Umamusume: Pretty Derby
Cygames · Racing, Sports, Simulation
Overview
Umamusume: Pretty Derby, winner of Best Mobile Game at The Game Awards 2025, is ready to race! Scout featured trainees and supporters as you navigate the immersive sports life simulation through the game's in-depth training system and top-of-the-line 3D graphics!
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- - Umamusume. They are born to run. They inherit otherworldly names, and are inspirited by dreams most dramatic and wonderful. Now, they run ever forward. That, is their destiny. No one knows how the races that lie in their futures will end. Even so, they continue to run, aiming only toward the goal in front of them.
- - Each and every one of the runners sports a unique charm. It's up to you, the trainer, to lead them down the path of victory! You have but one goal—raise your Umamusume to her fullest potential and help turn her greatest dreams into reality. In order to reach these newfound heights, it's your job to participate in—and win—as many races as possible! Triumph awaits those who train hard and work to communicate. Only by cooperating will you take the crown!
- - Experience the thrilling stories of historic racers, such as:
Nice Nature (Voice: Kaori Maeda)
...and so many more—over 20 Umamusume are searching for a trainer to help them achieve their goals!
- - Cheer for your favorite Umamusume and immerse yourself in exhilarating races and stunning performances in breathtaking 3D graphics. Up to 18 Umamusume compete in races against each other for first place—watch them go as you tune in to the game's incredibly realistic live commentary. And of course, stick around after the race to support the victor during a dazzling winning concert! Whether on the racetrack or the stage, raise the roof to each exciting new performance!
From the game's Steam store page.
THE GAMEQ VERDICT9,842 reviews analyzed
What players are actually saying
1. Summary
Nine in ten reviewers recommend Umamusume. Players love the cast: girls modeled on real Japanese racehorses, each with a voiced career story that borrows from the real horse's history. They also like the core loop, a turn-based training run where you pick what to train each turn, lean on a deck of support cards and pass traits down to the next trainee, and some compare it to a roguelite. Races, winning concerts and music round out a presentation that even some negative reviewers praise. A number of reviewers say they started playing as a joke and got hooked, and some say it got them into real horse racing.
The frustrations sit in the systems wrapped around that loop. The time it asks for (long careers, daily chores, endless parent farming for sparks) comes up most, followed by the RNG, which can wreck a well-built run with a failed low-risk training or a lost race. The gacha splits the room: about as many longer reviews call it generous and free-to-play friendly as attack the 200-pull pity, which reviewers say does not carry between banners, and support cards that need five copies to max out. Reviewers who bring up competitive play (Champions Meeting) often describe it as spender territory, and free players who want the top ranks say they won't get there without paying.
2. What keeps coming up
What players praise
The characters and their storiesHigh
The cast comes up more than any other theme, in 28% of the longer reviews. Reviewers describe distinct personalities, comedy and career stories that made them cry, and they point to how each girl's arc mirrors her real horse: rivalries, injuries, quirks like breaking fences. One reviewer writes that "the characters in this game are extremely well written and each one feels like an actual person". Several mention the anime or Cinderella Gray, either as the way they found the game or as something they tell newcomers to watch. Some negative reviewers concede the point too, as in one who called the game "a great visual novel and a localization masterclass attached to probably the most dreadful game you could possibly think of". The catch is repetition: after a few careers with the same girl the events repeat, and some want a skip option that cuts scenes entirely instead of fast-forwarding through them.
A training loop that hooks peopleHigh
Players explain the appeal in mechanical terms: choose a stat each turn, stack support cards on the same training for big gains, manage mood and energy, then use the finished trainee as a parent for the next run. 16.5% of the longer reviews describe the loop as strategic, roguelite-like or addictive. One player wrote: "Coming from games like Balatro, I find this gameplay loop highly addictive." Reviewers frame it as a game you can play casually for the stories or dig into with builds and planning. A few reviewers, some after only a short session, saw only menus, cutscenes and races they cannot control and called it a game with no gameplay.
