, stash tabs bought with in-game gold, auto-sorting and other time savers get their own praise. "Best loot filter, best stash" is the short version. Players contrast this with competitors that sell stash space.

Offline play and solo-self-foundMedium

Solo players, travelers and people with poor connections like the full offline mode and the Circle of Fortune faction, which boosts drops for players who do not trade. "Full Offline mode is the most pro-consumer feature I've seen in a long time," writes one. The same feature also collects complaints: cosmetics bought online could not be used offline for a long time, and around the Season 5 launch, which reviewers place in October 2026, some players reported that offline mode needed a server connection (see frustrations).

Steam Deck and handheld playLow

A small group plays mostly on Steam Deck or other handhelds and reports it runs acceptably, especially offline. Others dispute the Verified badge, citing frame drops and menu problems with a controller.

Where players are split
Class balance and meta buildsMedium

Fans say almost any build can clear the campaign and early endgame. Veterans with hundreds of hours disagree about the top: a few builds (Void Knight, Paladin, Falconer and similar) carry the hardest content while others cannot, and mid-season nerfs erase the gear they farmed. "Some skills are obviously favourited by the devs," writes one player, naming skills that have led since release.

Is the endgame good now?Medium

About as many reviews praise the monolith endgame as call it repetitive. Supporters point to Season 2's Weaver tree, woven echoes and targeted farming, with one calling it "an absolute home run both in terms of build expansion/improvements and endgame." Critics describe running the same monolith echoes for small gains and losing interest once their build is done; "the endgame is just unbearably boring and tedious," one wrote. Uber Aberroth, the top boss, is a goal for some players and a cluttered stat check for others.

Season updates: Season 4 and Season 3Medium

Reviews that discuss a specific season disagree about it. Season 4 (Shattered Omens, which reviewers date to March 2026) won over some players with old gripes, one of whom wrote "Shattered Omens is FANTASTIC." Others said the same patch made gearing worse: "Season 4 significantly nerfed endgame farming and crafting," complained one, pointing to an imprint nerf and corrupted items that can be ruined. Season 3, which reviewers describe as the August 2025 season with Primal Hunts and dinosaurs, drew both reactions too: some called it thin after a long wait, others enjoyed the new chapter.

Too easy, then suddenly lethalLow

Difficulty draws two complaints that point the same way. Some players find the campaign and early endgame trivial: "Kept playing waiting for there to be a challenge, but there never was." Others hit one-shot mechanics, off-screen damage and overtuned rare monsters in higher corruption: "One.Shot.Mechanics.Everywhere." Several describe both in one review, a long easy stretch followed by a wall.

How combat feelsLow

A minority finds combat floaty, with weak hit feedback and thin sound design: "Everything just feels like you're slapping enemies with a wet noodle." Others say the opposite and contrast it favorably with Path of Exile 2, where one player said "your character here feels light and responsive."

Late-game crafting luckLow

Players who love early crafting split on the endgame layer. Forging Potential running out, failed exalted slams and corruption that can make an item unusable feel like gambling to some: "It's gambling, not crafting." Others enjoy the risk as the thing that keeps the chase alive.

Multiplayer and tradingLow

Couples and friend groups report co-op working for them. Others report disconnects in parties, endgame corruption that only advances for the host, and faction rules that restrict gifting items to friends. Players who trade also complain about the Bazaar search and gold sellers.

What frustrates players
Paid classes and the broken promise on monetizationHigh

About 13% of analyzed reviews raise the paid classes, more than any other complaint. Reviewers report that on 25 November 2025 the developers announced the Orobyss expansion, free for existing owners, together with "Paradox" classes sold as paid DLC, after years of saying the box price covered all future gameplay content; some quote the Kickstarter page. The objections center on that promise and on timing more than on price: paying for classes in a paid game that already has a cosmetic shop, before the campaign is finished and while existing classes have bugs. "Paid classes for a game with an unfinished campaign. Nice," wrote one. Others quote the store page's "Zero Pay-To-Win" line and expect the paid classes to be stronger than the free ones. A smaller group defends the move as the price of keeping the game alive: "I'd rather have half the content be locked behind a paywall than not get any new content at all."

Cosmetic shop prices and plain-looking gearMedium

Several hundred reviews mention the cosmetic shop, supporter packs or skins, many of them alongside the paid-class complaint. A few say supporter packs cost more than the game, others that the cosmetics are unappealing ("Too bad there is not a single good looking MTX in the game to buy"), and that legendary and unique items have no distinct look, so characters only look good through the shop. Some also want a free transmog system and the use of bought cosmetics in offline mode.

Bugs that survive for yearsMedium

Bug reports come mostly from players with hundreds of hours. They describe skill nodes, passives and uniques that do not work as their tooltips say, dungeon and monolith objectives that fail to complete, and occasional item or stash loss after crashes or season resets. One player wrote that "much of the research you have to do for a particular skill involves seeing whether it is bugged or not." Several say the same bugs have been reported since early access.

