Full ReleasePC · PlayStation

Path of Exile

Grinding Gear Games · ARPG, RPG, Dungeon Crawler

Overview

You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.

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You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world. With a focus on visceral action combat, powerful items and deep character customization, Path of Exile is completely free and will never be pay-to-win.

Key Features

  • Freedom. Power. Revenge.

Path of Exile is an online Action RPG designed around a strong online item economy and deep character customisation.

Path of Exile is set in the dark fantasy world of Wraeclast. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it. You play as the Duelist, Witch, Ranger, Templar, Marauder, Shadow or the Scion class. From forsaken shores through to the city of Oriath, explore Wraeclast and uncover the ancient secrets waiting for you.

Unlimited Character Customization

Create and customise hundreds of unique skill combinations from tradable itemised gems and our gigantic Passive Skill Tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defence and destruction.

All of Path of Exile's character classes share its vast Passive Skill Tree. Starting at one of seven distinct locations dictated by their chosen class, players can focus on the core specialities of their class or travel across the tree to build complex combinations of skills from various disciplines. Scattered across the tree are Keystone passives, Masteries and Jewel Sockets that drastically alter the way a character is played.

Armed to Kill

Path of Exile is completely designed around items. Our flasks are persistent items that have mods. Our endgame areas can be found as Map items that have mods altering their challenges and rewards. We've gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items. We have carefully constructed our item system for veterans of the best Action RPGs.

Explore the Atlas of Worlds

The Atlas of Worlds is a series of more than a hundred high-level maps that truly test the limits of your build. As you explore the Atlas, you will eventually unveil its dark secrets and face the most dangerous bosses that Wraeclast has ever seen.

In the true Path of Exile way, the Atlas of Worlds has its own Passive Skill Tree. Earn skill points for the Tree by completing maps on the Atlas and create your own unique endgame experience.

Deadly Missions

In your journey through Wraeclast, you will meet fellow Exiles who seek your help. Capture wild beasts for Einhar, delve into the depths of the Azurite Mine with Niko, explore the secrets of the Temple of Atzoatl with Alva or investigate a mysterious Immortal Syndicate with Jun. This optional content in Path of Exile will reward you with valuable currency, powerful tradeable items and new ways of crafting.

Customise Your Hideout

​In your extensive travels throughout the Acts and the Atlas of Worlds, you will discover secret locations swarmed with dangerous monsters. Defeat them, claim the Hideout for yourself and create your own personalised town. Use your Hideout as a quiet place to trade with other Exiles, craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.

Be Ruthless

Ruthless is an optional game mode which offers a more challenging way to play Path of Exile. Ruthless players can expect extreme item scarcity, limited crafting and many other changes such as support gems being drop-only. Ruthless is a mode about friction, tension and anticipation. It's much more difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

  • Fair-To-Play. Never Pay-To-Win.

We're committed to creating a fair playing field for all players. All Microtransactions in Path of Exile are purely cosmetic and do not affect gameplay.

From the game's Steam store page.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

Vast build depth and a free, ever-growing endgame, held back by unstable servers and a learning curve that pushes players to guides.

89% positive on Steam · 250,076 reviews

1. Summary

Most of the praise is about building characters: the passive tree, the skill gem system and the amount of content reviewers say has piled up over years of leagues. Diablo is the usual point of comparison, and some reviewers call this the Diablo II successor that later Diablo games failed to be. The free-to-play model earns credit because the shop sells storage and cosmetics and nothing that makes a character stronger. A lot of the praise comes with a caveat about how little the game explains, and reviewers who discuss the learning curve often tell newcomers to follow a build guide, use Path of Building and install a loot filter before they get far.

Lag spikes, disconnects and rollbacks, especially on EU and Southeast Asian servers, are the complaint that turns up most in negative reviews, followed by crashes and frame drops in busy endgame maps and deaths players could not see coming. Veterans also complain about replaying the ten-act campaign every league and about leagues whose loot felt thin, with Curse of the Allflame, which reviewers call 3.29, singled out. Opinion is divided on stash tabs, on crafting and on how this game compares with Path of Exile 2.

