Full ReleaseXbox · PC · PlayStation

War Thunder

Gaijin Entertainment · Simulation, Action, Flight

Overview

War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, and naval craft, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea.

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War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.

In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 3,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.

Features include:

Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4, PlayStation®5, Xbox One with Xbox Series X|S – everyone on the same server.

Over 3,000 highly detailed aircraft, helicopters, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.

100 maps representing the main historical battle theaters.

Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.

Rich PvE content including dynamic historical campaigns and solo missions.

Regular content updates including new vehicles, maps, missions and nations.

Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.

Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

An unmatched roster of detailed tanks and planes with thrilling fights, buried under a brutal grind, pricey premiums and balance gripes.

71% positive on Steam · 791,051 reviews

1. Summary

The praise in War Thunder's reviews is for the vehicles: hundreds of tanks, planes, helicopters and ships spanning a century, modeled down to crew positions and armor layouts, and a damage model without health bars where one well-placed shell or burst can end a fight. Players also credit graphics that still look good on modest PCs, and several point out that the game has no real competition. A lot of the recommendations are jokes about suffering: the snail has taken their soul, their wallet and their free time, and they will keep playing.

The complaints are about the systems around that core. Research and Silver Lion costs slow progress to a crawl past the mid tiers, and premium vehicles cost as much as a full game and often launch overpowered at low battle ratings. Balance is seen as favoring Russian and premium vehicles; the BMPT alone comes up in 109 reviews. Players also describe constant uptiers against level 100 veterans, maps that invite spawn camping, aircraft that dominate ground battles, and updates that add premiums and bugs while ghost shells, volumetric armor and old game modes stay as they are. Reviews written since late July run about 70% positive, but the 3,814 reviews of 15 words or more are only 40.2% positive, and some of the negative ones admit they will keep playing anyway.

2. What keeps coming up

What players praise
An unmatched roster of historically detailed vehiclesHigh

17% of the longer reviews praise the realism, detail, graphics, sound or sheer variety. Players describe going from interwar biplanes and early tanks to modern jets, main battle tanks, helicopters and warships, all in one free game, with cockpits, crew positions and armor layouts modeled closely enough that they end up "reading military references" and learning to identify vehicles from a two-second glimpse. Graphics and engine sounds come up often, and a few say the game looks good even on low settings. Veterans who otherwise pan the game still praise the vehicles, with lines like "the best game, ran by the worst company" and "a good game held hostage by a greedy company". The caveat they add is that this roster is also the carrot for the grind, and that recent additions lean on copy-paste variants (see frustrations).

Combat moments that feel earnedMedium

The highs reviewers describe are specific: a long-range ammo-rack shot, a deflection kill in an Air Realistic dogfight, surviving an engagement you should have lost, intercepting a nuke carrier, and the "white text on a red background" of a target destroyed that several call pure dopamine. The component-based damage model (no hit points, crew knocked out, modules destroyed) is what makes these moments land. Some former World of Tanks players say they prefer it, though other reviews send readers back to World of Tanks. Several long reviews argue the game rewards knowledge more than reflexes: weak spots, ammo types, positioning and energy management. When the same damage model behaves inconsistently, it draws complaints (see frustrations).

Free, and it runs on almost anythingMedium

8% of the longer reviews bring up that the game is free to download, and one newcomer's advice is to try it "because there is nothing to lose". A few players mention running it on a laptop or a Steam Deck, or playing in VR. A veteran's warning is that "the game is free to install not free to play". A few reviewers complain the install has grown past 80 to 90 GB and that frequent updates eat bandwidth.

Best with friends, and best at low and mid tiersMedium

Reviewers who recommend the game and reviewers who don't both say it is far more enjoyable in a squad with friends, and that the fun peaks somewhere between reserve tier and the late WWII or early Cold War era. Some veterans advise new players to stay below roughly BR 6.0 to 8.0 ("stay below 6.7 in every country and you will be fine"), pick a nation they like, play what they enjoy and not chase top tier, which several describe as the least fun part of the game. Custom battles and Air Simulator are also named as places where long-time players still have fun.

