The Legend of Heroes: Trails in the Sky SC: Trails in the Sky 2nd Chapter
Nihon Falcom · RPG, ARPG, Adventure
Overview
Turn the page on the explosive 2nd chapter of Nihon Falcom’s legendary Trails saga! Estelle Bright sets out on a new journey across Liberl to uncover the truth behind Joshua’s disappearance and defeat the sinister Ouroboros organization.
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Take Fate into Your Own Hands
After quelling the coup d'état that shook the Kingdom of Liberl, Estelle and Joshua have finally become senior bracers.
However, on the eve of the Queen's Birthday Festival, Joshua reveals the dark truth of his past before vanishing into the night, leaving only his brief farewell: "Goodbye, Estelle."
Armed with Joshua's harmonica and an unshakable determination, Estelle embarks upon a continent-spanning quest to find her partner.
During her journey, she must take on the sinister society of Ouroboros as it emerges from the shadows to plunge Liberl into utter chaos.
The capital in flames. A colossal airship darkens the skies. The looming threat of the Shining Ring...
Confronted with the greatest crisis in the history of Liberl, Estelle and her allies battle to find Joshua and untangle the web of intrigue and conspiracy woven by Ouroboros!
CONTINUE YOUR 1ST CHAPTER JOURNEY
By carrying over your clear data from 1st Chapter, you can obtain exciting bonus items that will let you progress through the story more smoothly.
MORE COMBAT OPTIONS THAN EVER BEFORE
Overpower your enemies with new Crafts and S-Crafts! Link your characters' attacks during Quick Battles with the new Brave Rush, and make full use of the orbment system for access to Arts.
AN UNFORGETTABLE STORY
Dive into an intricately woven narrative to uncover the conspiracies threatening the Kingdom of Liberl.
EXPANSIVE SIDE CONTENT
Enjoy a variety of new content in the sequel, including minigames like fishing and poker, cooking with your companions, and fan-favorite characters joining as playable party members.
Experience the expansive combat system, richly realized world, and stirring story of the 2nd chapter of the Trails series!
From the game's Steam store page.
THE GAMEQ VERDICT323 reviews analyzed
What players are actually saying
1. Summary
Players treat Trails in the Sky 2nd Chapter as a near-flawless remake of a sequel some of them already considered the high point of the series. The praise centers on the same few things: a faithful retelling of the original story with Estelle's arc intact, a combat system that blends real-time field action with deeper turn-based battles and a properly tuned Nightmare difficulty, generous quality-of-life features, and a fresh anime-style 3D presentation. Veterans of the 2006 original and newcomers who started with last year's 1st Chapter remake say the same things, and several reviewers make a point of telling newcomers to play 1st Chapter first.
The complaints are few. Outside the game itself, the main one is regional pricing in Southeast Asia, raised by a small group who mostly still recommend the game. Inside the game, the recurring knock is repetition: as a direct sequel set in the same country, it reuses much of 1st Chapter's maps, dungeon tilesets and enemies, and that is the reason behind a third of the negative reviews. Partial voice acting, remixed music and the new localization split opinion without sinking it.
2. What keeps coming up
What players praise
A remake done the right wayHigh
Reviewers call it "a remake done right" and an example of "how a remake should be done". Players who know the original describe the story as untouched and the areas as nearly one-to-one, dressed in a new coat of paint, with modern systems layered on top. Several say it outdoes the already well-received 1st Chapter remake. The comparison is often pointed at other remakes: players praise it for not rewriting the story or chasing a realistic look. Returning fans say key scenes they once imagined from 2D sprites now land with proper animation, camera work and expressions, and one player who replayed the original right before launch said the remake still felt fresh. A minority hedge ("both versions have pros and cons"), and only one review, a negative one, says the original was better.
