Full ReleaseXbox · PC · PlayStation

The First Descendant

Nexon Games · Shooter, RPG, Action

Overview

The First Descendant is a third-person looter shooter powered by Unreal Engine 5. Become a Descendant. Fight for the survival of humanity. Descendants have unique abilities to tackle both solo and co-op missions. Up to 4 players use varied mechanics to defeat giant bosses. BE THE FIRST DESCENDANT!

Read more

The First Descendant is a free third-person cooperative action RPG shooter featuring high-quality graphics. Experience the fun of strategic boss fights through 4-player co-op and various unique characters, exciting gunplay, and looting. A variety of equipment is necessary for growth, and you can obtain them through clearing scenario missions within the game or in the World Missions where cooperation is crucial and battles with huge bosses.

The player becomes a Descendant in the game and is given a mission to fight against the invaders for the survival of humans and to protect the ‘Ingris continent’. The player can experience a spectacular story by growing stronger through various missions and stories to finally discover the Descendants' secret. You can also feel the First Descendant’s unique atmosphere through high-quality fields developed with Unreal Engine 5 and gain a new experience of reality and SF fantasy coexisting in one place.

Charming and Unique Characters

You can play various characters with distinctive concepts and battle styles. We plan to add various customizable elements such as skins for each character to support character decoration.

Exciting Battles and Dynamic Action Using Various Skills and Firearms

Experience the First Descendant’s exciting battles composed of various characters with unique skill sets, free movements, and chain actions through Grappling Hooks, colorful firearms, and additional effects. With these, the player can create any battle style they desire.

Battles With Huge Boss Monsters Through Cooperative Play

You can target huge boss monsters with different appearances and abilities through 4 player co-op play. The various difficulties will stimulate your competitive spirit, and you can destroy or extract various parts of the huge bosses through 4-player cooperative play. By targeting the huge boss’s gimmicks, you will be able to experience a more compact team play.

Motivating Play and Growth

You can equip a character with 3 guns, 4 secondary accessories, and various sub-weapons. Of course, there will also be items to enhance a character or their firearm stats or add a new ability all together. A variety of equipment is a necessary element for growth, and you can obtain them through clearing scenario missions within the game, or in the World Missions where cooperation is crucial and battles with huge bosses. We provide equipment so you can develop the characters to play continuously through character growth and acquiring and combining the various equipment. Use it to challenge yourself with more difficult tasks and enjoy the thrill of clearing them.

From the game's Steam store page.

THE GAMEQ VERDICT9,998 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

Flashy gunplay and build crafting, dragged down by a shop players call pay-to-power, stutter and crashes, and missions that repeat too soon.

57% positive on Steam · 112,653 reviews

1. Summary

Players are split on The First Descendant, though they mostly agree on what works: the shooting, the flashy Descendant abilities, build crafting, and visuals that look expensive for a free game. Supporters of the free model say everything that affects power can be farmed without paying, and players who came back after a break say the game is in much better shape than at launch. The main complaints fall into four groups. Monetization is one: cosmetics priced like full games, and a Season 4 system of Transcendent weapons and Ancestor modules that reviewers call pay-to-power. Performance is another (stutter, freezes, crashes). Players also describe missions and bosses that repeat fast with a thin endgame, and drop rates that they say feel lower than the odds shown.

The grind and the fan service both cut both ways. Some players treat the grind as the hook and others call it a second job; the heavy fan service draws some players in and makes others quit. About a quarter of longer reviews measure the game against Warframe or Destiny 2, with verdicts ranging from "decent alternative" to "Just play warframe". Long-time players raise most of the complaints about nerfs to characters they had invested in, the paid power in Season 4, and a ban wave over a loot cave. Newcomers more often hit performance problems and a confusing first few hours.

2. What keeps coming up

What players praise
Gunplay, abilities and build craftingHigh

Shooting, combat, abilities or movement come up in 18% of longer reviews, and the tone is mostly warm. Players like mowing through crowds with a built-up Descendant, the grappling hook, and a build that melts enemies. One newcomer wrote "Great gunplay, flashy abilities, huge bosses, and enough loot to keep the dopamine machine running for hours." Another: "The gunplay and character abilities feel good, and the game looks pretty polished for an F2P title." Newcomers and veterans praise it alike. A minority call the combat shallow (one says you just "hold the mouse down and spray" at AI enemies), and that criticism ties into the difficulty complaints under frustrations. Far fewer call the shooting itself bad.

