Borderlands 4
Gearbox Software · Shooter, ARPG, RPG, Action
Overview
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
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Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
From the game's Steam store page.
THE GAMEQ VERDICT9,998 reviews analyzed
What players are actually saying
1. Summary
Borderlands 4 is a game players keep describing as "fun, but." The "fun" is the shooting and movement: grappling, gliding, double jumps and dashes layered onto the series' gunplay, which a lot of long-time fans call the best-feeling Borderlands yet. Strong vault hunter skill trees and real quality-of-life upgrades (loot tagging, a summonable vehicle, instant boss re-runs at Moxxi's machine) back it up. The "but" is PC performance. A third of all reviews and 39% of negative ones talk about frame rate, stutter, optimization, or needing DLSS and frame generation, and the complaint never went away: it runs from launch week through the March 2026 performance patch to the anniversary update in September 2026. Repeated shader compilation, crashes and lost progress add to it, and many reviews also hold the $70 base price plus $30 story packs against the game.
Opinion on the game itself is split. Some players who compare it to Borderlands 3 call the story, tone and loot balance a clear step up. Others, some of them measuring it against Borderlands 2, call the writing bland, the villain absent, and the open world big but empty, with too little endgame to justify replaying.
2. What keeps coming up
What players praise
Gunplay and movement are the best in the seriesHigh
The grapple, glider, dash and double jump turned fights into multi-directional firefights, and negative reviews say so too: 163 of them call the gameplay, gunplay, combat or movement great, fun or good, and some open with "the gameplay is great." Hybrid weapon parts (for example a Torgue-Jakobs explosive sniper) and ordnance slots drew praise for variety. The dissent here is narrow: a group of veterans felt manufacturers lost their identity once parts could mix freely, and some found late-game weapons homogenous, with charge-up and specific-part guns dominating.
Vault hunters, skill trees, and build varietyMedium
Players praise Rafa, Vex, Harlowe and Amon, plus the paid C4SH later, for deep and genuinely different trees and a build scene that rewards theorycrafting. Voice acting gets credit in some reviews and criticism in others. The complaints are balance passes that nerfed popular builds in a PvE game, and whole legendary categories, class mods included, that have no dedicated drop source.
Quality-of-life upgrades over earlier gamesMedium
Junk tagging and one-button selling, sending items straight to the bank, summoning a vehicle anywhere, fast travel everywhere, and especially Moxxi's Encore machine for re-running bosses without quitting to menu come up again and again as things the series should keep. Some negative reviews single them out as well; one says "the best thing this game has going for it is the pick up as junk mechanic."
Co-op with friends is where it shinesLow
Some positive reviews simply say the game is best with a partner or a group, and a few describe playing it with a spouse or their kids. The non-host lag described below undercuts this for others.
Visuals, art direction, and boss fightsLow
A minority praise the look of Kairos, the sound design, and main-story bosses with real mechanics. Long immunity phases and damage-sponge minibosses are a recurring gripe; one reviewer says the immune phases of the Bloomreaper raid boss ruined the game for them.
Post-launch activities like Takedowns and Circle of SlaughterLow
Players who stayed with the game single out the later Takedown and Circle of Slaughter additions as endgame content that felt like classic Borderlands (one edit reads "they just added a takedown and circle of slaughter. game is finally playable"), and the level cap increase as a reason to return.
Where players are split
Story, villain, and writingHigh
24% of reviews discuss the story or writing. The favorable camp says the writing is toned down from Borderlands 3's meme-heavy tone and that the story is a real improvement, even if it is "better than 3, not as good as 2." Critics are more specific: the Timekeeper barely appears, the four regional arcs feel like separate mini-games with characters who are never seen again, deaths land without setup, and the whole thing is "forgettable" or "soulless." Long-time fans also bring up unskippable dialogue during missions and the absence of old series characters (or their reduced roles).
The open worldHigh
Supporters enjoy seamless traversal, vertical exploration built around the grapple and glider, and no loading screens. Critics call Kairos large but repetitive: four regions that each look the same for hours, fetch and carry quests padding the map, collectibles that exist only to fill space, no real hub like Sanctuary, and navigation friction (no minimap, an ECHO-4 guide line that leads through walls or into dead ends, invisible walls). "The map is HUGE, but it feels empty," one positive review says, and some negative ones grant the idea while faulting the result ("i can kind of see the vision of trying something new with the open world concept but it misses what made borderlands borderlands").
Humor and toneMedium
Humor, charm and "soul" come up in 10% of reviews, pointing both ways. Some are glad the cringe of Borderlands 3 is gone and enjoyed funny side quests. Others say the jokes are either missing or fall flat, and that the franchise's personality went with them. The argument is over whether a more serious tone is an improvement.
Loot rarity and legendary dropsMedium
Loot draws two opposite complaints. One group says legendaries are too common, so a full inventory of orange gear stops feeling special. The other says the good legendaries are locked behind farming one boss dozens of times, with dedicated drops rarely appearing and many legendaries not worth using. Players who liked it credited a better rarity balance than Borderlands 3 and boss-targeted farming. Later reviews add complaints about pearlescents tied to a timed processor and DLC-exclusive drops.
Difficulty and balanceLow
Some veterans called the game far too easy even on the hardest settings, while others described bullet-sponge enemies and scaling that makes progression feel flat, and said Ultimate Vault Hunter ranks and infamy levels mean little because enemies always scale with you. One reviewer and a friend hit max level before getting through two-thirds of the main story.
What frustrates players
PC performance, stutter, and reliance on upscalingHigh
Performance comes up in 2,281 of the 5,835 negative reviews, more than any other topic. It also lasted: it appears in 48% of reviews dated September 2025 and still in 28 to 32% of those dated in each quarter of 2026. Players on high-end hardware (RTX 4070 Ti through 5090 class) reported 45 to 70 fps at high settings without frame generation, cutscenes dropping far below gameplay frame rates, blurry upscaling that could not be turned off cleanly, and a cel-shaded look they felt did not justify the cost. Launch-week comments from studio leadership framing it as a "premium" game for "premium" hardware are quoted back in 70 reviews. Reviews after the March 2026 performance patch describe real gains for some players, and several recommended the game only after it, but others reported the game running worse with each update, and a smaller group on strong PCs had no issues at all. Among negative reviews from players under two hours, 56% mention performance, shaders or crashes.
Shader compilation and launch failuresHigh
Shaders get their own complaints in 8% of reviews and 11% of negative ones: compiling at the launcher, again at the main menu, and again on entering the world, sometimes for 15 to 20 minutes and again after every patch or driver change. A few reviewers call the game "Shaderlands." Launch failures sit alongside it: black screens after compilation, update loops ending in fatal errors, and, after the September 2026 update, reports of the game refusing to start on some systems tied to its anti-tamper layer and Windows virtualization settings.
Crashes, bugs, and lost progressHigh
9% of reviews mention crashes or freezes and 8% mention bugs or resets. The worst cases are characters deleted or saves corrupted after crashes, SDU upgrades and skill points resetting (especially for non-host co-op players), quest steps that softlock and need restarts, falling through terrain, loot dropping out of the world, and a legendary vending machine quest that cheats you out of the reward if you sell junk first. Players with 50 hours or more raise bugs more often (12% of their negative reviews) than players who quit early (4%), likely because many of these bugs only surface over a long playthrough.
DLC pricing and the $70 price tagHigh
15% of reviews mention DLC or editions and 15% mention price. The complaints are concrete: $70 for the base game, $30 for a short story pack (Mad Ellie and the Vault of the Damned), editions that did not include the story DLC, no way to upgrade an edition for the difference, DLC that rarely went on sale, legendary drops tied to paid packs, and DLC advertising inside the game. Advice to "wait for a sale" or buy it on sale appears in 500 reviews, 246 of them positive. This is a veteran complaint: 30% of negative reviews from players with 50 hours or more mention DLC, against 7% of negative reviews written under two hours. Opinions on the DLC content itself were mixed, with some liking the Mad Ellie story and C4SH and others calling the pack too short for the price.
Thin endgame and weak replay valueMedium
Veterans miss True Vault Hunter Mode and a proper New Game Plus, and describe the post-campaign loop as re-running the same bosses and wildcard missions for marginal upgrades, with timed events, immune phases, and crafting-style currencies (vile crystals, ordonite) standing in for content. Having to recollect every map collectible on each new character was a specific irritant. Several reviews say the months between launch and the first real content drop, and a Halloween event that felt thin, killed their momentum.
Co-op netcode and non-host lagMedium
A few dozen reviews describe the same co-op problem: the host plays smoothly while everyone else rubberbands, desyncs, or loses skill and SDU progress. Some players who bought it for co-op said they could only recommend it solo. Joining friends and SHiFT account linking were smaller, related friction points.
Menus, UI, and inventoryLow
Some reviews call the menus clunky or confusing: too many nested screens, weak map readability, no minimap, and a lot of time spent in inventory management. Tagging and selling improvements (see praise) softened this for some.
Low enemy varietyLow
Some reviews say the same few enemy types repeat across every region, which makes the large world feel even more repetitive.
Steam Deck Verified badgeLow
45 reviews bring up the game's Steam Deck Verified status, 12 of them dated February 2026, while players measured 15 to 30 fps in combat and lost graphics options on the Deck. Their anger is mostly at feeling misled by the badge.
Forced shared progression changeLow
A small but intense group objected when the March 2026 update made character progression shared across characters, overwriting what some had built; the later option to turn it off calmed most of this down.
