Braid
Number None Inc. · Puzzle, Indie, 2D Platformer
Overview
This is the original version of Braid from 2009, which may not work well on newer systems. For an updated version of the game with nicer graphics, more levels and a large amount of developer commentary, see Braid, Anniversary Edition.
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Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
Newly added Steam Cloud support
Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
Forgiving yet challenging gameplay:
Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment:
Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design:
A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story:
A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay:
The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
From the game's Steam store page.
THE GAMEQ VERDICT5,556 reviews analyzed
What players are actually saying
1. Summary
Braid's English reviews are 91.6% positive, and the praise centers on the puzzles. The compliment that recurs is that every world turns the rewind button into a new rule, and several fans point out that none of it is filler. The painted art and the soundtrack are the other things fans keep coming back to, many reviews call Braid a classic or a masterpiece that still holds up, and players single out the final level's twist as the moment that recasts everything before it.
Among the negative reviews that give a reason, 43% name the puzzles themselves: solutions that depend on rules the game never explains, or platforming so exact that knowing the answer is not enough. The story draws criticism from 39% (walls of text, pretentious, overrated), and 34% found the game boring or not for them. Completionists add the hidden stars and the 45-minute speedrun achievement. Reviews written from 2023 onward are less generous (82.6% positive), and from May 2024 some objected to the original being pulled from sale when the Anniversary Edition launched.
2. What keeps coming up
What players praise
Time puzzles that change the rules in every worldHigh
The recurring compliment is variety built on one idea. One reviewer lays it out: time flows differently in each world, sometimes normally, sometimes only as you move, sometimes slowed by a ring you carry, and a second review adds the objects that ignore the rewind. A third player put it as "Every world manages to add new mechanics that make the puzzles new while the system stays recognisable." Fans call the design tight and economical ("An exceptional puzzle game which values your time and wastes none of it.", "Hits a sweet spot with complexity."), and reviewers who call it mind-bending or brain-melting almost always mean it as praise. Rewind also removes the usual platformer punishment, since you can't die and a bad jump costs nothing; one reviewer notes that going back in time is "not just a pretty way of not dying" but the way you solve the puzzles in each world.
Painterly art and a soundtrack players keep listening toHigh
Players describe "art that looks like a painting" and a soundtrack that "doesn't get out of your head", and a few say they still listen to it outside the game. Even reviewers who think the game has aged spare the music: "Time has not been kind to this game but the OST is timeless." A minority disagree: among negative reviews with a reason, 12% dislike the art or sound ("The art style is ugly. Its very amateurish."), and several of those say the music wears thin because it plays backwards and repeats whenever you rewind: "Can't even enjoy the beautiful music because it rewinds every time you rewind the game."
A classic that many say still holds upMedium
Many reviews call Braid a masterpiece, a classic, a work of art or one of the games that started the indie boom, or say it has held up. Some come from returning players who first played it on Xbox 360 or years earlier on PC. A small share of negative reviews say it feels dated or derivative, and nearly all of the dated complaints were written from 2020 onward. One 2026 reviewer who found it dated and frustrating put it this way: "Braid's a game worth experiencing, but maybe not so much playing."
An ending that recasts the whole gameMedium
Players write that "the final level completely blindsided me" and describe "an ending I still think about years later". A few negative reviews make an exception for it ("The twist at the end was great, though"), and a smaller group discuss reading the story as a metaphor for the atomic bomb.
Where players are split
The story: profound to some, pretentious to othersHigh
Fans describe "A very deep and personal tale" and write long interpretations. On the other side, 39% of negative reviews that give a reason criticize the writing, its delivery or the game's reputation. Critics find it overwrought ("Dear God Braid is pretentious.") and object to how it is delivered, in books of text before each world; even one positive reviewer says the story "consists of a bunch of walls of text" that should come in smaller doses. Plenty of positive reviews call it "pretentious" too, often while naming the puzzles as the reason to play anyway: "The writing is pretentious but the gameplay makes it worthwhile for the uniqueness alone". A couple of fans tell newcomers the text is optional: "Don't feel bad about ignoring the writing".
Difficulty: fair brain-teasers or guide baitHigh
Fans praise puzzles that look impossible until they click: "Puzzles are challenging but entirely fair". Critics say the difficulty comes from rules and tricks the game never teaches; 27% of negative reviews with a reason make that complaint, some after giving in and following a walkthrough. One reviewer tracked the change world by world: "World 2: Omg this game is amazing! truly visionary. World 3: wtf? how was I supposed to know how to do that?! World 4: Uninstalled". Some fans warn about the same frustration and tell newcomers to resist looking up answers ("Beware: frustration will arise and YouTube will tempt you. Be strong!"). A small group of negative reviews found the puzzles too easy or shallow instead.
Short, with advice to wait for a saleMedium
Reviews that give a length mostly report three to six hours for a first run. Fans call it short but fulfilling and say it has no filler. A small share of negative reviews object to the length or the price, and some reviewers who like the game still suggest waiting for a discount: "The base price is still rather high, but it's solid on a sale."
Mario homage or Mario cloneLow
Reviews that bring up Mario point to the castles, the princess, the flags at the end of levels and the "princess is in another castle" line. Many use Mario as quick shorthand for what Braid is, Mario with time travel, and a few read the story as a deconstruction or subversion of Mario. A small group of negative reviews, most of them written with under two hours played, call it a derivative Mario knockoff with a gimmick.
