Prototype
Radical Entertainment · Action, Open World, Adventure
Overview
You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you; making those responsible pay. Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand.
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- Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand. From Claws to Blades to Hammers to Whips, choose the right weapon for the situation. Change to a shield or armor for defense, or use advanced sensory powers (thermal vision, infected vision) to track your enemies
- Over-the-Top Locomotion & Agility: Seamlessly and fluidly bound from building to building, run up walls, bounce off cars and everything in your path. Adaptive parkour lets you move freely through the open-world environments of New York City.
- Unique Disguising Abilities: Consume anyone at anytime, take on their appearances and assume their memories and special abilities.
- Deep, Conspiracy-Driven Storyline: Wake up with no memory of the past...just mysterious powers and a link to a town in Idaho. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
From the game's Steam store page.
THE GAMEQ VERDICT5,705 reviews analyzed
What players are actually saying
1. Summary
Prototype casts you as Alex Mercer, an amnesiac carrying a shapeshifting virus, loose in a quarantined Manhattan where the military and the infected fight block by block. What players praise is the sense of power ("This game is pure power fantasy personified," wrote one player in 2026). Alex grows claws, a blade arm, hammer fists and a whip that drags helicopters out of the sky; he can eat anyone on the street and wear their face; and he sprints up skyscrapers and glides between rooftops. Many reviewers first played it on Xbox 360 or PS3 when they were younger and say the core still holds up, and some who are playing it for the first time agree. Since the mid-2010s a steady stream of reviews has asked for a remake or a Prototype 3.
Two problems pull the score down. The larger is the port: 24% of all reviews and 55% of negative reviews describe crashes when starting or loading a game, a resolution cap around 720p, single-digit frame rates, broken cutscene audio, or the workarounds needed to get past them, from limiting Steam to four CPU cores to installing PrototypeFix, the community mod reviewers link to. The second is design. In the second half of the game, Hunters, Super Soldiers and rocket troops stun-lock Alex from every side, and some players say they gave up at the Elizabeth Greene fight or the final boss. Reviewers disagree about the story, about whether the game holds up without nostalgia, and about whether Prototype 2 is the better game.
2. What keeps coming up
What players praise
Shapeshifting powers and a real power fantasyHigh
Reviewers list their favourite moments with the powers: elbow-dropping a tank from a rooftop, kicking a helicopter out of the air, whipping onto a gunship and hijacking it. "dive bombing tanks in Hammer Fist mode never gets old," wrote one player. Alex's arsenal grows from claws to Hammerfists, Whipfist, Musclemass and the Blade, with Shield and Armor for defence and area-wide Devastator attacks once he has eaten enough people. The criticism here is about balance. A few call the Blade the best power by a distance, and one negative reviewer complained that "Blade is so strong, it fulfills an anti-infantry, anti-vehicle, anti-armor, anti-everything role." Some say the late game pushes them into tanks and helicopters instead of their powers (see the difficulty theme below).
Free-roam mayhem in an infected ManhattanHigh
Many positive reviews describe the chaos itself: the military and the infected battle in the streets, and Alex can side with either or slaughter both. Players like that the city changes over the game's 18 days, with the infection and the military presence spreading as the story goes on. "the way this game portrays the infection spreading through nyc and the streets turning into a warzone is still undefeated," wrote one reviewer. The gore is part of the appeal, and some players describe the game as stress relief. A few say nothing since has matched it: "They don't make them like they used to." The reservations are small: a few find the city grey and drab, others notice crowds reusing a handful of character models, and soldiers are easy to fool.
Free-running and glidingMedium
Traversal gets its own praise. Alex vaults cars, runs straight up buildings, air-dashes and glides, and fully upgraded he crosses Manhattan in minutes without ever touching a vehicle. "Features the best movement mechanics I've ever experienced in an open world game," wrote one player, and another said "Spending ten minutes just full-speed running around the city is almost zen-like." Several put it alongside Insomniac's Spider-Man, and a few say Saints Row IV borrowed the idea; "There is no parkour game like this," wrote one. The catch is precision: the same momentum makes Alex jump or dash the wrong way during timed challenges and fights (see the controls theme).