3. The player conversation
Launch week (reviews dated the week of 8 September 2025: 32% positive) and the following week (29.1%) brought the first big wave of reviews. More than half of the negative reviews from those two weeks (475 of 852) mention performance, shaders or crashes, often alongside anger at the studio's launch messaging. By late September 2025 the positive share had recovered to 43.4%. Through the first half of 2026 it mostly stayed between 40% and 55%, with a peak of 59.7% in the week of 16 March 2026, then dropped to 37.6% in the week of 23 March 2026 when the paid Mad Ellie story pack and the forced shared-progression change arrived together. Summer 2026 hovered around 50%. The anniversary update and free weekend in September 2026 then produced the biggest single wave in the data (1,177 reviews in the week of 7 September 2026, 25.8% positive), but that dip is mostly free-weekend players: paying reviewers that week were roughly as positive as they had been all summer.
Players who quit within two hours mostly raise performance, shaders or crashes. Players with 50 hours or more argue about different things: DLC pricing, story, endgame depth and balance. Many long reviews carry dated edits, and the direction of those edits is split: some flipped to positive after the March 2026 performance patch, while others flipped to negative after months of waiting for content or after later patches made performance worse on their machines.
4. What the developers could do
- Make the game run well without frame generation on recommended hardware. Performance comes up in more negative reviews than any other topic, 172 of the 243 reviews that mention a refund also mention performance, shaders or crashes, and reviewers with top-tier GPUs were still reporting stutter and sub-60 fps cutscenes long after launch.
- Compile shaders once, not on every launch and menu transition. "Compiling shaders" loops of 15 to 20 minutes, repeated up to three times per session and after every patch, are mocked throughout the reviews, and some players say they uninstalled over them.
- Fix crash-induced save loss and progression resets first among bugs. Deleted characters, reset SDUs and skill points, and softlocked quests are the bugs that made invested players give up.
- Offer edition upgrades, bundle story DLC fairly, and stop locking drops behind paid packs. Players balk at $70 plus $30 for a short story pack and at editions that cannot be upgraded, and advice to wait for a sale runs through positive and negative reviews alike.
- Repair co-op for non-host players. The series sells itself on co-op, yet some reviewers could only recommend the game solo because anyone who was not hosting rubberbanded, lagged, or lost progress.
- Add a real replay loop, such as a New Game Plus or True Vault Hunter-style mode, and cut immune phases and timers from farm content. Endgame players described re-running the same bosses as the only thing to do, and specifically asked for the replay modes earlier games had.
- Improve navigation and density in the open world. A minimap, reliable ECHO-4 pathing, fewer fetch and carry quests, and more enemy variety are what reviewers ask for when they describe Kairos as big but empty.
- Test launch compatibility before shipping updates and match platform badges to real performance. The September 2026 update's launch failures and the Steam Deck Verified badge both drew angry negative reviews.
Open the Bounty Pack 2 - Legend of the Stone Demon page
1. Summary
Most reviewers do not recommend Legend of the Stone Demon: 22% of the reviews are positive. Value is the most common complaint. 42% of the reviews say the $12 price is too high for what the pack contains, and 33% call it short, usually describing a single mission they finished in anywhere from 15 minutes to two hours. Together, 53% raise the price, the length or both. Players who got the pack inside a deluxe edition often call it overpriced too, and so do 12 of the 54 positive reviews.
Complaints about the enemies come next. 23% of the reviews dislike the new ordonite enemies, which players describe as Borderlands 4's unpopular Vile crystal enemies recolored yellow: immune to damage until their crystals are shot off, and spongy once they are. The bosses are built the same way and draw complaints in 14% of the reviews.
The praise goes mostly to the mountain setting and its atmosphere, and to the new weapons, which recommenders name more often than any other part of the pack. Nearly a third of the recommenders (17 of 54) argue that a bounty pack was always meant to be a short add-on, and some of them point to Borderlands 2's Headhunter packs. Only a handful of reviews call the $12 price fair.
2. What keeps coming up
What players praise
The mountain setting and atmosphereMedium
"Great design for the new area. Clearly lots of effort was put there," one positive review says. 8% of the reviews (20) speak well of the new area, its look or its mood, and 11 of those 20 still vote the pack down. Several of those negative reviews name the setting as the one good thing: "best atmosphere best music best little narrative" opens a review that then rates the pack 0/10, and another says "The area is cool, there are multiple bosses and that is it for positives." Two players single out the platforming, swimming and hidden loot spots inside the mountain.
For 6% of the reviews (14) the area is weak: a dark, bland cave, or a stretch of what the base game already has. One says the "map is just the caves you find throughout the game recycled," and another puts it as "Basically, they stretched out one of those mines you find in the base game and charged you an extra $12." Two players who liked the pack wanted more from the cave, one asking for more platforming in the heart of the mountain and the other for more fast-travel points to make boss farming easier.
New weapons to farmLow
Recommenders mention the new guns and legendaries more than any other feature: of the 14 reviews (6%) that praise them, 12 are positive. One calls them "some of the strongest and most interesting weapons weve seen to date," and another says "New weapons are fun and deal good damage." A negative review that wanted the price at 4 euros still allows that the "only good thing are new weapons." The pearlescent weapons get a much colder reception, and one reviewer who liked most of the legendaries calls the Torgue grenade from the new vault card useless.
Where players are split
Calder's story and Indifferent JamesMedium
Critics of the writing outnumber its fans: 9% of the reviews (23) call the story weak, short or forgettable, and 4% (10) enjoyed it. Critics say "the story feels like it's written by chatgpt," find the plot twist disappointing, or say "The story is far worse than the free Christmas DLC." One describes the whole plot as Calder whining about the mountain he worships. The reviewers who liked it point to its themes: "Calder touched on belief and why it is or is not important. I liked that," one writes, and another found "the writing was thought provoking."
Indifferent James, the NPC at the center of a gag side quest, splits the reviews that mention him. "Indifferent James is easily one of the best characters in the DLC," says one recommender, and another names him the highlight of the writing. Others see him as padding: one says "making the player interact with the NPC feels more like a waste of time rather than a funny skit," and another lists him among the interactions that just waste time.
Whether a bounty pack should be this smallMedium
Among the recommendations, 17 (31%) defend the pack as a small add-on that was never meant to be a story expansion. One asks players to "recognize that it says BOUNTY pack, not STORY pack," another writes "Yes it was short but again its a BOUNTY DLC not a STORY RELEASE," and a third says "we already knew that bounty packs are small, same as the headhunters in bl2." Some push back on the 15- and 30-minute claims: "There is an easy 1,5h of new content here," one says, counting the optional bosses, echo logs and farming. Another argues that "getting the Ultimate Edition is the cheaper option to get all of the content."
Critics turn the same comparison against the pack: Borderlands 2's Headhunter packs cost about $3 and had original bosses. "So they decided to make headhunters with less content and 4x the price?" one asks. Six reviews compare it with the free Christmas bounty pack, and five of them say the free one offered more, among them "Even Bloomreaper was new and unique and that one was for free." More reviews prefer this pack to the first paid one, Mercenary Day: four call it an improvement, such as "a big improvement from the last bounty pack," while two liked the earlier pack more, one saying "the Mercenary Day DLC was more fun."
The noir jazz soundtrackLow
Only a few reviews mention the music. One calls the score "a noir jazz type of sound that doesn't fit the gameplay/atmosphere at all," and a positive review says "the music is so mellow it kinda kills some excitement from the gameplay." Two others liked it, one writing that "the music was on point."
What frustrates players
Too little content for $12High
42% of the reviews say the pack costs too much for what it holds. The most upvoted of them says "under no circumstances should this be $12" and that it should have cost $3, like the Headhunter packs. Players who name a fair price land between $3 and $10: "it really still feels something closer to $8-9 really," one writes, and another says "The DLC would have seemed fine to me if it were $6 instead of $12." 6% of the reviews (15) say to wait for a sale, some of them for 80% or 90% off, and 3% (8) say it should have been a free update.
Length is part of the same complaint. 33% of the reviews call the pack short, most of them alongside a price complaint, and many describe one mission with a few optional bosses: "its litterally 1 quest with reused mobs that have a different color crystal growing out of them," reads one of the most upvoted reviews. Most reported times run from "it took about 15 min to finish" to two or three hours for a player who beat every optional boss, and one reviewer says "The quest itself is shorter than many sidequests from the base game." Owners who got the pack in a bigger purchase object too: 9% of the reviews (22) mention a deluxe edition or bundle, and 12 of those still complain about the price, like the player who wrote "I got this free with the super kitchen sink edition and I feel ripped (pardon the pun) off."
Ordonite enemies are Vile enemies againHigh
"Gearbox saw the worst enemy type in Bl4 and decided to make a whole DLC around it," one review says. 23% of the reviews complain about the ordonite enemies, which fill the pack and its bosses and which players describe as the base game's Vile enemies with yellow crystals. What they object to is "the crystals that make them immune to all forms of damage until you knock them off," and two reviews note that "the large yellow crystal can only take damage once a second-ish." Players say this shuts out whole builds. One writes "Which makes all DoT damage useless," another says splash damage is close to mandatory, and a third argues "there shouldn't BE a common enemy category that just negates a build." On the final boss, one review adds, minion builds for Vex fall apart because her minions don't shoot the crystals.