Where players are split
The addictive love-hate loopHigh

15% of the longer reviews describe the relationship with the game as an addiction, a sunk cost, Stockholm syndrome or "an abusive ex", and they split about evenly between recommending it and not. The positive versions are jokes ("10/10 would sell my soul to the snail again"). The negative versions are sincere warnings from players with 1,000 to 5,000 hours who say they only keep playing because nothing else fills the niche. The snail itself, players' nickname for Gaijin, comes up in 456 of the 10,000 reviews, often in jokes like "feed the snail" and "sell your soul to the snail".

How realistic the game really isMedium

Some reviewers call it one of the most realistic military games ever made. Others, especially ground and top-tier air players, call it "selective realism": historical armaments and armor are applied when convenient, experimental or paper vehicles are added, WWII vehicles fight Cold War ones, and modern tanks fight on maps built for WWII engagement ranges. Several ask for the "simulation" and "realistic" labels to be dropped. Nation balance gets less of a debate than the realism does: reviews that call "Russian bias" a meme are hard to find (see frustrations).

The Sky Odyssey bomber buffLow

The September 2026 update that made bombers far harder to kill drew both "goated bomber update" and "bombers are now nearly invincible". Bomber players welcomed bombers finally being useful ("the bomber buff was the best addition in the game"); fighter pilots, mostly in Air Realistic and Simulator, say bombers now shrug off cannon fire and dogfight like fighters. Whether a review recommends the game says little about its view of the buff: some reviews that recommend it still find the change too strong ("Bomber survivability is a bit overdone").

Nuclear Thunder and new mode experimentsLow

The Nuclear Thunder and Nuclear Escalation modes, plus new Air RB mode choices and Arcade Naval EC changes, drew praise in the review window ("the best addition to the game in ages"), and several reviewers tie their rating to the modes staying ("If Gaijin makes Nuclear Thunder permanent I will change this review to positive"). Critics say the AI air defenses are overtuned, that the mode is limited to a narrow top-tier bracket, that one side is systematically favored, that a long wait before a new plane can spawn spoiled it, or that good temporary modes keep being taken away. Several reviewers, critics among them, ask for more modes like these.

Naval battlesLow

A small group, mostly newer players, enjoys naval and asks for more ships, submarines and a permanent Enduring Confrontation. Veterans more often describe naval as abandoned: spawn-to-spawn shootouts, AI gunners that never miss, lobbies filled with bots and damage models that let ships soak absurd punishment.

What frustrates players
The grindHigh

27% of the longer reviews complain about progression, and the share barely changes with playtime: 22% of reviews under 10 hours, 30% above 1,000 hours. Newcomers describe a fast, fun start that hits a wall around rank III or IV and a "second job" they cannot fit around work or school. Some short negatives are the single word "grind", and others are a line like "the grind just kills it after work". Veterans get specific: research costs that multiply each tier while RP rewards barely move, stock vehicles that lack spare parts, fire extinguishers, usable ammunition or countermeasures until dozens more matches are played, crew training and Silver Lion purchase costs on top of research, repair bills that make average games a net loss, forced filler vehicles to unlock the next rank, and reports that RP rewards were cut again in 2026 without notice. Many estimate hundreds to thousands of hours per nation even with a premium account, which several say only turns "impossible" into "a second job".

Premium vehicles, premium time and pay-to-winHigh

28% of the longer reviews criticize monetization, rising from 15% among players under 10 hours to 38% among those above 1,000 hours. Players point to $70 to $80 (and higher) single-vehicle packs that cost as much as a AAA game, a premium account they describe as mandatory, loot crates, battle passes and marketplace vehicles selling for hundreds or thousands. The pattern reviewers return to is premiums launched overpowered at a low BR to drive sales and nerfed months later ("nerfed after sales"), with the T58, BMPT-72, Su-30 variants and 2S38 named as examples. 7% explicitly call the game pay-to-win; a minority counter that it is "pay to progress" and that a new player who buys a top-tier premium mostly buys a quick loss, which feeds a related complaint about low-level premium buyers who die once and leave.

