Total War: Shogun 2: Complete Edition
The Creative Assembly · Strategy, Horror
Overview
Unite Japan and become Shogun in the updated, enhanced and complete edition of Total War: SHOGUN 2. Build alliances, sabotage your enemies and outsmart your rival clans in a seamless blend of turn-based empire building and real-time battles.
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Become Shogun
Experience the updated, enhanced, and complete version of the grand strategy classic; Total War: SHOGUN 2 and all of its DLC, including the Rise of the Samurai and Fall of the Samurai campaigns. Updates include:
- Improved visuals, updated lighting, shadows, and textures
- 1440p and 4K UI scaling
- Modernised controls
- New full Japanese and Chinese voice acting and text localisation
- 50 + newly playable minor factions
- Integrated in-game mod support using Mod.io
- 64 bit upgrade, and more
Grand Strategy
Wage total war, unite Japan and become Shogun. Master Bushido and Chi, war and peace, build alliances, lead massive armies, construct mighty castles and execute acts of cunning subterfuge to fuel your campaigns across the entire Shogun era from the rise of the first Shogun to the fall of the last Samurai.
Tactical Battles
Command massed armies of samurai warriors in dramatic real-time tactical battles. Master the tactics of the Shogun era and sweep across the battlefields of Feudal Japan, commanding massive, pitched battles, besieging towering fortresses, and springing devastating ambushes. Glorious victory or shameful defeat will be yours.
Multiplayer
Create a persistent, upgradable general in Avatar Conquest Mode. Win online battles, earn XP and unlock better armour, new unit types, and permanent upgrades for your troops. Jump into Co-op or Competitive Campaigns to play through the entire Shogun 2 campaign by conquering Japan together or competing for supremacy. Up to 8 players can join hosted lobbies for massive, chaotic skirmishes in Custom Battles
From the game's Steam store page.
THE GAMEQ VERDICT896 reviews analyzed
What players are actually saying
1. Summary
These reviews judge this edition, not Shogun 2 itself. Dozens of reviewers call the 2011 original their favourite or the best Total War, and their anger is about what the Complete Edition does to it. Reviewers describe a 64-bit rebuild with new lighting and textures, 4K UI scaling, modernised controls, Japanese and Chinese voice acting, around 50 newly playable minor clans and all the DLC. By their account it costs about $40 (€40) for new players and 75% less for owners of the original during its first month, and the standalone original has been pulled from sale on Steam.
Against that, 38% of reviews mention bugs or crashes, with reviewers saying bugs known since 2011 are still there and new ones have been added. 28% raise performance, mostly to complain about frame rates, including on high-end cards, and some say it runs worse than the original did. Others say the new lighting and contrast make battles hard to read, that unit cards and some art were run through an AI upscaler (15% raise this), and that Steam Workshop support was replaced by a Mod.io system some could not get working.
What players credit are the technical basics: UI scaling for 1440p and 4K, borderless window, the 64-bit engine, the newer control scheme and the Japanese voice track. Many of the recommending reviews come from owners who paid the $10 upgrade price and found it ran fine for them, and some of those still warn against paying full price. Few reviewers on either side defend the $40 price; owners disagree about whether the $10 upgrade is worth taking now on trust that patches will follow.
2. What keeps coming up
What players praise
UI scaling, 4K support and the 64-bit engineMedium
Even some negative reviews credit this one. The original's UI was tiny above 1080p, and players on 1440p, 4K and ultrawide screens say they can finally read it: "UI scaling, you can finally play at resolutions higher than 1080p without a magnifying glass!" Borderless window mode gets a welcome too ("Borderless window mode is worth $10 to me."), and several reviewers whose original install crashed or would not run say the 64-bit build fixed that for them: "The upgrade to 64 bit seems to have stopped the random crash to desktops". A couple mention faster loading and turn times, though others found loading no quicker, or slower. Players had expected the 64-bit move to improve performance, and those who complain about performance say it did not (see the performance theme below).
