DLCXbox · PC · PlayStation

Borderlands 4: Story Pack 1 - Mad Ellie and the Vault of the Damned

Gearbox Software · Shooter, ARPG, Adventure

Overview

Join forces with Ellie and explore the blood-soaked mysteries of the Whispering Glacier! This cosmic-horror adventure features new missions, activities, loot, and a terrifying new region.

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Story Pack 1: Mad Ellie and the Vault of the Damned is part of the Story Pack 1* content and can be purchased individually (base game required). The new Vault Hunter C4SH the Rogue is available for separate purchase; to get all the Story Pack 1 content, purchase the Story Pack 1 Combo.

A malicious cosmic entity threatens Kairos, and madness lingers on the frigid wind. Join forces with the plucky, take-no-mess Ellie—mechanic extraordinaire and daughter of Moxxi—on a quest to destroy an alien monolith and enter the accursed Vault of the Damned.

Brave the icy wastes of The Whispering Glacier, a frozen expanse littered with the husks of derelict ships and dark secrets. Though you may see and kill things that mortals were never meant to witness, fear not, for the peculiar proprietor Mancubus Bloodtooth is your humble guide through all things otherworldly.

New Content:

  • New map zone, The Whispering Glacier, packed with new story missions, side missions, activities, and collectibles
  • 2 new major boss fights and 13 minibosses who can drop three new Pearlescent weapons, 18 pieces of new Legendary gear, and 6 new Legendary Class Mods
  • Fight the nightmarish new army of the DAHL Legion, alongside Kraggons and Scavs!
  • New cosmetic items including:
  • 2 Vault Hunter Heads usable by all Vault Hunters
  • 4 Vault Hunter Skins usable by all Vault Hunters
  • 6 Weapon Skins
  • 4 Vehicle Skins
  • 3 ECHO-4 Drone Skins & Attachments
  • 1 ECHO-4 Frame

This content is recommended for Vault Hunters of level 13+. In order to access The Whispering Glacier region, you'll first need to complete the "A Lot to Process" mission in the Fadefields. You can also roll a new Vault Hunter that starts directly at the Mad Ellie and the Vault of the Damned content at level 13.

*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs for Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.

From the game's Steam store page.

THE GAMEQ VERDICT637 reviews analyzed

What players are actually saying

GameQ verdict: Skip

A striking frozen horror zone, sunk by a short, divisive story, softlocking bugs and a price many players call far too high.

31% positive on Steam · 896 reviews

1. Summary

Mad Ellie and the Vault of the Damned is Borderlands 4's first paid story pack, and most of its reviews are negative, chiefly over value. 53% of reviews bring up the price or whether the pack is worth the money, usually quoting $30, €30 or £26.99. 30% say it is short, and the two complaints usually come together. The price comes up in positive reviews as well: 36% of them call it too high or tell readers to wait for a sale.

C4SH, the new Vault Hunter who came bundled with the pack at launch, gets more praise than anything else in it. 23% of reviews speak well of him, although most of those reviews still vote against the pack. Reviewers report that an update on September 10 made him a separate purchase, and a few owners say they lost access to him. Players also like the look and layout of the new Whispering Glacier zone and its horror atmosphere. The story divides them. Some find it better than the base game's, more call it confusing, abrupt or badly written, and some object to returning characters being written out within minutes. The other complaints are bugs that stop progress, crashes, reused enemies, easy bosses and a map that takes too long to cross. Few reviewers defend the $30 price, and they disagree about whether the pack is worth buying at a lower one.

2. What keeps coming up

What players praise
C4SH, the new Vault HunterHigh

Players like C4SH's gambling theme and the randomness in his kit: cards with random effects, dice that spawn turrets, a dual-pistol action skill, and a late-tree Jinx effect that one reviewer compares to Borderlands 2's slag. A few call him their favorite or the best Vault Hunter so far. A widely upvoted review says "C4SH is a fantastic character, I love the aesthetic, I love the dialogue, I love the action skills and gameplay." Even so, 66% of the reviews that praise him vote against the pack, most of them over the price or the length, and some put it in one line: "Cash is fantastic. The DLC is not."

He also draws criticism in 5% of reviews, most of it specific. He feels weak until he has enough skill points ("New Character sucks at lower levels, higher levels its a lot of fun"). Some skills misfire: the dual pistols lock on and stop firing, some cards do no damage, and a few players heard the wrong voice lines or none at all. A handful dislike his voice ("His voice really doesn't fit him"), and a few object to an action skill that switches to third person and aims for them.

