Full ReleasePC

Dark Souls II

FromSoftware · RPG, Action, Adventure

Overview

Dark Souls II is an action role-playing game set in the kingdom of Drangleic. Players control the Bearer of the Curse, navigating a dark, interconnected world filled with challenging enemies and complex boss encounters. Combat emphasizes precise timing, stamina management, and adaptability, with options for dual-wielding, varied weapon types, and a flexible character progression system. The online servers were shut down on March 31st, 2024.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

A strange, generous Souls sequel with deep build variety and a beloved hub, held back by ganks, shaky hitboxes and a rough PC port.

88% positive on Steam · 46,974 reviews

1. Summary

Reviews of Dark Souls II spend a lot of their time arguing about its reputation, and most of them end up recommending it. Recommenders praise the amount of equipment (weapons, armor, spells, power stancing and builds of every kind) and a world of odd, varied places centered on Majula, the seaside hub some call the best in the series. The lore, the melancholy mood, the PvP and the three DLC crowns each have devoted fans. A recurring kind of positive review is a rebuttal that tells readers the game is far better than its reputation as the "worst" Dark Souls, and some of those same fans concede it is the weakest of the trilogy.

Players complain about rooms packed with enemies, hitboxes and enemy tracking that feel unfair, a dodge roll that only works properly after leveling the Adaptability stat, the loss of maximum health on every death, and long walks back to bosses. On PC, players who stopped within the first couple of hours mostly write about the keyboard and mouse controls. Then there is the question of which version to own. Scholar of the First Sin, which reviewers describe as a 2015 re-release sold separately, upset some early buyers who would have had to pay again and split the online player base, and reviewers still disagree about which version a new player should buy.

2. What keeps coming up

What players praise
Build variety, weapons, power stancing and fashionHigh

Recommenders praise the breadth of equipment: power stancing (dual wielding two weapons for a new moveset), the spread of weapons, armor, rings and spell schools, and a leveling system that makes hybrid builds easy to try. "Fashion Souls" has its own fans, and several reviewers say they replayed the game just to try a different build. One player who earned every achievement listed the pros as "Huge build variety", "Great DLCs" and "Great replayability". Critics rarely dispute the variety itself. Their objection is that many weapons in a class share one moveset, so the choice feels shallower than it looks.

Far better than its reputationHigh

Some positive reviews are written as answers to the game's online reputation. Their authors say they came in expecting the worst after years of being told to skip it and were pleasantly surprised. "Don't let its reputation cheat you out of a good game," one fan wrote, and another: "It's a great game that gets hated for being different and having encounters with multiple enemies at the same time." Some of these defenders still rank it last among the Dark Souls games, and a recurring middle position is that it is the weakest entry and still better than most games in the genre. A smaller group of negative reviews pushes back against what they see as a recent wave of overpraise.

Story, lore and charactersMedium

Fans of the writing point to King Vendrick's fall, Aldia's dialogue, Lucatiel's questline, the opening cinematic and the themes of memory and fading. Some call it the best story of the trilogy because its threads are easier to follow than the first game's. Others find the lore thin or disconnected from Dark Souls 1, and a handful of negative reviews say the story barely registered. As one fan put it: "Mechanically, this is the worst Dark Souls game, but the story and locations make DS2 my favorite."

Majula, the music and the atmosphereMedium

Majula, the sunlit cliffside hub with the Emerald Herald, is the place reviewers name most often, and even some harsh critics exempt it from their complaints. One reviewer called it "potentially the best "hub" world in any souls game." Players describe the game's mood as dreamlike and melancholy and praise its range of vistas, from Heide's Tower of Flame to Drangleic Castle. The soundtrack gets praise too, Majula's theme in particular. Opinion on the visuals is more divided (see the split section).

PvP, covenants and online playMedium

"Hands down the best PVP in the entire series," one reviewer wrote, and others make the same claim in their own words. Some recall fight clubs on the Iron Keep bridge, the covenants, and friendships built around duels and invasions. These players also have specific complaints about soul memory matchmaking, lag and the thin population of this version (see frustrations).

The three DLC crowns and their bossesMedium

Some reviewers call the Sunken King, Old Iron King and Ivory King expansions the best part of the package. Fume Knight, Sir Alonne and the Burnt Ivory King are named repeatedly as some of the best fights in the series, and one player who had not been looking forward to Dark Souls II called the Fume Knight fight one of their "top 5 Fromsoft boss fights." The DLC also holds some of the most disliked areas: a smaller group complains hard about Frigid Outskirts and the crowded paths to the co-op bosses.

New Game Plus and bonfire asceticsLow

Veterans praise NG+ for adding new enemies, red phantoms and item changes instead of only raising numbers, and bonfire ascetics for letting players reset a single area. Several wish later FromSoftware games had kept both ideas.

Runs on almost anythingLow

A small, steady group notes that the game runs well on old laptops, integrated graphics and the Steam Deck, where one reviewer reports long battery life.