Once the crystals are gone, 7% of the reviews (18) find the enemies and bosses bullet sponges. One sums the pack up as "Health bar simulator," and a player on Ultimate Vault Hunter mode 7 says "it feels like I'm shooting at a brick with arms and legs 90% of the time." Several also mention fire pillars and elemental puddles filling tight tunnels. A small group disagrees: three reviews like the new enemy type ("The new rock guys are much better than the original ones though"), and one player says "on UVH5 nothing felt like a sponge to me." Two negative reviews found the pack too easy.
Bosses built from regular enemiesMedium
"There are 4 optional bosses and the main boss, and every single one is the same fight," one review says, and another counts "3 bosses which are just beefed up normal enemies with a single extra attack." Most of the 14% of reviews (35) that dislike the bosses make that point: they are larger versions of regular enemies with the same crystal gimmick. Reviews of the final boss call it "a boring final boss that is literally just a large base game enemy" and describe constant area slams and waves of tanky adds, and one player notes that "it has an immunity phase towards the end where enemies will run up to it and heal it." Some players also complain that the bosses drop little loot for how long they take.
The fights have fans too. 12 reviews (5%) enjoyed them, 9 of them positive reviews. "Its a lot of optional bosses with fun mechanics," one says, and even a harsh review allows that "the final boss is sort of cool." Another negative review found the optional bosses harder than the final one, which "made the final boss a let down."
Pearlescents that are neither rare nor strongMedium
The pack brings back the pearlescent rarity, and 14% of the reviews (34) are unhappy with its loot, mostly the pearls. Players expected a rare chase item and found three pearls that drop easily: "Pearls use to be rare and special. They are neither of that now," and "And they're not even that rare, which was the whole point of pearls." Others say they are no stronger than legendaries ("the new Pearlescent loot is at the same power level of gold/orange"), and one long review takes apart the Handcannon pistol, saying it doesn't hit as hard as its name promises.
Not everyone found the pearls easy to get. In the first days after launch, one player wrote "Good luck with getting a pearlescent with these drop chances, unless you have 5 days to kill," and another switched to a positive vote after a pearl drop-rate update in early March. A few players report runs with no pearlescent and almost no legendaries, and one notes "They added 1 singular shield and grenade and zero class mods or launchers." The new vault card cosmetics get little attention: one calls them "uninspired and ugly," while another says "I also like the skins you can obtain." A handful of players like the pearls, such as the reviewer who wrote "I like the new pearlescent feature."
Deluxe owners locked out at launchLow
The single most upvoted review is about access: "I purchased the super deluxe version of the game and I don't have access to this DLC." It is one of the 5% of reviews (11) that report access problems or bugs. Another launch-day review says "Deluxe Edition owner, game says I don't have this dlc." A Super Deluxe owner the same day had access and concluded "so they seemingly fixed any issues others are having." Later reports describe the missions not appearing on the map until a later update, the pack's access point vanishing after a later DLC arrived, a failed download, and the DLC disappearing from a library overnight. In co-op, players mention lag, frozen cooldowns, revives that didn't work, and skills resetting when joining someone else's game.
Busywork in the repeatable eventLow
The repeatable event is the main target of the 4% of reviews (10) that dislike the chores built into the pack: "Shoot a handful of enemies (way less than they throw at you in even drill sites), put containers they drop into extractor, boss spawns. Rinse/repeat." One player calls its four-minute timer unrealistic against tanky enemies and rare canisters, and another says the spawns have long gaps despite the timer. Inside the mission, players complain about carrying batteries to open doors and to reach fights, which one calls a mechanic used long after it stopped being fun.
Borderlands 4's own performanceLow
Some complaints are really about the base game: 3% of the reviews (8) describe long shader compiles, poor performance and instability. "Compiling shaders took almost as long as the story mission??" one writes, and another says "Bad performance and doesnt fix any of the base games flaws."
3. The player conversation
Almost half the reviews arrived at launch: 48% of them (117) came in the first four days after the February 26 release, and those were 27% positive. The second week brought 38 more at 13% positive, and after that reviews came in slowly and stayed mostly negative. Positive reviews tend to be brief and hedged. Many recommend the pack while saying it should be cheaper, or defend it as a bounty pack against what they see as unfair criticism. Twelve of the 17 reviews defending the pack's scope came in that first launch week.
Launch-week reviews talked more about the pearlescents and loot (18% of them, against 10% of later reviews), and later ones talk more about the fights: bosses come up in 17% of reviews written after launch week, against 11% during it. In the 46 reviews written from May onward, complaints about the ordonite enemies (35%) slightly outnumber complaints about the price (30%). Throughout, reviewers compare the pack with older Borderlands DLC, especially Borderlands 2's Headhunter packs and Borderlands 3's story expansions, and several doubt that the larger story DLC planned to follow will be any better.
4. What the developers could do
- Lower the price or fold the pack into cheaper bundles. 42% of the reviews call $12 too much for one mission, and reviewers who named a fair price, recommenders included, put it between $3 and $10.
- Retune the ordonite crystals. Players ask Gearbox to "go back and tune the health on these enemies," and even a positive review says "maybe the sturdiness of these crystals should be lowered." Reviewers name damage-over-time and minion builds among those the crystals shut out.
- Give the bosses mechanics of their own. The boss complaints describe each one as a scaled-up regular enemy with the same crystal phase, and players single out the final boss's add waves and the immunity phase where enemies heal it.
- Add more to do in the mountain. Recommenders asked for a side mission or two, and players who liked the cave wanted more platforming and more fast-travel points for boss farming.
- Make pearlescents a real chase item. Players wanted the new rarity to be rare and stronger than legendaries, and instead found three pearls at legendary power that drop too easily.
- Make sure every deluxe owner gets the pack. The most upvoted review is a Super Deluxe owner without access, and later reviews report missions that didn't show on the map until an update and an access point that vanished after a later DLC.
- Trim the chores in the repeatable event. Reviewers call the container-and-extractor loop and its four-minute timer padding, and inside the mission they tire of carrying batteries to open doors.
- Explain clearly what a bounty pack is. Recommenders argue the pack was never meant to be a story expansion, and one of them says "Gearbox probably also needs to advertise that better" so buyers know what they are paying for.
Open the Story Pack 1 - Mad Ellie and the Vault of the Damned page
1. Summary
Mad Ellie and the Vault of the Damned is Borderlands 4's first paid story pack, and most of its reviews are negative, chiefly over value. 53% of reviews bring up the price or whether the pack is worth the money, usually quoting $30, €30 or £26.99. 30% say it is short, and the two complaints usually come together. The price comes up in positive reviews as well: 36% of them call it too high or tell readers to wait for a sale.
C4SH, the new Vault Hunter who came bundled with the pack at launch, gets more praise than anything else in it. 23% of reviews speak well of him, although most of those reviews still vote against the pack. Reviewers report that an update on September 10 made him a separate purchase, and a few owners say they lost access to him. Players also like the look and layout of the new Whispering Glacier zone and its horror atmosphere. The story divides them. Some find it better than the base game's, more call it confusing, abrupt or badly written, and some object to returning characters being written out within minutes. The other complaints are bugs that stop progress, crashes, reused enemies, easy bosses and a map that takes too long to cross. Few reviewers defend the $30 price, and they disagree about whether the pack is worth buying at a lower one.
2. What keeps coming up
What players praise
C4SH, the new Vault HunterHigh
Players like C4SH's gambling theme and the randomness in his kit: cards with random effects, dice that spawn turrets, a dual-pistol action skill, and a late-tree Jinx effect that one reviewer compares to Borderlands 2's slag. A few call him their favorite or the best Vault Hunter so far. A widely upvoted review says "C4SH is a fantastic character, I love the aesthetic, I love the dialogue, I love the action skills and gameplay." Even so, 66% of the reviews that praise him vote against the pack, most of them over the price or the length, and some put it in one line: "Cash is fantastic. The DLC is not."
He also draws criticism in 5% of reviews, most of it specific. He feels weak until he has enough skill points ("New Character sucks at lower levels, higher levels its a lot of fun"). Some skills misfire: the dual pistols lock on and stop firing, some cards do no damage, and a few players heard the wrong voice lines or none at all. A handful dislike his voice ("His voice really doesn't fit him"), and a few object to an action skill that switches to third person and aims for them.
The Whispering Glacier and its level designMedium
10% of reviews praise the new zone's looks or layout. They point to the vertical design, hidden areas, swimming sections, the crashed ship, the final area and the Speakeasy hub, and some compare it with the base game: "the zone is a huge step up from the open world of the base game." One reviewer calls it "one of the most visually striking and interesting locations in Borderlands." The dissent comes from players who found the map small and bland, or who wanted it joined to the main open world instead of sitting apart behind a fast-travel hop.
The horror atmosphereMedium
Dead Space, The Thing, H. P. Lovecraft and F.E.A.R. are the reference points players reach for when they praise the pack's eldritch horror tone, which 7% of reviews do. They like the nightmare flashback sequences, the gore, and the Damned Legion enemies that mutate in the middle of a fight. One player wrote that "the horror element of it is genuinely good and not goofy with toilet humor like the rest of the game is." A smaller group (3%, all in negative reviews) finds the horror borrowed ("A soulless ripoff of Dead Space"), the flashbacks repetitive, or the mood undercut by the normal day cycle: "Also the skybox sucks, it completely ruins the horror mood, especially during the day."
