Planet Zoo 2
Frontier Developments · Simulation, Strategy, Sandbox
Overview
Build a wilder world in Planet Zoo 2. Create distinctive zoos around the globe filled with awe-inspiring animals, including fully aquatic and flying species, before taking your experience beyond the zoo to release your animals into expansive Wildlife Reserves.
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Build a wilder world in Planet Zoo 2 – the sequel to the beloved zoo simulation game. Let your creativity soar by constructing and managing distinctive zoos around the world, full of awe-inspiring animals, including fully aquatic and flying species for the first time. Plus, take the next step in animal conservation and release your species into customisable, expansive Wildlife Reserves.
Discover a diverse roster of animal species, each with their own needs & behaviours. New faces join familiar favourites like the Lion and Western Chimpanzee to create iconic zoo rosters in jaw-dropping detail.
Construct beautiful habitats for your animals to thrive in as they interact with the world around them in authentic ways. From authentic herding behaviours to grazing on the vegetation you provide for them. Experience a generational leap of animal detail and immersion with incredible natural movements and expressive emotions that bring each animal to life like never before.
Prepare your diving suit! Fully aquatic species make a splash in their stunning debut! Build custom spectacular freshwater or saltwater aquariums to home an exciting line-up of delightful swimming animals. A new world beneath the water awaits, filled with colourful shoals of fish, Blacktip Reef Sharks, Hawksbill Turtles and so many more!
Soar to great heights with a diverse mix of bright & brilliant fully flying birds including the vibrant Toco Toucan and majestic Secretarybird. House your birds in fully customisable aviaries built from barriers, support poles and dynamic mesh covers, allowing them to fly freely and safely. Observe their dynamic behaviours on the ground and in the sky as they glide around unique habitats.
Conservation goes beyond your zoo! Take on global conservation projects and meet specific requirements to release your animals into fully customisable, expansive Wildlife Reserves across the globe in living ecosystems created by you.
Build the zoo of your dreams across multiple globe-spanning biomes, with four brand-new scenery themes covering iconic architecture from around the world and five returning themes from the original Planet Zoo, providing you with an expansive library of scenery items to build/create with.
Effortlessly design your zoos using a range of ready-to-place blueprints or get creative with the Planet franchise’s iconic piece-by-piece construction tools to bring your own ideas to life.
Delve into every detail with scaling, flexi-colour & easy-to-use pathing systems, together with new foliage and terrain brushes to make grand changes to your zoos and Wildlife Reserves.
Construct perfect habitats for appealing animals to bring in guests, boosting your zoo’s rating and earning money to fund further expansion.
Manage day-to-day zoo life as you create immersive spaces for your guests packed with educational opportunities around every corner. Cater to their requirements with a variety of shops and amenities to curate the perfect day out.
Join FEN (Fauna and Ecosystems Network) in a fun-filled adventure around the world in Career mode. Build a global network of zoos and Wildlife Reserves and trade animals with other players in Franchise mode or enjoy unlimited creativity in Sandbox mode.
Discover a world of community content in the Frontier Workshop. Freely explore and download player-created blueprints and creations from across platforms and subscribe to your favourites to place them in your zoos.
From the game's Steam store page.
THE GAMEQ VERDICT631 reviews analyzed
What players are actually saying
1. Summary
Planet Zoo 2 launched to a split but warm reception, much of it from Planet Zoo 1 veterans. Reviews on both sides name the same strengths: the animals and lighting impress, aquariums and free-flying aviaries are in the base game, and the new path tools, nature brushes and object scaling take a lot of the old building pain away. Some recommenders call it worth the wait or their dream game, and a few call it their "GTA 6". The complaints come from the same crowd. Bugs, glitches and an unfinished feel come up in 30% of all reviews and in nearly half (49%) of the negative ones, and a fifth of the positive reviews mention bugs too, often alongside an expectation that patches will fix them.
Franchise mode is the second big problem, named in 23% of negative reviews. At launch it had unstable servers, a player market with almost no animals for brand-new zoos, and an accreditation tier system that, reviewers say, locks most species behind hours of progress across several zoos and reserves. Crashes that wiped hours of work, animals clipping through barriers or getting stuck in a boxing loop, a UI that adds clicks, and a roster with gaps across the Americas and Oceania make up the rest. Some objections target the design itself (the UI, the tier system, the roster). Others are about the launch state, and advice to wait for patches turns up in positive and negative reviews alike; some negative reviewers say they will change their vote once fixes land.
