DLCXbox · PC · PlayStation

Borderlands 4: Bounty Pack 2 - Legend of the Stone Demon

Gearbox Software · Shooter, ARPG, Adventure

Overview

Delve into the Demon's Domain alongside Defiant Calder, fight a new boss and three new mini-bosses, and hunt down a new Pearlescent weapon and six new pieces of Legendary loot!

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Bounty Pack 2: Legend of the Stone Demon is part of the Bounty Pack 2* content, and can be purchased individually (base game required). Bounty Pack 2: Vault Card 2 is available for separate purchase; to get all the Bounty Pack 2 content, purchase the Bounty Pack 2 Combo.

A wretched malevolence lurks within the abandoned mines of Kairos. For centuries, the Augers have quelled rumblings from the deep by sending human sacrifices to the fabled Stone Demon, but Defiant Calder is determined to end these barbaric rituals for good.

In this all-new repeatable mission, delve into an ancient cavern alongside Calder and eliminate threats among rich veins of crystalline Ordonite. Take on new Ordonite-encrusted enemy types, three new minibosses, and a fearsome final boss, all in hopes of scoring powerful Pearlescent-rarity loot (that's even more Legendary than Legendaries).

New Content:

  • New mission featuring a new boss and three new mini-bosses that can drop a new Pearlescent weapon and six new pieces of Legendary loot!
  • Delve into the Demon's Domain alongside Defiant Calder and put down the Stone Demon for good
  • Complete the mission to score additional rewards:
  • New Vault Hunter Skin usable by all Vault Hunters
  • New Vehicle
  • New ECHO-4 Drone Skin

*Bounty Pack 2 is the second of five post-launch DLC Bounty Packs for Borderlands 4, and has two parts: a repeatable mission in Legend of the Stone Demon, and rewards earned through gameplay with Vault Card 2. This content is included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, and the Borderlands 4 Bounty Pack Bundle, and is also available for separate purchase. Base game required.

From the game's Steam store page.

THE GAMEQ VERDICT243 reviews analyzed

What players are actually saying

GameQ verdict: Skip

A moody mountain setting and some fun new guns, buried under reskinned crystal enemies and too little content for the price.

23% positive on Steam · 345 reviews

1. Summary

Most reviewers do not recommend Legend of the Stone Demon: 22% of the reviews are positive. Value is the most common complaint. 42% of the reviews say the $12 price is too high for what the pack contains, and 33% call it short, usually describing a single mission they finished in anywhere from 15 minutes to two hours. Together, 53% raise the price, the length or both. Players who got the pack inside a deluxe edition often call it overpriced too, and so do 12 of the 54 positive reviews.

Complaints about the enemies come next. 23% of the reviews dislike the new ordonite enemies, which players describe as Borderlands 4's unpopular Vile crystal enemies recolored yellow: immune to damage until their crystals are shot off, and spongy once they are. The bosses are built the same way and draw complaints in 14% of the reviews.

The praise goes mostly to the mountain setting and its atmosphere, and to the new weapons, which recommenders name more often than any other part of the pack. Nearly a third of the recommenders (17 of 54) argue that a bounty pack was always meant to be a short add-on, and some of them point to Borderlands 2's Headhunter packs. Only a handful of reviews call the $12 price fair.

2. What keeps coming up

What players praise
The mountain setting and atmosphereMedium

"Great design for the new area. Clearly lots of effort was put there," one positive review says. 8% of the reviews (20) speak well of the new area, its look or its mood, and 11 of those 20 still vote the pack down. Several of those negative reviews name the setting as the one good thing: "best atmosphere best music best little narrative" opens a review that then rates the pack 0/10, and another says "The area is cool, there are multiple bosses and that is it for positives." Two players single out the platforming, swimming and hidden loot spots inside the mountain.

For 6% of the reviews (14) the area is weak: a dark, bland cave, or a stretch of what the base game already has. One says the "map is just the caves you find throughout the game recycled," and another puts it as "Basically, they stretched out one of those mines you find in the base game and charged you an extra $12." Two players who liked the pack wanted more from the cave, one asking for more platforming in the heart of the mountain and the other for more fast-travel points to make boss farming easier.

New weapons to farmLow

Recommenders mention the new guns and legendaries more than any other feature: of the 14 reviews (6%) that praise them, 12 are positive. One calls them "some of the strongest and most interesting weapons weve seen to date," and another says "New weapons are fun and deal good damage." A negative review that wanted the price at 4 euros still allows that the "only good thing are new weapons." The pearlescent weapons get a much colder reception, and one reviewer who liked most of the legendaries calls the Torgue grenade from the new vault card useless.

Where players are split
Calder's story and Indifferent JamesMedium

Critics of the writing outnumber its fans: 9% of the reviews (23) call the story weak, short or forgettable, and 4% (10) enjoyed it. Critics say "the story feels like it's written by chatgpt," find the plot twist disappointing, or say "The story is far worse than the free Christmas DLC." One describes the whole plot as Calder whining about the mountain he worships. The reviewers who liked it point to its themes: "Calder touched on belief and why it is or is not important. I liked that," one writes, and another found "the writing was thought provoking."