Visuals and character presentationMedium

Graphics or visuals come up in 15% of longer reviews. The Unreal Engine 5 look, the cutscenes and the character models get steady praise, including from people who dislike the rest of the game ("Amazing graphics, boring game."). Reviewers blame the same engine for the performance problems below, so praise for the looks and complaints about how the game runs often sit in the same review.

A free-to-play model that lets you earn the powerMedium

Free to play comes up in 14% of longer reviews, mostly as a point in the game's favour. Supporters stress that Descendants, weapons and upgrades can all be farmed, and that spending buys looks and saves time: "Yes, the developers release a lot of character skins and want to make money with them, but buying them is absolutely not a must." Several also mention generous events and free login rewards. This view clashes directly with the pay-to-win complaints under frustrations, and the argument sharpened with the Season 4 systems.

Better than it was at launchMedium

Returning players point to a pity system for rare drops, easier blueprint and Descendant farming, quality-of-life changes, pets that collect loot, melee weapons and new modes. 7% of longer reviews say the game improved, and 5% mention coming back after time away: "Returning player, they have made great changes and the game is really fun :D" and "I wasn't sold when it first came out but I am enjoying the changes". Some reviewers credit the developers with listening to feedback, and some changed a thumbs-down to a thumbs-up after an update. Others moved the other way after Season 4, so this praise sits next to complaints about the latest changes.

Better with friendsMedium

Mentions of friends, partners or co-op (5% of longer reviews) are mostly positive: "It's very grind heavy, but playing with friends makes it much more enjoyable." Several say the game is a relaxed thing to play with a partner or sibling. A few solo players report the opposite: matchmade teammates leaving, or being stuck on content that needs a group.

Where players are split
The grindHigh

The grind is mentioned in 31% of longer reviews, and players are divided on it. One camp enjoys it as the point of the genre ("i like that for most things you can grind them out"), likes short daily sessions, and says the grind is milder than at launch. The other camp says it turns into work: "After a certain point, playing this game feels like a job." Their complaints are specific: crafting chains, materials that drop for Descendants you don't own, and running the same tileset many times for one part. Drop rates, a related complaint, are covered under frustrations.

Warframe and Destiny comparisonsHigh

Comparisons with Warframe or Destiny turn up in 27% of longer reviews (Warframe alone in 23%). Fans call it an easier way into Warframe-style modding with a more open, Destiny-like feel: "If you like Warframe you'll like this, fun shooter with lots of loot and completely free to play." In the middle: "Doesn't hold a candle to Warframe, but if you're burnt out on WF, this is a decent alternative." Critics see a copy that does each system worse: "Take all of the parts that you don't enjoy about Warframe and Destiny, then combine them together and you get this game." Newer players draw this comparison more often than veterans.

Fan service and character designHigh

Revealing outfits, jiggle physics and "gooner" jokes show up in 22% of longer reviews, and many of those mentions are jokes. Reviews that make an actual argument are genuinely split. Some players treat the character designs as a draw and still praise what is underneath ("Once you look past all the bangin, bussin babes, you got a pretty decent fremium game with fun building and cool designs."). Others say the focus on bikini skins crowds out real content ("this game cannot possibly oversexualize their characters even more"), or that the hub put them off within minutes. A smaller group asks for more male Descendants and outfits ("I wish the male descendants get more love~"). The topic comes up at a similar rate among newcomers and veterans.

StoryMedium

The story comes up in 18% of longer reviews, often in passing, and opinions run both ways. Praise centres on the cutscenes, voice acting and the later season storylines ("The story and cinematics are incredible."). Critics call it generic or confusing, and some skip it entirely: "Some of the worst story writing in any mmo ever, but no one plays this for the story." A few say the story gets better as it goes.