2. What keeps coming up
What players praise
Animals and visuals that look like a nature documentaryHigh
The graphics, lighting and animal models come up in 20% of all reviews, mostly as praise. Players single out fur detail, giraffes using their tongues on branches, baby toucans in nest cameras and herds reacting to the player in the reserves. One veteran wrote that "zooming in honestly feels like watching a high-end 4K nature documentary." Some negative reviewers grant the point too ("Game looks amazing, ofc, great potential."). The objections are technical: texture pop-in, LOD flicker, a washed-out yellow tint in bad weather and some returning Planet Zoo 1 exhibit models that were not upgraded. A few players found the game looked worse than the original until they fixed the resolution or raised settings that Ultra leaves on High.
Aquariums and aviaries finally in the base gameHigh
Aquariums, aviaries, birds or sharks come up in 19% of reviews. Players built shark reefs, glass tunnels and aviary nets with swappable supports, and a couple of short positive reviews say little more than "sharks 10/10". "The aviaries and the aquariums are the star of the show," one player wrote. The feature has its problems as well. One reviewer counted only about a dozen birds on offer, and others report birds escaping aviaries when they mount perches, water filters they could not get working and aquariums that would not fill. A few want cetaceans added.
Easier paths, nature brushes and building toolsHigh
Players who fought Planet Zoo 1's tools are grateful for the rebuilt path system, the foliage and terrain brushes, scaling and snap points. "THANK YOU FOR FIXING THE GODAMN PATHING," one reviewer wrote, and another said "Paths no longer seem like a gigantic chore and I love the Nature Brush tool." Paths come up in 13% of reviews. A smaller group disagrees strongly. They report a path tool that morphs around aquariums, path widths snapping to odd sizes, no grid toggle, a stamp tool that never lines up, and in advanced building, rotation and group moves that ignore the local axis. These complaints come mostly from players who build detailed custom structures.
Fixes to long-standing Planet Zoo 1 annoyancesLow
Several veterans list small quality-of-life wins: staff facilities no longer upset guests, foliage filters work, clicking an animal's need jumps to the items that meet it, and staff now say when they have spare capacity. "Best New thing is that staff facilities no longer have a negative impact on guests!!" one wrote.
Sound design and musicLow
A handful of reviews praise the music, ambient audio and voice acting. The few complaints are about chimpanzees looping the same calls, a horror-like heatmap sound, and voice lines that do not match the subtitles.
Where players are split
A true sequel or "Planet Zoo 1.5"High
About a third of reviews (34%) measure the game against Planet Zoo 1, and they split on how big the step is. Recommenders call it a big upgrade that keeps everything good and fixes the rest, and a couple note the base roster is roughly double the original's at launch. Others see a familiar game with birds and fish added: "To me, it feels more like Planet Zoo 1.5 with birds and fish than a proper Planet Zoo 2," wrote a reviewer who still recommended it. The harshest say it "could have been a DLC" and that a modded Planet Zoo 1 with years of content is still the better game. A few owners of every Planet Zoo 1 DLC say losing that collection is what stings.
Career mode and the tutorialMedium
Some players enjoyed career mode more than Planet Zoo 1's ("I'm actually having fun with the new career mode."), liking how the zoos connect and how it introduces reserves. Others hit tutorial objectives that would not complete, a moon jelly that never appeared for adoption, a save system that loads the newest save instead of the chosen one, and long intro dialogue that repeats every time they return to a zoo. One player warned that "if during the tutorial you misplace something you quite literally CANNOT undo it without restarting the ENTIRE campaign". Players who loved Planet Zoo 1's separate scenarios and Challenge mode miss them, and those who never wanted to play career resent that Franchise unlocks depend on it.
Wildlife reservesMedium
Walking or driving among herds, the photo mode and the conservation idea win the reserves their fans: "There is something genuinely heart-warming about loading into a wildlife reserve and seeing the animals run free". Detractors call them a checklist with "10 minutes of gameplay at best", say the European and African reserves hold nearly identical animals, and dislike travelling back and forth to release animals, which Franchise progression requires. Several want to build their own reserves from scratch. The first-person driving made a few players motion sick.