Story, Estelle and the castHigh
Much of the emotional praise goes to the story, the world of Liberl and the characters. Estelle Bright comes up most (the "Estelle is Bestelle" refrain runs through the one-liners), with Olivier, Kevin, Scherazard, Anelace, Renne and Loewe singled out by name. Long reviews describe a sequel that cashes in the slow buildup of 1st Chapter, pays off threads planted dozens of hours earlier, and makes even minor side-quest NPCs matter. A few players mention crying, and the ending and post-credits scene come up as gut punches. Criticism here is rare: one player found the opening weaker than 1st Chapter's, another disliked some of Olivier's lines, and one mid-length negative review called Joshua's return undramatic.
Combat depth and difficulty tuningHigh
Combat draws more praise than any other system. Players like the hybrid of real-time field fights (which can skip turn-based battles for weak enemies) and the turn-based grid, the Brave attacks and link mechanics brought over from later Trails games, and the reworked orbment and quartz builds. Nightmare and Hard get specific credit for being challenging but fair, with bosses that force players to think about deathblow resistance, anti-sept items and interrupts. Players note a new "Advanced" difficulty between Normal and Hard. One player with long playtime calls the old balance problems of the original solved. Nitpicks come from deep players: Estelle is locked into the party and ends up as a buff bot, Kloe's second ultimate arrives very late, and ultimates consume all CP. One short review found the gameplay unchanged from 1st Chapter and "nothing new".
Quality-of-life featuresMedium
High-speed mode, skippable animations, quick combat against weak enemies, the option to weaken a fight after a loss, markers for missable short events and fish listings per fishing spot all get named. Players who remember the original's rough edges treat these as a big part of why the remake works for modern audiences, and a few say it made the series approachable for the first time.
Visuals and presentationMedium
The new art style gets steady praise for vibrant, anime-like visuals and much snappier field and battle animations. The criticism is minor: one reviewer found some areas comparatively barren, and another said a dark maze section caused mild motion sickness and asked for brighter lighting.
A welcoming entry for newcomersMedium
Several reviewers are new to Trails, starting with the 1st Chapter remake, and say the remakes finally let them into a series that felt too dated to start. Longtime fans echo this, saying they are glad a new generation gets to experience the story, and several want the series to continue with a 3rd Chapter and the Crossbell games.
Solid PC performanceLow
Most players who mention performance report smooth play with no crashes on modest hardware, uncapped frame rates, ultrawide support and a clean run on Linux and Steam Deck. The exceptions are covered under frustrations.
Where players are split
You must play 1st Chapter firstHigh
Several reviewers tell newcomers to play 1st Chapter first, and the requirement cuts both ways. One fan explains that Second Chapter "starts at the beginning of Act 2 of a continued story", and others say the emotional payoff depends on 1st Chapter, which makes it a strength for returning players. For anyone hoping to jump in, it is a real barrier. Players disagree on the opening recap: one called it only a reminder for people who already finished 1st Chapter, while another said it explains enough if you can only afford one game.
Slow burn pacing and long cutscenesMedium
Many players frame the slow start, the heavy dialogue and the side quests as part of the appeal. Others flag specific costs: back-to-back voiced cutscenes that one player said ran long enough to leave them "doing nothing for an hour", pacing that sags in the last two chapters, and an opening chapter that can take 11 hours. The pacing comes up more from longer-playtime players than from early quitters.
Remixed music and the soundtrack toggleMedium
The music draws praise overall, and several reviewers name the soundtrack as a highlight. Opinions on the rearrangements differ: some say certain tracks improve on the original, others call specific arrangements weaker, and one player recommends switching to the original soundtrack, which the game lets you do at any time. The only harsh take, in a negative review, called the new music the biggest downgrade.
Partial voice actingMedium
Players who notice the voice acting are divided. Some praise how much of the script is voiced and the extra weight it gives key scenes. Others dislike how dialogue drops in and out of voice, and one player wished the remake had used the full voiced dialogue of an older Japanese console release. One reviewer praises the Japanese cast, while one hostile review called the voice actors terrible.
Localization qualityLow
Several players who mention the translation say it improved on 1st Chapter's launch translation (including fixes carried over from its updates), with one calling it close to the beloved older fan-favorite translation. Others say it is less faithful to the Japanese than 1st Chapter's, and one negative review called it worse than the original release.