Where players are split
Which version to buy: the original or Scholar of the First SinHigh

About 10% of the reviews bring up the version question. Fans of the original say it has more sensible enemy placement, fewer gank rooms, fewer petrified statues blocking paths, and Heide Knights spread out instead of crammed together, which makes it friendlier for a first playthrough. "Better than Scholar and I didn't expect it to be SO much better," one wrote. Scholar's defenders point to its better lighting, 64-bit stability, the Pursuer encounters, easy late-game farming, mod support and, above all, a much larger online population. One compromise reviewers suggest is to play the original first and Scholar on a replay. Several warn that the two versions do not share saves, achievements or matchmaking, and a few bought the wrong one by accident: "played 9 hours of this before i realised i was playing the older, wrong version."

The advice has flipped over time. Among reviews that take a side, those written from 2014 to 2016 pointed buyers to Scholar by about five to one. From 2022 onward, more reviews favored the original, by roughly three to two.

Difficulty: punishing areas, easy bossesMedium

Players agree the difficulty is distributed oddly and disagree about whether that is good. Some say the main bosses are among the easiest in the series while the paths to them are the hardest part. "The normal enemies are harder than the bosses," one reviewer wrote. Some enjoy the pressure of fighting groups and learning to pull enemies one at a time; others call it "difficult for difficulty's sake." Players coming from Scholar often describe the original as noticeably easier, and a few call it the easiest Souls game overall.

Combat feelMedium

Clunky, stiff, floaty and slow come up regularly, in positive reviews as well as negative ones. The complaints are about input delay, attacks that follow the left stick even while locked on, slow Estus drinking that leaves the player exposed, no invincibility when passing through fog walls, and an awkward jump. "you don't actually lock on in this game the character swings wherever he wants to," one player complained. Defenders call the combat methodical and say it rewards positioning and stamina management, and several prefer it to Dark Souls 1. Some reviewers say it took them hours to adjust, especially coming straight from Dark Souls 1 or 3.

World layout and level designMedium

The world's geography is a running joke: players cite the elevator ride from a windmill up to a lava castle in Iron Keep as proof that the map makes no sense, and a number of reviewers miss the interconnected world of Dark Souls 1. Critics describe short, corridor-like areas stitched together, hidden bonfires and dead ends. Supporters reply that individual areas are varied, beautiful and full of secrets, and that the open start, with several paths out of Majula, gives more freedom than later games. Some players report getting lost and needing a guide to know where to go next.

Graphics and lightingLow

Some players find the game dated, washed out or ugly, and some early buyers felt misled, saying the lighting and torch system shown before release did not make it into the final game. Others find it bright, colorful and beautiful, and a few prefer the original's darker lighting to Scholar's heavier bloom.

What frustrates players
Ganks and enemy placementHigh

Crowds of enemies draw regular complaints. Reviewers describe rooms where several enemies attack at once, ambushes from behind, group boss fights like the Ruin Sentinels and the Gargoyles, and archers and casters placed out of reach. "Difficulty is not achieved through enemy spamming," one reviewer wrote, and another described "placing 30 enemies between you and the damn fogwall." Shrine of Amana, Black Gulch and the Gutter are among the areas named. Players who like the game tend to accept the ganks as part of the deal, and several fans of this version say it handles them better than Scholar.

Adaptability and the dodge rollHigh

Tying dodge invincibility frames and item-use speed to the Agility value, which mainly comes from the Adaptability stat, draws steady criticism. Players say the game never explains it, so new characters feel like their rolls do nothing until they pour levels into it. "Where are my fucking i-frames," one asked. The advice to level Adaptability early shows up in positive reviews too ("Just make sure to level up adaptability"). A minority defend it as a real choice between light and heavy builds, and say leveling is generous enough that it stops mattering after the early game.

The PC port and keyboard and mouse controlsHigh

Players who stopped within the first two hours write about the controls, the port or getting a controller to work far more than about anything else. Reviewers describe on-screen prompts that only show Xbox buttons, a tutorial that never explains keyboard keys, limited rebinding, a three-key jump, delayed mouse inputs and a double-click setting that resets every launch. "Whoever designed this game DID NOT have mouse and keyboard in mind," one wrote. Others report PlayStation or generic controllers not being detected at all. Some positive reviews give the same advice from the other side: play with an Xbox-style controller and the problems go away.

Hitboxes and enemy trackingHigh

Players complain about attacks that hit after a clean dodge, weapons that seem to reach far past their visible length, and enemies that spin mid-swing to follow a roll. One player put it bluntly: "I did git gud at the game but the game never got gud." Some fans call the complaints exaggerated and say most hits are fair once Adaptability is leveled, but hitboxes still show up in the cons lists of positive reviews.

The Scholar of the First Sin re-release and the split communityMedium

This complaint is about which version to own more than about how the game plays. When Scholar of the First Sin came out as a separate purchase, some owners of the original, season pass holders among them, wrote that they had expected the improved version as a free update, that their saves did not carry over, and that the two versions could not play together. "A new "enhanced" DX11 version has been released that should have just been a free patch, but wasn't," one review reads, and another calls the result a "community split for an already dead game." A few negative reviews like the game and vote no only to point buyers toward Scholar. Complaints about paying twice fade after 2016, though reviews telling readers to "buy Scholar instead" kept appearing for years.