Consuming, disguises and the Web of IntrigueMedium
Eating someone heals Alex and lets him take their form, so players infiltrate military bases as a commander, slip pursuers by turning into a civilian in an alley, or accuse a nearby soldier of being Alex and watch his squad gun him down. "The powers are so cool and I love the disguise abiliy," as one player put it. Fans of the story single out the Web of Intrigue, 131 targets scattered around the city whose memories fill in the backstory: "Where the writing truly shines is the conspiracy mechanic," wrote one. A few find the stealth too easy to take seriously, and Web targets are unmarked and sometimes die in the crossfire before you reach them, which sent some players to online guides.
Runs well on Steam Deck and LinuxLow
A small but consistent group reports that the game works with little or no tweaking under Proton, sometimes on the same machine where Windows failed. One player wrote that "it somehow works absolutely flawlessly out of the box on the Steam Deck," and another, after a couple of years of failures on Windows 11: "Switched to linux on the same exact machine, and guess what??? It runs flawlessly." A few needed a specific Proton GE version, and one Deck owner saw visual effects turn invisible.
Where players are split
Story, cutscenes and Alex MercerHigh
Reviews that judge the story call it good, interesting or intriguing about twice as often as they call it bad, boring or confusing. Fans like the amnesia mystery told in flashback, the conspiracy around Blackwatch and Gentek, and the twist near the end. Many like Alex himself and joke about how edgy he is: "Quite possibly the edgiest game ever made and I'd have it no other way," as one reviewer put it. Critics describe short, abrupt cutscenes, characters such as Alex's sister Dana dropped without resolution, and a plot that only makes sense if you hunt down Web of Intrigue targets; one negative reviewer wrote that "plot threads get abandoned seemingly at random." Some PC players also report cutscene audio that is too quiet or out of sync. One recommending reviewer summed up the gap in two lines: "objectively the worst story and characters ever." and "objectively the best gameplay ever."
Does it hold up without nostalgia?High
Nostalgia runs through the reviews (Xbox 360, PS3, internet cafes, childhood). Reviews saying the game still holds up and reviews saying it has aged badly are almost even in number, and many in the second group still recommend it for the gameplay. Fans say the mechanics were ahead of their time and that nothing since has matched the feeling: "Game aged beautifully," wrote one 2026 player who never played it at release. Critics, some of them returning players, say the jank and the late-game design are only tolerable with rose-tinted memories: "It's aged like milk, and the only real value it has now is nostalgia," wrote one. On the graphics, some reviewers point to muddy textures, cloned pedestrians and a short draw distance, while about as many say it still looks good for a 2009 game.
Prototype 1 or Prototype 2?Medium
Reviews that bring up the sequel don't agree on which game is better. Players who prefer Prototype 2 point to its combat, with counters, better dodging and fewer stun-locks: "Prototype 2 CQC is SIGNIFICANTLY BETTER," wrote one, and another advised "Honestly, just play Prototype 2." Players who prefer the original cite Alex Mercer as the protagonist, a larger move set, a freer sandbox and a darker tone, and some dislike that the sequel turned Alex into the villain: "Prototype 1 is vastly superior to its sequel prototype 2," wrote one. The sequel also runs into practical walls. One player reports that "Prototype 2 just doesn't start at all anymore," and a handful of players in India, Southeast Asia and Hong Kong say it is not sold in their region.
Side events, collectibles and the upgrade grindMedium
The side events (races, glide drops, kill and war challenges, consume missions) with bronze to platinum medals divide players. Some treat them as the best way to master the movement and earn Evolution Points; others find them repetitive or luck-dependent, with one describing the difficulty as "either snatching lollipop from a child or trying to beat Mike Tyson in a boxing match." Completionists complain about the collectibles, 200 landmark orbs and 50 hint orbs with nothing to mark them: "the real pain of this game is collectables," wrote one. Upgrade costs climb steeply, which one reviewer reads as padding, while others say the points come in quickly once the powers unlock. New Game+ and the Hard mode unlocked after the story get occasional praise.
