Rocket League
Psyonix · Sports, Racing
Overview
Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Rocket League includes casual and competitive Online Matches, a fully-featured offline Season Mode, special “Mutators” that let you change the rules entirely, hockey and...
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Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Rocket League includes casual and competitive Online Matches, a fully-featured offline Season Mode, special “Mutators” that let you change the rules entirely, hockey and basketball-inspired Extra Modes, and more than 500 trillion possible cosmetic customization combinations.
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of all time. Boasting a community of more than 57 million players, Rocket League features ongoing free and paid updates, including new DLCs, content packs, features, modes and arenas.
What's New:
- Rocket Pass - Purchase Rocket Pass Premium to get an initial 50% XP bonus and earn up to 70 unique rewards, including a new Battle-Car, Goal Explosion, Keys, and more!
- Challenge System - Play Online Matches and complete Weekly Challenges to tier up and unlock unique rewards only found in Rocket Pass.
- Esports Shop - Show off your team pride for your favorite teams in Rocket League Esports! The Rocket League Esports Shop pilot program brings new Decals, Wheels, and Player Banners that represent some of the best teams in the sport. of the best teams in the sport.
SteamOS and Mac Beta Versions
As we continue to upgrade Rocket League® with new technologies like DirectX 11 and a 64-bit client, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of Rocket League was released on March 10, 2020. This update disabled online functionality (such as Casual and Competitive Playlists) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play are still accessible.
Please note that Rocket League® on SteamOS and macOS may have bugs and stability issues not seen in the Windows version of the game, and these issues may not be fixed in future updates.
NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.
Software and online features are subject to license, terms of use, and privacy policy ( , , and ).
From the game's Steam store page.
THE GAMEQ VERDICT9,998 reviews analyzed
What players are actually saying
1. Summary
Praise for the game itself turns up on both sides of the vote. Reviewers describe Rocket League's car soccer as unique, simple to pick up and almost impossible to master, with five-minute matches that keep pulling them back and a skill ceiling that players with thousands of hours say they are still climbing. Playing with friends is where it shines. Some negative reviews open by calling the gameplay great, and one long-time player who still recommends it put it this way: "The problem is everything around it."
Toxic teammates who forfeit or throw after one conceded goal come up most. Also frequent are laggy servers with desync and ghost touches even at low ping, smurfs and boosters who make ranked feel lopsided, and the removal of trading, which long-time players still resent along with item-shop prices. Players at high ranks add AI bots, DDoS attacks and lag switchers, with a cluster of those reviews in February and March 2026. Reviewers also describe platform changes that hit specific groups: the Epic account requirement locked some Steam owners out, Easy Anti-Cheat (added at the end of April 2026, by reviewers' account) ended BakkesMod and caused frame drops for some, and Linux and Mac players say they lost online play. Whether the game is still worth the trouble splits the corpus. Roughly three in five of the reviews say yes, and some of those who say no still call it one of the best games ever made.
2. What keeps coming up
What players praise
One of a kind car soccer that still feels freshHigh
Reviewers praise the concept itself: cars playing soccer, with physics that make every touch feel earned. They call it the only game of its kind ("The closest experience you'll have to a sport you'll find in any video game") and say nothing has replaced it in ten years. Praise for the core comes from players with thousands of hours and from players with a dozen, and reviewers who list the game's problems at length often concede it. One short positive review set Epic's ownership, the Steam delisting and the Epic account against the game and concluded: "But it's still car soccer, and it's as fun as it's always been". The long-time player who blamed "everything around it" wrote that "the actual game of Rocket League is still brilliant." A few high-rank veterans find top-level play repetitive, and some players never got into it.
A skill ceiling players keep climbing for thousands of hoursHigh
More than 20 reviews use some version of "easy to learn, hard to master". Players describe a first stretch where they can barely touch the ball, then aerials, then air dribbles and flip resets, and say they can see themselves improve. One reviewer wrote "Ten minutes to learn, a lifetime to master" and added: "It's one of the rare games where you can clearly see yourself improving." Long-time players treat the depth as the reason they stay, and one notes that after ten years people are still finding new ways to push the limits. Newcomers and returning players see the other side of that depth: they say the gap between them and experienced players is brutal, and some find ranked hopeless without hundreds of hours of practice.
Best played with friendsHigh
Friends come up in two ways. Positive reviews describe late-night sessions, split-screen and party play with family, and offline seasons against bots; "fun with friends" appears word for word in more than 30 reviews. Other reviews treat friends as the fix for everything else: queue with people you know so you avoid hostile strangers. One player who recommends the game wrote: "The community genuinely sucks. Just awful people. Play with friends or turn off all the interaction you have with other players."
