Full ReleasePC

Bodycam

Reissad Studio · Simulation, Strategy, Indie, Action

Overview

Bodycam is an ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Get ready to dive into fast-paced Bodycam actions, where every bullet counts and every choice can decide over the victory or loss of your team.

THE GAMEQ VERDICT9,998 reviews analyzed

What players are actually saying

Tense, realistic bodycam gunfights with strong sound, held back by bot-filled P2P lobbies, party bugs, cheaters and thin content.

81% positive on Steam · 70,486 reviews

1. Summary

Reviewers come for the look and feel of a firefight. The bodycam perspective, photoreal lighting and heavy, physical weapon handling make fights tense and at times frightening, and 35% of longer reviews talk about the realism or immersion. Sound design is the other big draw. Players who came back for the big "Locked and Loaded" loadout update say the game feels very different now, with weapon customization and attachments the main draw.

Matchmaking and multiplayer plumbing account for the largest group of complaints (19% of longer reviews): quick play drops people into nearly finished or bot-filled matches, peer-to-peer hosting breaks matches when the host leaves, there is no ping or region information, and after the update friends could not queue together. Other complaints cover content (a handful of small maps and Call of Duty style modes that start to feel repetitive), cheaters with no anti-cheat or report button, and spawns that put enemies right next to you. Players split on performance, on whether the arcade pace suits the realistic look, and on the grind for attachments.

2. What keeps coming up

What players praise
Realism, immersion and the bodycam lookHigh

Realism is the topic reviewers raise most: 35% of longer reviews talk about realism or immersion, and 26% mention the visuals or lighting. Players describe the fisheye camera, the exposure shifts and the lack of a HUD as unsettling in a good way: "sometimes it genuinely feels like you are watching real bodycam footage instead of playing a video game." Dark rooms that force a decision about the flashlight, ragdolls, and reload fumbles under stress all add to it. Many negative reviews also open by praising the presentation before explaining what drove them away. A minority, mostly in negative reviews, find that the novelty wears off within a few hours or call the realism skin-deep, which is covered under the split and frustration sections.

Sound designHigh

17% of longer reviews bring up the sound, mostly as praise. Gunfire is loud and echoes through corridors, footsteps carry, and a handful of players call it the best audio they have heard in any game: "The sound design alone has spoiled all other games (and movies) for me." The criticism is narrower. Some say footsteps are too loud or hard to place (up versus down, near versus far), and a few disliked the audio rework that came with the big update.

Gunplay and weapon handlingMedium

The aim system takes a few matches to learn. The gun moves inside the frame instead of the screen centre following the mouse, and once it clicks, people like it: "this is the most solid and fun gunplay I've experienced in any game." 14% of longer reviews discuss the gunplay, recoil or handling. Low time-to-kill makes every peek matter. Detractors call the same system floaty, with "noodle" or "jello" arms (see the split section), and gun enthusiasts point out wrong calibers and ammo types that change nothing.

Loadouts, customization and the big updateMedium

15% of longer reviews mention loadouts, customization or attachments. Several players returning after the "Locked and Loaded" update say it rescued the game, and they list what it brought: custom classes, a deep attachment system, new animations, a trench map and FPV drones. One returning player wrote, "I am so glad I did, it feels like a different game to me, I cant stop playing it." A few say they changed old negative reviews to positive because of it. The pushback is about what the update removed (Zombies, party queuing for a time) and the cost of unlocking things, covered below.

Where players are split
Performance and optimizationMedium

15% of longer reviews discuss performance, and the ones that give a clear verdict split almost evenly: 125 say it runs well or is surprisingly optimized, 106 say it runs badly. One camp is pleasantly surprised ("im actually surprised at how well it runs on my current laptop") and credits the update with real gains. The other reports stutter, frame drops and a reliance on DLSS, FSR or frame generation even on strong hardware: "Runs pretty bad even on a 5090." Older GPUs with little VRAM fare worst, and several reviewers warn that you need a good PC to see the game at its best.

