Borderlands 4: Bounty Pack 3 - A Zane to Kill For
Gearbox Software · Shooter, RPG, ARPG, Action
Overview
Solve the neon-noir mystery of who killed Zane's Digi-Clone, fight a new boss and 2 new mini-bosses, and hunt down a new Pearlescent weapon and 6 new pieces of Legendary loot!
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Bounty Pack 3: A Zane to Kill For is part of the new Bounty Pack 3* content, and can be purchased individually (base game required). Bounty Pack 3: Vault Card 3 is available for separate purchase; to get all the Bounty Pack 3 content, you can purchase the Bounty Pack 3 Combo.
Zane Flynt is dead. Wait, scratch that: it's his Digi-Clone that's been murdered, sent to that big trash folder in the sky. Now the actual Zane wants you to nab the scumbag who deleted his Digistructed twin. You'll need to do some detective work in the virtual realm, warping into a pair of classic arcade machines to hunt down the culprit.
In this all-new repeatable mission, jack into the digital realm for a neon-noir mystery as you chase leads, crack skulls, and close in on the Digi-killer. Violence is the only solution when you're up against new Glitched enemies that have a habit of swapping places mid-fight.
New Content:
- New mission featuring a new boss and 2 new mini-bosses that can drop a new Pearlescent weapon and 6 new pieces of Legendary loot!
- Unravel the mystery of who killed Zane's Digi-Clone in this repeatable mission focused on everyone's favorite hitman turned Vault Hunter
- Complete the mission to score additional rewards:
- New Vault Hunter Skin usable by all Vault Hunters
- New Vehicle
- New ECHO-4 Drone Skin
*Bounty Pack 3 is the third of five post-launch DLC Bounty Packs coming to Borderlands 4, and has two parts: a repeatable mission in A Zane to Kill For, and rewards earned through gameplay with Vault Card 3. This content is included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, and the Borderlands 4 Bounty Pack Bundle, and is also available for separate purchase. Base game required.
From the game's Steam store page.
THE GAMEQ VERDICT70 reviews analyzed
What players are actually saying
1. Summary
A Zane to Kill For, Borderlands 4's third bounty pack, splits its reviewers down the middle: 34 of 70 recommend it. Both sides describe the same content, a single side mission starring Zane in a neon digital arcade world, and 25 reviews call it short, 9 of them recommenders. Of the 10 reviews that put a time on it, 8 say an hour or less. The setting gets the most praise (17 reviews, 4 of them negative), the boss fights draw 10 positive mentions against 4 negative, and 7 of the 9 reviews that compare it with Borderlands 4's earlier bounty packs rank it higher.
Price comes up in 22 reviews, quoted at around $6 or €6. Eleven negative reviews say it costs too much for what it holds, while 7 recommenders call it fair for the money. The writing divides players almost evenly, 11 for and 10 against. Negative reviews also complain about recycled Order enemies, tedious glitched enemies, a linear and empty level, and a few bugs, and 5 of them are about Borderlands 4 as a whole.
2. What keeps coming up
What players praise
A neon digital world unlike the base gameHigh
No part of the pack gets more praise than its setting: 17 of the 70 reviews speak well of it, 4 of them negative. Players describe a digital world built from Zane's memories, with "a lot of neon," and call it "cool and atmospheric" or "Visually stunning, but simple." "The arcade-electro art style is original and refreshing," one reviewer wrote, contrasting it with the Stone Demon pack, which "just reused the Terminus Range area." Another likes it because it looks tidier than the rest of Borderlands 4: "I like this quest simply because it's clean. Everywhere else has garbage." Three reviews say the vibe reminds them of the series' older Claptastic Voyage DLC, all three as a compliment.
Two negative reviews name the setting as one of the pack's few good points. One opens "Unique environment and good character lines (at least for Vex) are just about the only good parts," and the other grants "a good final boss and graphic aesthetic" before calling the rest "more order mobbing in a barren level." Complaints about the look are mild: "Visual pollution is a bit too much," one recommender wrote, and another found it "A little on the neon side."