Modernised controls and quality-of-life additionsMedium
Alt-drag formations, the spacebar overlay, quick diplomacy deals and a tactical overhead camera are the other features positive reviewers point to, and a few say these carry the purchase on their own: "The modernized controls alone are enough to carry this for me." Several players qualify that. They say the new controls work only some of the time, alt-drag breaks formations on flat ground, quick deal shows only a yes/maybe/no without balancing the offer, the spacebar side bar cannot be turned off, and the old Ctrl shortcuts for selecting infantry, missile units and cavalry are gone.
All DLC in one package, with the original includedLow
New players and owners who never bought every expansion point out that the package includes Rise of the Samurai, Fall of the Samurai and the other DLC, and that buying it also grants the original 2011 version with its Workshop support. One recommending reviewer put it as "buying this GIVES THE OG WITH ALL DLCs". The point mostly comes up as an answer to the price complaints, not as a reason to pick the new version.
Japanese voice acting and localisationLow
A small number of reviewers single out the full Japanese voice track and separate text and audio language settings as the best addition, one calling it "the sole reason to even remotely support this game, in it's current iteration, is the Japanese voice over." Some negative reviews add that the Japanese lines are hard to hear, that the old movies still play English audio, and that localised text outside English has untranslated or mistranslated names.
Where players are split
The new look: lighting, contrast and the campaign mapHigh
Critics of the visual overhaul outnumber its fans. Players who like it describe battles that look sharper at a distance, good weather and snow ("Snow and rain storm effects are really nice."), better water and mountains, and pooling blood. More say the new lighting made the game harder to play: shadows so dark units turn black, oversaturated colours, washed-out or overly bright campaign seasons, blur from the anti-aliasing options, shimmering grass, and no saturation or contrast slider to fix it. 11% of reviews name lighting, contrast, saturation, shadows or HDR specifically, and several report eye strain or headaches. One reviewer put it as "Lovely for magazine screenshots, near unworkable in gameplay." The campaign map draws its own complaints: textures reviewers say were borrowed from Three Kingdoms, puddles across the whole map, lizard-skin fields ("In Shogun 2 Japan is flooded, in Rise and Fall of the Samurai it looks like it has lizard skin!") and a loss of the original's painted style. Some also dislike units fading out when the camera gets close, with no option to turn it off.
Whether the $10 owner upgrade is worth itHigh
41% of positive reviews mention the cheap owner price, sometimes alongside a warning about full price: "Is it worth $40? Hell no." Their case is that $10 (or £8) for UI scaling, a 64-bit build, the DLC and a visual refresh is a fair trade, and a few say the original's crashes had made it unplayable on their machine. Owners who left negative reviews read the same price the other way. Some say they paid only because the discount lasts a month, one says they bought it only to leave a negative review, and others say the upgrade should have been free. Reviewers on both sides bring up The Witcher 3's free remaster as the comparison, including some who recommend the game anyway: "the remaster should have been free for owners of the original game, just like CD Projekt RED did with The Witcher 3."
The new woodblock-style cutscenesMedium
The redrawn agent and campaign movies in a Japanese print style split opinion. Some players like the art direction, and a few note that the old 3D movies can be switched back on. Even one reviewer who calls the art style beautiful says "the animation sometimes looks like four or five still images being moved around". Critics add that the new movies are blurry or compressed in fullscreen, are missing for some agents and for the minor clans, and in some cases show the anatomy errors players link to the AI art problem below. Others report the old cinematics now play out of sync or in the wrong language.
What frustrates players
Old bugs left in, new bugs addedHigh
38% of reviews mention bugs or crashes. Veterans list problems they have known for fifteen years and expected a paid rebuild to fix: artillery aiming at unit edges, Yari Wall units that keep fighting after they rout, reinforcements stuck at the map edge, ships that cannot sink, siege pathfinding that freezes units on walls, matchlock units that do not fire, and the Realm Divide toggle that still triggers when you take Kyoto. Reviewers also report new problems: units that deselect a moment after being clicked, dropped orders, broken control groups, peace treaties ignored, armies that cannot merge, missing sound effects (sword clashes in auto-resolve, general level-ups, cannon smoke and gunfire), settings that do not save, and crashes on pausing, changing battle speed, ending turns or loading saves. A few could not launch the game at all because of an "Empire.Retail.x64.dll" error. Not everyone hits these: 30% of positive reviews say the game ran fine for them or that they met no bugs. One negative reviewer wrote: "I have never had as many issues with Shogun 2 as I had playing this version that says they fixed the bugs."