What frustrates players
Reused maps, dungeons and enemiesMedium
Repetition is the main in-game complaint, and it is the reason for a third (3) of the nine negative reviews. Because the sequel takes place in the same country six months later, players walk the same roads and towns, face recolored monsters, repeat familiar dungeon tilesets and meet the same bosses several times. One negative reviewer 12 hours in said they had seen only one new dungeon, another near the end called it "the same content most of the time", and a positive review from a player at 64 hours said the repetition became "grating" around the 50-hour mark before the game finally delivered new areas. Supportive players concede the point and argue it makes sense for a direct sequel, and one noted that some old, long dungeon layouts were kept rather than trimmed.
Regional pricing in Southeast AsiaMedium
A small group of SEA players (2.5% of reviews, 8) complain that the game launched without a suitable regional price in their region, repeating a problem that hit 1st Chapter at launch until it was fixed. Most of them still recommend the game while asking for the price to be corrected; two left negative reviews over it, one urging players in the region to wait. Players in India and Argentina, by contrast, thanked the publisher for fair regional pricing.
Content cuts and platform gaps on SteamLow
Two negative reviews object that costume DLC sold on consoles is missing from Steam, that there is no DRM-free version, no digital art book or soundtrack, and that outfits and fan service were toned down compared with older entries.
Linux, Steam Deck and PC control rough spotsLow
A few isolated technical issues: one player reported poor frame rates on Steam Deck and other handhelds under Proton, another hit audio stuttering in cutscenes on Linux (and posted a workaround), and a launch-hour antivirus flag cleared after a restart. Smaller quirks include controller-first keyboard shortcuts (key combos instead of dedicated keys), chaotic audio balance in field combat, and awkward bulk buying at shops.
3. The player conversation
Much of the conversation is short, affectionate shorthand ("peak", "Bestelle", "GOTY") from people who already loved the original or 1st Chapter, and the substantive reviews, even the longest ones, mostly argue about degrees of excellence rather than whether to buy. The disagreements are about whether reused content is a flaw or a natural consequence of a direct sequel, how much of the music and voice work should have changed, and whether the translation measures up.
Playtime shows who raises what. The lowest-playtime reviews (a group that includes many demo carryovers) are launch-day enthusiasm plus most of the SEA pricing complaints. The repetition complaint comes from players who pushed well in, from 12 hours to past 60, and players past 25 hours supply the specific nitpicks: late-game pacing, cutscene length, character kit balance and fatigue around the 50-hour mark.
Sentiment held steady from launch week (97.9% positive across 233 reviews) into the second week after launch (95.6% across 90). The second week's negatives came from players deep enough to complain about repetition, one handheld performance report, and one review that preferred the original's music and localization.
4. What the developers could do
- Fix Southeast Asian regional pricing. It is the most visible complaint outside the game itself, and SEA players explicitly asked for the same correction 1st Chapter eventually got.
- Differentiate revisited areas in a future remake or update. Reused maps, tilesets, recolored enemies and repeated bosses are the reason behind a third of the negative reviews and wore on even devoted players around the 50-hour mark.
- Bring the console-exclusive costume DLC to Steam and consider a complete edition. Players on Steam noticed the missing packs and read their absence as second-class treatment.
- Expand voice coverage in key scenes. A few players who otherwise loved the game named voice that drops in and out mid-conversation as their one complaint.
- Improve Linux and Steam Deck compatibility. Reports of low frame rates on handhelds under Proton and cutscene audio stuttering on Linux (with a DLL workaround players had to find themselves) suggest a fix is within reach.
- Add keyboard-friendly shortcuts on PC. Controller-first key combos for menu shortcuts drew a specific complaint from PC players.
- Smooth small balance and pacing points. Deep players asked for Kloe's second ultimate earlier, ultimates that don't drain all CP, and a way to break up back-to-back long cutscenes.