Bosses: plenty of them, few memorableMedium

Players appreciate the number of bosses and then criticize their quality. Critics describe a long line of armored knights with similar movesets, plus reused fights such as the two Smelter Demons. Several call the base-game bosses easy, and the final boss disappoints several reviewers. The DLC bosses and a few base-game fights like Velstadt are the exceptions they name.

Losing maximum health on deathMedium

Each death shaves off maximum health until it reaches half, restored only with Human Effigies or offset by the Ring of Binding. Critics say this punishes the trial and error the genre depends on and hits new players hardest. One player noted the fix costs "1 of 4 ring slots to the ring of binding." A few players like the added tension, and several point out how quickly effigies stop being scarce.

Boss runbacksLow

Long, enemy-filled walks back to bosses come up repeatedly, with the Blue Smelter Demon, the Ancient Dragon, Frigid Outskirts and the Shrine of Amana among those named. "The runbacks are harder, more lethal, and time-consuming than the actual boss itself," one wrote. Some players get around it by killing enemies until they stop respawning.

Online problems: soul memory, a thin player base and the 2022 outageLow

Soul memory, which matches players by every soul ever earned instead of by level, is blamed for making co-op and PvP harder to arrange, and summoning a friend is described as fiddly. Players also report that this version's online population is far smaller than Scholar's: "I bought this game thinking I would find a lot of people online, I was wrong." In early 2022 a cluster of reviews protested that the servers were offline and multiplayer was unavailable: "Online play is down and they won't fix it." A few reviewers mention soft bans after using mods or editing saves.

Technical snags and lost savesLow

A smaller group reports black screens or crashes on launch, frame drops in fullscreen, and audio desync. Players who lost progress after reinstalling or changing PCs point to the missing Steam Cloud saves: "Turns out it doesn't have cloud save." A few mention corrupted saves or achievements that would not unlock.

Completionist grindLow

Players chasing every achievement warn about long grinds for covenant items such as Sunlight Medals and the rat covenant rewards, and about needing several playthroughs. Several reviewers who earned every achievement still advise against attempting it.

3. The player conversation

Some reviews, positive and negative, respond to the game's reputation more than they describe the game, and phrases like "black sheep", "overhated" and "worst Dark Souls" recur. Some recommenders are openly conflicted, listing complaint after complaint before a thumbs-up and a line like "This game is like a toxic relationship." Negative reviews often measure it against Dark Souls 1, Dark Souls 3 or Elden Ring and find this entry unfair, clunky or confusing by comparison. Some reviews are jokes or one-line memes ("Peak Souls 2") that add tone and little else.

People who stopped within the first couple of hours mostly talk about the PC controls and controller setup. Reviewers in the tens of hours bring up ganks, Adaptability, hitboxes and runbacks more often than others, and players with 50 or more hours write more about PvP, covenants, soul memory and the DLC.

In launch week 57% of the reviews in this slice recommended the game, and 2014 as a whole sat at 75%. The spring 2015 Scholar launch brought a wave of complaints about the re-release, and for several years the usual advice was to buy Scholar instead. From 2017 onward the yearly positive share stayed between 81% and 87%, with short bursts of almost entirely positive reviews in late November of 2016, 2017 and 2018. Early 2022 brought protests about the server outage. From 2022 on, the version debate reversed, with more reviewers recommending the original over Scholar, and recent positive reviews also tell readers to ignore the game's reputation.

4. What the developers could do

  1. Thin out the worst gank rooms and runbacks. Shrine of Amana, Frigid Outskirts, the Blue Smelter Demon and Ancient Dragon runbacks and the multi-enemy boss rooms draw heavy frustration from the reviewers who name them, and fans of this version point to its lighter enemy placement as its advantage over Scholar.
  2. Add proper keyboard and mouse support. Players who quit early mostly cite Xbox-only prompts, limited rebinding and laggy mouse input, and some reviewers say the game only became playable once they found a controller.
  3. Fix hit detection and enemy tracking. Attacks landing after a clean dodge and enemies pivoting mid-swing come up often, and fans list them among the game's flaws too.
  4. Give the dodge roll usable invincibility from the start, or explain Adaptability in game. Some players say they spent hours wondering why rolling failed before learning about the stat from a guide or another review.
  5. Bring the two versions together. A free upgrade path, shared matchmaking or at least clear store guidance would answer two groups of complaints: owners who felt they had to buy the game again, and new buyers who picked the wrong version.
  6. Soften the maximum health penalty. Critics say losing health on each death punishes the trial and error the genre is built on, especially for first-time players.
  7. Rework soul memory matchmaking. PvP and co-op fans name soul memory as an obstacle to playing with friends.
  8. Add Steam Cloud saves. Several players lost long-running saves after reinstalling or changing PCs.

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