Indifferent James, the NPC at the center of a gag side quest, splits the reviews that mention him. "Indifferent James is easily one of the best characters in the DLC," says one recommender, and another names him the highlight of the writing. Others see him as padding: one says "making the player interact with the NPC feels more like a waste of time rather than a funny skit," and another lists him among the interactions that just waste time.

Whether a bounty pack should be this smallMedium

Among the recommendations, 17 (31%) defend the pack as a small add-on that was never meant to be a story expansion. One asks players to "recognize that it says BOUNTY pack, not STORY pack," another writes "Yes it was short but again its a BOUNTY DLC not a STORY RELEASE," and a third says "we already knew that bounty packs are small, same as the headhunters in bl2." Some push back on the 15- and 30-minute claims: "There is an easy 1,5h of new content here," one says, counting the optional bosses, echo logs and farming. Another argues that "getting the Ultimate Edition is the cheaper option to get all of the content."

Critics turn the same comparison against the pack: Borderlands 2's Headhunter packs cost about $3 and had original bosses. "So they decided to make headhunters with less content and 4x the price?" one asks. Six reviews compare it with the free Christmas bounty pack, and five of them say the free one offered more, among them "Even Bloomreaper was new and unique and that one was for free." More reviews prefer this pack to the first paid one, Mercenary Day: four call it an improvement, such as "a big improvement from the last bounty pack," while two liked the earlier pack more, one saying "the Mercenary Day DLC was more fun."

The noir jazz soundtrackLow

Only a few reviews mention the music. One calls the score "a noir jazz type of sound that doesn't fit the gameplay/atmosphere at all," and a positive review says "the music is so mellow it kinda kills some excitement from the gameplay." Two others liked it, one writing that "the music was on point."

What frustrates players
Too little content for $12High

42% of the reviews say the pack costs too much for what it holds. The most upvoted of them says "under no circumstances should this be $12" and that it should have cost $3, like the Headhunter packs. Players who name a fair price land between $3 and $10: "it really still feels something closer to $8-9 really," one writes, and another says "The DLC would have seemed fine to me if it were $6 instead of $12." 6% of the reviews (15) say to wait for a sale, some of them for 80% or 90% off, and 3% (8) say it should have been a free update.

Length is part of the same complaint. 33% of the reviews call the pack short, most of them alongside a price complaint, and many describe one mission with a few optional bosses: "its litterally 1 quest with reused mobs that have a different color crystal growing out of them," reads one of the most upvoted reviews. Most reported times run from "it took about 15 min to finish" to two or three hours for a player who beat every optional boss, and one reviewer says "The quest itself is shorter than many sidequests from the base game." Owners who got the pack in a bigger purchase object too: 9% of the reviews (22) mention a deluxe edition or bundle, and 12 of those still complain about the price, like the player who wrote "I got this free with the super kitchen sink edition and I feel ripped (pardon the pun) off."

Ordonite enemies are Vile enemies againHigh

"Gearbox saw the worst enemy type in Bl4 and decided to make a whole DLC around it," one review says. 23% of the reviews complain about the ordonite enemies, which fill the pack and its bosses and which players describe as the base game's Vile enemies with yellow crystals. What they object to is "the crystals that make them immune to all forms of damage until you knock them off," and two reviews note that "the large yellow crystal can only take damage once a second-ish." Players say this shuts out whole builds. One writes "Which makes all DoT damage useless," another says splash damage is close to mandatory, and a third argues "there shouldn't BE a common enemy category that just negates a build." On the final boss, one review adds, minion builds for Vex fall apart because her minions don't shoot the crystals.

Once the crystals are gone, 7% of the reviews (18) find the enemies and bosses bullet sponges. One sums the pack up as "Health bar simulator," and a player on Ultimate Vault Hunter mode 7 says "it feels like I'm shooting at a brick with arms and legs 90% of the time." Several also mention fire pillars and elemental puddles filling tight tunnels. A small group disagrees: three reviews like the new enemy type ("The new rock guys are much better than the original ones though"), and one player says "on UVH5 nothing felt like a sponge to me." Two negative reviews found the pack too easy.

Bosses built from regular enemiesMedium

"There are 4 optional bosses and the main boss, and every single one is the same fight," one review says, and another counts "3 bosses which are just beefed up normal enemies with a single extra attack." Most of the 14% of reviews (35) that dislike the bosses make that point: they are larger versions of regular enemies with the same crystal gimmick. Reviews of the final boss call it "a boring final boss that is literally just a large base game enemy" and describe constant area slams and waves of tanky adds, and one player notes that "it has an immunity phase towards the end where enemies will run up to it and heal it." Some players also complain that the bosses drop little loot for how long they take.

The fights have fans too. 12 reviews (5%) enjoyed them, 9 of them positive reviews. "Its a lot of optional bosses with fun mechanics," one says, and even a harsh review allows that "the final boss is sort of cool." Another negative review found the optional bosses harder than the final one, which "made the final boss a let down."

