Full ReleaseXbox · Switch · PC · PlayStation

Borderlands 4

Gearbox Software · Shooter, ARPG, RPG, Action

Overview

Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.

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Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.

Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.

Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.

Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.

Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.

Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.

*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.

From the game's Steam store page.

THE GAMEQ VERDICT9,998 reviews analyzed

What players are actually saying

GameQ verdict: Rough edges

The best-feeling Borderlands combat and movement yet, dragged down by poor PC performance, crash bugs and steep DLC pricing.

58% positive on Steam · 87,051 reviews

1. Summary

Borderlands 4 is a game players keep describing as "fun, but." The "fun" is the shooting and movement: grappling, gliding, double jumps and dashes layered onto the series' gunplay, which a lot of long-time fans call the best-feeling Borderlands yet. Strong vault hunter skill trees and real quality-of-life upgrades (loot tagging, a summonable vehicle, instant boss re-runs at Moxxi's machine) back it up. The "but" is PC performance. A third of all reviews and 39% of negative ones talk about frame rate, stutter, optimization, or needing DLSS and frame generation, and the complaint never went away: it runs from launch week through the March 2026 performance patch to the anniversary update in September 2026. Repeated shader compilation, crashes and lost progress add to it, and many reviews also hold the $70 base price plus $30 story packs against the game.

Opinion on the game itself is split. Some players who compare it to Borderlands 3 call the story, tone and loot balance a clear step up. Others, some of them measuring it against Borderlands 2, call the writing bland, the villain absent, and the open world big but empty, with too little endgame to justify replaying.

2. What keeps coming up

What players praise
Gunplay and movement are the best in the seriesHigh

The grapple, glider, dash and double jump turned fights into multi-directional firefights, and negative reviews say so too: 163 of them call the gameplay, gunplay, combat or movement great, fun or good, and some open with "the gameplay is great." Hybrid weapon parts (for example a Torgue-Jakobs explosive sniper) and ordnance slots drew praise for variety. The dissent here is narrow: a group of veterans felt manufacturers lost their identity once parts could mix freely, and some found late-game weapons homogenous, with charge-up and specific-part guns dominating.

Vault hunters, skill trees, and build varietyMedium

Players praise Rafa, Vex, Harlowe and Amon, plus the paid C4SH later, for deep and genuinely different trees and a build scene that rewards theorycrafting. Voice acting gets credit in some reviews and criticism in others. The complaints are balance passes that nerfed popular builds in a PvE game, and whole legendary categories, class mods included, that have no dedicated drop source.

Quality-of-life upgrades over earlier gamesMedium

Junk tagging and one-button selling, sending items straight to the bank, summoning a vehicle anywhere, fast travel everywhere, and especially Moxxi's Encore machine for re-running bosses without quitting to menu come up again and again as things the series should keep. Some negative reviews single them out as well; one says "the best thing this game has going for it is the pick up as junk mechanic."

Co-op with friends is where it shinesLow

Some positive reviews simply say the game is best with a partner or a group, and a few describe playing it with a spouse or their kids. The non-host lag described below undercuts this for others.

Visuals, art direction, and boss fightsLow

A minority praise the look of Kairos, the sound design, and main-story bosses with real mechanics. Long immunity phases and damage-sponge minibosses are a recurring gripe; one reviewer says the immune phases of the Bloomreaper raid boss ruined the game for them.

Post-launch activities like Takedowns and Circle of SlaughterLow

Players who stayed with the game single out the later Takedown and Circle of Slaughter additions as endgame content that felt like classic Borderlands (one edit reads "they just added a takedown and circle of slaughter. game is finally playable"), and the level cap increase as a reason to return.

Where players are split
Story, villain, and writingHigh

24% of reviews discuss the story or writing. The favorable camp says the writing is toned down from Borderlands 3's meme-heavy tone and that the story is a real improvement, even if it is "better than 3, not as good as 2." Critics are more specific: the Timekeeper barely appears, the four regional arcs feel like separate mini-games with characters who are never seen again, deaths land without setup, and the whole thing is "forgettable" or "soulless." Long-time fans also bring up unskippable dialogue during missions and the absence of old series characters (or their reduced roles).