2. What keeps coming up

What players praise
Build freedom from the passive tree and skill gemsHigh

The passive tree, gem links and build variety come up in 15% of the longer reviews, usually as the reason people stay. Reviewers describe one shared tree for every class, skills that come from gems rather than class menus, and support gems that reshape a skill, so a witch can wield an axe or a marauder can summon minions. "It truly is like a giant box of legos." Several say the tree looked terrifying until it clicked, or as one put it, "Once you get past the skill tree jump scare ofc."

A minority argue the freedom is narrower than it looks: the tree is huge but full of small stat nodes, and only a handful of builds can handle top-tier content without large currency investment, so players end up copying meta builds. Some add that respeccing is costly enough to make experimenting painful, a point that runs into the learning-curve complaints below.

A Diablo II successor that outdoes later DiablosHigh

Diablo comes up in 15% of the longer reviews, and the comparison mostly runs in the game's favour. Some players who grew up on Diablo II call this its true successor, and others say it beats Diablo III and Diablo IV on depth and on not charging for expansions. "It's everything you wish Diablo 3 would've been and so much more." Short jabs such as "D4 bad" recur among the one-line reviews.

A smaller group turns the comparison the other way, calling it a Diablo II clone with older controls, fewer memorable enemies and weaker storytelling, and some newcomers coming from Diablo IV or Grim Dawn found it harder to get into than either.

Free to play without selling powerHigh

Twelve percent of the longer reviews bring up the price model, usually to say that the whole campaign and endgame are free and that nothing in the shop makes a character stronger. Reviewers who spent money often frame it as paying for a game they got for free, and several note that stash tabs bought here also carry over to Path of Exile 2. Whether those stash tabs make the game less free than advertised is argued over in the split themes below.

Leagues and an endgame that keep growingMedium

A fresh economy and a new mechanic every few months is what reviewers like about the league cycle, and they note that mechanics that worked often stay in the core game. "Every league is fresh, always higher content to chase." The Atlas endgame draws praise for letting players pick which mechanics they run, from Delve and Heist to Blight and bosses, and long-time players describe returning each league after breaks. Some note the downside of the same model: a weak league leaves little reason to play, and a few found the endgame a loop of the same maps with bigger numbers.

The loot loop and the drop soundMedium

Six percent of the longer reviews describe the game in terms of addiction, dopamine and "one more map", usually affectionately. The sound of a valuable drop, screens of monsters exploding and a build finally coming online are the moments people write about. A handful of reviewers write the same thing as a warning, saying the loop ate months of their time.

Atmosphere, voice acting and musicLow

A steady minority praise the grim art direction, the voice acting and the soundtrack, and a few defend the campaign's story as better than its reputation. Others call the story forgettable and say nobody reads it.

Trading and quality-of-life fixes reviewers creditedLow

Reviewers credit asynchronous trading through the merchant tab and the currency exchange, both of which they tie to Keepers of the Flame (3.27), with removing the whisper-and-wait trading many had hated. One review simply says the game "became 3x better when they added async trade". Reviewers also credit 3.29 with dropping socket colour requirements for gems, and one player wrote "I can finally recommend this game to newcomers." A few reviewers say these changes won them back to recommending the game.

Where players are split
The learning curve and the guides it demandsHigh

Complexity, guides and third-party tools come up in 22% of the longer reviews, from fans and from players it drove away. Reviewers describe a game that explains almost nothing: currencies, crafting, league mechanics and the defensive layers needed for the endgame all get learned from wikis, YouTube and tools like Path of Building and FilterBlade. "The learning curve isn't a hill; it's a sheer cliff."

Fans treat this as part of the appeal and advise newcomers to follow a beginner build for their first league. Critics, many of them newer players, describe bricking a character, hitting a wall at the start of mapping and finding respec costs high: one wrote that respeccing without a working build "is sufficiently expensive to be basically impossible." A cluster of short negative reviews from players who stopped in the early acts say the tree felt like homework.