Performance depends on the machineMedium
Some players report smooth play on high or ultra settings, including on five-year-old hardware, Steam Deck, GeForce Now or Linux. Others report 40 to 45 fps on RTX 5080 and 5090 cards and as low as 20 fps elsewhere, drops when zooming toward a giraffe, lag in the trade and research screens and a possible memory leak. More than a dozen reviews say DLSS, FSR or frame generation did nothing at launch, and one reviewer added that the developers were aware and preparing a fix.
What frustrates players
Launch bugs and an unfinished feelHigh
Bugs are the most widespread complaint: 30% of all reviews and 49% of negative ones talk about bugs, glitches, broken features or an "early access" feel. The list is long and varied: animals unable to reach habitats ("no path"), Zoopedia values like "-217835 mm" of space, sold or released animals that stay in storage, flowers that render without heads, objects floating in the air, guests fleeing escapes that never happened, power cutting out across a zoo and sandbox settings that reset. "Nearly 10 hours in, and I feel like an unpaid beta tester," wrote one. The tone is mostly disappointment from fans, and some expect patches to fix much of it soon.
Franchise mode: locked animals, an empty market and shaky serversHigh
Negative reviewers raise Franchise mode far more often than positive ones: 23% of them mention it, against 6% of positive reviews. Three problems stack up. On launch day the servers dropped connections, so trades hung on "connecting" and some players could not get in at all. The player market had almost nothing for new zoos, and the few starter animals were often old or unable to breed: "you will be sitting there waiting on the market smashing the refresh button every second for about 20 minutes". The accreditation tiers lock most species, including Deluxe Edition animals buyers paid extra for, until players run several zoos and reserves at three stars. "Warthogs for 10 hours. Yippee," one reviewer summed it up. A minority likes the structure ("I do love the accreditation feature, which locks the cool animals behind improving your zoo."), while one reviewer asked for the tiers to go or at least get a toggle. Another drew a line for readers: "If you play Career or Sandbox and don't touch Franchise mode, my review effectively ends here."
Animals clipping, escaping and getting boxedMedium
Climbing animals clip through trees and rocks (worse than in the first game, one veteran thought), and birds and big cats escape through solid barriers. Animals get crated and uncrated in an endless loop, which 11 reviews describe, keepers spin in circles inside aquariums, and some species use borrowed rigs that do not fit, such as the otter on beaver animations and the tamarin on the lemur's. "Everything in this game seems to ignore anything else having a physical presence," one player wrote. These reports come mostly from players with several hours in. A few found it funny ("it's actually hilarious watching a lemur moon walk through the crowd").
A cluttered UI with more clicksMedium
Reviewers who mention the redesigned interface mostly complain about it. They describe menus within menus, full-screen trade and research pages that hide the zoo, shop prices that now need a separate pop-up per item, opening hours set with arrow buttons instead of typing, shelters moved into blueprints, and a "Return to Hub" button easy to hit by accident. "Every single action requires going into eighteen different sub-menus," one wrote, and another blamed console-first design. A smaller group finds the new UI cleaner ("the UI overhaul alone is magnificent"), and several say it becomes fine once learned.
Roster gaps and fears of re-sold animalsMedium
Roster or missing-species talk appears in about one review in ten, at the same rate in positive and negative reviews. The criticism is about which animals were chosen more than how many. Players list missing staples such as the cheetah, peafowl, kangaroo, sea lions, okapi and Siberian tiger, and almost nothing from the Americas or Oceania, while there are two giraffes, two wildebeest and six butterflies. One wrote "Build the zoo of your dreams!*" with the footnote "*as long as the species are from Indonesia, Europe, or the Serengeti." Some tie this to a fear that Planet Zoo 1 base animals will be sold back as DLC and ask for them as free updates instead. Defenders point out the roster was public before launch and that DLC was always expected.
Crashes, freezes and lost progressMedium
Crashes and freezes appear in 16% of negative reviews. Players describe crashes when placing an aquarium staff door, donating animals to reserves, selecting heating units or water pumps, auto-saving and closing the game. Some had their whole PC freeze or restart, and a few could not launch at all. The damage comes from lost progress: "Game crashed and lost 4 hours worth of work". Others lost a Franchise save or the zoo's guest arrival point. Players asked for an autosave interval setting and a quicksave, and a few advise saving constantly.
