RemasterXbox · Switch · PC · PlayStation

Metal Gear Solid 4: Guns of the Patriots: Master Collection Version

Shooter, Action, Stealth

Overview

Solid Snake's final mission. Five years after the Big Shell incident, in an era where war has become a business due to the rise of PMCs (Private Military Contractors). To stop Liquid Ocelot's uprising, the legendary hero Solid Snake faces his final battle.

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The extreme tension of infiltrating without being detected.

Metal Gear series, the pinnacle of “stealth action” Immerse yourself in the Metal Gear series, the pinnacle of “stealth action” where you can infiltrate and elude your enemies to complete missions.

The game takes place five years after the Big Shell incident in METAL GEAR SOLID 2: Sons of Liberty, in a world where war has become a business.

To stop Liquid Ocelot's uprising, Solid Snake throws himself into his final battle.

The battle against Liquid and the Patriots draws to a close, and the mysteries woven throughout the series are now revealed!

【STORY】

THE TRANSFORMATION OF WAR INTO BUSINESS.

In an era where PMCs (private military companies) have risen to the top, war has become a business and the driving force behind the world economy.

Controlling the top five PMCs from behind the scenes is Liquid Ocelot, who fanning the flames of war even further, plans an insurrection with the goal of creating a world where warriors can lead fulfilling lives—a goal shared by none other than Big Boss.

Under the theme of “Sense” watch as the final battle of the man with Big Boss’s genes, Solid Snake, unfolds.

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The Screenplay Book containing in-game text from Metal Gear Solid 4: Guns of the Patriots and the Master Book detailing the story and characters are also included within the game.

[Game]

Metal Gear Solid 4: Guns of the Patriots

*Versions for other regions can be downloaded separately from the store.

Metal Gear Solid 4: Master Book

*Accessible via the in-game Start Menu.

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【METAL GEAR SOLID: MASTER COLLECTION Vol.1 Save-Data Bonus】

If you have save data from titles included in METAL GEAR SOLID MASTER COLLECTION Vol.1, you can receive in-game items usable in the game as a bonus.

Metal Gear Solid 4: Guns of the Patriots Bonus: Gold Camouflage

*Bonus content can be obtained by playing this game respectively.

*This requires that save data for titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, created using the same account, be present on the console used to play this game.

*Playing this game first, then starting to play titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, still qualifies you for this bonus.

From the game's Steam store page.

THE GAMEQ VERDICT2,378 reviews analyzed

What players are actually saying

GameQ verdict: Essential

A moving finale for Solid Snake in a smooth native port, weighed down by very long cutscenes, a dull tailing act and a locked frame rate.

96% positive on Steam · 3,715 reviews

1. Summary

MGS4 has finally left the PlayStation 3 after 18 years, and many reviews treat the release itself as the news. It arrived as a native PC port that holds a locked 60fps at up to 4K, loads almost instantly, runs on Steam Deck, Linux and modest laptops, and keeps everything from the original, down to the licensed iPod songs and a re-recorded Otacon joke about swapping discs. Old fans and first-timers call the story a moving send-off for Solid Snake and praise the final boss and the long epilogue, and a few rank the stealth in the first two acts among the best in the series. Mouse and keyboard aiming, which the original never had, is praised too, sometimes with surprise.

The negative reviews split two ways, and few of them cover both. About 41% are about the 2008 game itself: too many cutscenes, too little play, a dreaded Act 3 tailing mission, weak mid-game bosses, and writing that some find cringeworthy or leering. About 45% are about the port: a hard 60fps cap, no ultrawide support, thin graphics options, muffled and uneven audio, a pointless launcher, and input bugs where the keyboard accepts one key at a time or a controller stops responding after the keyboard is touched. Separately, dozens of reviewers tell newcomers to play MGS1 to 3 first, because MGS4 is a finale built on them.