New loot and class modsLow
Players mention new legendaries they enjoy, including a rocket launcher that fires heads and the Heimdahl rocket launcher, and one says "The class mods are for build crafting a dream." Loot complaints are fewer and narrower. One new pearl only boosts damage while you or a teammate are in Fight For Your Life, which a few players call useless for solo play ("probably the most useless pearl in the entire franchise"), and some dislike that the level cap rise to 60 makes their level 50 gear obsolete.
Where players are split
The story and the Moxxi and Ellie writingHigh
Ellie chases a voice she believes belongs to her late father, while Moxxi keeps secrets about him. More reviews criticize this story than praise it. Supporters say it beats the base game's story and finally gives the two characters room: "It is well written and actually treats Moxie and Ellie as written characters rather than just the butt of jokes." Some liked the emotional ending and the villain's twist.
Critics call the plot confusing and rushed, and a few say the thread about Ellie's father never pays off. Others find Moxxi out of character and smothering, and several are grated by Robby, a new child character. The humor divides players as well, with the side-quest innuendo singled out. One critic wrote that "the quality of the writing is mind numbingly bad with only a VERY few decent lines." Some players also lost parts of the story to a bug that skips or cuts off dialogue.
Side questsMedium
Supporters found the side quests funny and worth doing, with hidden farmable bosses and quests that open after the main story ("It's funny with great side quests."). Critics describe quests that send them across the map and back ("sends you to the other side of the map multiple times with no near teleporters"), long dialogue they could not skip, fetch tasks and a run of sex jokes. A few quests were broken for some players.
Returning characters and Pre-Sequel callbacksMedium
The pack leans on Borderlands: The Pre-Sequel (Elpis creatures and Dahl's Lost Legion) and on Mancubus from Borderlands 3's Guns, Love, and Tentacles DLC. Mancubus is mostly welcome ("Mancubus is one of the best later additions of supporting cast"), though a few felt he was wasted or watered down. The Pre-Sequel callbacks please that game's fans and annoy others: "this dlc is constantly shoving stuff from the pre-sequel in your face." Reviewers who bring up Pickle and Crazy Earl (a mild spoiler) object that both come back only to be written out within minutes: "Why hype up the return of Pickle, Crazy Earl and the now named Megalith from TPS, only to kill them off immediately?"
Value inside the Super Deluxe EditionMedium
Owners of the Super Deluxe Edition or the season pass disagree about the deal. Some call the pack good value inside the bundle ("If you've already got the season pass this is an amazing dlc"), and several point newcomers to the $50 Vault Hunter Pack or a discounted deluxe edition as the cheaper route. Others regret buying the deluxe edition at launch once they saw what the first story pack contained.
Swimming, clot bombs and perspective puzzlesLow
The new swimming sections get praise ("Swimming sections were well done! Bravo!"), and one player asks for underwater combat next. Another says the water is only used to slip under walls or move between areas, and some found the clot-bomb barriers and perspective puzzles confusing or tedious.
What frustrates players
The $30 priceHigh
Reviews that raise the price mostly say the pack is not worth it. They quote $30, €30, £26.99, AUD 50 and CAD 40, and some point out that this is about half the price of the base game. Many like the content and object only to the price: "Good, but not $30 dollars good." One of the most upvoted reviews puts it plainly: "This is a small story pack, not an expansion, and it should be priced accordingly." Most of the fair prices players suggest fall between $10 and $20, and a few split the $30 into roughly $15 for the story and $10 to $15 for C4SH. Players compare it with Borderlands 2 story DLC that sold for $10 to $15, and with Phantom Liberty, Blood and Wine and Starfield's Shattered Space. 15% of reviews bring up sales or discounts, mostly to advise waiting for one.
The few who defend the price make specific arguments. One reviewer works out that $15 in 2012 is about $33 today, others point out that the price included a new Vault Hunter, and one compares it with a trip to the cinema.
Too short for a story packHigh
Reviewers who give a time mostly put the main story at between an hour and a half and four hours, and 73% of the reviews that call the pack short also raise the price. Some say it feels like a bounty pack with a new character attached, and many measure it against earlier Borderlands DLC. One wrote that "i felt it should have been the half way point, not the completion point." Both sides cite Steam's achievement stats, which reviewers say showed under 4% of players finishing the story. Critics read that as a bad sign, and one defender uses the same numbers to argue that few of the people complaining had played everything.
The pushback on length comes from 30 reviews, all of them positive. They report about five hours for the main story on a fresh character and 10 to 20 hours with side content, and some say the shortest times come from maxed-out characters rushing through ("Took my wife and I about 6 hours or so to complete, which seemed long enough to me.").
Bugs that block progressMedium
8% of reviews report bugs in the pack, and 13 say a bug kept them from finishing a mission, a quest or the story. The same problems recur: enemies spawning inside walls or floors so that "clear the area" objectives never complete ("enemies being stuck in walls which would force me to go to the main menu and come back"), bosses that never spawn or stay stuck in the ceiling, quest items lodged in walls, scans and objectives that never trigger, an NPC who vanishes, grapple points that don't work, and dialogue that skips itself. Players name the quests "It Grows in the Deep", "Doc Reluctantly" and "What Lies Dreaming". One review calls the pack "a near-endless stream of bugs, ranging from annoying to softlocking." Reviews written in September still describe softlocks.
Reused enemies and recycled activitiesMedium
One review says "EVERYTHING that is repeatable/farmable/doable in this dlc is a copy-paste of base game content." Others list what they mean: enemies adapted from rippers, threshers and creeps, returning drill sites and bunkers, Nightmare Rifts that work like the base game's world bosses in a new arena, and a Dahl mech boss fought twice. The burrowing threshers that hide underground for long stretches get singled out. A few defend the enemies, saying not all of them are reskins and that the mutating Damned Legion is a highlight.
Easy bosses and a flat endingMedium
Players with endgame builds say bosses die in seconds even on the hardest difficulty, and one calls the fights "tank and spank." Others single out the final boss and the abrupt ending. "the last boss is arguebly the weakest boss of the entire game," wrote one, and another said "Ending was so anticlimactic it pretty much ruined the whole DLC." A smaller group enjoyed the boss fights or the ending, and one praised the final boss's design: "the character artists have COOKED with that boss design."
C4SH bundled in, then split offMedium
Bundling C4SH with the story is a complaint in 6% of reviews, which see it as a way to justify the price ("Unfortunately they tied C4SH to the dlc so they could justify the price.") and want him sold on his own, the way Borderlands 2 sold its DLC characters. Reviewers report that an update on September 10, the day Story Pack 2 released, split the pack and C4SH into separate products. Five owners of the original bundle say they lost access to C4SH: "They separated the story content and the vault hunter, but didn't grant me the C4SH dlc so I cannot load my save and need to re-buy C4SH separately."
Crashes and performance, mostly a base-game problemMedium
A few reviewers say the update that came with the pack brought crashes they never had before ("I played the main game for months and never had a crash. Ever since the Mad Ellie DLC, the game will randomly crash."), along with returning stutter, fresh shader compiles, lag for players who aren't hosting co-op, and frame rate drops in C4SH's third-person skill. Others describe Borderlands 4's long-running PC performance, such as needing frame generation or getting 15 FPS on a high-end card. In all, 6% of reviews complain about crashes or performance, and a smaller group says the game runs fine or better than before.
Getting around the mapLow
Reviewers who struggled to get around describe too few fast-travel points, unlabeled portal doors to the Speakeasy hub that they had to memorize, long detours around walls, platforms and blood water that kill without warning, and an ECHO-4 guide that points the wrong way. One summed up the pack as "three hours of walking back and forth over poorly designed glacier," and another wrote: "They need more fast travel points and/or shortcuts." One defender recommends using the Speakeasy exits to cut travel time.
No endgame or raid bossLow
Once the story is done, players who farm for builds find little to come back for. They want a raid boss ("where are the raid bosses") or a new endgame activity, and say the bosses are too easy for endgame builds. A few note that a raid boss and a takedown were announced as later free updates.
Base-game changes that shipped with the packLow
The update that came with the pack also changed Borderlands 4 itself, and a few players were hit by it. The level cap went up to 60. Cross-character progression marks the map as explored for new characters and starts them at level 4. Some players had their inventory upgrades reset: "I just lost all of my storage deck upgrades when I started this DLC." A few welcomed the level cap rise and the shared progression.
Nightmare Rifts rarely show upLow
Nightmare Rifts are a new world event that pulls players into a horror arena with bosses and their own loot pool. Players like the idea but say the rifts spawn too rarely, and some of the new legendaries drop only there: "The new rift boss area is cool but the spawn rate of it is too low." One April review notes a patch that made them appear more often.
Too much talkingLow
Unskippable dialogue wears on a few players: "Listen to people talk, kill 3 enemies. Repeat for way too long." Some turned the dialogue volume down to zero.
3. The player conversation
Many negative reviews are a single line, often about the price or the length. The longer ones often compare the pack with Borderlands 2 and Borderlands 3 DLC, and 17% of all reviews name earlier Borderlands games or their DLC. Negative reviewers differ on the content itself. Some call the pack good and simply overpriced ("gut dlc, bad pricing"), while others reject the story, the bosses and the reused content outright.
The positive reviews praise C4SH, the zone and the horror tone, and many of them still object to the price. 24% of them push back on the reception, blaming nostalgia for Borderlands 2, YouTubers, or anger at the price and the base game ("The Mostly Negative reviews for this are kinda wild."). Players who say they got the pack in the Super Deluxe Edition turn up on both sides. Arguments over length come down partly to how people played: maxed-out characters rushing the story on one side, fresh characters and side content on the other. Complaints about crashes and the cross-progression changes come from returning Borderlands 4 players, several of whom say the game ran fine for them before the update.