Arcade pace inside a realistic shellMedium

The game looks like a slow tactical shooter and plays like fast deathmatch, and players argue about whether that is a flaw. Critics say it has "an identity crisis and can't figure out if it's trying to be a hyperrealistic military shooter or a fast paced TikTok brain CoD shooter," with instant respawns, infinite ammo and small maps undermining the realism. Fans like the mix. One wrote that it is "absolutely perfect as someone who loves the gritty look of milsim titles but is ultimately put off by the learning curve," and others like that they can drop in for a few quick rounds. People on both sides ask for a slower, one-life tactical mode.

Points, grind and unlocksMedium

13% of longer reviews talk about the points economy, grind or progression. Some players like that everything is earned in play with no paid shortcuts and enjoy saving for a build. Others find it slow: "This isn't a game I want to have to grind through several matches on just to purchase one attachment." A rewards change for private matches against bots (removed, then restored at half rate, according to reviewers) annoyed players who prefer bot lobbies with friends, and one player says their gear and progress were wiped in a reset. Players also want to preview a scope or attachment before buying it.

FPV and bomb dronesLow

Pilots love the drones, especially the acro FPV flight: "the FPV combat and scouting system is straight up addicting." 8% of longer reviews mention them. Others say bomb drones get spammed on small maps, end competitive rounds without a shot fired, and let dead players keep scouting, and some ask for a limit on drones per round.

Getting used to the controlsLow

About 4% of longer reviews talk about a learning curve, mostly players saying the camera and aiming feel strange for an hour and then click. The complaint on the other side is the lack of onboarding: "You get booted up into a hub with no explanation and no guidance." Controller players say aiming needs more tuning.

What frustrates players
Matchmaking, bots, P2P hosting and playing with friendsHigh

19% of longer reviews raise matchmaking, lobbies, bots, hosting or party problems. Quick play often drops players into matches seconds from ending, into uneven teams, or into lobbies padded with weak bots: "I'd much rather wait 5 minutes to get matched with actual players, instead of being in a game filled with 80% bots." Hosting is peer to peer, so a host leaving can send everyone back to the lobby ("boom, back to lobby, have to rematch") or pause the match while the game hands hosting to someone else. The server browser has no ping display, region filter or search, and players in Oceania, Asia and India report high ping. For weeks after the update, parties could not queue together: "Cool game, party system is broken, and has been since the new update released. Impossible to play with friends right now." A couple of reviewers say the 2v2 Wingman mode kept putting more than two players on each side. A smaller group (2% of longer reviews) worried about a reported remote code execution risk in the P2P setup, which adds to the calls for dedicated servers.

Thin content and repetitive matchesHigh

12% of longer reviews call the game repetitive, boring after a while, short on content or "a tech demo," and 8% ask for more modes or maps or call the maps too small. Players describe a loop of spawn, shoot, die and respawn on small maps with deathmatch-style modes, and nothing to work toward beyond attachments. One reviewer called it "a mile wide and an inch deep." Another wrote, "Game definitively feels like a demo, in a good way, but that's also what it's holding it back." Requests include larger maps (the trench map gets named as the model), a 5v5 search-and-destroy mode, objective and one-life modes, PvE or co-op, and offline play. Reviewers with under two hours raise this more often than others, and some of them give it as the reason they refunded.

Bugs and crashesMedium

11% of longer reviews mention bugs, glitches or crashes. Some treat them as minor Early Access issues: clipping, invisible guns, reload animation glitches, lights not loading. Others report crashes on launch or mid-match, a corrupt-data error on loading, the game staying open in Steam after quitting, and settings that do not save.

Zombies mode removedMedium

8% of longer reviews mention Zombies, and some buyers got the game for it. The mode was pulled for rework with a return expected around Halloween, according to reviewers, and some found out only after purchase: "Bring back zombies and I will change my review to positive." Players who did get to try it rate it highly and want it expanded.

Cheaters, no anti-cheat and no report toolsMedium

6% of longer reviews complain about cheaters or the lack of anti-cheat, and players with 50 or more hours bring it up much more often than those under two hours. They describe wallhacks and aimbots in public lobbies, no kill cam to confirm them and no way to report: "In dire need of an anticheat, because it's gotten crazier every week." Some say they moved to private matches with friends because of it.