Short matches that keep pulling you backMedium
Players like that a match lasts five minutes, with no waiting for rounds to clear, so it fits into a short break and "just one more" is always tempting. One reviewer wrote that "5 minute games are the peak of competitive experiences" and said the format lets you stop when life needs attention. Others describe the pull as a love-hate habit: they rage, uninstall and come back, and joke that the game has taken over their free time.
Runs well on modest hardwareLow
A few reviews mention that the game is well optimised and "runs smoothly on basically anything", including low-end PCs. Since the anti-cheat change, some players have reported frame drops instead (see below).
Music and presentationLow
The soundtrack gets occasional, warm mentions ("Best music collection out there"), along with the bright arenas and the depth of car customisation for players who enjoy dressing up their car.
Where players are split
Item shop, cosmetics and the rocket passMedium
Players disagree about how much the monetization matters. Some point out that everything for sale is cosmetic and the game is free, with "Nothing to buy except cosmetics", so the shop never touches the gameplay. Others, mostly long-time players, object to $20 car bodies, blueprints that cost real money to build, drops that turned into blueprints, and a shop that rotates collaboration items. A player with thousands of hours wrote that "All they do now is change out the collab so they can get more of your money for not developing a game."
Updates, modes and new featuresMedium
Long-time players complain that the game has had few big content additions in years: Dropshot, Snow Day and Heatseeker come and go, and returning players find favourite modes missing ("Log on for first time in years to play drop shot > drop shot removed"). One player said their friend group was delighted when 4v4 ranked arrived and stopped playing when, by their account, it was removed two seasons later. A few veterans like the 2026 changes. One praised the "Integration of BakkesMod features, new features of demo spawn placement, and flip reset indicator, and many more". Another, who voted the game down, called some of the quality-of-life changes awesome but wrote that "the choose side after demo is just kinda lame tbh". Players also report that a September 2026 update broke some keyboard binds and changed controller input (see crashes and bugs).
Leave penalties and forfeit rulesLow
How strictly the game should punish leaving divides players. Some are angry at penalties in casual and at forced votes ("Cant leave CASUAL games without having to vote. Worst change ever"), and at being banned for leaving after teammates had already gone. Others want the opposite: stiffer bans, because quitters and AFK teammates ruin ranked. One review described a loophole where "players who drop a goal or two early on just go AFK on purpose" to be kicked for inactivity and dodge the penalty.
What frustrates players
Toxic teammates, quitters and quick-chat spamHigh
Toxicity is the complaint that comes up most often, in positive reviews as well as negative ones. Players describe teammates who forfeit after one goal, sit AFK, score own goals on purpose or "throw" after a mistake, plus "What a save!" spam after every miss and abuse in chat. One returning player counted: "In those 15 games someone quit or started trolling after 1 bad play in 11/15 games." The standard advice is to mute everything: "mute all in game chat. Even the quick chat. It's 95% toxic." Several reviewers add that reports seem to do nothing to the worst offenders.
Laggy servers, desync and ghost touchesHigh
Players describe the ball teleporting, cars passing through the ball, rubber-banding, packet loss and disconnects, often at ping that should be fine: "Even with a ping of around 20, the ball often behaves erratic, teleporting from one place to another". A few players in the Middle East add high ping, and a couple say the servers can't cope on new season days.
Smurfs, boosters and lopsided matchmakingHigh
Players at every level say ranked is distorted by smurfs (strong players on new free accounts), boosters and derankers, and some blame the switch to free to play. Players report opponents several ranks above them in their lobbies, returning players get placed against vastly better opponents, and solo players complain that they are matched against coordinated parties. Some ask for a separate solo queue: "I would absolutely love for solo queue to come back, i hate having to adjust to massive skill gaps from one game to the next." A few say casual lobbies have the same problem.
Bots, DDoS attacks and lag switchers in rankedHigh
The players who raise this mostly have thousands of hours, and those who name a rank tend to be Champion, Grand Champion or Supersonic Legend. The reviews appear throughout the period, with a cluster in February and March 2026. They describe machine-learning bots that play near-perfectly in high ranked lobbies, opponents who DDoS the server or use lag switches when they are losing, and the same problems in tournaments. "Now ruined by AI bots, every lobby, every rank," wrote one player who then uninstalled, and a few others say they quit over it. Some later reviews say they understand the anti-cheat as a response to bots while still disliking its side effects.
Trading removed and items left worthlessHigh
The removal of player-to-player trading still comes up often, sometimes as a bare "bring back trading" in positive and negative reviews alike. Long-time players say trading gave their item collections a purpose and built a community around them, and that locking items after years of trading felt like a loss: "locking items after people spent years trading is freaking audacious." A few add that their duplicate items now have no use.