Boss fights, especially the optional onesMedium
Of the 14 reviews that mention the bosses, 10 speak well of them, 3 of those negative reviews. The optional bosses draw no complaints: one review lists "2 optional bosses with interesting mechanics" among its pros, and another mentions "good optional bosses as well." A third found "a boss thats decent to farm," and one recommender liked having to break a boss out of its invulnerable phase: "The challenge to break the no damage phase instead of standing around was gold." A negative review concedes "Boss is cool but it's literally the only redeeming quality of the dlc."
The final boss splits opinion, with 4 reviews praising it and 3 against. "Final boss fight rules," says one fan, and another wrote "The final boss fight was fun too." On the other side, one recommender found the pack "Pretty fun except for the last boss," and a negative reviewer laughed through the fight: "The last boss fight was so stupid I was actually cracking up laughing the whole time lmao." Another says the boss barely fought back ("I've seen review on this saying that last boss was difficult, while mine... was AFK or something") and that the hardest part was not running out of ammo. One review files the fight under neutral as "difficult and long," and another complains that the mission has only one boss to repeat.
Ranked above the earlier bounty packsMedium
Of the 9 reviews that compare it with Borderlands 4's earlier bounty packs, 7 rank this one higher. "This is probably the best bounty pack yet," one wrote, and another calls it "best one yet by far." A more guarded recommender finds it "honestly, much better than the first two" while calling it nothing special, and for another the difference is the setting: "Finally a DLC that has its own identity." One recommender calls it "The only DLC I would currently recommend," and a reviewer who later switched to a thumbs-down still wrote "compared to bounty pack 2, this was a massive step up." The other two go the opposite way: "This may be the worst one yet," says one, and another calls it the only Borderlands 4 DLC they "straight up did not enjoy."
Two negative reviews hold it up against a Borderlands 3 mini-DLC built around Ava that tried a similar idea. One of them enjoyed that DLC and finds this one weaker; the other says "this concept feels somehow less realised."
Lounge musicLow
Three reviews praise the soundtrack. One recommender enjoyed the "jazzy / lounge music," a negative review allows that "the OST was nice and matched the atmosphere," and another recommender adds "Special bows and prayers for composers, too."
Arcade machines you can playLow
Two recommenders enjoyed the playable arcade machines. One lists "a few fun and simple arcade games you can interact with after you finish the story" as a bonus, and the other review is a single sentence: "I like how you can play the games in the arcade."
Where players are split
Is it worth about $6?High
Price comes up in 22 reviews, 11 positive and 11 negative, with players quoting $6, €6 or $10 AUD. The negative side says that is too much for what you get. "6 USD for 30 minutes? Is y'all crazy?" one asks. Another calls it "a mid tiny side quest that they charged 6$ for" and adds "This should have been free like the first bounty pack was." A player who got it through the $130 edition says "it's just crazy to pay for a single mission that's over in less than an hour." Three weigh it against the free Takedown and Circle of Slaughter content: one says "the free content has more content than this," another tells readers to "just play the free stuff like the takedown and circle of slaughter," and a third gets better loot from grinding the Takedown.
"Other games charge ten bucks just for a skin pack, so the amount of content here feels fair enough for the price," argues one of the 7 recommenders who find the price fair. Two point out that it costs less than the earlier packs, one recalling that "10€ for a one-hour mission is very expensive honestly." Others were happy with what they paid: "I had a blast with this one, not worth all the hate it's getting, especially only being $6," wrote one, and a player who bought it in a sale said "Cmon it's like 4,50€ and I had fun." The other 4 recommenders who mention price add a caveat. One bought it on sale, one says it is "worth 5,99€ at max," one recommends it on sale or at "full price if you are a diehard fan," and one who liked the quest still wrote "This could've been part of the base. I don't know why they charge for this."