Races, music and winning concertsHigh
Reviewers single out the race commentary, skill animations firing in the final stretch, and character songs that stick in their heads. Music, concerts, animation, voice acting or graphics come up in 10% of the longer reviews, including some critical reviews that praise the look while panning the systems. One long critical review summed up that gap in its headline: "Beautiful to look at, exhausting to play."
A way into real horse racingMedium
"I'm 36 years old and this game got me interested in horse racing." Real racehorses or horse racing come up in 8.5% of the longer reviews, usually from players saying the game made them care about a sport they had ignored. They describe looking up the real horses, watching old races on YouTube and learning Japanese racing history.
Where players are split
How generous the gacha isHigh
12.4% of the longer reviews judge the gacha's generosity, and they divide almost evenly. One side calls it generous or free-to-play friendly, points to frequent free carats from events, or says they progress without paying: "Even as a free-to-play player, you'll have enough to progress comfortably. It never feels pay-to-win". The other side attacks the pity system, drop rates or duplicates. They explain that the spark exchange needs 200 pulls on one banner, that "the pity is at 200 and it does not carry from banner to banner", that trainees and support cards compete for the same carats, and that a support card needs five copies to reach full strength. A smaller group says both: free currency is plentiful early, but chasing a specific card is brutal. Prices for paid carats draw complaints as well. Reading the reviews, the split seems to follow goals: players who only want to collect their favorite girls tend to find it generous, while the harsh view comes from players chasing fully upgraded meta support cards.
Champions Meeting and competing with spendersHigh
PvP, Champions Meeting, Team Trials, whales or pay-to-win come up in 10.3% of the longer reviews. Reviewers broadly agree on the facts and disagree on how much they matter. One player put it this way: "Free-to- play IS doable, but you have to accept that you will not be making it to the top of the leaderboards." For some, Champions Meeting is the best part of the game, a planning puzzle with real stakes. Others say PvP carries too many rewards to skip, so free players feel pushed into a contest they cannot win. A handful of reviews add complaints about botting and cheating in club rankings and PvP.
Global's schedule versus Japan'sMedium
6.6% of the longer reviews discuss the global version's position years behind the Japanese one. Reviewers say global runs on an accelerated schedule, and some like that: they know which characters and cards are coming and can save for them, and one reviewer called it "a huge plus since there is always something new". Others say the faster pace means "more banners in less time, but they have not properly adjusted rewards to compensate", that the global version launched without quality-of-life features Japan and Korea already had, and that their favorite girl is still months away.
Quality-of-life updates and Independent TrainingLow
Auto modes, skip options or quality-of-life changes come up in 3.6% of the longer reviews. The auto features drew enthusiastic responses: "Auto career saved the game." and "the newly added Independent Training mode, I'm having more fun with the game than ever". The critical side says these features arrived late on global and that a true story skip is still missing.
Career scenarios, Trackblazer above allLow
The Trackblazer scenario comes up in 2.3% of the longer reviews, and it divides players. Critics say its runs take far longer, with one writing that "Runs went from a nice 20 minutes to with MANT averaging 40minutes to 1 hour runs", and that its item shop adds another layer of luck. Fans call it the best scenario, as in "trackblazer goated don't let anyone tell you otherwise". Complaints about it clustered between March and June 2026. Unity Cup and URA Finale come up less often, with the same split between fans and critics.
What frustrates players
Time demands, grind and repetitionHigh
"I wanna train anime horses, I don't wanna work a second day job." Complaints about grind, dailies, run length, repetition or farming parents for sparks appear in 15.6% of the longer reviews. Players describe dailies that take 30 minutes to an hour, careers of 30 minutes or more, and spark farming where a strong run can still pass on a one-star spark, sending you back for another. Limited-time events add pressure, and a few reviewers say they end up skipping the stories they came for to keep up with dailies and events. Some reviewers who recommend the game bring up the grind too and call it manageable for casual play.