The Whispering Glacier and its level designMedium

10% of reviews praise the new zone's looks or layout. They point to the vertical design, hidden areas, swimming sections, the crashed ship, the final area and the Speakeasy hub, and some compare it with the base game: "the zone is a huge step up from the open world of the base game." One reviewer calls it "one of the most visually striking and interesting locations in Borderlands." The dissent comes from players who found the map small and bland, or who wanted it joined to the main open world instead of sitting apart behind a fast-travel hop.

The horror atmosphereMedium

Dead Space, The Thing, H. P. Lovecraft and F.E.A.R. are the reference points players reach for when they praise the pack's eldritch horror tone, which 7% of reviews do. They like the nightmare flashback sequences, the gore, and the Damned Legion enemies that mutate in the middle of a fight. One player wrote that "the horror element of it is genuinely good and not goofy with toilet humor like the rest of the game is." A smaller group (3%, all in negative reviews) finds the horror borrowed ("A soulless ripoff of Dead Space"), the flashbacks repetitive, or the mood undercut by the normal day cycle: "Also the skybox sucks, it completely ruins the horror mood, especially during the day."

New loot and class modsLow

Players mention new legendaries they enjoy, including a rocket launcher that fires heads and the Heimdahl rocket launcher, and one says "The class mods are for build crafting a dream." Loot complaints are fewer and narrower. One new pearl only boosts damage while you or a teammate are in Fight For Your Life, which a few players call useless for solo play ("probably the most useless pearl in the entire franchise"), and some dislike that the level cap rise to 60 makes their level 50 gear obsolete.

Where players are split
The story and the Moxxi and Ellie writingHigh

Ellie chases a voice she believes belongs to her late father, while Moxxi keeps secrets about him. More reviews criticize this story than praise it. Supporters say it beats the base game's story and finally gives the two characters room: "It is well written and actually treats Moxie and Ellie as written characters rather than just the butt of jokes." Some liked the emotional ending and the villain's twist.

Critics call the plot confusing and rushed, and a few say the thread about Ellie's father never pays off. Others find Moxxi out of character and smothering, and several are grated by Robby, a new child character. The humor divides players as well, with the side-quest innuendo singled out. One critic wrote that "the quality of the writing is mind numbingly bad with only a VERY few decent lines." Some players also lost parts of the story to a bug that skips or cuts off dialogue.

Side questsMedium

Supporters found the side quests funny and worth doing, with hidden farmable bosses and quests that open after the main story ("It's funny with great side quests."). Critics describe quests that send them across the map and back ("sends you to the other side of the map multiple times with no near teleporters"), long dialogue they could not skip, fetch tasks and a run of sex jokes. A few quests were broken for some players.

Returning characters and Pre-Sequel callbacksMedium

The pack leans on Borderlands: The Pre-Sequel (Elpis creatures and Dahl's Lost Legion) and on Mancubus from Borderlands 3's Guns, Love, and Tentacles DLC. Mancubus is mostly welcome ("Mancubus is one of the best later additions of supporting cast"), though a few felt he was wasted or watered down. The Pre-Sequel callbacks please that game's fans and annoy others: "this dlc is constantly shoving stuff from the pre-sequel in your face." Reviewers who bring up Pickle and Crazy Earl (a mild spoiler) object that both come back only to be written out within minutes: "Why hype up the return of Pickle, Crazy Earl and the now named Megalith from TPS, only to kill them off immediately?"

Value inside the Super Deluxe EditionMedium

Owners of the Super Deluxe Edition or the season pass disagree about the deal. Some call the pack good value inside the bundle ("If you've already got the season pass this is an amazing dlc"), and several point newcomers to the $50 Vault Hunter Pack or a discounted deluxe edition as the cheaper route. Others regret buying the deluxe edition at launch once they saw what the first story pack contained.

Swimming, clot bombs and perspective puzzlesLow

The new swimming sections get praise ("Swimming sections were well done! Bravo!"), and one player asks for underwater combat next. Another says the water is only used to slip under walls or move between areas, and some found the clot-bomb barriers and perspective puzzles confusing or tedious.