Path of Exile 2 as the yardstickHigh

Path of Exile 2 appears in 16% of the longer reviews and pulls in both directions. Some say this game is the more complete one, with more content, faster combat and deeper crafting, and some arrived from the sequel and stayed. "Where Path of Exile 2 is more action and dodge based this one is more numbers based." Others, often players coming from the sequel, find this game dated: click-to-move, socketed gems and older visuals, and they recommend playing Path of Exile 2 instead.

Some reviewers worry that development time moved to the sequel, pointing to a long gap without a new league around 2024 and 2025 and to sequel-style mechanics appearing in leagues, while others later wrote that separate teams and a steadier schedule had won them back.

Grind and time commitmentMedium

Ten percent of the longer reviews talk about the grind or the time the game demands, and they split sharply. Some celebrate a game that rewards knowledge and long investment. Others say the endgame is balanced around players who play all day, that an average player never reaches the hardest bosses, and that the game feels like a job. Even fans joke about it, with one recommending review saying "this is not a game this is a second job".

Stash tabs and what "free" really meansMedium

Stash tabs and paying for convenience come up in about 5% of the longer reviews, and a few call the game "free to try". Many of these reviewers accept a one-off purchase of currency, map and merchant tabs as the effective price of the game and advise waiting for the regular sales. Others say the volume of currencies and league items pushes players toward ever more specialised tabs, and that selling through the trade system needs a paid tab. A recommending reviewer put it as "it's a free demo that costs about $20 to get the full version". A separate, smaller complaint targets cosmetic prices, with outfit sets and pets called too expensive for what they are.

Crafting: deep system or slot machineMedium

Crafting appears in 9% of the longer reviews. Some call it the best crafting system they have used, with deterministic options and huge room to plan. Others describe spamming currency through bad odds and bricking items, with one calling it "a crafting system that feels like trying to perform surgery with a slot machine." Words like gambling and casino are used both fondly and as complaints.

League quality and loot from one league to the nextMedium

The experience swings a lot from league to league in reviews that name one. Mirage, which reviewers call 3.28, drew some of the warmest comments, praised for loot and Atlas changes: "3.28 Mirage is kinda peak and a somewhat return to the PoE glory days." Curse of the Allflame (3.29) drew the opposite, with reviewers calling it a poverty league with almost no ground loot; one player wrote that "Allflame is easily the worst it's been." Keepers of the Flame (3.27) split opinion between its trading changes and its Breach rework, and reviewers who mention the Phrecia 2.0 event complain about surprise difficulty. Some reviews carry edit histories that flip between recommending and not recommending from league to league. One reviewer summed it up as "great when it's good, and still good when it's bad."

Click-to-move controls and no WASDLow

A small group, some of them coming from Path of Exile 2, say click-to-move feels dated and ask for WASD movement or better controller support. A few uninstalled on the spot, one of them writing "Saw there was no WASD movement" before doing so. Others adjusted within an act or two and stopped minding.

The community: helpful or gatekeepingLow

Some reviewers found chat and the wider community surprisingly helpful, with players handing out gear and answering questions: "surprisingly helpful towards new players." Others describe elitism, answers that amount to "read the wiki", and scammers in trade.

What frustrates players
Servers, lag spikes and disconnectsHigh

Server and connection problems come up in 8% of the longer reviews, and together with crashes and performance they appear in 27% of the longer negative reviews, more than any other complaint in them. Players describe latency jumping from normal to thousands of milliseconds, disconnects every few minutes, rollbacks that erase loot and login queues at league launch. "Every zone you load into is rolling the dice on latency and landing somewhere between 30 and 3000." EU servers are named in a few dozen of the longer reviews, and players on Singapore and Japan gateways report the same. Reviewers say it hurts most in content with limited attempts, where a disconnect can cost a Voyage, a lab run or a boss attempt.

Several reviewers tie the problems to league launches. They describe the launches of 3.26 and of Mirage (3.28) as heavily affected, and some later edited their reviews to say the servers settled. Reviews written in the week of 2025-06-09, around the 3.26 launch, were the least positive of any week with 40 or more reviews (54% of 46).