Server outages and disconnectsMedium

Players list LE-65, LE-52 and LE-61 errors, failed zone transitions, rubber-banding and disconnects that cost progress or kill hardcore characters. Season launches get the angriest reviews: players say servers have gone down at almost every start since 1.0 in February 2024. "Welcome to a 5th season of Error 65," wrote one. Some players in distant regions also report high latency.

Performance, memory leaks and crashesMedium

Frame drops in dense monoliths and arenas, memory leaks that require restarts, crashes on alt-tab or zone changes, and Unity errors after updates are reported, often on high-end hardware. "Memory leak still there," one review reads. Others say performance improved after the 2025 engine updates, so experiences vary by system.

An unfinished campaignMedium

A smaller group complains that the story still stops partway through, years after the game left early access, and that the expansion is now expected to finish it. "The campaign just suddenly ends without any kind of resolution," as one put it. Some also find the time-travel story confusing or the writing weak.

Long waits between seasonsLow

A smaller but persistent group lists the gaps between seasons, which reviewers count as 14 months from Season 1 to Season 2 and six to nine months for later ones ("14 months between season 1 and 2."), and says each season adds too little for the wait.

Replaying the campaign every seasonLow

Seasonal characters must run the campaign again, and dungeon shortcuts do not satisfy everyone: "I. AM. SICK. OF. THE. CAMPAIGN. EVERY. SEASON. EVERY. CHARACTER." Veterans ask for a full campaign skip.

Controller and input problemsLow

Players report that any connected joystick, wheel or pedals can be detected as a controller and lock out mouse and keyboard (one player cannot "play with my joysticks plugged in because it thinks those are controllers"), along with clumsy menu navigation and no twin-stick aiming on a gamepad.

Gender-locked classes and no character creationLow

Each class has a fixed character, and some players, more often newer ones, say it put them off the game: "Gender-Locked Classes. No Character Customization."

Missing achievementsLow

Steam achievements were promised and never added, which a small group cites as one more broken promise: "promised us achievements, still waiting..."

Maps reset when you portalLow

Online, leaving a zone through a town portal resets it, wiping minimap progress and loot left on the ground: "if you use a town portal it resets the map you were in."

Offline mode and new terms at Season 5Low

Around the Season 5 launch, a handful of players reported that "full offline" mode now contacts the server, that new terms of service had to be accepted before playing, and that data collection could not be refused. "Removed full offline mode without any announcement or patch notes," wrote one.

3. The player conversation

Short positive reviews ("great game", "better than D4") sit alongside long negative ones from players with hundreds of hours who praise the crafting and builds in the same breath as they withdraw their recommendation. Hundreds of negative reviews still call the game good or fun.

Bug, balance and meta complaints come mostly from veterans with a few hundred hours in the game. Gender-locked classes and the charge that it feels like a mobile game come from players with far less time in it.

The mood moved in steps. The 1.0 launch in February 2024 brought server outages that reviewers still bring up. Season 2 in late April 2025 was the high point, with reviews written in the following two months 85% positive. The paid-class announcement in late November 2025 produced the sharpest drop, with reviews written in the next three weeks 15% positive, and several near-identical protest texts were pasted across reviews. Season 4 in March 2026 recovered to 73% positive in the weeks after its launch, and the Season 5 launch in late September and early October 2026 landed at 58%, with server errors and the offline-mode change as the main new complaints.

4. What the developers could do

  1. Rethink or clearly reframe the paid Paradox classes. It is the most frequent complaint, and reviewers tie it to the store page's "Zero Pay-To-Win" promise and the Kickstarter wording, so either keeping classes free or stating plainly how they will be balanced and priced would answer what these reviews object to.
  2. Make season launches stable. Players say almost every season since 1.0 opened with LE-65 errors and disconnects, and they ask for pre-downloads and more server capacity at start.
  3. Fix long-standing skill, item and objective bugs before adding systems. Veterans describe tooltips that lie, nodes that do nothing and dungeons that fail to complete, and some say these bother them more than any single balance change.
  4. Finish the main campaign. Reviewers point out that the story still stops short years after 1.0, and they object to the ending arriving inside an expansion.
  5. Tackle memory leaks and frame drops in dense endgame content. Crashes and slowdowns in monoliths and arenas, including on high-end PCs and the Steam Deck, cost players runs and rewards.
  6. Add a full campaign skip for seasonal characters. Players who level several characters each season say replaying the campaign keeps them from trying more builds.
  7. Shorten the gaps between seasons and widen endgame variety beyond monoliths. Some say a six to nine month wait for a single new mechanic is what makes them drift to other ARPGs.
  8. Restore a true offline mode and fix controller detection. The Season 5 offline change and the joystick-detection bug both stop people from playing at all, so they matter beyond their small numbers.

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