2. What keeps coming up

What players praise
A native port that runs smoothly almost anywhereHigh

About 18% of reviews praise the port directly, citing a locked 60fps with no drops, 4K support, near-instant loading, and low hardware demands. Many compare it with the PS3 original, which dipped toward 20fps, and with years of wrestling the RPCS3 emulator. Steam Deck owners report 60fps at high settings, Linux users say it works out of the box through Proton, and some people ran it well on old or integrated-graphics laptops below the listed requirements (and on Windows 10, despite the store page asking for Windows 11). Players contrast it favorably with the rough launch of Master Collection Vol. 1. A few negative reviews also open by calling it a "good port, but" before faulting the game. Not everyone had a smooth time, as the frustrations below show.

Finally free from the PS3High

About 13% of reviews celebrate the release mainly because it exists, and "free from PS3 jail" or a variant of it turns up in dozens of them. Fans who bought a PS3 just for this game, players who never owned one and waited 18 years, and people who hunted spoilers down for over a decade all describe it as a preservation win. Some also note that every mainline Metal Gear Solid game is now on PC.

A moving send-off for Solid SnakeHigh

Much of the praise for the game itself goes to the story and ending. Reviewers say it ties together two decades of plot, gives almost every character closure, and makes Old Snake's decline hit hard. The return to Shadow Moses, the final fight against Liquid Ocelot (with the HUD and music shifting through earlier games) and the conversation in the graveyard come up again and again, and some admit to crying. Several also say the themes of private military companies, AI control and war as an economy feel more relevant now than in 2008.

Stealth on an active battlefieldMedium

The gameplay has its own admirers. OctoCamo is called a smart fix for MGS3's camouflage menus, sneaking through a warzone where two factions are fighting (and siding with the rebels) is called unique, and the weapon shop, customization, CQC and responsive controls lead some to call this the smoothest-controlling classic MGS. Hard-difficulty and Big Boss emblem players say the game opens up on replays. Some of the same reviewers add that this peaks in Acts 1 and 2 (see the frustrations below).

Mouse and keyboard aiming that actually worksMedium

Players praise the mouse and keyboard controls, some of them surprised the port has proper mouse support at all, and say it makes headshots and boss fights easier than on a PS3 pad. A few think it makes the game too easy, several had to raise the low default sensitivity, and others mention awkward default binds (walk on Ctrl, crouch and roll on the same key, some actions stuck on middle mouse). Other players hit a real input bug (see the frustrations below).

Faithful down to the detailsMedium

Fans who know the original well are delighted by what was kept: licensed Apple products, the iPod and its songs, Playboy magazines, the motion-controller trick for resetting OctoCamo on DualSense and DualShock, Otacon's disc-swap joke re-recorded for PC, and the old "Snake smoking" install screen hidden behind a button combo. The old password unlocks were replaced by photographing spots in New Game+. The bundled database, screenplay and Master Book are welcome extras.

Secrets and replay valueLow

Veterans point to a dense layer of easter eggs, unlockable weapons and emblem challenges, and say the game rewards repeat runs even though the playable parts are short.

Where players are split
The cutscene-to-gameplay ratioHigh

About 20% of reviews talk about the cutscenes or call the game a movie, far more than any other game-design topic. Most of these mentions are affectionate: "absolute cinema", "my favorite movie", "Stupid game interrupting my damn movie", and players who say the hours of story, including the 71-minute epilogue, earned their length. For most of the players who dislike the game itself, the ratio is the main reason. They describe roughly 3 to 5 hours of play buried under 8 or 9 hours of film, with codec calls that "could have been an email", and tell others to watch the story on YouTube instead. Some positive reviewers sit in between, loving the game while wishing there were more of it to play.

A beloved finale with shaky writingMedium

Some fans who love the ending still call the story a "glorious mess": retcons, nanomachines explaining everything, long exposition dumps, and returning characters (Naomi, Eva, the MGS3 cast) they feel were badly treated. The Meryl and Johnny romance, Drebin, and the toilet humor also draw complaints. A smaller group of lapsed fans says the writing and tone are simply bad, and a few newcomers who played MGS1 to 3 first found the fan service hollow. Supporters answer that the excess suits a series-ending game.