Balance and perceived Russian and premium biasHigh

13% of the longer reviews raise balance problems (22% of those from players above 1,000 hours), and 6% name Russian or Soviet bias specifically. Players cite Russian vehicles surviving shots that should kill them (fuel tanks and autoloader carousels that eat rounds, generous ERA), top-tier Russian missiles, air defenses and CAS that outclass NATO equivalents, and the BMPT and BMPT-72. The BMPT comes up in 109 reviews, more than any other vehicle, and is described as ruining the 10.7 to 12.0 range for months. Other reviewers blame the balancing method: BRs set from player statistics mean minor-nation vehicles played by veterans get overtiered while vehicles popular with beginners get undertiered, and reviewers accuse the developers of demanding extensive documents for NATO buffs while accepting thin sources for Russian ones. American, British, French and German players each feel their own nation is the neglected one. Reviews that dismiss the bias as a meme are hard to find; the meme mostly comes up in reviews saying it is accurate ("soviet bias is not a meme").

Uptiers, BR compression and no skill-based matchmakingMedium

9% of the longer reviews complain about matchmaking. The core issues are the plus or minus 1.0 BR spread combined with years of compression, which puts WWII tanks against Cold War HEAT-FS and APFSDS and early jets without flares against all-aspect missiles, and a feeling that most games are full uptiers, sometimes attributed to boosters or premium status. Newcomers add a separate complaint: level 100 players with thousands of battles "seal clubbing" at low tiers, and the absence of any level or skill separation. Several suggest era-based brackets, a smaller spread, or keeping new accounts apart from maxed ones.

Map design and spawn campingMedium

8% of the longer reviews criticize maps, rising to 12% among 1,000-hour players. Ground maps are described as either small city meat-grinders or open fields with one rock of cover, frequently with sightlines from one spawn into the other, so matches are decided in the first minute and the losing team is spawn-camped for the rest. Players say spawn protection is too short, top-tier vehicles are fighting on maps too small for their weapons, Air RB maps turn into objective-free deathmatches, and the few decent maps rarely come up. Two reviewers add that only one map can be banned, and only with premium.

Bugs, crashes and broken updatesMedium

8% of the longer reviews report technical problems; one reviewer's summary is that "every update adds more bugs than content". Reports include crashes to desktop and full PC freezes, black screens, frame-rate collapses after the 2026 graphics changes, the game hanging on exit, controls and key bindings resetting after updates, missing engine sounds for nearby enemies, broken weapon or missile behavior after patches (radar and missiles not locking, the ASU-57 barrel traverse), and daily multi-gigabyte updates. Linux and Mac players add launch failures and anti-cheat conflicts.

Inconsistent damage: volumetric armor and ghost shellsMedium

5% of the longer reviews describe shells that vanish or do nothing on hits that should penetrate (a "ghost shell"), volumetric armor that treats a bolt or weld as meters of steel, rounds with hundreds of millimeters of penetration stopped by tracks, fuel tanks or mudguards, and HE, HESH and ATGMs that under-deliver, while their own tanks die to glancing hits. Players describe this as turning a knowledge-based game into a gamble; one veteran calls it "mostly RNG whether hits will connect, penetrate, disappear".

Aircraft and helicopters in ground battlesMedium

4% of the longer reviews, mostly from ground players with long tenure, say close air support ruins Ground Realistic Battles: planes are cheap to spawn after a kill or two, revenge bombers delete tanks that just won a fight, top-tier helicopters and jets fire from outside air-defense range, and anti-air vehicles are unrewarding to play. Suggested fixes include a tanks-only mode, higher spawn-point costs for CAS, and limits on aircraft per team.

AI-generated art and copy-paste premiumsMedium

4% of the longer reviews object to AI-generated profile icons, decals and textures, with the Senrai Maidens premium packs (where a Gemini watermark was spotted on textures) the flashpoint; some say it should at least be disclosed on the store page. Two related complaints come up alongside it: copy-paste vehicles, where the same Leopard, Abrams, F-16 or T-72 appears in many trees and nations lose their identity, and anime crossover content that some players feel does not belong in a military game. Most of the reviews raising AI art come from long-tenure players.

Game modes unchanged for a decadeMedium

5% of the longer reviews (9% among 1,000-hour players) say ground battles are still the same capture-point domination, air battles are still team deathmatch with little for bombers to do, and new content is almost only new vehicles. Players ask for objective-based and attack/defend modes, a ground-only mode, historical matchmaking, larger modern maps and permanent versions of event modes. Some are wary of the upcoming infantry mode, seeing it as effort diverted from the core game; a few testers liked it.

