Full ReleaseXbox · PC · PlayStation

ARC Raiders

Embark Studios · Shooter, Survival

Overview

ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.

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SCAVENGE, SURVIVE, THRIVE

In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.

EXPLORE AN IMMERSIVE WORLD

Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.

STAKE YOUR CLAIM

In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.

BEWARE THE MACHINES

Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.

FORGE YOUR OWN PATH

Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.

QUESTS

In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.

SKILL TREE

The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.

BUILD YOUR ARSENAL

Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.

From the game's Steam store page.

THE GAMEQ VERDICT9,997 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A stunning, tense world with superb sound and great PvE fights, worn down by cheaters, extract campers and a thin endgame.

82% positive on Steam · 423,916 reviews

1. Summary

Many negative reviews still praise what ARC Raiders does well: the retro-futuristic world, sound design that reviewers rank among the best they have heard, ARC machines that feel genuinely threatening, and the tense, social moments that come from proximity chat and never knowing whether the next raider is a friend. Some players who turned negative say they got their money's worth from a $40 purchase and remember the first couple of months after launch as the game at its best.

Cheating is the most common complaint by a wide margin: 26% of all reviews and 38% of negative ones mention cheaters, wallhacks or aimbots. Next come "rats" who camp extracts or fake friendliness, a PvE-versus-PvP argument that aggression-based matchmaking never settled, and a content drought made worse by the move to two major updates a year. Waves of item duplication wrecked the loot economy, and a dupe exploit shipped in the July 2026 patch, followed by bans and currency wipes, set off a second round of anger. Some players say they are waiting for the October 2026 update before deciding whether to come back.

2. What keeps coming up

What players praise
Atmosphere, sound design and visualsHigh

When reviewers bring up the world and the sound, they mostly praise them, and negative reviews do so about as often as positive ones. One calls the sound design "the best I've heard in a video game"; others point to the distinct mechanical calls of each ARC type and footsteps echoing through buildings, and describe the retro-futuristic Italian ruins as gorgeous and consistent. A self-described sound engineer and a reviewer who rates it above Hunt: Showdown single out the audio, and many negative reviews open with praise for the world and the audio before explaining why they quit. A minority flag footstep and vertical audio bugs that make it hard to locate players (see the technical theme below).

The ARC and the big PvE momentsHigh

Reviewers describe the machines as enemies that feel intelligent, each with its own weak points, so that every encounter becomes "a small puzzle". Many of the memories they share are lobby-wide cooperation against the Queen, the Matriarch or a Harvester, with strangers reviving each other and dancing at the extract afterward. A few PvE-leaning reviewers call it the best PvE they have played. Opinions on difficulty split (see below).

Emergent encounters and proximity chatMedium

Players call the game "a social experiment": the uncertainty of whether a voice on the mic will help you, trade you a blueprint or betray you creates stories no scripted game can. Positive reviews include many anecdotes about a stranger reviving a new player, giving away a purple gun, or a pickup group of twelve taking down an event. Solo queues in particular are described as friendly for players who never shoot first. Negative reviewers miss the same thing: they say the friendly, chatty community of launch has thinned out.

Gunplay, movement and optimizationMedium

Gunfights feel crisp and responsive, the dodge roll and mantling feel good (though some find traversal "sticky" on small obstacles), and reviewers praise it as an Unreal Engine 5 title that runs well on modest hardware, laptops and Steam Deck. That reputation took hits later (see crashes and anti-cheat).

Plenty of hours for the priceMedium

"I got my money's worth" turns up in positive and negative reviews alike: reviewers with 100 to 1,000+ hours say $40 bought them more fun than most full-priced games, and several explicitly praise the lack of a paid battle pass or pay-to-win store. Negative reviews that concede the point usually go on to argue that the game is no longer worth buying for newcomers.

Where players are split
PvE mode versus an extraction shooter that needs PvPHigh

PvE comes up in 18% of reviews, and 8% explicitly ask for a PvE-only mode, toggle or separate servers; that request appears in 11% of negative reviews. These players, including working adults, parents and couples, say they bought a game about humanity versus the machines and lose hours of progress to players who never fight the ARC. They point to the Tencent-run Chinese version, which has a PvE-oriented mode, a "defector" marker for hostile players and loadout presets, and some say they will return only when PvE arrives. On the other side, a vocal group calls these players "care bears", insists that PvPvE tension is the whole point of an extraction shooter, and argues a PvE mode would kill the genre's stakes or that PvE players have already been catered to too much. Some reviews sit in the middle: they want PvP to remain but with visible signals of intent, penalties for betrayal, or PvP-free extraction zones.