What frustrates players
The $30 priceHigh

Reviews that raise the price mostly say the pack is not worth it. They quote $30, €30, £26.99, AUD 50 and CAD 40, and some point out that this is about half the price of the base game. Many like the content and object only to the price: "Good, but not $30 dollars good." One of the most upvoted reviews puts it plainly: "This is a small story pack, not an expansion, and it should be priced accordingly." Most of the fair prices players suggest fall between $10 and $20, and a few split the $30 into roughly $15 for the story and $10 to $15 for C4SH. Players compare it with Borderlands 2 story DLC that sold for $10 to $15, and with Phantom Liberty, Blood and Wine and Starfield's Shattered Space. 15% of reviews bring up sales or discounts, mostly to advise waiting for one.

The few who defend the price make specific arguments. One reviewer works out that $15 in 2012 is about $33 today, others point out that the price included a new Vault Hunter, and one compares it with a trip to the cinema.

Too short for a story packHigh

Reviewers who give a time mostly put the main story at between an hour and a half and four hours, and 73% of the reviews that call the pack short also raise the price. Some say it feels like a bounty pack with a new character attached, and many measure it against earlier Borderlands DLC. One wrote that "i felt it should have been the half way point, not the completion point." Both sides cite Steam's achievement stats, which reviewers say showed under 4% of players finishing the story. Critics read that as a bad sign, and one defender uses the same numbers to argue that few of the people complaining had played everything.

The pushback on length comes from 30 reviews, all of them positive. They report about five hours for the main story on a fresh character and 10 to 20 hours with side content, and some say the shortest times come from maxed-out characters rushing through ("Took my wife and I about 6 hours or so to complete, which seemed long enough to me.").

Bugs that block progressMedium

8% of reviews report bugs in the pack, and 13 say a bug kept them from finishing a mission, a quest or the story. The same problems recur: enemies spawning inside walls or floors so that "clear the area" objectives never complete ("enemies being stuck in walls which would force me to go to the main menu and come back"), bosses that never spawn or stay stuck in the ceiling, quest items lodged in walls, scans and objectives that never trigger, an NPC who vanishes, grapple points that don't work, and dialogue that skips itself. Players name the quests "It Grows in the Deep", "Doc Reluctantly" and "What Lies Dreaming". One review calls the pack "a near-endless stream of bugs, ranging from annoying to softlocking." Reviews written in September still describe softlocks.

Reused enemies and recycled activitiesMedium

One review says "EVERYTHING that is repeatable/farmable/doable in this dlc is a copy-paste of base game content." Others list what they mean: enemies adapted from rippers, threshers and creeps, returning drill sites and bunkers, Nightmare Rifts that work like the base game's world bosses in a new arena, and a Dahl mech boss fought twice. The burrowing threshers that hide underground for long stretches get singled out. A few defend the enemies, saying not all of them are reskins and that the mutating Damned Legion is a highlight.

Easy bosses and a flat endingMedium

Players with endgame builds say bosses die in seconds even on the hardest difficulty, and one calls the fights "tank and spank." Others single out the final boss and the abrupt ending. "the last boss is arguebly the weakest boss of the entire game," wrote one, and another said "Ending was so anticlimactic it pretty much ruined the whole DLC." A smaller group enjoyed the boss fights or the ending, and one praised the final boss's design: "the character artists have COOKED with that boss design."

C4SH bundled in, then split offMedium

Bundling C4SH with the story is a complaint in 6% of reviews, which see it as a way to justify the price ("Unfortunately they tied C4SH to the dlc so they could justify the price.") and want him sold on his own, the way Borderlands 2 sold its DLC characters. Reviewers report that an update on September 10, the day Story Pack 2 released, split the pack and C4SH into separate products. Five owners of the original bundle say they lost access to C4SH: "They separated the story content and the vault hunter, but didn't grant me the C4SH dlc so I cannot load my save and need to re-buy C4SH separately."

Crashes and performance, mostly a base-game problemMedium

A few reviewers say the update that came with the pack brought crashes they never had before ("I played the main game for months and never had a crash. Ever since the Mad Ellie DLC, the game will randomly crash."), along with returning stutter, fresh shader compiles, lag for players who aren't hosting co-op, and frame rate drops in C4SH's third-person skill. Others describe Borderlands 4's long-running PC performance, such as needing frame generation or getting 15 FPS on a high-end card. In all, 6% of reviews complain about crashes or performance, and a smaller group says the game runs fine or better than before.