Price, Deluxe Edition and day-one add-onsLow
Price comes up mostly as a multiplier on the bugs: at the prices reviewers quote (about €50 to €65, or up to 90 AUD for the Deluxe Edition), players expected a finished game. "Definitely not worth $90 for the deluxe, and even $70 for standard is cutting it close," one wrote. Day-one paid extras also irritate: Deluxe animals players cannot use early in Franchise, and a small paid pack of custom donation boxes, which one reviewer called "a €3 mini-DLC on day one that locks an entire shop category behind a paywall". Other players call the base price fair for what is in the box.
Small or copy-pasted maps and undeletable buildingsLow
Map complaints come mostly from builders. Some maps feel far smaller than Planet Zoo 1's (one player found the tropical Asia map "a beach that's not even wide enough to have a proper lemur enclosure on"), the North American grassland looks African, and several biomes share the same terrain. Sandbox players object to entrances and preset buildings they cannot edit or delete: "Why would I spend hours designing the perfect zoo if there is a big building in the middle which I can't delete".
Keybinds that reset, no edge scrolling and a slippery cameraLow
Keybinds come up in 13 reviews, nearly all saying that rebinding fails or reverts to the defaults after a menu opens or a map changes. For one player with accessibility needs that was reason enough to refund. Others object to the missing edge scrolling, heavy camera smoothing and mouse acceleration in first person, which made a few of them motion sick within minutes.
Account and online requirementsLow
A few players object to needing a Frontier account and an online connection for Franchise mode and the in-game workshop, to repeated privacy-policy prompts, and in one case to Denuvo DRM. One reviewer could not reach the main menu at all while a third-party server was down.
Character creatorLow
Several players call the avatar creator thin, with a handful of hairstyles and no regular glasses. That stands out more because the game puts the player on screen in first person and in reserves.
3. The player conversation
The conversation is emotional, and much of it comes from Planet Zoo 1 veterans: some mention hundreds or thousands of hours in the first game, owning every DLC, pre-ordering or taking the day off for launch. That shapes both sides. A few recommenders say they wrote their review to push back against the negative ones. Negative reviewers often write as let-down fans of the series, and some say they will change their vote after patches. Many of the positive reviews are one-line cheers ("peak", "sharks 10/10"), while the negative ones tend to be detailed bug lists, so the criticism carries more specifics than the praise.
Who raises what follows how far people got. Negative reviewers who stopped within the first hour write most often about crashes, failed launches, low frame rates and broken upscaling. Those with four or more hours write far more about general bugs and raise the deeper issues: the accreditation grind, the empty market, the roster, animals clipping and escaping, and UI friction in management screens. Sandbox builders and Franchise players can reach opposite verdicts on the same game, and one review explicitly recommended it to the first group and not the second. The mood barely shifted across the two days: 67% of launch-day reviews were positive and 64% of the next day's.
4. What the developers could do
- Stabilize the game and protect saves. Crashes on placing doors, donating to reserves and auto-saving cost players hours of work, and players asked for an autosave interval setting and a quicksave alongside the crash fixes.
- Fix Franchise mode's servers and seed its market. New zoos found trades stuck on "connecting" and a market with nothing to buy, and the few animals on offer were often too old to breed.
- Loosen or add a toggle for accreditation tiers. Veterans resent needing multiple zoos, reserves and career progress before using the animals they want, including Deluxe animals they paid for.
- Fix animal pathing, boxing and barrier collision. Endless crating loops, birds and cats passing through solid barriers, and climbing clipping make zoos hard to watch and trigger false escape alerts.
- Make keybinds stick and add edge scrolling and camera options. Rebinds that revert, no edge scrolling, and forced smoothing and mouse acceleration put players off early, and one refunded over keybinds on accessibility grounds.
- Repair DLSS, FSR and frame generation and the LOD flicker. More than a dozen reviews say upscaling and frame generation did nothing at launch, even on high-end GPUs.
- Cut clicks from the management UI. Players want inline shop price fields, typed opening hours, shelters back in the habitat tab and trade and research screens that keep the zoo in view.
- Fill the roster gaps, ideally with returning base animals for free. Recommenders and critics alike ask for Planet Zoo 1 staples and for animals from the Americas and Oceania, and some say paying again for old base animals would sour them.