SpawnsMedium

Respawn modes get most of the spawn complaints, from 5% of longer reviews. Players spawn in front of or behind enemies, die instantly, or watch an enemy appear at point-blank range: "Spawns are horrible on every map." Reviewers blame small maps and short or missing spawn protection together.

Hit registration and lagMedium

5% of longer reviews report hit registration problems, rubber-banding or teleporting players. A typical account is visible blood splatter and no kill: "The shots don't register half the time, you can mag dump someone and it does nothing." Several tie it to whoever is hosting, and a few say it got worse with a later patch.

Team killing and griefingLow

About 3% of longer reviews complain about deliberate team killing with no penalty, no vote kick and no report option: "There is no report system so you cannot report the TKing troll that is just there to ruin your game." Friendly name tags that appear late lead to accidental team kills too.

Maps too darkLow

Night and indoor maps go pitch black for some players, even with gamma raised, and they point out there are no night-vision goggles: "Most of the map is pitch black, so everyone just ends up camping." Others love how darkness forces flashlight decisions.

Motion sickness and camera effectsLow

About 2% of longer reviews report nausea, dizziness or headaches from the camera bob, fisheye and blur: "Do not touch with a hundred meter pole if you have motion sickness from normal games." These reports come more often from players with under two hours.

The camera adjust animationLow

A small group dislikes the idle animation where the character reaches up to fix the bodycam, sometimes mid-fight: "Who adjusts their body cam mid-firefight?" They ask for it to trigger less often or to be switched off in settings.

3. The player conversation

Reviewers are enthusiastic about the core and impatient with everything around it. Positive reviews often read like first-contact reactions ("PTSD simulator," "peak," jump scares). Many negative reviews are long and detailed, and a lot of them start with praise for the visuals and gunplay before listing what broke. Some negative reviews frame the thumbs-down as conditional ("for now", "until they fix", "will change my review") and name the fix that would flip it: party queuing, anti-cheat, Zombies, dedicated servers.

Who raises what differs by experience. Reviewers with under two hours more often talk about repetition, the "tech demo" feeling, clunky controls and motion sickness. Reviewers with 25 or more hours talk more about the grind and the points economy, and those past 50 hours bring up cheaters much more often than new players. Matchmaking and lobby problems come up at every level.

A visible group are returning players who refunded or shelved the game earlier and came back for the "Locked and Loaded" update. Their reviews describe the game as much improved but still unfinished. In the weeks after that update the weekly positive share stayed between 81% and 87%.

4. What the developers could do

  1. Fix playing together and the matchmaking flow. Party queuing, a ping and region filter in the server browser, an option to avoid bot-padded lobbies and host changes that keep matches running answer the largest group of complaints, and the post-update party outage turned some players negative.
  2. Add anti-cheat, a kill cam and in-game reporting. Cheating complaints come more from players with long playtimes, and players say they cannot even identify, report or kick cheaters and deliberate team killers.
  3. Move toward dedicated servers. Reviewers link P2P hosting to lost matches, host advantage, poor hit registration, high ping outside Europe and North America, and security worries.
  4. Add larger maps and slower objective modes. Some players who refunded name repetition and the "tech demo" feeling as the reason, and both fans and critics ask for one-life tactical modes, 5v5 search and destroy, and more maps like the trench map.
  5. Rework spawn logic on respawn modes. Spawning in front of or behind enemies leads to instant deaths, and small maps make it worse.
  6. Bring back Zombies and add offline or PvE play. Some buyers came specifically for Zombies and found it gone, and solo players want something to do without the multiplayer problems.
  7. Keep working on performance and stability. Players are evenly split on how well the game runs, and those on mid-range or older GPUs report stutter, crashes and a dependence on frame generation.
  8. Ease the attachment grind and add comfort options. Attachment previews, fairer point rates (including for bot matches) and settings to reduce camera bob, blur and the camera adjust animation answer the grind and motion sickness complaints.

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