Zane's story and the writingHigh
Eleven reviews like the writing and 10 don't, and the line doesn't follow the thumbs: 2 negative reviews like the dialogue and 4 recommenders fault the story.
Fans like the noir framing and the jokes. One calls it "A humorous noire/detective style mission," and another enjoyed how "Your character acts like a Noir detective trying to solve a case." Others found a "Funny Story" and "Fun dialogue from characters that don't take themselves too seriously," and playing as Rafa gets its own mention: "Rafa is soo GD funny, if you play this with him, you'll really enjoy it." One recommender called it "a touching experience," and another enjoyed learning that Zane's digital clones work as memory backups. A negative review agrees that "Dialogue was entertaining for a non-serious short story."
Among the negative reviews, one says "Story is not interesting at all" and another calls it "Trash cringe writing." A long one sees "a major case of style over substance" and is tired of Zane bringing up Lev: "they couldn't keep Lev out of Zane's mouth again and it's becoming obnoxious." Four recommenders fault the story too. "Story is a big nothingburger as usual," says one, another found it "a little too chatty as usual," and a third says Zane "gets pretty insufferable after a while." The fourth notes that the mission adds nothing new about Zane. Two more negative reviews attack the writing staff personally without describing the story.
The Vault Card and how the pack is soldLow
This time the Vault Card, the cosmetics track that goes with the pack, is sold separately, and 6 reviews bring it up. Two recommenders welcome the change: "not locking the vault card to only this is a plus," says one, and the other notes "it's the first one to be sold separately from the Vault Card." It also cost the pack a recommendation. One reviewer added "just realised that the vault card and bounty pack are separate, making this whole thing $20 instead of $10" in an edit and switched to not recommended. Opinions on the card itself differ: one review says it "has much better skins than the previous packs did," another likes its universal heads, and a third wrote "even the vault card was disappointing this time."
What frustrates players
One mission, often done in under an hourHigh
Of the 10 reviews that give a playing time, 8 put the single side mission at an hour or less, from "like 10 minutes" to "max an hour." In all, 25 reviews call it short, 9 of them recommenders. "This dlc is less than an hour worth of content," one negative review says, and a player who wishes they could return it wrote "i didnt even put an hour into the dlc...and its fully complete." A third looks back to older series DLC: "DLCs like Tiny Tina's Assault on Dragon Keep were 5/6+ hours to beat the main quest." One player suspects the tough enemies are there "to pad out the runtime of what is otherwise an extremely short experience, even for being a bounty pack."
Recommenders who call it short mostly treat the length as a drawback they can live with. "Pretty good. Wish it was longer tho." is the whole of one review, and another warns it is "still pretty short so keep that in mind but I had a good time in this one." Three other recommenders found it longer or long enough: one says it "took around 2 hours going through it the first time finding everything," another estimates "3 hours or so (maybe more?)," and a third calls the length decent.
Recycled Order enemies and tedious glitched onesMedium
The fights draw 11 complaints, all from negative reviews, and 7 of them say the pack reuses the base game's Order enemies. One review reads, in full, "one new enemy." Another asks "Why would Zane have ORDER synth in is memory realm," and a third wrote "Atleast previous DLC story had proper new enemies instead of more synths." One of them concedes "If you like base game combat you will like this."
Two reviews blame the new glitched enemies by name. One describes them as "both being bullet sponges AND teleporting around constantly," so that a shielded swarm turns into an annoying hide and seek, and adds "Enjoy stopping to fight them for 12 minutes every five steps you take." The other wrote "The new glitch effect enemies sound cool on paper, but execution made regular encounters more difficult/tedious that some boss fights." Two more call the encounters bullet-spongy or unbalanced without naming the glitched enemies. One player had the opposite problem, with neither the final boss nor most enemies putting up a fight. Two recommenders enjoyed the combat, one of them mentioning "some intense firefights."