Launch week brought 322 reviews, 28% of them positive, and the week after brought 120, 22% positive. Volume then fell to a few reviews a week through the summer. From the week of September 7 on, 63% of 40 reviews were positive. The negative reviews from that stretch center on owners losing C4SH in the split and on bugs. Several positive ones separate the C4SH dispute from the content, and one says "if you're coming into this after the DLC split or new to the game, this is genuinely 8/10 DLC." That later group is small, so it says little about where the reception will settle.
4. What the developers could do
- Price the story pack to match its length. The price and the length are the complaints reviewers raise most, usually together, and most of the fair prices they suggest fall between $10 and $20.
- Fix the softlocks in "clear the area" objectives and story quests. Enemies stuck in walls, bosses that never spawn and objectives that never trigger stop players from finishing missions and the story, and reviews from September still report them.
- Track down the crashes that arrived with the DLC update. A few reviewers report crashes every 15 to 50 minutes since installing the pack, along with returning stutter, and some say the game never crashed for them before.
- Make the final boss a real fight and give the story a proper ending. Reviewers call the final boss easy and the ending anticlimactic, and a few say the thread about Ellie's father never resolves.
- Restore C4SH to everyone who bought the original bundle. Owners of the original bundle say the September 10 split locked them out of a character they had paid for and, in some cases, already leveled.
- Add fast-travel points and label the Speakeasy doors. Reviewers describe long walks back and forth across the glacier and portal doors they had to memorize because nothing marks where each one leads.
- Add a raid boss and make Nightmare Rifts spawn reliably. Endgame players say there is nothing to farm once the story is done, and the rifts that hold some of the new legendaries rarely appear.
- Fix C4SH's skill bugs and his slow start. Players report pistols that stop firing and cards that do no damage, and some say he feels weak until he has enough skill points.
Open the Bounty Pack 3 - A Zane to Kill For page
1. Summary
A Zane to Kill For, Borderlands 4's third bounty pack, splits its reviewers down the middle: 34 of 70 recommend it. Both sides describe the same content, a single side mission starring Zane in a neon digital arcade world, and 25 reviews call it short, 9 of them recommenders. Of the 10 reviews that put a time on it, 8 say an hour or less. The setting gets the most praise (17 reviews, 4 of them negative), the boss fights draw 10 positive mentions against 4 negative, and 7 of the 9 reviews that compare it with Borderlands 4's earlier bounty packs rank it higher.
Price comes up in 22 reviews, quoted at around $6 or €6. Eleven negative reviews say it costs too much for what it holds, while 7 recommenders call it fair for the money. The writing divides players almost evenly, 11 for and 10 against. Negative reviews also complain about recycled Order enemies, tedious glitched enemies, a linear and empty level, and a few bugs, and 5 of them are about Borderlands 4 as a whole.
2. What keeps coming up
What players praise
A neon digital world unlike the base gameHigh
No part of the pack gets more praise than its setting: 17 of the 70 reviews speak well of it, 4 of them negative. Players describe a digital world built from Zane's memories, with "a lot of neon," and call it "cool and atmospheric" or "Visually stunning, but simple." "The arcade-electro art style is original and refreshing," one reviewer wrote, contrasting it with the Stone Demon pack, which "just reused the Terminus Range area." Another likes it because it looks tidier than the rest of Borderlands 4: "I like this quest simply because it's clean. Everywhere else has garbage." Three reviews say the vibe reminds them of the series' older Claptastic Voyage DLC, all three as a compliment.
Two negative reviews name the setting as one of the pack's few good points. One opens "Unique environment and good character lines (at least for Vex) are just about the only good parts," and the other grants "a good final boss and graphic aesthetic" before calling the rest "more order mobbing in a barren level." Complaints about the look are mild: "Visual pollution is a bit too much," one recommender wrote, and another found it "A little on the neon side."
Boss fights, especially the optional onesMedium
Of the 14 reviews that mention the bosses, 10 speak well of them, 3 of those negative reviews. The optional bosses draw no complaints: one review lists "2 optional bosses with interesting mechanics" among its pros, and another mentions "good optional bosses as well." A third found "a boss thats decent to farm," and one recommender liked having to break a boss out of its invulnerable phase: "The challenge to break the no damage phase instead of standing around was gold." A negative review concedes "Boss is cool but it's literally the only redeeming quality of the dlc."
The final boss splits opinion, with 4 reviews praising it and 3 against. "Final boss fight rules," says one fan, and another wrote "The final boss fight was fun too." On the other side, one recommender found the pack "Pretty fun except for the last boss," and a negative reviewer laughed through the fight: "The last boss fight was so stupid I was actually cracking up laughing the whole time lmao." Another says the boss barely fought back ("I've seen review on this saying that last boss was difficult, while mine... was AFK or something") and that the hardest part was not running out of ammo. One review files the fight under neutral as "difficult and long," and another complains that the mission has only one boss to repeat.
Ranked above the earlier bounty packsMedium
Of the 9 reviews that compare it with Borderlands 4's earlier bounty packs, 7 rank this one higher. "This is probably the best bounty pack yet," one wrote, and another calls it "best one yet by far." A more guarded recommender finds it "honestly, much better than the first two" while calling it nothing special, and for another the difference is the setting: "Finally a DLC that has its own identity." One recommender calls it "The only DLC I would currently recommend," and a reviewer who later switched to a thumbs-down still wrote "compared to bounty pack 2, this was a massive step up." The other two go the opposite way: "This may be the worst one yet," says one, and another calls it the only Borderlands 4 DLC they "straight up did not enjoy."
Two negative reviews hold it up against a Borderlands 3 mini-DLC built around Ava that tried a similar idea. One of them enjoyed that DLC and finds this one weaker; the other says "this concept feels somehow less realised."
Lounge musicLow
Three reviews praise the soundtrack. One recommender enjoyed the "jazzy / lounge music," a negative review allows that "the OST was nice and matched the atmosphere," and another recommender adds "Special bows and prayers for composers, too."
Arcade machines you can playLow
Two recommenders enjoyed the playable arcade machines. One lists "a few fun and simple arcade games you can interact with after you finish the story" as a bonus, and the other review is a single sentence: "I like how you can play the games in the arcade."
Where players are split
Is it worth about $6?High
Price comes up in 22 reviews, 11 positive and 11 negative, with players quoting $6, €6 or $10 AUD. The negative side says that is too much for what you get. "6 USD for 30 minutes? Is y'all crazy?" one asks. Another calls it "a mid tiny side quest that they charged 6$ for" and adds "This should have been free like the first bounty pack was." A player who got it through the $130 edition says "it's just crazy to pay for a single mission that's over in less than an hour." Three weigh it against the free Takedown and Circle of Slaughter content: one says "the free content has more content than this," another tells readers to "just play the free stuff like the takedown and circle of slaughter," and a third gets better loot from grinding the Takedown.
"Other games charge ten bucks just for a skin pack, so the amount of content here feels fair enough for the price," argues one of the 7 recommenders who find the price fair. Two point out that it costs less than the earlier packs, one recalling that "10€ for a one-hour mission is very expensive honestly." Others were happy with what they paid: "I had a blast with this one, not worth all the hate it's getting, especially only being $6," wrote one, and a player who bought it in a sale said "Cmon it's like 4,50€ and I had fun." The other 4 recommenders who mention price add a caveat. One bought it on sale, one says it is "worth 5,99€ at max," one recommends it on sale or at "full price if you are a diehard fan," and one who liked the quest still wrote "This could've been part of the base. I don't know why they charge for this."
Zane's story and the writingHigh
Eleven reviews like the writing and 10 don't, and the line doesn't follow the thumbs: 2 negative reviews like the dialogue and 4 recommenders fault the story.
Fans like the noir framing and the jokes. One calls it "A humorous noire/detective style mission," and another enjoyed how "Your character acts like a Noir detective trying to solve a case." Others found a "Funny Story" and "Fun dialogue from characters that don't take themselves too seriously," and playing as Rafa gets its own mention: "Rafa is soo GD funny, if you play this with him, you'll really enjoy it." One recommender called it "a touching experience," and another enjoyed learning that Zane's digital clones work as memory backups. A negative review agrees that "Dialogue was entertaining for a non-serious short story."
Among the negative reviews, one says "Story is not interesting at all" and another calls it "Trash cringe writing." A long one sees "a major case of style over substance" and is tired of Zane bringing up Lev: "they couldn't keep Lev out of Zane's mouth again and it's becoming obnoxious." Four recommenders fault the story too. "Story is a big nothingburger as usual," says one, another found it "a little too chatty as usual," and a third says Zane "gets pretty insufferable after a while." The fourth notes that the mission adds nothing new about Zane. Two more negative reviews attack the writing staff personally without describing the story.
The Vault Card and how the pack is soldLow
This time the Vault Card, the cosmetics track that goes with the pack, is sold separately, and 6 reviews bring it up. Two recommenders welcome the change: "not locking the vault card to only this is a plus," says one, and the other notes "it's the first one to be sold separately from the Vault Card." It also cost the pack a recommendation. One reviewer added "just realised that the vault card and bounty pack are separate, making this whole thing $20 instead of $10" in an edit and switched to not recommended. Opinions on the card itself differ: one review says it "has much better skins than the previous packs did," another likes its universal heads, and a third wrote "even the vault card was disappointing this time."