Full price, a one-month owner discount and the delisted originalHigh
30% of reviews bring up the price or the owner discount, or call the release a cash grab. Reviewers say new players pay about $40 for a game that sold for a few dollars on sale, and that the standalone original can no longer be bought on Steam, so new players have no cheaper way in. Owners get 75% off for only a month, which some see as pressure to buy before patches arrive. Even a reviewer who recommends the game calls the one-month limit unfair: "You don't suddenly stop owning the original when that month ends." A smaller group warns that refunding the Complete Edition removes the original from their library ("if i refund this, IT TAKES AWAY THE OG VERSION OF SHOGUN 2"), which kept some from refunding. Several mention the install is far larger than the original's.
Runs worse than the 15-year-old originalHigh
28% of reviews raise performance, mostly to complain. Several report 20 to 40 FPS on the campaign map even when battles run smoothly, owners of RTX 4070, 5070 Ti, 4090 and 5090 cards report frame rates they call unacceptable, and large battles slow down as bodies pile up ("Start a battle at 120fps, finish somewhere around 30."). Several compare it with Warhammer III, which they say runs better on the same machine, and with the original, which they could run maxed. Reviewers also report GPU usage pinned at 100% on the campaign map, CPU bottlenecks, stutter and audio stutter. A minority reports smooth play at high settings, and a few found workarounds such as turning off shadows or anti-aliasing.
Mods broken, Workshop replaced by Mod.ioMedium
21% of reviews bring up mods. Reviewers report that the original's Workshop mods do not work with the new build and that Workshop support was replaced by in-game Mod.io, which needs a linked SEGA or CA account. Several say the login fails, loops, or forgets the linked account: "You know what never gave me such issues? The bloody workshop, on the very platform this cursed game can be bought on." Players also note there is no Assembly Kit at launch, and that old fixes (such as editing the preferences script to unlock graphics options) no longer work. A few positive reviewers got Mod.io working and were glad to find big mods like DarthMod on it already. Several reviewers ask for Workshop support alongside Mod.io.
AI-upscaled unit cards and artMedium
15% of reviews raise AI-generated or AI-upscaled art, almost always as a complaint. Players compare unit cards and portraits side by side with the originals and say they lost detail, with smudged faces, missing teeth or limbs, and extra or missing fingers; some frames in the new cutscenes draw the same charge. "Some unit cards look like they were thrown through a cheap AI upscaler from 2 years ago without anyone checking the results." Some add that the AI use was not disclosed, and for some it was the single reason for a negative review. A few reviewers say they could not see the problem or will not judge without proof, and one positive reviewer called the complaints overblown.
Too little changed to justify a new releaseMedium
A group of owners, some citing hundreds or thousands of hours in the original, say they cannot find enough difference to justify a new product. They call it a reskin, a texture pack or a graphics patch, and say the balance, tech tree, diplomacy and battle mechanics are untouched: "it feels like I paid £9 for brightness tweaks, shiny 2011 textures and a slightly nicer looking campaign map." Several list what they hoped for instead, such as bug fixes first, family and stance systems from later games, or features from popular mods.
Unresponsive units and the same weak battle AIMedium
Apart from the bug lists, some players describe battles that feel worse to control: a delay before units respond, units walking to the wrong gate or ignoring orders, cavalry stuck in place, and selection that does not stick. The enemy AI draws similar complaints: archers clumping in a corner, armies that never move, naval AI that sails aimlessly, siege assaults that stop, and generals charging into spear walls ("The enemy general's unit literally charged headfirst into my spear wall."). A couple of reviewers thought the AI used Yari Wall or kneel fire more sensibly, but most who mention the AI say it is unchanged or worse.