What frustrates players
The PC port won't run properly without fixesHigh
This is the dominant complaint: 24% of all reviews and 55% of negative reviews describe technical problems or the fixes for them. Reviewers report the same failures year after year. On CPUs with more than four cores or eight threads, the game crashes when you start a new game or load a save ("the PC version of this game hates powerful modern PCs with more than 4 cores"). The resolution tops out at 1280x800 or 720p on graphics cards with more than about 2 GB of video memory. Frame rates can drop to single digits or the teens until HID-compliant devices are disabled in Device Manager ("THIS GAME RUNS AT 13 FPS ON A 3090TI"). Audio crackles, cuts out or plays sped up unless the sound output is set to 44.1 or 48 kHz ("Game audio makes everyone sound like they are on helium."). Some cutscenes freeze at the end of specific missions, and a few AMD owners report missing shadows. The workarounds reviewers pass on are setting Steam's CPU affinity to four cores, disabling hyperthreading, a community resolution DLL, and emoose's PrototypeFix mod on Nexus Mods, which one December 2023 review introduced as a new mod "that fixes ALL the issues from this bad PC port." Plenty of positive reviews come with these instructions attached.
Reviewers date an unannounced update to September 29, 2025, and it split players again. Some found that a clean install now launched without tweaks ("A vanilla, clean install worked just fine for me"), while others found that it broke the game or the mod they relied on: "Nothing quite like updating a game a decade and a half old with the specific intent on making it no longer work." Within days, reviewers were reporting that PrototypeFix got the game running again. Reviews written from November 2025 on mention technical trouble half as often as those written from 2023 up to the update (15% against 30%).
Late-game difficulty: stun-locks, Hunters and rocket spamMedium
A recurring complaint about the second half is that Alex loses control of the fight. Hunters chain combos that cannot be interrupted, Super Soldiers close in and piledrive him, rocket soldiers fire homing missiles from off-screen, strike teams keep coming, and a hit can cancel the consume animation he needs to heal. "Hunters, which are a common enemy, have a chain attack that can stunlock you and delete 3/4 of your maxed out health," wrote one negative reviewer; another called it "a run away and heal simulator." There is no block or parry, and the dodge roll offers little protection. Several describe the first half as excellent before the game turns: "This game teases you with a beautiful power fantasy and then yanks it away just when it starts to get good." Some say the practical answer is to stop using powers at all, since "driving a tank and throwing cars at everything are the only practical ways of beating the game." A few also hate the stretch where Alex temporarily loses his combat powers. A minority enjoy the challenge and say the right powers and hit-and-run healing make it manageable, and several advise new players to start on Easy.
Clunky controls, camera and lock-onMedium
The lock-on picks a tank behind you or an object blocks away instead of the Hunter in front of you, and context buttons grab a car when you meant to grab an enemy. Alex's momentum also makes precise movement hard; one reviewer said "Alex controls like a damn truck," and another that "targeting (tab), camera (mouse) and movements (wasd) are like sworn enemies of eachother." Several of these complaints come from keyboard and mouse players, and one fix guide warns that the mouse turns jittery unless the frame rate is capped. Some recommend a controller instead, and a few say a controller works even though Steam lists the game without controller support. Even fans concede the point: "I ended up fighting with the camera," wrote one player who still recommends it.
Repetitive missions and escort jobsMedium
Reviews that call the game repetitive or tedious often point to the story missions: travel across the city, kill or consume a target, infiltrate the same military bases, and defend a tank against waves of infected. "Why are we protecting tanks for freaking eternity in a game about being a biomass murder machine?" asked one player who quit at the Elizabeth Greene fight. Others mean the combat or the side events. Several also complain about sparse checkpoints in boss and defence missions, so a late failure costs a lot of time, and some say the repetition only sets in toward the end.