What frustrates players
One mission, often done in under an hourHigh
Of the 10 reviews that give a playing time, 8 put the single side mission at an hour or less, from "like 10 minutes" to "max an hour." In all, 25 reviews call it short, 9 of them recommenders. "This dlc is less than an hour worth of content," one negative review says, and a player who wishes they could return it wrote "i didnt even put an hour into the dlc...and its fully complete." A third looks back to older series DLC: "DLCs like Tiny Tina's Assault on Dragon Keep were 5/6+ hours to beat the main quest." One player suspects the tough enemies are there "to pad out the runtime of what is otherwise an extremely short experience, even for being a bounty pack."
Recommenders who call it short mostly treat the length as a drawback they can live with. "Pretty good. Wish it was longer tho." is the whole of one review, and another warns it is "still pretty short so keep that in mind but I had a good time in this one." Three other recommenders found it longer or long enough: one says it "took around 2 hours going through it the first time finding everything," another estimates "3 hours or so (maybe more?)," and a third calls the length decent.
Recycled Order enemies and tedious glitched onesMedium
The fights draw 11 complaints, all from negative reviews, and 7 of them say the pack reuses the base game's Order enemies. One review reads, in full, "one new enemy." Another asks "Why would Zane have ORDER synth in is memory realm," and a third wrote "Atleast previous DLC story had proper new enemies instead of more synths." One of them concedes "If you like base game combat you will like this."
Two reviews blame the new glitched enemies by name. One describes them as "both being bullet sponges AND teleporting around constantly," so that a shielded swarm turns into an annoying hide and seek, and adds "Enjoy stopping to fight them for 12 minutes every five steps you take." The other wrote "The new glitch effect enemies sound cool on paper, but execution made regular encounters more difficult/tedious that some boss fights." Two more call the encounters bullet-spongy or unbalanced without naming the glitched enemies. One player had the opposite problem, with neither the final boss nor most enemies putting up a fight. Two recommenders enjoyed the combat, one of them mentioning "some intense firefights."
A linear, empty levelLow
"It's all platforming and empty spaces with a few small battle areas," one negative review says of the level between fights. Four other negative reviews also find it bare, calling it "a lifeless, linear area with nothing to do" or "frustratingly linear." One player found many rooftops blocked by invisible walls, more often than in the base game, and bypassed a new climbing mechanic the dialogue never mentions by doing parkour. Two recommenders disagree: "Platforming around the map is a blast," says one, and the other praises the "fun level design."
Achievement and quest bugsLow
Four negative reviews, all written in the first ten days after launch, report bugs in the pack itself. Coins picked up after the case is solved leave the Pay to Win chest locked, one explains, so the achievement means replaying the whole mission. Another found "2 bugged achievements in under 1 hours," and the others hit missing guide lines on two tasks and an arcade entrance that never appeared: "the load zone for the arcade isnt spawning." Two more negative reviews are about Borderlands 4's performance in general, one describing around 10 minutes of shader compiling every time the game starts. One recommender found the framerate smooth in the DLC.
Coins, chests and no reason to come backLow
The coin hunt and its chests bother four negative reviews. One lists what is missing: "No way of tracking the collectables outside of dialogue. No map icons, no progress count in map or at the arcade." Another says "The Zane-coin chests don't provide loot that makes it feel worth while" and that "the mini-DLC does not give you a reason to come back to the map other than to run through it once and never again." Two recommenders do see a reason to return, pointing to the new weapons and a boss worth farming.
3. The player conversation
Of the 34 positive reviews, 12 call the pack short or attach a price caveat such as waiting for a sale, and 9 say nothing specific about it: a single word, an emoji, a joke. Three recommenders say they wrote partly to push back against the negativity, one explaining "Normally I don't write reviews for dlc, but this to offset the hate."
Borderlands 4's earlier bounty packs are the comparison reviewers make most often, and this one comes out ahead in 7 of the 9 reviews that make it. Comparisons with older series DLC vary: Claptastic Voyage comes up only as a compliment, while Borderlands 3's Ava mini-DLC and Tiny Tina's Assault on Dragon Keep are held up as better. Five negative reviews are about Borderlands 4 as a whole: shader compile times, a one-word "Optimization", boredom with all of the game's DLC, and two blanket insults aimed at the game.
Reviews written in launch week leaned positive, 15 of 25. The week after went the other way, with 1 positive review out of 10; that week also brought the reviewer who switched to a thumbs-down over the separately sold Vault Card, and two of the four bug reports. The remaining 35 reviews split nearly evenly, 18 of them positive, and two September reviewers mention buying it on sale.
4. What the developers could do
- Give future bounty packs more than one short mission. Of the 10 reviews that give a playing time, 8 put this one at an hour or less, and 25 reviews call it short, 9 of them recommenders.
- Price small packs for their length, or release them free. Eleven negative reviews say the price is too high for what the pack holds, and one says it should have been free "like the first bounty pack was".
- Add new enemy types for new areas. Seven negative reviews say the pack recycles the base game's Order enemies, and one consists of nothing but "one new enemy."
- Cut the glitched enemies' health and rein in their teleporting. Four reviews call the encounters bullet-spongy or tedious, and one describes stopping to fight "for 12 minutes every five steps you take."
- Fix the Pay to Win coin chest, the missing guide lines and the arcade load zone. Four players hit bugs in content that takes about an hour, including two bugged achievements and an arcade entrance that never spawned.
- Fill the level between fights and remove the rooftop invisible walls. Five negative reviews call the area linear, lifeless or barren, with only "a few small battle areas".
- Track Zane coins on the map and make the chests worth reopening. One player found no map icons or progress count for the coins, and another says the chest loot gives no reason to come back.
- Keep giving each pack a setting of its own. The neon arcade world is the most praised part of the pack (17 reviews), and one player contrasted it with an earlier pack that "just reused the Terminus Range area".
Open the Bounty Pack 4 - Murders & Acquisitions page
1. Summary
Murders & Acquisitions is the fourth paid bounty pack for Borderlands 4: a small add-on with one side story, a new zone, bosses and new gear, set after the main campaign. Reviewers put a run at anywhere from 15 minutes to two hours; 12 of the 30 negative reviews call it too short or a single side quest, and three positive reviews also say it is short. Of the 21 reviews that weigh the content against its $6 price or the edition they got it with, 13 say it falls short, and five argue it should have been free or part of the base game.
Opinion on the content itself is divided. Recommendations praise a story that ties into Borderlands 4's lore, Levaine's return, fun bosses, new guns to farm and a soundtrack that two negative reviews also liked. Negative reviews describe recycled enemies, a big map with little in it and choices that barely change anything. Six reviews rank it above earlier bounty packs and six rank it below. Trippy, a new character who flirts with the vault hunter, also divides people. Seven of the 22 recommendations come with a hedge about length or price.
2. What keeps coming up
What players praise
A story that builds on the main plotMedium
Nine reviews, all of them recommendations, praise the story or its characters, and several value how the pack connects to Borderlands 4. One says it "Felt like an actual continuation of the lore and world following the events of Borderlands 4." Another says "The story actually tied into the main plot, even if it is a post game side mission," and a third that "it finally adds a little more to the lore." One fan was glad to see Levaine again, and another found that "The writing felt like borderlands without being over the top." A negative review also says "The intro got a few chuckles out of me."
Two negative reviews dislike the writing. One calls it "Unbelievably insipid," because the Order Tech everyone chases "doesn't actually do anything, even narratively." The other sums it up as "God awful writing and boring objectives." The pack is a post-game mission, and one player who opened a message board got a video that "warned of its intent to spoil the ending of Borderlands 4" with no way to cancel the mission.
The soundtrackLow
The music gets compliments in four reviews, two of them negative overall: "The new soundtrack is pretty cool," "Noticable cool music too," and, from a thumbs-down, "music is cool tho." The fourth, also negative, calls the music "a step up" but says the game's own Takedown soundtrack is better.
Where players are split
Best or worst of the bounty packsMedium
Against the earlier Borderlands 4 bounty packs, six reviews rank this one higher and six rank it lower. Fans call it "probably my favorite" and "a significant step up," and one says it "felt more complete than the previous bounty packs" and had none of the game-breaking bugs they hit in earlier DLC. On the other side, one review says "Compared to the other bounty packs, this is a joke," and another calls it the worst of the bounty packs, below Legend of the Stone Demon. Three reviews rate the previous pack, A Zane to Kill For, higher, including one recommendation that puts this pack in the middle: "Not as good as a Zane to kill for but much better than Stone Demon."
The new zoneMedium
The map gets praise in five recommendations: "Nice open environments," "a well designed new area," and "I really liked the map design, some locations felt a little similar, but others were very cool." Six negative reviews find fault with it. Three describe a big map with little in it, an "insanely large map for what is essentially a nothing burger quest" where "you spend more time running then u do fighting." Others find the design "uninspiring" or say "Maps are meh, but not miserable." One fan wished the area "could have been connected to the main map in some way" instead of needing a trip to reach it.
Bosses and difficultyMedium
"The two main bosses here were pretty fun too!" says one of four recommendations that enjoyed the fights, and another found "fun bossfights, albeit not for very long." Their caveats include "fairly spongy bosses at the end" and one boss that "feels more frustrating than actually challenging." Three negative reviews call the bosses average, boring or underwhelming. Difficulty reports point both ways: one player found it "Too easy even on the highest difficulty settings," another could not damage the bosses with Harlowe and had to drop to easy, and a third found the late enemy mobs "quite difficult."