RNG that can end a runHigh
The complaints about RNG are specific: trainings failed at 1% or 2% risk, mood drops before key races, bad events that stack, support cards that never show up on the right training, and races lost to weaker opponents. RNG comes up in 10.8% of the longer reviews and in 26% of the longer negative ones. "You can have the best support cards, the best parent umamusume & still lose to RNG". Players who enjoy the game describe the same thing with more patience: "a 1% failure rate triggers a three-turn medical crisis. It's frustrating, but it makes the victories feel earned."
The PC client and the first hourMedium
5.1% of the longer reviews describe technical or onboarding trouble, and 34% of those were written by people with under 5 hours played. The Steam download is small, then the game fetches many gigabytes more on first launch, with one player complaining that it "forces almost 20 gigs onto your C drive no matter where you actually want to install the files". Others report slow in-app updates and full re-downloads, crackling or distorted audio ("everything crackles and the voices are distorted"), connection errors and freezes, and a long tutorial that blocks the settings menu while music plays at full volume.
Mechanics the game leaves unexplainedLow
A smaller group says the game teaches the basics and leaves the rest to guides: vague skill descriptions, stats whose effects are never shown, and race mechanics that only make sense after reading community spreadsheets. Even fans say they had to look things up before their trainees started improving.
Translation and localizationLow
3.1% of the longer reviews discuss the English translation, and most of these are complaints. Reviewers object to holiday event subtitles that read "Happy Holidays" where characters audibly say "Merry Christmas", to English internet slang added to some characters, and to lines that drift from the Japanese. These complaints clustered in January 2026 and came up again in August 2026. Not everyone agrees: one critic of the game called the translations "some of the best I've seen", while a player who recommends the game wrote that "the translations need to be redone. many characters' stories are completely different than the original".
3. The player conversation
The typical review is a one-liner: "Umazing", a favorite horse girl's name, a song lyric or ASCII art. Some angry reviews come as bits too, like players who vote yes while writing that they hate a scenario or a specific card. The longer reviews are where people spell out the RNG, the grind and the gacha. Some reviewers point out that their Steam hours understate their play because most of it happened on their phone.
Who raises what follows how far players got. First-launch trouble (extra downloads, the long tutorial, the audio) shows up mainly in reviews from people with under 5 hours. Players past 200 hours talk more about the systems: PvP and spenders, RNG, the pity and duplicates, the gap with Japan, and spark farming. They also write about the characters more often than newer players do.
Over time, game-focused reviews written in the first months after launch were the most critical in this slice (81% positive for those dated before November 2025, many of them later edits), and reviews written from February 2026 onward held near 93%. Specific topics came in waves: translation complaints in January 2026 after the holiday event and again in August, and Trackblazer complaints from March to June 2026.
4. What the developers could do
- Let pity progress carry over between banners. Gacha complaints often name the 200-pull threshold that resets with every banner, and some compare it unfavorably to other gachas where progress carries.
- Soften run-ending RNG in careers. Reviewers want failures at 1% or 2% risk, stacked bad events and lost hidden goals to stop wiping out a whole run.
- Expand Independent Training and add a true skip. Players who tried the auto modes praised them, the grind complaints center on dailies and long careers, and a few reviewers say they skip stories they would rather read just to keep up.
- Match carat income to the accelerated banner schedule. Players say the faster global schedule brought more banners without more free currency, which feeds the pity and duplicate complaints.
- Fix the PC client's first launch. Reviewers ask to choose where the game data installs, to get it through Steam instead of an in-game download, for a fix to the crackling audio, and for access to volume settings during the tutorial.
- Make PvP fairer for free players. Free players say Champions Meeting rewards push them into matches against heavy spenders, one reviewer asks for matchmaking that pairs players of similar rating, and a handful report bots and cheaters in rankings and PvP.
- Keep subtitles faithful to the voiced lines. Translation complaints peaked after the holiday event, where the subtitles did not match the Japanese voice lines.
- Explain stats and skills in the game. Players say they needed guides and spreadsheets to understand skill descriptions and what each stat does in a race.