Crashes and frame drops in busy mapsMedium

The client itself draws its own complaints: frame rates collapsing when juiced maps fill with monsters and effects, crashes to desktop, endless shader compiling and long loading screens. Several players with high-end PCs say the engine cannot keep up with its own endgame, and others describe crashes that deleted league items: "Losing rewards because the game crashes is unacceptable." Mac users report extra problems, while a few Linux and Steam Deck players say it runs well.

One-shots, visual clutter and no death recapMedium

Deaths players cannot explain appear in about 4% of the longer reviews and 8% of the longer negative ones. Reviewers describe dying in one hit to off-screen attacks, on-death effects and ground effects hidden under particle effects, with no log to show what happened: "the game will NOT tell you what killed you". The loss of experience on death makes this sting more at high levels, and several players ask for a death recap. One otherwise glowing review ends "Game 10/10 visual clutter 0/10".

Replaying the ten-act campaign every leagueMedium

A smaller group complains about running all ten acts again for every new character and every league. Some fans who love the endgame ask for a skip or a faster route for later characters, and one recommending review calls the biggest issue "Its the damn need to redo Acts 1 through 10 every single damn league." A few newcomers add that the campaign itself drags in the second half, where areas repeat.

Hacked accounts and support that won't restore themLow

A small minority describe accounts taken over, characters emptied and the account then banned, with support declining to restore it or citing the terms of use. One wrote, after being banned, "Somehow it's my fault someone hacked my account". Several ask for two-factor authentication. A few others report bans they consider wrong, and a smaller number praise support for recovering their account.

Bots and real-money trading in the economyLow

Some trade-league players say bots and real-money traders distort prices and dominate the market at league start, which they feel undermines a game balanced around trade. A few recommend Solo Self-Found to avoid it.

3. The player conversation

The tone is affectionate even when it is critical. Many reviews are one-liners ("GOAT", "D4 bad", "Still sane, exile?") or running jokes about the passive tree, mirror drops and needing a PhD, and some negative reviews open by calling the game excellent before listing what drove the reviewer away. Some long reviews read like diaries, with dated edits that switch between recommending and not recommending as leagues come and go.

Newcomers and returning players write about the learning curve, the tree, click-to-move and how little the game explains, and a number of the shortest negative reviews come from players who quit in the early acts. Long-time players write about league quality, loot tuning, nerfs to favourite builds, the campaign repeat and servers. The Path of Exile 2 comparison cuts across both groups: players arriving from the sequel are split between finding this game richer and finding it dated.

The clearest dips in sentiment line up with events reviewers describe: what they call the 3.26 launch in June 2025, a smaller dip around the Mirage launch in March 2026 that they tie to EU server trouble, and Curse of the Allflame in late July 2026, when reviews written in the week of 2026-07-27 ran 75% positive across 211.

4. What the developers could do

  1. Stabilise servers at league launch, especially in the EU and Southeast Asia. Lag spikes, disconnects and rollbacks, together with crashes, come up more than any other complaint in longer negative reviews, and players say launch weeks are where they hit hardest.
  2. Protect progress in single-attempt content when the connection or client fails. Reviewers describe losing Voyages, lab runs, boss attempts and loot to disconnects and crashes, which they find harder to accept than a normal death.
  3. Fix frame drops and crashes in juiced endgame maps. Players with strong hardware report single-digit frame rates, shader stutter and crashes to desktop once maps fill with monsters and effects.
  4. Add a death recap and options to tone down visual effects. Several players ask to see what killed them, and others tie one-shot deaths to effects they could not see through the clutter.
  5. Offer a campaign skip or fast track for repeat characters within a league. Some enthusiastic veterans say replaying all ten acts every league wears them down more than anything else in the game.
  6. Explain more inside the game for new players. Reviewers ask for clearer tooltips, explanations of league mechanics and currencies, a built-in way to plan or edit a loot filter, and cheaper ways to fix a bad passive tree.
  7. Keep ground loot consistent from league to league. Mirage was praised for its loot, while Allflame drew a cluster of reviews calling loot almost absent, and veterans say those swings decide whether they play a league at all.
  8. Add two-factor authentication and a clearer recovery path for hacked accounts. Some players who lost accounts to takeovers say they were then banned with no way to restore their purchases.

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