The open worldHigh

Supporters enjoy seamless traversal, vertical exploration built around the grapple and glider, and no loading screens. Critics call Kairos large but repetitive: four regions that each look the same for hours, fetch and carry quests padding the map, collectibles that exist only to fill space, no real hub like Sanctuary, and navigation friction (no minimap, an ECHO-4 guide line that leads through walls or into dead ends, invisible walls). "The map is HUGE, but it feels empty," one positive review says, and some negative ones grant the idea while faulting the result ("i can kind of see the vision of trying something new with the open world concept but it misses what made borderlands borderlands").

Humor and toneMedium

Humor, charm and "soul" come up in 10% of reviews, pointing both ways. Some are glad the cringe of Borderlands 3 is gone and enjoyed funny side quests. Others say the jokes are either missing or fall flat, and that the franchise's personality went with them. The argument is over whether a more serious tone is an improvement.

Loot rarity and legendary dropsMedium

Loot draws two opposite complaints. One group says legendaries are too common, so a full inventory of orange gear stops feeling special. The other says the good legendaries are locked behind farming one boss dozens of times, with dedicated drops rarely appearing and many legendaries not worth using. Players who liked it credited a better rarity balance than Borderlands 3 and boss-targeted farming. Later reviews add complaints about pearlescents tied to a timed processor and DLC-exclusive drops.

Difficulty and balanceLow

Some veterans called the game far too easy even on the hardest settings, while others described bullet-sponge enemies and scaling that makes progression feel flat, and said Ultimate Vault Hunter ranks and infamy levels mean little because enemies always scale with you. One reviewer and a friend hit max level before getting through two-thirds of the main story.

What frustrates players
PC performance, stutter, and reliance on upscalingHigh

Performance comes up in 2,281 of the 5,835 negative reviews, more than any other topic. It also lasted: it appears in 48% of reviews dated September 2025 and still in 28 to 32% of those dated in each quarter of 2026. Players on high-end hardware (RTX 4070 Ti through 5090 class) reported 45 to 70 fps at high settings without frame generation, cutscenes dropping far below gameplay frame rates, blurry upscaling that could not be turned off cleanly, and a cel-shaded look they felt did not justify the cost. Launch-week comments from studio leadership framing it as a "premium" game for "premium" hardware are quoted back in 70 reviews. Reviews after the March 2026 performance patch describe real gains for some players, and several recommended the game only after it, but others reported the game running worse with each update, and a smaller group on strong PCs had no issues at all. Among negative reviews from players under two hours, 56% mention performance, shaders or crashes.

Shader compilation and launch failuresHigh

Shaders get their own complaints in 8% of reviews and 11% of negative ones: compiling at the launcher, again at the main menu, and again on entering the world, sometimes for 15 to 20 minutes and again after every patch or driver change. A few reviewers call the game "Shaderlands." Launch failures sit alongside it: black screens after compilation, update loops ending in fatal errors, and, after the September 2026 update, reports of the game refusing to start on some systems tied to its anti-tamper layer and Windows virtualization settings.

Crashes, bugs, and lost progressHigh

9% of reviews mention crashes or freezes and 8% mention bugs or resets. The worst cases are characters deleted or saves corrupted after crashes, SDU upgrades and skill points resetting (especially for non-host co-op players), quest steps that softlock and need restarts, falling through terrain, loot dropping out of the world, and a legendary vending machine quest that cheats you out of the reward if you sell junk first. Players with 50 hours or more raise bugs more often (12% of their negative reviews) than players who quit early (4%), likely because many of these bugs only surface over a long playthrough.

DLC pricing and the $70 price tagHigh

15% of reviews mention DLC or editions and 15% mention price. The complaints are concrete: $70 for the base game, $30 for a short story pack (Mad Ellie and the Vault of the Damned), editions that did not include the story DLC, no way to upgrade an edition for the difference, DLC that rarely went on sale, legendary drops tied to paid packs, and DLC advertising inside the game. Advice to "wait for a sale" or buy it on sale appears in 500 reviews, 246 of them positive. This is a veteran complaint: 30% of negative reviews from players with 50 hours or more mention DLC, against 7% of negative reviews written under two hours. Opinions on the DLC content itself were mixed, with some liking the Mad Ellie story and C4SH and others calling the pack too short for the price.