Aggression-based matchmakingHigh

Embark's answer to the PvE debate is to sort players by how aggressive they are. Some say it works: in the friendly lobbies you almost "never get shot at", one writes, and the July 2026 change that tracks solo, duo and trio behavior separately brought several players back and flipped their reviews to positive. More say it breaks down: returning fire used to count as aggression, rats deliberately die or play passively to slip into friendly lobbies, and a thinning player base mixes lobby types anyway. Squads get less of the friendly side; one reviewer who enjoys the fighting says trios are almost "always PvP". PvP-focused players object from the other side, saying that separating playstyles killed the unpredictability that made early raids special. Nobody can see which kind of lobby they are in, and some say that is the real problem.

ARC difficulty and densityMedium

Some reviewers find the ARC too easy once you have endgame gear, calling them bullet sponges or chores. Others complain the other way: repeated buffs, more machines per map (Riven Tides in particular), Fireflies, Shredders, Rocketeers and Vaporizers that track through walls, and ARC that third-party player fights. New players often describe the early game as brutal. Some veterans say the difficulty is fine but the rewards for killing big ARC were cut, so the fights stopped being worth it.

Free loadoutsLow

Some defend free kits as a safety net for newcomers, but a steady stream of reviewers says they let rats take fights with nothing to lose and blames them for extract camping and third-partying at boss events. Suggestions range from free-kit-only queues to limiting them by level.

What frustrates players
Cheating and weak enforcementHigh

The most common complaint: 26% of all reviews and 38% of negative reviews mention cheaters, hacks, aimbots or wallhacks, rising to 37% of reviews from players with 200+ hours versus about 5% of those under 10 hours. Reviewers say the cheaters gather in high-value and PvP-heavy lobbies such as Stella Montis and night raids. They describe ESP that reveals position and even inventory value, cheats "freezing your hitbox", spinbots, players spawning hatches at their feet, and fresh level-0 Steam accounts running maxed gear. Much of the anger is about enforcement: bans reported as 30 days or a three-strike policy instead of permanent, ban evasion through Family Sharing and cheap bought accounts, and emails telling players their report helped ban a cheater with no lost kit returned. Some reviewers say the Denuvo and kernel anti-cheat layers added over the first half of 2026 hurt performance without stopping the cheaters. A minority of positive reviewers say the problem is overblown outside top PvP lobbies, and a few noted improvement after ban waves in mid-2026.

Rats, extract campers and fake friendliesHigh

12.5% of reviews (16% of negative ones) talk about rats, campers, betrayal or being shot in the back. The typical story: spend 20 minutes fighting ARC or completing a trial, then die in two seconds at the elevator to someone silent in a dark corner or to a "friendly" who waited for you to turn around. Players say the design rewards this: first shot almost always wins, time-to-kill is short, third-person camera peeking gives risk-free information, and death flares advertise weakened players. Couples and parents who bought the game to play with a partner or child say the ambushes drove them away. PvP players counter that ambushes are part of the genre, but even they complain about endless third-partying.

Content drought and no real endgameHigh

14% of reviews (18% of negative ones) complain that the game went stale. Players say they exhausted quests, blueprints and workbenches within 50 to 150 hours, that the Riven Tides map (spring 2026) was small and underwhelming, and that new ARC feel like reskins. Many bring up the announcement of a six-month major-update cadence, and some call it the moment they gave up on a game promoted with a "ten-year plan", especially while the store kept getting new skins and recolors. Expeditions (optional wipes) draw specific anger: capping skill-point rewards after the third expedition, changing requirements with a week's notice, and a UI that promised skill points for the fourth before swapping them for blueprints. Some say they will judge the October 2026 update before returning.

Duping and a broken loot economyMedium

6% of reviews (9% of negative ones) mention duplication, a ruined economy or the ubiquitous duped Bobcat IV and Tempest IV. Repeated dupe exploits flooded lobbies with maxed weapons, and third-party sites sell full stashes for a few dollars, so loot stopped feeling valuable and PvP became a Bobcat mirror match. A new dupe shipped with the July 2026 patch, and the fallout split players again: some wanted a forced stash wipe, while others were banned or had currency wiped for touching an exploit they say was easy to trigger by accident, and resent that exploiters were punished harder than cheaters.

Crashes, launch failures and connection problemsMedium

About 5% of reviews report technical trouble, most of it tied to updates: crashes mid-raid that forfeit the whole loadout, corrupt-file errors, the game refusing to launch without deleting anti-cheat files, full PC shutdowns attributed to the anti-cheat, FPS drops after the Unreal Engine and anti-cheat updates, desync, packet loss, rubber-banding and server disconnects with no way to rejoin. Linux and SteamOS players were locked out when the June 2026 anti-cheat update landed (a Proton hotfix later helped some). Several note that crossplay breaks when console and PC patches arrive on different days.