Trippy and her flirtingMedium
Trippy, a stoner ripper who flirts with the vault hunter, draws more comment than any other character in the pack. Five negative reviews object, mostly to the vault hunter going along with it: "depending on your vh it can just feel awkward at times listening to her flirting and your vh just being fine with it." Another notes the vault hunter "LIKES for some reason" being pursued, and one dismisses "a whole character whose personality is weed." Three reviews speak warmly of her, from a plain "I like Trippy" to a fan who wanted "an option at the end with trippy instead of a definite outcome."
New guns and the farmMedium
Loot is a plus for four recommendations: "all the new guns are very fun and I can see a lot more builds coming from this DLC," a long-wanted Pearlescent Jakobs sniper, and "Gives us more stuff to farm which is nice." Four negative reviews find the loot thin or the farming hollow. "Even the Pearlescent sucks," one says, and another points out that after the main mission "the only content to do is just farming." One also finds the skins unlocked through the bounty cards bland next to Borderlands 3's.
Choices with little payoffMedium
The pack's choices change the end fight and which bosses appear, and seven reviews discuss them. Three like them ("I like the quest choices," "fun choices"), and one points out that you can come back later to fight the bosses you skipped. Two give the idea credit but find the effect small: "the impact was barely anything the way it was implemented." Two dismiss the choices outright, one after restarting the mission for the achievement: "do the choices at least matter? nope not at all same ending no matter what."
What frustrates players
Too little for $6High
Of the 52 reviews, 21 weigh what the pack offers against what it costs. Thirteen say it falls short: "41 minutes of gameplay for 5 bucks plus taxes :0 these should be free," and "feels the most like a side quest they cut from the base game just to charge $6 for. Wait for a sale." Three call it worth it only barely or on discount ("Ok but worth 5,99€ at max"), and five say it is worth the money. Five reviews argue packs like this should be free or part of the base game, including two that still recommend it, and four point buyers to a sale or discount. One critic adds the Vault Card to the bill: "For the 12 dollars this pack costs (yes 12 including the vault card)."
Five reviewers say they got the pack through Borderlands 4's Ultimate, Deluxe or super deluxe edition, and they judge the deal differently. One Ultimate owner writes "ive never felt so robbed purchasing the ultimate edition of a game," a Deluxe owner advises against every bounty pack purchase, and another Ultimate owner says players without that edition can skip this one. A third Ultimate owner calls the extra cost "worth the money," and a super deluxe owner who enjoyed the pack still thinks it should be free content.
One short side questHigh
Estimates of the pack's length run from "its legit one story mission, 15minutes of content if you skip all the trash" and "20 minutes of content for 6 bucks, no side quests or collectables" to "1 Side quest that's 30 minutes long" and, at the top end, "1 to 1.5 hours worth of content." Of the 30 negative reviews, 12 call the pack too short or describe it as a single side quest, and three recommendations agree it is short.
Four recommendations push back. One says "if you rush you can probably finish it in 20 min, but do a little of exploring and it can be stretched to 1 or 2 hours"; another answers the length complaints with "2 hours is fine!" A third advises going in "expecting a polished high effort side quest" instead of side quests and collectibles.
Same enemies, nothing newMedium
Repetition is the complaint in nine of the 30 negative reviews, which say the pack adds little to what the base game already offers: "The same ripper mobbing? Check!", "half an hour of the same old gameplay and enemies," and "Doesn't have much to add to the game." Three of them measure it against older Borderlands DLC; one says "Borderlands 4 Bounty Packs make the Wonderlands DLC's look like Borderlands 2 Headhunter Packs" and suggests what a pack could add, such as "mini take downs, a boss rush, a small roguelike style arena with waves." Two recommendations disagree: one found the enemies that are not Order troops "a nice change of pace," and another says rippers "are always fun to shoot."
Collision gaps and bugsLow
Four reviews report bugs in the pack: "invisible walls blocking my path or non-tangible platforms that I fell through," a mountain at the back of the map with no collision that drops you through the terrain, and a Harlowe player who could not damage the bosses and called it "just more bugged game for 6 bucks." One negative review also describes crashes when the game unloads parts of the map, a problem with Borderlands 4 itself.
3. The player conversation
Most reviews came in the days after launch: 33 of the 52 were written by 9 August, and 10 of those recommend the pack; several are one-line verdicts such as "sucks" and "why does this exist?" with nothing behind them. The ten reviews written between 10 August and 13 September include four recommendations, and the nine written from 14 September on include eight. Among those later reviews, one says "if you manage to get this on discount it's pretty good," and two rank it first or second among the bounty packs.
Seven of the 22 recommendations hedge ("Kinda mid," "barely worth the $6"), and some negative reviews concede that "the bounty pack itself is honestly fine" or praise the music. Length and price come up in 17 of the 30 negative reviews, often next to other complaints.
Several reviews are mostly about the base game. One recommendation reviews the base game and never mentions the DLC, and others fold in class balance patches ("no blue tree harlowe buffs, no rafa buffs"), base-game crashes or advice against buying Borderlands 4 at all. A smaller thread questions the bounty pack format itself. One long negative review argues "i really do think the root of the problem is this bounty pack system" and wants fuller story packs instead, while a fan replies that bounty packs "mostly have skins to unlock" and that "If you don't like farming, you're playing the wrong game!"
4. What the developers could do
- Put more into each bounty pack. The pack is too short or a single side quest for 12 of the 30 negative reviews, with runs estimated at 15 minutes to two hours. One misses side quests and collectibles, and another suggests replayable modes such as "mini take downs, a boss rush, a small roguelike style arena with waves."
- Price the packs to match their size. Thirteen of the 21 reviews that weigh value say the pack falls short of its $6 price, and five say content like this should be free or part of the base game.
- Bring new enemies and fill the new zone. Nine negative reviews say the pack recycles the base game's enemies and environments, and three describe a large map with little to do between fights.
- Let the vault hunter answer Trippy's flirting. Five negative reviews object to Trippy, mostly to the vault hunter simply going along with her advances, and one fan wanted a choice at the end of her storyline.
- Make the choices change more than the final fight. Four reviews say the choices barely matter, and one resents restarting the mission for the achievement only to reach the same ending.
- Fix collision on the new map. Players fell through platforms, hit invisible walls and dropped through a mountain with no collision.
- Let players back out of the ending-spoiler video. One player opened a message board and was shown a video spoiling Borderlands 4's ending with no option to cancel the mission.
Open the Story Pack 2 - FL4K and the Last Resort page
1. Summary
Story Pack 2 is paid story DLC for Borderlands 4. FL4K returns from Borderlands 3, the story is built around FL4K and their pets, and the setting is Providence Island, a resort zone held by Tediore soldiers and mechs under Lieutenant Harmony, a villain who talks to you the whole way through. Player reviews lean positive: 80 of 111 recommend it. Thirty-two reviews rank it above the DLC Borderlands 4 had before it, naming Story Pack 1 more often than any other, and a few add that the bar was low. The island draws the most praise, followed by the story and FL4K's part in it, the new Tediore enemies and Harmony herself. The writing and humor have a smaller group of fans and a few strong detractors.
Bugs and the price draw the most complaints. Twenty-one reviews report bugs: floors and walls with no collision, enemies stuck in walls or water so a fight can't be finished, quest guides that teleport, softlocks. Ten report shader waits, stutter or crashes, and bugs or performance trouble come up in 17 of the 31 negative reviews. Fifteen reviews say the pack isn't worth its $20 price, six of them while still recommending it. Players also disagree on how long it lasts: two or three hours for some, eight hours or more for those who also do the side content. Two negative reviewers say to wait until the bugs are fixed before buying.
2. What keeps coming up
What players praise
Providence Island, the new zoneHigh
One reviewer calls the island the "best open-world section in all of BL4", and 32 reviews compliment its looks or layout, more than any other part of the pack; only one of them is a negative review. A few say it is better designed than the base game's own zones, for example "much better than the main kairos map which felt empty". One player liked that patrols walk around and often fight each other: "The whole zone has an alive feeling to it." Two reviews also like the new zip lines and traversal. Against that, one negative review says "90% of it is empty space", and a fan who liked the zone wished "more was done with the weather system that had been advertised for the island".
A clear step up from Story Pack 1High
Thirty-two reviews, all of them positive, rank this pack above Borderlands 4's earlier DLC, and 15 of them name Story Pack 1 (Mad Ellie and the Vault of the Damned) as the one it beats. For one player, "This is like a night and day difference compared to the first Story Pack." Another felt "Gearbox listened to the criticism of their audience". Some of the praise comes with a shrug: "Best DLC for this game by far, but that isn't saying much." Two negative reviews push back on the comparison. One comes from a player who loved the first story pack, and the other says: "Anyone telling you this is better than Mad Ellie must be basing this off some other criteria or didn't play the story of both."
FL4K's story and its endingHigh
Fans single out how the pack treats FL4K: "FL4K is more human now, and it's handled really well." In all, 23 reviews like the story and 13 are glad to have FL4K back. One describes "a very endearing and heartfelt ending that I honestly can really respect", and a player who never cared for FL4K in Borderlands 3 wrote "I think FL4K is so much better as an NPC". Some of the praise is lukewarm: "The story isn't too great, but I really liked the cast and the ending." Three reviews dislike the story outright, from "The story is very poorly paced and predictable." to "there is no real story here". A reviewer who still recommends the pack said "I don't know why FL4K was picked from 3" and would have preferred another Vault Hunter.