The original or the Anniversary EditionLow
A small group of reviews bring up the Anniversary Edition or a remaster. Some tell newcomers to buy that one instead ("Play the remaster instead of this one! It is well worth it"), while one player who welcomed the original's return noted that "AE is still better, but omits some important speedrun tricks and the level editor." Others hesitate to pay again. One owner wrote "I wish there would be a upgrade option for the new remaster tho", and a player trying Braid for the first time in 2024 asked "Is it good enough to want to buy a remastered edition? No."
What frustrates players
Platforming that demands precision after the puzzle is solvedMedium
In 23% of negative reviews with a reason, working out the solution was the easy part and executing it was the problem: exact jump timing, pixel-perfect positioning and long sequences redone after a slip. One reviewer put it as "Braid is not hard... Braid is FIDDILY." and went on, "Even when you know the exact solution to a puzzle, being a pixel left or right will completely screw it up." Another singles out a late-game puzzle: "The World 6 ring is genuinely awful and unfun."
Hidden stars, the all-pieces requirement and the speedrun achievementMedium
Objections to the extras come from 11% of negative reviews with a reason, written by players trying to collect everything. One star requires leaving the game running for about two hours ("Having one where you have to just leave the game on for 2 hours to move a ♥♥♥♥♥♥♥ cloud isn't clever, skilful or fun."), a collectible can be lost for good ("A collectible that can be permanently missable, requiring you to reset your save entirely?"), and finishing means solving everything ("Then I learned that in order to finish the game, you must complete every. single. puzzle."). The 45-minute speedrun achievement gets both reactions: one player says "speedrun achievement completely ruined the game for me." while another calls it "brutal and I love it."
An aging PC portLow
Technical complaints are rare, but a few players could not get the game to run: it would not launch or kept crashing, and one Retina MacBook showed only a black screen ("All I get is a black screen with music playing."). Others are about settings, such as no key rebinding ("Can't rebind controls.") and a frame-rate option that changes game speed, with one player's fix: "If you're going to play this game, set the FPS to Auto or 30FPS instead of 60FPS. Otherwise your game will be 2x slower." Some want a quicker way to retry; one asks for a "restart level" option "so I don't have to go through 5 menu screens when I make 1 mistake." Players on the Steam Deck and Linux say it runs well ("Plays well on the Steam Deck without any changes!").
The original pulled from sale for the Anniversary EditionLow
When the Anniversary Edition launched in May 2024, reviews reported that the original could no longer be bought ("I'd recommend it but you can't buy it anymore."). Of the 48 negative reviews with a reason written from May 2024 onward, 9 were about this rather than the game, for example "Did you really delist the original, still fully functional version of Braid from Steam just to divert people towards buying the superfluous, more expensive remake? Bold strategy." A January 2025 review reported the original back on sale: "Glad to see this version of the game relisted."
3. The player conversation
The conversation is warm, and much of it is brief: many reviews are a single line of praise or a joke about time. The arguments play out in the longer reviews, mostly over the story and over whether a puzzle that stumped the player was clever or unfair. The inventiveness of the puzzles and the art and music draw little dispute, and some negative reviews praise them too.
Among negative reviewers with under two hours played, boredom or a sense that the game was not for them is the most frequent complaint, and most of the Mario-knockoff and technical complaints come from this group. The "how was I supposed to know" reviews come most often from players a few hours in, and a few name the third or fourth world as the place they gave up. Complaints about fiddly execution turn up at every stage. Completionists who stayed for the stars and achievements write the star-hunt and speedrun criticism, and the same group includes players who enjoyed the speedrun.
Early reviews, from 2010 to 2013, were almost all positive, and reviews written from 2014 to 2022 were 90.5% positive. One burst stands out: the week of 23 March 2015 brought 190 reviews, every one positive, several of them playing on the Overwhelmingly Positive label ("I found this game to be overwhelmingly positive.") and one saying it outright: "Totally didn't just make this review to bump Braid into Overwhelmingly Positive." From 2023 the positive share fell to 82.6%, and it has dropped each year since, to 76.6% in 2026. Those later negatives raise the same complaints as earlier ones (the story, obscure puzzles, fiddly execution, boredom), plus the May 2024 delisting complaints. From 2024, some positive reviews point newcomers to the Anniversary Edition while still praising the original's design.
4. What the developers could do
- Teach each world's new rule and offer optional hints. 27% of negative reviews with a reason say puzzles hinge on mechanics or tricks the game never explains, and some of those players quit partway, like the "World 4: Uninstalled" reviewer.
- Loosen the timing and pixel precision on execution-heavy puzzles. 23% of reasoned negative reviews say knowing the solution was not enough because a jump a pixel off undid it, with one reviewer singling out the World 6 ring.
- Deliver the story text in smaller pieces. 39% of negative reviews with a reason criticize the story, and even a fan who recommends the game says its walls of text "could stand to be doled out in much smaller doses".
- Rework the star hunt and the all-pieces requirement. 11% of reasoned negative reviews object to the two-hour cloud wait, a permanently missable collectible that forces a save reset, and having to solve every puzzle to finish the game.
- Modernize the PC port's settings. Reviews ask for key rebinding, a quick level restart and a frame-rate option that does not change game speed, and report launch, crash and black-screen failures on some systems, while Steam Deck and Linux players report no trouble.
- Keep the original on sale and give its owners an upgrade path to the Anniversary Edition. 9 of the 48 reasoned negative reviews written from May 2024 onward were about the original being pulled from sale, and one owner asked for an upgrade option to the remaster.