False bans, hijacked accounts and supportMedium

A smaller, angry group reports permanent bans they say they did not earn: from transferring stash items to a second account before an expedition, from gifting weapons to friends, from picking up duped items, from a hijacked Steam account, or from a family member's actions via Family Sharing, sometimes months after they last played. They describe support that gives no reason, closes tickets with templated or AI chatbot replies, and offers no human review, and they contrast this with cheaters who get temporary bans.

Weapon balance and constant nerfsMedium

About 5% of reviews complain about balance: a Bobcat/Vulcano/trigger-grenade meta, cheap starter guns competing with endgame ones, and nerfs to durability, crafting costs, the Wolfpack, Deadline, snap hook, Survivor augment and loot rates, while ARC were buffed. Players say the changes make progression feel pointless and push them into free kits.

Cosmetics over contentMedium

Reviewers cite store prices of $20 to $25 for skin bundles in a paid game, recolors sold as new sets, few earnable cosmetics once the early Raider Decks ended, and promotional crossovers as evidence that the studio prioritizes the shop. A minority defend the store as fair because nothing is pay-to-win.

Toxic voice chat and slursLow

Around 3% of reviews call the community or proximity chat toxic or describe racial and homophobic slurs and harassment; some also mention loud music played over the mic, and some ask for better moderation or muting tools.

Late spawns, queue times and squad mismatchesLow

Some players describe loading into raids 10 to 20 minutes in, with loot gone and the event boss already dead, sometimes several matches in a row while carrying an expensive kit. Others list queues of five minutes or more in low-population regions (Oceania and Asia especially), solos matched against duos, and duos against trios or pre-made Discord groups of six or more.

Inventory and menu frictionLow

Small stack sizes, a clunky stash, no loadout presets (which the Chinese version has), an unreliable quick-use wheel and too much time spent in menus before each raid come up regularly.

AI-generated voicesLow

A handful of players say the AI-voiced traders and characters feel flat and break immersion; a few note that some roles were later recast with real actors.

3. The player conversation

Much of the conversation comes from people who loved the game and feel let down. Many negative reviews come from players with hundreds of hours, often edited launch reviews that once said "masterpiece" and now end with "fumble of the century" or "Embark had lightning in a bottle". The weekly figures fit that picture: reviews first written from launch through June 2026 sit mostly between 20% and 36% positive, while the surge of reviews first written from July 2026 onward, the month of the separated matchmaking update, runs between 40% and 57% positive. Newer players in that later wave talk about the atmosphere and friendly solo lobbies, and a few say they don't understand why people call the game dead.

The community is split along the PvE and PvP line, and each side blames the other for the player exodus: PvE players blame rats and the lack of a PvE option, PvP players blame "crybabies" and aggression-based matchmaking for draining tension. Both sides complain about cheaters, dupers and thin content. July 2026 brought a new dupe exploit and the bans and currency wipes that followed, and a few reviews from then on say their writers were "banned for nothing", one for sharing stash with a friend before an expedition; the missing rewards for the fourth expedition drew more anger later. By September 2026, eleven months after launch, some reviewers say they have uninstalled until the October update, and a few edited reviews mention news of a PvE mode test.

4. What the developers could do

  1. Make cheating costly and visible to fix. Cheating appears in 38% of negative reviews, and players specifically ask for permanent or hardware bans instead of 30-day strikes, closing Family Sharing and fresh-account ban evasion, faster action on reports, and reliably returning kits lost to confirmed cheaters.
  2. Offer an opt-in PvE option or clearly marked PvE lobbies. 8% of reviews ask for a PvE-only mode, toggle or servers, and players point to the Chinese version's PvE mode and hostile-player markers as proof it can coexist with PvP.
  3. Make matchmaking transparent and harder to game. Reviewers want to know what kind of lobby they are entering, want self-defense never to count against them, and want rats stopped from tanking their rating to farm friendly lobbies, along with solos kept away from duos, trios and pre-made teams.
  4. Restore a steady content cadence and a real endgame. Veterans who quit name the six-month update schedule, capped expedition rewards and a thin post-50-hour loop, and they ask for more maps, Raider Decks, meaningful expedition rewards and a skill tree whose nodes actually work.
  5. Stop shipping dupes and repair the economy. Players want exploits caught before release, duped gear removed through a rollback or stash wipe, and consistent punishment so that exploiters are not treated harder than cheaters.
  6. Stabilize the client and let players reconnect. Crashes, launch failures and anti-cheat conflicts cost players entire loadouts, and they ask for a rejoin option after disconnects, working Linux and SteamOS support, and synced console and PC patches so crossplay does not break.
  7. Give banned players a human review and a reason. Players banned over item transfers, gifts, Family Sharing or hijacked accounts say templated and AI replies left them with no explanation, and they ask for evidence and a real appeal.
  8. End late spawns into half-finished raids. Players who load in 10 to 20 minutes late with a paid-for kit say they would rather wait longer for a fresh match.

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