Minor clans with no identityMedium
Reviewers treat the 50-plus newly playable minor clans as a headline feature, and most who comment on them after trying them found them hollow: no unique traits, units, intros or cutscenes, and a single shared minor-faction bonus. Reviewers point out that a Workshop mod for the original already unlocked these clans, with custom traits. One summed it up as "The new factions are just new starting points". Another adds that the minor clans are not available in custom battles, and a few are simply glad to play them without mods.
Multiplayer still limited and unreliableLow
Players who came back for Avatar Conquest and co-op report desyncs in two-player campaigns, lobby lists that refresh away, clan pages stuck loading, crashes in Avatar Conquest menus and friends unable to join. Reviewers note the long-requested features are still missing: no simultaneous turns and no campaign beyond two players. "Simultaneous turns for multiplayer should've been the bare minimum." Some positive reviewers are simply glad the Avatar Conquest servers are active.
Graphics settings and unit size lockedLow
Another setup complaint: the game decides the PC is too weak and greys out Ultra unit size and higher graphics presets, even on machines that run Warhammer III well ("unit size ultra not available because CA deemed my computer unworthy"). The old preferences-file workaround no longer works for some, and the fix circulating in Steam guides is a script players say should be a menu toggle.
No Linux, Steam Deck or Mac supportLow
A small group reports that the game does not launch under Proton on Linux, SteamOS or Bazzite (one positive review is just a workaround using a different Proton build), that it no longer runs on the Steam Deck where the original did, and that the new version has no Mac build, which leaves Mac players with no version of Shogun 2 for sale on Steam.
3. The player conversation
The tone is angry but specific. Many of the longer negative reviews come from fans of the original, some citing hundreds or thousands of hours in it, and they read as itemised lists of bugs, settings and visual faults. Short slogans fill the gaps between them: the in-game line "Shameful display" (often in its meme spelling) appears in 7% of reviews, and "cash grab" or "money grab" also turns up in 7%. Many recommendations come from owners who paid $10, and only a handful of positive reviews defend the full $40 price.
Some complaints turn up at particular playtimes. Reviewers with under an hour played raise the AI art more often than those who played longer, while lighting complaints come evenly from every playtime group. Complaints about multiplayer desyncs, peace-treaty and army-merge bugs, and crashes on ending turns come mostly from those who played two hours or more and got deep enough into a campaign or online session to hit them.
About a quarter of positive reviews push back on the negative ones. Some blame review bombing, entitled players or YouTubers; others say they do not understand the negativity because the game runs fine for them. Several of them still concede bugs or warn against the full price. Sentiment did not shift between launch day and the day after, and some negative reviewers say they will change their review once the bugs, performance and art are fixed.
4. What the developers could do
- Fix performance on the campaign map and in large battles. Reviewers describe a 64-bit rebuild that runs worse than the 2011 version and Warhammer III on the same high-end hardware, with several reporting 20 to 40 FPS on the campaign map.
- Patch the known legacy bugs and the new control and stability bugs. Reviewers list the same fifteen-year-old faults (artillery targeting, zombie Yari Wall, siege pathfinding, Realm Divide toggle) next to new ones like dropped selections and crashes on pause or end turn, and some say they will flip their review once these are fixed.
- Make the owner upgrade price permanent and sell the original separately again. Reviewers tie their price complaints to the one-month discount, the delisted original and the report that refunding removes the original, and none of these changes needs a patch.
- Replace the AI-upscaled unit cards and art. Players compared cards side by side with the originals and found smudged faces and wrong anatomy, and for some this was enough on its own for a negative review.
- Restore Steam Workshop support and repair Mod.io login. Players ask for the Workshop alongside Mod.io, a login that actually links the account, and modding tools, because the original's mods no longer work in the new build.
- Add lighting, contrast and saturation controls, plus a proximity-fade toggle. Players say gamma alone cannot fix shadows that black out units or oversaturated seasons.
- Unlock graphics presets and Ultra unit size. Players with capable PCs are blocked by hardware detection and want a manual override instead of editing script files.
- Give the minor clans traits, units and intros. Players say the advertised 50-plus clans are bare starting positions, and that a mod for the original already did more with them.