Tediore soldiers and mech enemiesHigh
Players like fighting Tediore troops, and 21 reviews praise the new enemies. A few single out the large mechs: "the giant multi parted mech suits are extremely fun to pick apart". Another reviewer noticed the new wildlife too: "They even went so far to make completely new little environmental animals". Three reviews found the roster thin. One of them notes that "The giant robots were in every area." Another says "the heavy use of preexisting enemies does take away from the charm", and the third calls the whole pack "copy and paste missions, enemies, loot... everything."
Lieutenant Harmony, the villainHigh
Harmony talks to the player over the ECHO system for most of the pack, and her fans enjoyed that: "Harmony is really fun and I loved having her on my comms every time". Nineteen reviews praise her and three dislike her. One compares her to General Knoxx, "very naturally funny without being overbearing", and another credits her actor: "her voice actor did such a damn great job". Four reviews measure her against Handsome Jack, usually placing her a step below him. Tyreen, one of the chatty twin villains of Borderlands 3, is the comparison that divides players. One fan wrote "her constant blabbering wasn't annoying this time around", while a detractor asked "why would I ever want another tyreen", and even a review that recommends the pack admits "Feels like the twins are back with the her voice lines." Another negative review calls her "the worst villain yet".
Jokes, dialogue and ECHO logsMedium
Eleven reviews enjoyed the humor. Players mention laughing at Harmony, NPC dialogue and side characters ("the writing got a few laughs out of me"), and three single out the ECHO logs and lore, one saying "the audio logs are actually worth listening to as they are pretty funny". One reviewer liked hearing more lines specific to each Vault Hunter. Three reviews call the writing bad, one of them complaining that "The amount of weird meme and zoomer tier language and humor is awful." Even a fan noted "some cringy one liners".
Boss fightsMedium
The final fight against Harmony gets most of the attention in the seven reviews that praise the bosses: "Felt good to dodge and shoot." Two negative reviews disagree. One says "The bosses are uninspired and can either be killed far to quickly or get stuck in a invulnerability loop after taking barely any damage", and another expects "the new bosses will all be forgotten beyond what gear they give you".
New gear and mission rewardsLow
Seven reviews like the loot, from "tons of new legendaries/pearls" to "finally we got unique weapon mission rewards".
Where players are split
How long it lastsHigh
Nine reviews call the pack short and eleven say it has plenty to do; four of the nine who call it short still recommend it. At the short end are "you can rush it in under 2 or 3 hours", "20 euros for 1.5-2.5 hour gameplay!", and "I liked the short story but it was so short". At the long end, one player "took about 8-9 hours to beat the story, doing only some side content" and then spent three or four more hours finishing everything, while another praised "Great length for the main story, great amount of side content". The longest estimates include side quests and collectibles, while the short ones describe the story alone or don't say. Hours alone don't decide it, though: one reviewer said "it took me under 10 hours to complete the main story, side quests, activities, and most collectables" and still called the pack short for $20. Two reviews say it is longer than Story Pack 1.
Open world or linear levelsMedium
Players disagree on whether the open structure helps. Supporters like being able to pick up objectives in any order ("the world is your oyster in this DLC") and say the map is big without being hard to cross. One reviewer who enjoyed the pack would rather have tighter levels: "even with it being much better than the main map i still prefer more linier maps". Another fan felt "it's an open world and therefore comes with all the tedium the basegame suffers from", meaning a lot of back and forth and vehicle spawn points that feel inconsistent, and a negative review says play time is padded by long distances.
MusicLow
Three reviews praise the music ("Sound track is actually really good", "The ambient music here is awesome too.") and two do not, citing a "lack of music" or saying "some of the new music is annoying". All five recommend the pack.
What frustrates players
Bugs that break the map and block progressHigh
Missing collision is the bug reviewers describe most: eight reviews tell of falling through floors or the world, one during the mission to save FL4K's pets, where "the floor isnt made correctly so you just fall in the void". In all, 21 reviews report bugs, 12 negative and 9 positive. Ten describe bugs that stall or block progress. Enemies get stuck where they can't be shot ("random enemy gets stuck in water no where near the combat area, can't shoot him at all to progress"), kills don't register for the quest, escort NPCs break ("A main mission NPC guide routinely glides over open air gaps, vibrates against walls, and teleports through walls."), and one player "Got softlocked twice in 10 minutes". A few reviews also mention dialogue with no audio, and one says "the DLC introduced such horrible multiplayer issues". Bug reports arrived in every week through the end of September. Some fans recommend the pack anyway, like the reviewer who summed it up as "buggy but fun , big step up from previous story pack", and seven reviews report no bugs, no crashes or better performance than the base game, including "I personally did not run into any bugs during my playthrough".
Price for what you getMedium
Fifteen reviews say the pack isn't worth what it costs, nine negative and six positive. A player who had bought the $120 version of the game wrote "they want $20 for this that is so insane". A recommending review put it more gently: "i dont feel like youre specifically getting your money's worth with how quick all the content can be completed". Some who enjoyed it say outright to wait, such as "TLDR I recommend waiting for a sale" and "Dont buy this DLC outright, wait for sales". Five reviews say it is worth the money, among them "Worth the price of entry, especially on sale." and "Only Dlc that i think is worth the money." One reviewer argued that most players will get the pack through the Super Deluxe Edition anyway.
Shader waits, stutter and crashesMedium
Ten reviews report performance or stability trouble, eight of them negative. Three describe long shader compilation, from "it took longer than 30 minutes to do shaders" to a player on a high-end PC who sat through repeated compiles and crashes and concluded "No reason for this game to be so unoptimized." Three describe stutter ("the amount of stuttering is going to give me a stroke"), and three describe crashes or a game that would not start after the patch: "update broke game, it wont even run now." Some players blame the update that shipped alongside the pack: "The game is more unstable again after the addition of this DLC." One long review also reports vault cards and specializations resetting. Others had no such trouble: "this was the first DLC I had that didn't have a single crash in my 8 hour play session", and another reviewer dismissed the shader complaints because waiting for shaders is "a feature in every game in todays market".
Repetitive missions and paddingMedium
Players describe strings of clear-the-area and fetch objectives: "it gets repetitive fast", and "the missions were just the same thing repeated 6 times if you do the optional ones". Eight reviews, split evenly between recommending and not, call the missions repetitive or the content recycled. One negative review puts it this way: "This is a sidequest stretched into a full DLC, and you can tell."
Paid Vault Hunter and vault-card gearLow
Four reviews object to paid extras around the pack. One player got a drop they couldn't use: "Dropped a legendary that requires a paid dlc vault card to equip." Others dislike that the new Vault Hunter, Loveless, is sold on her own ("Selling the new vault hunter seperate is wild too me") and that "the vault cards suck and should be included with dlc or free". A few positive reviews on this page are really about Loveless herself.
Base-game problems carried overLow
Four reviews spend much of their text on Borderlands 4 itself: the lack of endgame ("THERES LITERALLY NO RAID BOSSES"), the compass and radar, and whether any of the game is worth full price. One fan warns players who disliked the base game or Story Pack 1 that "you're just getting more the same just in a new location".
NavigationLow
Three reviews have trouble finding their way. One says the island is "sometimes hard to navigate", and another reports that "Most of the time the navigation line doesn't guide you to the location". A third asks for the Borderlands 2 and 3 style compass back.
3. The player conversation
Fans judge the pack mostly against the rest of Borderlands 4 rather than against the series. When they do reach for older games, they disagree: one says it is "just as good as any of the older games dlcs" and another puts it "Right up there with Tinas and Fustercluck for me", while a negative reviewer says "Borderlands 2 Hammerlock DLC was better than is."
Bugs and performance trouble come up on both sides. Of the 31 negative reviews, 17 mention them and 10 mention price or length; a smaller group objects to the content itself, calling it derivative, boring or badly written. Among the recommending reviews, 11 mention bugs or performance trouble and 6 advise against paying full price. Some reviews argue with each other directly. "Absolutely do not listen to the negative reviews." wrote one fan, and another claimed "It's very obvious that a lot of the early reviews were people who hadn't even touched the DLC yet".
Launch week (10 to 16 September) produced 63 of the 111 reviews and 19 of the 28 that report bugs or performance trouble. Fewer reviews came in after that, too few to show a clear change in mood, though all three stutter complaints arrived in the last week of September.
4. What the developers could do
- Fix the missing collision and the progression blockers. Bugs such as falling through floors, enemies stuck in walls or water, and escort NPCs that teleport draw more complaints than anything else, and bugs or performance trouble come up in more than half of the negative reviews.
- Bring the price in line with the content, or discount it. Fifteen reviews say the pack isn't worth its price, and some who enjoyed it still tell others to wait for a sale.
- Cut shader compile times and fix the stutter and crashes that came with the update. Players describe half-hour shader waits, repeated crashes on a high-end PC and a game that would not start after the patch.
- Vary the mission objectives. Reviewers on both sides call the clear-the-area and fetch objectives repetitive, and some say they are there to pad the playtime.
- Let DLC loot work without another paid unlock. Players objected to a legendary that drops in the pack but needs a paid vault card to equip, and to the new Vault Hunter being sold separately.
- Make the navigation line follow real paths. Players report a guide line that runs through walls and the ground, and a compass and radar they find hard to use.
- Use this pack as the model for later story content. Fans want later content to build on it: one asks for bounty packs that "would expand this dlc map with some new quests and bosses", and another calls it "the baseline standard for a year 2 of content moving forward".