Getting around the mapLow

Reviewers who struggled to get around describe too few fast-travel points, unlabeled portal doors to the Speakeasy hub that they had to memorize, long detours around walls, platforms and blood water that kill without warning, and an ECHO-4 guide that points the wrong way. One summed up the pack as "three hours of walking back and forth over poorly designed glacier," and another wrote: "They need more fast travel points and/or shortcuts." One defender recommends using the Speakeasy exits to cut travel time.

No endgame or raid bossLow

Once the story is done, players who farm for builds find little to come back for. They want a raid boss ("where are the raid bosses") or a new endgame activity, and say the bosses are too easy for endgame builds. A few note that a raid boss and a takedown were announced as later free updates.

Base-game changes that shipped with the packLow

The update that came with the pack also changed Borderlands 4 itself, and a few players were hit by it. The level cap went up to 60. Cross-character progression marks the map as explored for new characters and starts them at level 4. Some players had their inventory upgrades reset: "I just lost all of my storage deck upgrades when I started this DLC." A few welcomed the level cap rise and the shared progression.

Nightmare Rifts rarely show upLow

Nightmare Rifts are a new world event that pulls players into a horror arena with bosses and their own loot pool. Players like the idea but say the rifts spawn too rarely, and some of the new legendaries drop only there: "The new rift boss area is cool but the spawn rate of it is too low." One April review notes a patch that made them appear more often.

Too much talkingLow

Unskippable dialogue wears on a few players: "Listen to people talk, kill 3 enemies. Repeat for way too long." Some turned the dialogue volume down to zero.

3. The player conversation

Many negative reviews are a single line, often about the price or the length. The longer ones often compare the pack with Borderlands 2 and Borderlands 3 DLC, and 17% of all reviews name earlier Borderlands games or their DLC. Negative reviewers differ on the content itself. Some call the pack good and simply overpriced ("gut dlc, bad pricing"), while others reject the story, the bosses and the reused content outright.

The positive reviews praise C4SH, the zone and the horror tone, and many of them still object to the price. 24% of them push back on the reception, blaming nostalgia for Borderlands 2, YouTubers, or anger at the price and the base game ("The Mostly Negative reviews for this are kinda wild."). Players who say they got the pack in the Super Deluxe Edition turn up on both sides. Arguments over length come down partly to how people played: maxed-out characters rushing the story on one side, fresh characters and side content on the other. Complaints about crashes and the cross-progression changes come from returning Borderlands 4 players, several of whom say the game ran fine for them before the update.

Launch week brought 322 reviews, 28% of them positive, and the week after brought 120, 22% positive. Volume then fell to a few reviews a week through the summer. From the week of September 7 on, 63% of 40 reviews were positive. The negative reviews from that stretch center on owners losing C4SH in the split and on bugs. Several positive ones separate the C4SH dispute from the content, and one says "if you're coming into this after the DLC split or new to the game, this is genuinely 8/10 DLC." That later group is small, so it says little about where the reception will settle.

4. What the developers could do

  1. Price the story pack to match its length. The price and the length are the complaints reviewers raise most, usually together, and most of the fair prices they suggest fall between $10 and $20.
  2. Fix the softlocks in "clear the area" objectives and story quests. Enemies stuck in walls, bosses that never spawn and objectives that never trigger stop players from finishing missions and the story, and reviews from September still report them.
  3. Track down the crashes that arrived with the DLC update. A few reviewers report crashes every 15 to 50 minutes since installing the pack, along with returning stutter, and some say the game never crashed for them before.
  4. Make the final boss a real fight and give the story a proper ending. Reviewers call the final boss easy and the ending anticlimactic, and a few say the thread about Ellie's father never resolves.
  5. Restore C4SH to everyone who bought the original bundle. Owners of the original bundle say the September 10 split locked them out of a character they had paid for and, in some cases, already leveled.
  6. Add fast-travel points and label the Speakeasy doors. Reviewers describe long walks back and forth across the glacier and portal doors they had to memorize because nothing marks where each one leads.
  7. Add a raid boss and make Nightmare Rifts spawn reliably. Endgame players say there is nothing to farm once the story is done, and the rifts that hold some of the new legendaries rarely appear.
  8. Fix C4SH's skill bugs and his slow start. Players report pistols that stop firing and cards that do no damage, and some say he feels weak until he has enough skill points.

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