Boss fightsMedium

Bosses or colossi appear in 11% of longer reviews. Fans treat them as the game's showpiece and praise the "satisfying boss fights" and their huge scale. Veterans and critics say the best builds have made them trivial ("hardest bossfights are done in under 3 secs with the strongest descendants") or that new bosses reuse old gimmicks. Some players also report teammates leaving boss runs and long waits for a boss to spawn.

What frustrates players
Monetization: cosmetic prices and Season 4 power salesHigh

Monetization comes up in 20% of longer reviews, and most of those are complaints. Two separate grievances run through them. The older one is price. Reviewers call skins, bundles and the premium currency far too expensive ("just lower the skin prices man, 30$??? make it 5$ ill buy em all"), dislike paints that apply per Descendant or per item ("I'd enjoy the game more if my purchased colors weren't "per-Descendant"."), and a few ask for regional pricing. The newer one is power for money. 7% of longer reviews bring up pay-to-win, Transcendent weapons or Ancestor modules, and most of these describe weekly caps on rerolls with drop boosters and materials sold in the shop: "The Transcendent Weapon system has moved the game from monetising cosmetics and convenience into pay-to-power". Long-time players raise this far more often than newcomers, who rarely mention it. Defenders reply that this is a PvE game, so nobody loses to a paying player, and some say the game is not pay-to-win at all.

Stutter, freezes and crashesHigh

"Freezes every 5-15 seconds, even freezes when loading in areas that I've already been to." Performance problems come up in 17% of longer reviews (crashes specifically in 5%), and the reports are concrete: shader stutter, a laggy hub, high CPU load and heat, crashes on launch or between zones, and settings that don't save. Another reviewer put it as "What a stuttery, laggy mess." Some players say performance got worse after particular updates, while a few with high-end PCs report no trouble. Players in their first 10 hours raise it a little more often than others.

Repetitive missions and a thin endgameHigh

Complaints about repetition or a lack of content appear in 15% of longer reviews: the same hallway dungeons and tilesets, recycled bosses, long waits between content drops, and modes that were cut instead of reworked. "The core of the game is good, however, the drip feeding/repetitive content pacing is abyssmal compared to other games." Others say new content just repeats old activities at higher difficulty, or that a new season's power items make the previous grind pointless. One reviewer singled out Karel's mothership update as a strong addition. Long-time players raise this more often than newcomers.

Nerfs, power creep and no challengeMedium

Balance comes up in 12% of longer reviews: nerfs (8%), power creep, or content so easy that one build carries everything. Nerfs to characters players had paid for or spent weeks building draw angry reviews ("We aren't even a full week into the update yet and Gley is getting nerfed already???"). In the reviews written in the week of a nerf to Ines, about nine months after launch, more than a third raised balance or nerfs. Other players complain about difficulty instead: "my number 1 gripe was its WAAAAAAAY TOO EASY of a game", and a single dominant Descendant (Bunny, later Serena) trivialising missions. Some reviewers defend nerfs as needed for the game's long-term health. Balance is mostly a long-time player's topic; newcomers seldom raise it.

Drop rates that feel lower than advertisedMedium

"Not into a game with 2% drop rate disguised as 20% drop rate." Drop rates or RNG come up in 10% of longer reviews, mostly with frustration: displayed odds of 20% or 38% that players say never seem to hit, and hours of runs with nothing to show. The pity system gets credit as a fix that works ("ALWAYS activate the "pity" system when you can for any given drop"), and some returning players say farming is much fairer than it was. Plain frustration with the RNG is more common than claims that the odds are actually fake.

A confusing start and cluttered menusMedium

New players describe a flood of systems, currencies and screens: "I just couldnt get past the 1 million popups and new info screen every 2 minutes." 6% of longer reviews complain about the UI, menus, pop-ups or onboarding. Others mention a poor tutorial, needing YouTube guides, quests with unclear goals, and inventory management. Supporters reply that it clicks once you learn it, but this complaint shows up most among players in their first 10 hours.