Boss fights, especially Elizabeth GreeneMedium
Where reviews judge the bosses, complaints outnumber praise more than four to one. The Elizabeth Greene fight surrounds Alex with spawning Hunters, homing projectiles and a shockwave that drains his health, and players describe circling the arena to heal before chipping off a little damage at a time. "Elizabeth Greene is the worst boss fight in my entire 25 years of playing video games," wrote one player who still recommends the game. The final fight draws a different complaint: "The actual final boss is a previous boss that has simply been recycled," with a time limit added. Even reviewers who like the combat single out the fight: "The combat still goes hard. The Elizabeth Greene boss fight sucks megaballs though."
Full price for an old, unpatched portLow
Sales come up often, mostly from reviewers saying they bought it at a discount or telling others to wait for one. A smaller group objects to the regular price, which they put at $20, for a 2009 port that needs fixing; "its criminal that this game is $20 out of sale," wrote one player who recommends it anyway. A few negative reviewers also object that the store page gives no warning about modern hardware.
Lost saves, no cloud saves and no achievementsLow
Smaller groups report saves that crash on loading (one workaround reviewers share is to start a new game, quit to the menu, then load), progress lost on reinstall because there is no Steam Cloud ("no steam cloud wich made me lose a 70% progress"), and occasional save corruption. Completionists miss the achievements the console versions had: "GIVE THIS GAME ACHIEVEMENTS," wrote one.
3. The player conversation
The most upvoted reviews mix jokes with practical help. Next to one-liners about throwing an old lady into a helicopter and calling the game "hard-core Kirby", and a copypasta about a "schizophrenic spiderman" that turns up four times, sit fix guides with mod links, complaints that the game won't run, and pleas for a remake. The longer reviews tend to weigh an excellent core against the port and the late-game design, and they lean on the same comparisons: inFamous (which reviewers remember as its rival from the same year), Hulk: Ultimate Destruction (from the same studio, as several point out), the Spider-Man games, Saints Row IV and GTA.
Among negative reviews written within the first hour of play, 69% are about the game failing to start, crashing or running badly, and some of these reviewers loved it on console and could not get the PC version going. Negative reviews from people with five or more hours shift toward design, with 46% mentioning stun-locks, bosses, controls, repetition or difficulty. Players who got it working often paste the steps into their reviews.
Reviews from 2010 to 2013 were 91% positive (364 reviews). From 2014 through 2025 the yearly share held between 70% and 77%, the same years in which reports of the game failing on newer Windows versions and multi-core CPUs accumulate. Reviews had already turned more negative before the September 2025 update: those written from June to late September were 68% positive. The update brought a spike in reviews, many of them about the update itself, and the five weeks after it were 67% positive, about the same. Reviews written from November 2025 on were 82% positive, with technical complaints at half their earlier rate.
4. What the developers could do
- Ship an official compatibility patch for modern PCs. Crashes with more than four cores, the 1280x800 cap, the HID frame-rate drop and the audio bugs are among the technical problems raised in 55% of negative reviews, and players already know the fixes work because the community mod applies them; "Steam please pack community patches/fixes into the installation," as one put it.
- Give Alex stagger resistance or a real defensive move. Stun-locks from Hunters, Super Soldiers and homing rockets are a recurring complaint about the second half, and a few players point to the counters and dodging in Prototype 2.
- Make lock-on and the PC controls behave. Players describe grabbing the wrong object and locking onto the wrong target, and want target priority that favours the enemy in front of them, plus smoother mouse control on keyboard and mouse.
- Rebalance the Elizabeth Greene and final boss fights and add checkpoints. Fewer spawned Hunters, less punishing damage and saves between phases and during long escort missions would address the places where some players say they quit.
- Test updates against the community fix and explain them. Reviewers say the late September 2025 update arrived without explanation and broke the mod they depended on, prompting reviews like "game mysteriously updates the day after i start playing it."
- Warn buyers on the store page until the port is fixed. "They should state under the SYSTEM REQUIREMENTS tab that the game WONT work if you have a decent computer," wrote one player.
- Add Steam Cloud saves and achievements. Lost progress after reinstalls and the missing achievements from the console versions are a small but steady complaint, mostly from completionists.
- Price it like a 2009 game. Some reviewers tell others to wait for a sale, and a few call the regular price, which they put at $20, too high for an unpatched 2009 port.