Epic account requirement and the Steam delistingMedium
Players who bought the game on Steam object to needing an Epic account to play it, and some describe being locked out: login loops, a forced "create a new account" page with no way to sign in to an existing one, lost accounts and progress, being sent out to the browser to log in, and being unable to even train offline when Epic's services are down. Complaints about logging in peaked in December 2025. One player who briefly switched to a thumbs down after an update stopped the game working wrote: "Forcing you to have an Epic account to play a game you originally bought on Steam is completely messed up." Others say the game can no longer be bought on Steam, and a few family-share players say they can't play competitive.
Linux and Mac lost online playMedium
Complaints from Linux, Mac and some Steam Deck players rose through the first half of 2026 and were still arriving in September. They say online play was removed for their platforms, some say even through Proton, although "the game ran fine". One September 2026 review read, in full: "Fully removed Mac and Linux support on September 18th." A long-time Linux player wrote that leaving meant abandoning a profile full of rare items and an early-player tag. Reports conflict, though: a few positive reviews from July to September 2026 say the game still runs online on Linux through Proton.
Bans and moderation that feel arbitraryMedium
Players describe chat bans for mild words or sarcasm and long matchmaking bans after leaving a match their teammates had already abandoned; one detailed review calls the hidden trust score behind it "completely broken". Several players say they got bans for crashes or disconnects they didn't cause. Reviewers on this topic feel that mild players get punished while persistent abusers and quitters keep playing.
Easy Anti-Cheat broke mods and performanceMedium
Reviews about Easy Anti-Cheat jumped at the end of April 2026 and continued into the summer. Long-time players object that it ended BakkesMod, custom ball and car looks and community training tools overnight: "adding EAC is the final nail in the coffin". Others reported serious frame drops ("dropping from 165 fps to 20 fps for a split second is unacceptable"), stutter, authentication waits, false "anti-cheat violation" kicks, blocked virtual machines and privacy concerns about kernel-level software. A few, including the player with the frame drops, say they understand why it was added given the bots.
Crashes, stutter and update bugsLow
Separate from servers, a steady trickle of players report crashes, freezes, stuttering and error 71 disconnects in tournaments. After a September 2026 update, a keyboard-and-mouse player reported that extra mouse buttons stopped binding: "September 22nd Update for the Keyboard cameras settings broke my sidemouse buttons functionality". A controller player wrote that the latest update routes all controls through Steam and added input delay.
Hard re-entry for returning playersLow
A few returning players complain about being sent through tutorials and new-driver challenges before ranked unlocks, and about placement matches against far stronger players. Combined with the Epic login, some gave up before playing a match.
3. The player conversation
The tone is weary and affectionate at once. A large share of reviews are a single word or a meme ("car soccer", "What a save!"). Longer reviews often follow one shape: an opening line that calls the game great, followed by a list of reasons it has become hard to enjoy. Some players with thousands of hours vote it down while saying they still play, and some who vote it up warn new players about the community.
Players with long playtime raise most of the complaints about bots, DDoS attacks and smurfs, and they also raise trading and BakkesMod. Praise for playing with friends comes from across the playtime range. The Epic login and platform problems come more from players with modest playtime, often lapsed owners and Linux, Mac and Steam Deck players, in short negative reviews from people who could not get into the game at all.
Between July 2025 and September 2026, the share of positive reviews by month moved between 61% (February 2026) and 75% (July 2025). The lower months fall near the December 2025 peak in Epic login complaints, the cluster of bot and DDoS reviews in February and March 2026, and the end of April 2026, when reviewers say Easy Anti-Cheat arrived. By August and September 2026 the monthly figure was back around 70%, while Linux and Mac complaints kept arriving.
4. What the developers could do
- Fix server stability and netcode. Lag, desync and ghost touches even at 20 ping come up often.
- Clear bots, DDoS attackers and lag switchers out of ranked and tournaments. High-rank players describe whole lobbies ruined by them, and a few say they quit over it.
- Act harder on smurfs and boosters, and add a solo queue. Players at every rank say smurfs and parties make matches lopsided, and solo players ask directly for a queue of their own.
- Give quitters and abusers real consequences, and make moderation visible. Players see throwers and AFK teammates escape penalties through loopholes while mild chat gets banned, and they want to know where they stand.
- Smooth the Epic account link for Steam owners. Reviewers describe login loops, forced new-account pages and lost progress that locked them out of a game they had paid for.
- Fix the anti-cheat's performance cost and offer an approved home for BakkesMod-style tools. Players report frame drops and false kicks after Easy Anti-Cheat arrived, and lost training and customisation tools they relied on.
- Restore online play on Linux, Mac and Steam Deck. These players say the game ran fine before and now cannot be played online.
- Bring back trading or give duplicate items a use. Long-time players still bring it up when explaining why the game lost its spark.