Thin endgame and weak replay valueMedium

Veterans miss True Vault Hunter Mode and a proper New Game Plus, and describe the post-campaign loop as re-running the same bosses and wildcard missions for marginal upgrades, with timed events, immune phases, and crafting-style currencies (vile crystals, ordonite) standing in for content. Having to recollect every map collectible on each new character was a specific irritant. Several reviews say the months between launch and the first real content drop, and a Halloween event that felt thin, killed their momentum.

Co-op netcode and non-host lagMedium

A few dozen reviews describe the same co-op problem: the host plays smoothly while everyone else rubberbands, desyncs, or loses skill and SDU progress. Some players who bought it for co-op said they could only recommend it solo. Joining friends and SHiFT account linking were smaller, related friction points.

Menus, UI, and inventoryLow

Some reviews call the menus clunky or confusing: too many nested screens, weak map readability, no minimap, and a lot of time spent in inventory management. Tagging and selling improvements (see praise) softened this for some.

Low enemy varietyLow

Some reviews say the same few enemy types repeat across every region, which makes the large world feel even more repetitive.

Steam Deck Verified badgeLow

45 reviews bring up the game's Steam Deck Verified status, 12 of them dated February 2026, while players measured 15 to 30 fps in combat and lost graphics options on the Deck. Their anger is mostly at feeling misled by the badge.

Forced shared progression changeLow

A small but intense group objected when the March 2026 update made character progression shared across characters, overwriting what some had built; the later option to turn it off calmed most of this down.

3. The player conversation

Launch week (reviews dated the week of 8 September 2025: 32% positive) and the following week (29.1%) brought the first big wave of reviews. More than half of the negative reviews from those two weeks (475 of 852) mention performance, shaders or crashes, often alongside anger at the studio's launch messaging. By late September 2025 the positive share had recovered to 43.4%. Through the first half of 2026 it mostly stayed between 40% and 55%, with a peak of 59.7% in the week of 16 March 2026, then dropped to 37.6% in the week of 23 March 2026 when the paid Mad Ellie story pack and the forced shared-progression change arrived together. Summer 2026 hovered around 50%. The anniversary update and free weekend in September 2026 then produced the biggest single wave in the data (1,177 reviews in the week of 7 September 2026, 25.8% positive), but that dip is mostly free-weekend players: paying reviewers that week were roughly as positive as they had been all summer.

Players who quit within two hours mostly raise performance, shaders or crashes. Players with 50 hours or more argue about different things: DLC pricing, story, endgame depth and balance. Many long reviews carry dated edits, and the direction of those edits is split: some flipped to positive after the March 2026 performance patch, while others flipped to negative after months of waiting for content or after later patches made performance worse on their machines.

4. What the developers could do

  1. Make the game run well without frame generation on recommended hardware. Performance comes up in more negative reviews than any other topic, 172 of the 243 reviews that mention a refund also mention performance, shaders or crashes, and reviewers with top-tier GPUs were still reporting stutter and sub-60 fps cutscenes long after launch.
  2. Compile shaders once, not on every launch and menu transition. "Compiling shaders" loops of 15 to 20 minutes, repeated up to three times per session and after every patch, are mocked throughout the reviews, and some players say they uninstalled over them.
  3. Fix crash-induced save loss and progression resets first among bugs. Deleted characters, reset SDUs and skill points, and softlocked quests are the bugs that made invested players give up.
  4. Offer edition upgrades, bundle story DLC fairly, and stop locking drops behind paid packs. Players balk at $70 plus $30 for a short story pack and at editions that cannot be upgraded, and advice to wait for a sale runs through positive and negative reviews alike.
  5. Repair co-op for non-host players. The series sells itself on co-op, yet some reviewers could only recommend the game solo because anyone who was not hosting rubberbanded, lagged, or lost progress.
  6. Add a real replay loop, such as a New Game Plus or True Vault Hunter-style mode, and cut immune phases and timers from farm content. Endgame players described re-running the same bosses as the only thing to do, and specifically asked for the replay modes earlier games had.
  7. Improve navigation and density in the open world. A minimap, reliable ECHO-4 pathing, fewer fetch and carry quests, and more enemy variety are what reviewers ask for when they describe Kairos as big but empty.
  8. Test launch compatibility before shipping updates and match platform badges to real performance. The September 2026 update's launch failures and the Steam Deck Verified badge both drew angry negative reviews.

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