A linear, empty levelLow
"It's all platforming and empty spaces with a few small battle areas," one negative review says of the level between fights. Four other negative reviews also find it bare, calling it "a lifeless, linear area with nothing to do" or "frustratingly linear." One player found many rooftops blocked by invisible walls, more often than in the base game, and bypassed a new climbing mechanic the dialogue never mentions by doing parkour. Two recommenders disagree: "Platforming around the map is a blast," says one, and the other praises the "fun level design."
Achievement and quest bugsLow
Four negative reviews, all written in the first ten days after launch, report bugs in the pack itself. Coins picked up after the case is solved leave the Pay to Win chest locked, one explains, so the achievement means replaying the whole mission. Another found "2 bugged achievements in under 1 hours," and the others hit missing guide lines on two tasks and an arcade entrance that never appeared: "the load zone for the arcade isnt spawning." Two more negative reviews are about Borderlands 4's performance in general, one describing around 10 minutes of shader compiling every time the game starts. One recommender found the framerate smooth in the DLC.
Coins, chests and no reason to come backLow
The coin hunt and its chests bother four negative reviews. One lists what is missing: "No way of tracking the collectables outside of dialogue. No map icons, no progress count in map or at the arcade." Another says "The Zane-coin chests don't provide loot that makes it feel worth while" and that "the mini-DLC does not give you a reason to come back to the map other than to run through it once and never again." Two recommenders do see a reason to return, pointing to the new weapons and a boss worth farming.
3. The player conversation
Of the 34 positive reviews, 12 call the pack short or attach a price caveat such as waiting for a sale, and 9 say nothing specific about it: a single word, an emoji, a joke. Three recommenders say they wrote partly to push back against the negativity, one explaining "Normally I don't write reviews for dlc, but this to offset the hate."
Borderlands 4's earlier bounty packs are the comparison reviewers make most often, and this one comes out ahead in 7 of the 9 reviews that make it. Comparisons with older series DLC vary: Claptastic Voyage comes up only as a compliment, while Borderlands 3's Ava mini-DLC and Tiny Tina's Assault on Dragon Keep are held up as better. Five negative reviews are about Borderlands 4 as a whole: shader compile times, a one-word "Optimization", boredom with all of the game's DLC, and two blanket insults aimed at the game.
Reviews written in launch week leaned positive, 15 of 25. The week after went the other way, with 1 positive review out of 10; that week also brought the reviewer who switched to a thumbs-down over the separately sold Vault Card, and two of the four bug reports. The remaining 35 reviews split nearly evenly, 18 of them positive, and two September reviewers mention buying it on sale.
4. What the developers could do
- Give future bounty packs more than one short mission. Of the 10 reviews that give a playing time, 8 put this one at an hour or less, and 25 reviews call it short, 9 of them recommenders.
- Price small packs for their length, or release them free. Eleven negative reviews say the price is too high for what the pack holds, and one says it should have been free "like the first bounty pack was".
- Add new enemy types for new areas. Seven negative reviews say the pack recycles the base game's Order enemies, and one consists of nothing but "one new enemy."
- Cut the glitched enemies' health and rein in their teleporting. Four reviews call the encounters bullet-spongy or tedious, and one describes stopping to fight "for 12 minutes every five steps you take."
- Fix the Pay to Win coin chest, the missing guide lines and the arcade load zone. Four players hit bugs in content that takes about an hour, including two bugged achievements and an arcade entrance that never spawned.
- Fill the level between fights and remove the rooftop invisible walls. Five negative reviews call the area linear, lifeless or barren, with only "a few small battle areas".
- Track Zane coins on the map and make the chests worth reopening. One player found no map icons or progress count for the coins, and another says the chest loot gives no reason to come back.
- Keep giving each pack a setting of its own. The neon arcade world is the most praised part of the pack (17 reviews), and one player contrasted it with an earlier pack that "just reused the Terminus Range area".