Play the other games firstMedium

Dozens of reviewers describe MGS4 as a finale that assumes you know MGS1 to 3, and some point back to the MSX games too. They warn newcomers not to start here, or to at least watch summaries first. A few disagree and say they enjoyed it without the background, or that it got them into the series, though some of them add that the story would land harder with context.

Bosses: a weak middle, a legendary endMedium

The Beauty and the Beast bosses split reviewers. Some call them the weakest in the series: shooting galleries with generic tragic backstories delivered afterward by Drebin, and at least one fight where a reviewer could not work out the solution without looking it up. Others enjoy specific fights (Crying Wolf, Raging Raven, Screaming Mantis) and the presentation. The final fist fight with Liquid Ocelot is a different matter: nearly every review that mentions it praises it.

A straight port, not a remasterMedium

The game looks like the PS3 original at a higher resolution, with the same textures and models, and some pre-rendered cutscenes still at 720p. Many players say a faithful port is what they wanted, and some push back on anyone asking for a remake. A minority expected a visual overhaul in the style of MGS Delta, find it "visually archaic" or "bare minimum" for the price, and a few asked for a high-resolution texture pack like MGS3 got.

Price and bundle valueLow

Several reviewers call the standalone price fair for such a hard-to-port game, but others say it is too much for a straight port and recommend waiting for a sale. One reviewer points out that buying MGS4 and Peace Walker separately does not unlock the Vol. 2 bundle extras such as Ghost Babel, and that the store page does not make this clear.

How women are depictedLow

A recurring minority, including many positive reviewers, says the camera's lingering on the Beauty and the Beast unit and other women has aged badly; one describes "really uncomfortable horny lingering shots". Others shrug it off as typical Kojima ("a little bit too horny for its own good", one writes, before saying they had a blast), and some openly enjoy it.

What frustrates players
Locked at 60fps, 16:9 only, and thin graphics optionsMedium

This is the most common complaint about the port. Many players wanted higher framerates on high-refresh monitors, and ultrawide users get black bars. Others point to FXAA as the only anti-aliasing, a dynamic resolution scaler that softens the image with no way to switch it off, heavy motion blur and depth of field without toggles, and having to restart to change window mode. Some defenders note the game logic is tied to its framerate and that community framerate mods can break AI behavior, though they still wanted an official option. Players recommend fixes such as MGSPatriotFix, uncapped-framerate mods and ReShade as workarounds.

No Metal Gear Online 2Medium

Dozens of reviewers miss multiplayer; for one, the missing MGO2 is the "only complaint" about an otherwise five-star game. Veterans remember MGO2 fondly, some point players to the fan-run SaveMGO servers, and a few say that without it the game has too little to bring them back after one or two runs.

Uneven, compressed audioMedium

A steady stream of players reports that the audio sounds muffled or compressed compared with the PS3, with quiet cutscene dialogue next to blaring codec calls and gameplay, missing reverb, sounds cutting each other off, cutscene audio briefly dropping or going out of sync, and the "Here's to You" song missing from the end credits. Players note Vol. 1 had similar problems and hope for a patch; community uncompressed-audio mods already exist.

Keyboard and controller inputs that breakMedium

Fewer reviews mention input bugs than the frame cap, but among negative reviews they are the most frequent port complaint, many written within the first two hours of play. Reported problems include the keyboard accepting only one key at a time (no diagonal movement, no rolling or vaulting) until a restart, controllers that stop responding after cutscenes, after touching the keyboard or mouse, or after alt-tabbing, and DualSense controllers that need Steam Input despite the store page's native support claim. Workarounds players share are setting the launcher's control type manually instead of "Auto", not touching the keyboard while using a pad, and toggling Steam Input. One reviewer who first went negative over movement bugs says they were fixed "very quickly", but controller complaints still appear in mid-September reviews.