Servers, ping and packet lossMedium

4% of the longer reviews report server problems: packet loss spikes that kick players mid-match (then lock their crews as if they left), desync that makes planes dive into the ground or shells miss, and disconnects that waste active boosters. Players in Oceania and Southeast Asia ask for local servers instead of 150 to 500 ms ping, and several players blame region mixing for poor connections.

Cheaters and botsMedium

4% of the longer reviews say cheating and botting have grown, describing wall-hack style pre-aiming, suspiciously perfect aim, obvious bot accounts in naval and low tiers, and reports that seem to go nowhere.

Hostile to newcomersMedium

5% of the longer reviews describe the first hundred hours as unwelcoming: a thin tutorial, an overwhelming and confusing interface and control scheme (dozens of bindings, many unbound by default), no explanation of weak spots or ammo, and being matched against veterans. Steam's playtime figure is a poor guide to who is new, though: 19 reviews logged at under 2 hours say their writer has played on Gaijin's own launcher or a console, often for hundreds or thousands of hours. The genuine first impressions in that group are about controls ("the controls are out of whack"), menus that are "way too complicated if youre a new player", and getting killed without seeing the enemy.

Support, bans and account problemsLow

A small but bitter group reports unhelpful customer support: hacked accounts whose losses are not restored, purchases that went to the wrong account, bans or chat bans they believe were wrongful, and the inability to transfer or link console progress to Steam or PC.

Toxic chat and unhelpful teammatesLow

Teammates who ram, team-kill, ignore objectives or leave after one death are a frequent source of jokes and some real anger, and a minority report racist or extremist chat that goes unmoderated.

3. The player conversation

Much of the conversation is gallows humor: reviewers joke about selling their soul to the snail, losing their families to the grind, and hating the game while launching another match. The detailed reviews come mostly from veterans. Of the 550 reviews running 150 words or more, 68% were written by players with at least 500 hours, and they tend to praise the vehicles and the simulation while distrusting Gaijin's decisions on the economy and balance.

Newly written reviews stayed between 66% and 74% positive in every week from late July to late September 2026, with no sharp swing. The mid-September Sky Odyssey update brought new air modes and quality-of-life changes along with the bomber buff, and the reactions run from "the bomber buff was the best addition in the game" to "Operation Sky Odyssey is a joke". One long-time critic saw signs of change in Nuclear Thunder ("it seems they are listening to feedback"). The BMPT, the F-14D premium, copy-paste and AI-textured packs, and removals like the Ho-Ri were the vehicles and packs reviewers kept coming back to.

4. What the developers could do

  1. Shorten the mid and top-tier grind. Progression complaints come from new players and veterans alike, and veterans report RP rewards that barely move a 400,000 RP bar even with a premium account.
  2. Stop launching premiums overpowered at low battle ratings, and rethink top-tier pricing. The T58, BMPT-72 and Su-30 premiums are named as ruining whole BR ranges until they are nerfed after sales, and the $70 to $80 single-vehicle packs are the price players point to when they call the game pay-to-win.
  3. Decompress battle ratings and add some level or skill separation in matchmaking. Players describe constant full uptiers across eras, and newer players describe level 100 veterans farming them at low tiers.
  4. Make stock vehicles playable by granting basic modules. Reviewers describe playing dozens of matches without spare parts, fire extinguishers, usable ammunition or countermeasures before a newly unlocked vehicle can hold its own.
  5. Apply one evidence standard to all nations and fix outliers like the BMPT quickly. Long-tenure reviewers trace the Russian bias they describe to statistics-driven BRs and uneven acceptance of documents as well as to single vehicles.
  6. Fix spawn protection and map sightlines, and raise the cost of CAS in ground battles. Reviewers describe spawns with sightlines into each other, matches decided in the first minute, and revenge bombers that delete a tank right after it wins a fight.
  7. Prioritize stability over content in updates: ghost shells, volumetric inconsistencies, crashes, packet loss and regional servers. Some players describe each major update as adding bugs and premiums, and players in Oceania and Southeast Asia ask for local servers to escape 150 to 500 ms ping.
  8. Replace AI-generated art with human-made work, disclose it where it remains, and make modes like Nuclear Escalation permanent. Reviewers read AI-textured packs and a decade of unchanged capture-point modes as signs that effort goes into sellable vehicles, and several tie their rating to Nuclear Thunder or Nuclear Escalation becoming permanent.

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