Bans and rollbacks over a loot caveMedium

4.5% of longer reviews raise bans, suspensions or item rollbacks. Most of them concern a 15-day ban wave and item removal after players farmed Season 4's new weapons in a "loot cave" that, by their account, had been in the game for months. Critics say a rollback and a warning would have been enough, or that players were punished for a spot nobody fixed: "Banning players over loot caves while ignoring the reasons people farm them". A vocal group backs the bans ("You exploit, you get banned."), so players are divided on this too. Smaller complaints cover matchmaking penalties, AFK bans and an offensive-name ban. Long-time players raise bans far more often than newcomers.

Servers, matchmaking and pingLow

4% of longer reviews raise servers, disconnects, rubber-banding, slow matchmaking or high ping from regions without nearby servers ("add oceanic servers please, the game is good but i dont want to play on 200 ping.").

Trading tax in the LoungeLow

2% of longer reviews mention trading, mostly the 10% fee on Lounge trades and a minimum price that reviewers say pushes players toward buying currency: "they now employ 10% Tax on your trades if you decide to list them through the Lounge." Before trading arrived, some players had asked for it.

Crafting timersLow

2% of longer reviews complain about real-time crafting waits for Descendants, catalysts and other parts ("16 hours waiting time to craft Freyna, a basic character was the killer for me."). Others point out the timers are shorter than Warframe's.

Account linking, anti-cheat and LinuxLow

A small group reports lost progress after linking a Nexon or console account ("This has by far one of the worst cross-saving systems I have experienced."), anti-cheat crashes or concerns about kernel-level anti-cheat and data-sharing terms, and Linux and Steam Deck support that broke and returned across updates.

3. The player conversation

About half the slice is short reviews, many of them jokes about the fan service, that say little about the game itself. The longer reviews often come from players who have stayed with the game across seasons and edit as they go. These read like logs: "Update" headers, recommendations flipped up after a good patch and down after a bad one, and detailed arguments about drop tables and reroll caps. Both kinds mention the same handful of topics: Warframe, the grind and the characters' outfits.

Who raises what depends on how far a player got. Players in their first 10 hours bring up performance, the UI and onboarding, and the Warframe or Destiny comparison more than anyone else. Players with hundreds of hours write about the game's direction: nerfs and power creep, drop rates, pay-to-win and Season 4's power systems, and bans, all rare among newcomers. Mentions of the combat and of the fan service hold steady from newcomers to veterans.

The edited reviews also show how the mood moved. Launch-era reviews complained about brutal grind and broken drop rates. Through the first year, some of those were revised upward as pity systems and quality-of-life changes landed. Two episodes stand out in the reviews. About nine months after launch, a nerf to a popular Descendant set off a wave of balance complaints. A little over two years after launch, Season 4's Transcendent weapons and the loot-cave ban wave did the same. Only 28% of the 290 reviews written in that ban-wave week recommend the game, and more than a third of them mention bans. Reviews written in the weeks after that sit back near the game's usual split.

4. What the developers could do

  1. Take power out of the shop in Season 4. Long-time players' complaints focus on weekly reroll caps on Transcendent weapons with paid boosters and materials on the side, which reviewers describe as a move "into pay-to-power".
  2. Fix stutter, hub lag and crashes. Performance comes up in 17% of longer reviews and a little more often among newcomers, with shader stutter, freezes and crashes between zones described in detail.
  3. Add new places and mission types instead of harder versions of old ones. Repetitive tilesets, recycled bosses and long gaps between content come up in 15% of longer reviews, and players say a new season's power items make the previous grind feel pointless.
  4. Make drop rates match the odds on screen and extend pity to more items. 10% of longer reviews raise drop rates, often saying the displayed chances don't seem to hit, while the pity system is the drop change they praise.
  5. Balance by raising weaker Descendants rather than cutting paid-for builds, and add real challenge. Nerfs soon after release draw angry reviews, and veterans also say one-shot builds have made bosses trivial.
  6. Lower cosmetic prices and make paints account-wide. Skin and currency prices are the long-running money complaint, joined by per-Descendant dyes and requests for regional pricing.
  7. Patch exploits quickly and warn before punishing. The loot-cave bans and rollbacks hit after, by players' account, the spot had existed for months, and critics of the bans say a rollback and a warning would have been enough.
  8. Cut onboarding pop-ups and explain systems in the game. New players describe being buried in screens and currencies and needing outside guides to learn the basics.

Also on GameQ