Act 3 and the thinner back halfMedium

A frequent target among players who dislike parts of the game design is Act 3's long tailing mission through a European city, followed by an on-rails bike chase. Some call it the low point of the series. More broadly, reviewers say the open battlefield stealth of Acts 1 and 2 gives way to corridors, robot enemies, rail-shooting and cutscenes, so mechanics are introduced and then left behind. A few enjoyed the tailing section on Hard.

Crashes, freezes and black screensLow

A smaller group ran into serious stability issues: black screens on launch, the launcher hanging or looping, freezes when loading new areas or in Act 4, crashes when alt-tabbing (one reviewer warns specifically about the Act 5 briefing), a crash after skipping a particular cutscene, cloud saves breaking so the game would not start, and one report of save files vanishing after a crash.

The launcherLow

Players find the separate launcher and game-select menu pointless: Steam opens a Master Collection menu, you pick the game and language, the window closes, and the real game opens. Some reported the launcher itself freezing, and a few negative reviews cite it.

Saving and menu frictionLow

A few players dislike the checkpoint-based saving (manual saves only count after an area change, and one reviewer lost progress to a bug with no autosave to fall back on), not being able to load a save from the pause menu, not being able to see kill and alert stats mid-act, and end credits that cannot be skipped on repeat runs.

An eight-playthrough achievement grindLow

Completionists enjoy the challenge but call the 40-emblem requirements excessive, especially the Chicken emblem's long single run and collecting every doll for the Solar Gun in one playthrough.

3. The player conversation

Much of the tone is celebratory, driven by nostalgia and relief as much as by critique. Dozens of one-line "Kept you waiting, huh?", "War has changed" and "absolute cinema" reviews sit beside long essays from fans who have played it many times since 2008. The negative reviews fall into two camps that barely overlap, and a few of them say the port is great and only the game is bad. Port complaints cluster in launch week and come from people who stopped early, while complaints about the game itself come from people who played deep into it.

Sentiment held steady after launch: 96.5% positive in launch week and 97.8% the week after, with a small dip to 92.6% in the third week after launch, when fewer reviews arrived and the negative ones mixed design complaints (Act 3, no MGO) with crash, freeze, audio-sync and lost-save reports, before recovering to 96.9% the following week. Launch-week reviews also mention early fixes: the movement bug and a free language pack.

4. What the developers could do

  1. Fix the input layer. The single-key keyboard bug and controllers dropping out after keyboard input, cutscenes or alt-tab are the most frequent port complaint in negative reviews, many written in the first two hours, and native DualSense support should work as the store page promises.
  2. Stabilize launch and saving. Black screens, launcher loops, alt-tab crashes, area-load freezes and broken cloud saves are rarer, but they stop people playing, and one player reports losing every save file after a crash.
  3. Rebalance and restore the audio. Players hear compressed, unevenly mixed sound, cutscene dialogue that is too quiet next to codec calls, and a missing "Here's to You" credits song, and they note the same problem in Vol. 1.
  4. Add high-refresh, ultrawide and real graphics options. An official framerate option (with game logic safely decoupled), 21:9 support, better anti-aliasing and toggles for dynamic resolution, motion blur and depth of field would answer the most common port complaint, which players have been working around with mods.
  5. Let Steam launch the game directly. The separate launcher and game-select menu draw complaints and are also where some launch hangs happen, so a direct-launch option would remove a step for everyone.
  6. Add small quality-of-life options. Players ask for loading saves from the pause menu, mid-act kill and alert stats for stealth runs, skippable credits on repeat playthroughs, and clearer save behavior.
  7. Make the bundle and bonus rules clear. One reviewer who bought MGS4 expecting to get Ghost Babel by adding Peace Walker later felt misled by the store page, and clearer wording or an upgrade path would prevent that.
  8. Look at bringing back Metal Gear Online 2. Dozens of reviewers miss it, and a few say it is what would give the game lasting replay value.

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