Pearlescents that are neither rare nor strongMedium

The pack brings back the pearlescent rarity, and 14% of the reviews (34) are unhappy with its loot, mostly the pearls. Players expected a rare chase item and found three pearls that drop easily: "Pearls use to be rare and special. They are neither of that now," and "And they're not even that rare, which was the whole point of pearls." Others say they are no stronger than legendaries ("the new Pearlescent loot is at the same power level of gold/orange"), and one long review takes apart the Handcannon pistol, saying it doesn't hit as hard as its name promises.

Not everyone found the pearls easy to get. In the first days after launch, one player wrote "Good luck with getting a pearlescent with these drop chances, unless you have 5 days to kill," and another switched to a positive vote after a pearl drop-rate update in early March. A few players report runs with no pearlescent and almost no legendaries, and one notes "They added 1 singular shield and grenade and zero class mods or launchers." The new vault card cosmetics get little attention: one calls them "uninspired and ugly," while another says "I also like the skins you can obtain." A handful of players like the pearls, such as the reviewer who wrote "I like the new pearlescent feature."

Deluxe owners locked out at launchLow

The single most upvoted review is about access: "I purchased the super deluxe version of the game and I don't have access to this DLC." It is one of the 5% of reviews (11) that report access problems or bugs. Another launch-day review says "Deluxe Edition owner, game says I don't have this dlc." A Super Deluxe owner the same day had access and concluded "so they seemingly fixed any issues others are having." Later reports describe the missions not appearing on the map until a later update, the pack's access point vanishing after a later DLC arrived, a failed download, and the DLC disappearing from a library overnight. In co-op, players mention lag, frozen cooldowns, revives that didn't work, and skills resetting when joining someone else's game.

Busywork in the repeatable eventLow

The repeatable event is the main target of the 4% of reviews (10) that dislike the chores built into the pack: "Shoot a handful of enemies (way less than they throw at you in even drill sites), put containers they drop into extractor, boss spawns. Rinse/repeat." One player calls its four-minute timer unrealistic against tanky enemies and rare canisters, and another says the spawns have long gaps despite the timer. Inside the mission, players complain about carrying batteries to open doors and to reach fights, which one calls a mechanic used long after it stopped being fun.

Borderlands 4's own performanceLow

Some complaints are really about the base game: 3% of the reviews (8) describe long shader compiles, poor performance and instability. "Compiling shaders took almost as long as the story mission??" one writes, and another says "Bad performance and doesnt fix any of the base games flaws."

3. The player conversation

Almost half the reviews arrived at launch: 48% of them (117) came in the first four days after the February 26 release, and those were 27% positive. The second week brought 38 more at 13% positive, and after that reviews came in slowly and stayed mostly negative. Positive reviews tend to be brief and hedged. Many recommend the pack while saying it should be cheaper, or defend it as a bounty pack against what they see as unfair criticism. Twelve of the 17 reviews defending the pack's scope came in that first launch week.

Launch-week reviews talked more about the pearlescents and loot (18% of them, against 10% of later reviews), and later ones talk more about the fights: bosses come up in 17% of reviews written after launch week, against 11% during it. In the 46 reviews written from May onward, complaints about the ordonite enemies (35%) slightly outnumber complaints about the price (30%). Throughout, reviewers compare the pack with older Borderlands DLC, especially Borderlands 2's Headhunter packs and Borderlands 3's story expansions, and several doubt that the larger story DLC planned to follow will be any better.

4. What the developers could do

  1. Lower the price or fold the pack into cheaper bundles. 42% of the reviews call $12 too much for one mission, and reviewers who named a fair price, recommenders included, put it between $3 and $10.
  2. Retune the ordonite crystals. Players ask Gearbox to "go back and tune the health on these enemies," and even a positive review says "maybe the sturdiness of these crystals should be lowered." Reviewers name damage-over-time and minion builds among those the crystals shut out.
  3. Give the bosses mechanics of their own. The boss complaints describe each one as a scaled-up regular enemy with the same crystal phase, and players single out the final boss's add waves and the immunity phase where enemies heal it.
  4. Add more to do in the mountain. Recommenders asked for a side mission or two, and players who liked the cave wanted more platforming and more fast-travel points for boss farming.
  5. Make pearlescents a real chase item. Players wanted the new rarity to be rare and stronger than legendaries, and instead found three pearls at legendary power that drop too easily.
  6. Make sure every deluxe owner gets the pack. The most upvoted review is a Super Deluxe owner without access, and later reviews report missions that didn't show on the map until an update and an access point that vanished after a later DLC.
  7. Trim the chores in the repeatable event. Reviewers call the container-and-extractor loop and its four-minute timer padding, and inside the mission they tire of carrying batteries to open doors.
  8. Explain clearly what a bounty pack is. Recommenders argue the pack was never meant to be a story expansion, and one of them says "Gearbox probably also needs to advertise that better" so buyers know what they are paying for.

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