Full ReleaseXbox · Switch · PC · PlayStation

Elden Ring

FromSoftware · RPG, ARPG, Souls-like

Overview

THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

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A Breathtaking World Full of Excitement and Mystery

The Lands Between are part of a vast continent where magnificent open fields and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats awaits you.

Mastery of the terrain and knowledge of its secrets can help you overcome enemies and defeat formidable bosses or lead invading players into traps.

Defeat Challenging Foes in Intense Combat

Combat in ELDEN RING is simple to learn yet offers hidden depths of mastery. As you seek to become the Elden Lord, you’ll need to explore the balance between attacking and avoiding damage, use a wide variety of weapons, spells, & summons, and perfect your timing to take advantage of your opponents’ weaknesses.

Create and Build Your Own Character

In addition to customizing the appearance of your character, there are countless ways to combine the weapons, armor, usable items, and magic that you equip. You can develop your character according to your play style.

No matter if you prefer bold physical confrontation, tactical spellcasting, or the subtle art of stealth, you’ll be able to find gear that supports your choices.

An Epic Drama Born from a Myth Created by George R.R. Martin

The founding mythology of Elden Ring was written by George R. R. Martin and adapted into a rich multilayered story. Intersecting goals and desires between the characters create an intense narrative that weaves throughout the Lands Between. The events of the game can unravel in many ways, depending on your interventions.

Play Alongside a Massive Worldwide Community

The Tarnished community is massive and active. Your friends may already be among them. You can play with up to two other Tarnished as your cooperative teammates, either by inviting them using a shared password or by summoning them from a pool of nearby community members.

There are also ample opportunities to face off against other players, either through co-op invasions, invited duels, or the many player battle options available in the three Colosseums.

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Essential

A vast, rewarding open world and unforgettable boss fights, with a capped, stuttering PC port and cryptic, wiki-bound quests as the catches.

93% positive on Steam · 1,158,504 reviews

1. Summary

Four and a half years after launch, players still write about Elden Ring as a landmark. They praise the open world and the sense of discovery: riding toward a distant castle, dropping down a lift into a hidden underground city, finding a boss you never knew existed. They praise the boss fights too, and the payoff of finally winning after dozens of deaths, and the range of weapons, spells and builds that keeps replays feeling new. Some reviewers say it was their first Souls game and credit the open world and Spirit Ashes for getting them through. "Masterpiece", "peak", "GOAT", "10/10" or "best game" appears in 20% of all reviews.

The largest single source of anger in this slice is the Tarnished Pack, a roughly $5 add-on released in late August 2026. It is mentioned in 5% of reviews, 85% of those reviews are negative, and it accounts for about a third of all negative reviews (32.5%). Long-time owners felt it should have been a free update. Next come the game's own long-running problems. The PC port is locked to 60fps, has no native ultrawide support, and still stutters and crashes on some hardware. Reviewers also name recycled bosses and copy-pasted dungeons, cryptic quests that send people to the wiki, and a clunky built-in multiplayer that many co-op players replace with the Seamless Co-op mod. Where players disagree is the late-game boss design, and whether the open world helps or hurts the Souls formula.

2. What keeps coming up

What players praise
A world that rewards curiosityHigh

Exploration and open-world discovery come up in 8% of all reviews, and players describe them with real warmth. The pattern is consistent: you see something on the horizon, you can go there, and something is actually waiting when you arrive. Reviewers name specific moments, like the first view of Siofra River or Nokron and the elevators down into a night sky underground, or a chest that teleports you into a Caelid mine at level 1. Some call these the memories they would erase to experience again. Many like that there are no map markers. The world also works as a pressure valve: if a boss is walling you, you can leave, get stronger somewhere else, and come back. Art direction, scenery and music come up in 6% of reviews, and several reviewers compare the landscapes to a "painting".

Boss fights and the payoff of finally winningHigh

Dying 20, 50 or 300 times to Malenia, Margit, the Tree Sentinel or Consort Radahn, then finally winning, is the experience many reviewers say no other game gives them. Bosses come up in 9% of reviews and difficulty in almost as many (9.5%), and the reviews that talk about difficulty recommend the game at about the same rate as everyone else (86%). The major "remembrance" bosses (Radahn, Malenia, Morgott, Mohg, Maliketh, Godfrey, Messmer) get singled out for their arenas, music and voice lines. Several reviewers write that the game changed how they deal with failure outside games too.

Builds, weapons and replayabilityHigh

Build variety comes up in 6% of reviews. Players talk about pure strength "bonk" builds, bleed katanas, sorcery, faith, and Ashes of War that let you mix skills and weapons, and they say this is why their playtime runs into the hundreds or thousands of hours. Challenge runs (level 1, no summons, torch only, bow only), NG+ cycles and randomizers come up often, as does buying the game a second or third time on another platform. A smaller group says a few options (bleed, Bloodhound's Fang, Mimic Tear) outclass the rest, and that limited respecs and scarce max-level upgrade stones make experimenting harder than it should be.

A way into Souls games for newcomersMedium

For 2.3% of reviewers this was their first Souls game, or they recommend it to new players. Their reasons repeat: you can walk away from a wall and level up elsewhere, Spirit Ashes and co-op help with the hardest fights, and there are Sites of Grace outside boss rooms. A number of players say they bounced off Dark Souls or off Elden Ring itself at launch, came back later, and it finally clicked. The usual advice is to explore before fighting main bosses, level Vigor, and ignore people who say you are "playing it wrong". Some veterans disagree and say the same tools make the game too easy.

Lore, atmosphere and charactersMedium

Fans love piecing the world together from item descriptions, environmental details and NPC questlines, and lore videos are often mentioned as part of the fun. Lore and story come up in 6% of reviews. Ranni, Blaidd, Alexander, Millicent and Godfrey are named often, and the George R.R. Martin mythology and the voice acting get specific praise.

Where players are split
Late-game boss design: brilliant or overtuned?High

A vocal group of experienced players thinks the boss design goes too far. Their complaints are specific: delayed attacks built to catch your roll, input reading when you heal, long combos with one-hit punish windows, screen-filling AoE, and enemies that seem to ignore the rules the player follows. Close to half of the reviews that raise these points (46%) are negative. The fights they name include Malenia's Waterfowl Dance, the Fire Giant, the Godskin Duo, the Valiant Gargoyles, the Beast Clergyman and Maliketh, and Consort Radahn in the DLC. A related complaint is a steep damage spike after Leyndell, where late-game basic enemies two-shot you even at 60 Vigor. Spirit Ashes, and the Mimic Tear in particular, divide players too. Newcomers credit them for getting through, while veterans say they make fights trivial and take away the sense of achievement. Some of these critics still recommend the game. Others say the combat pushed them back to Dark Souls 3, Sekiro or Lies of P.

The open world: wonder on the first run, bloat on the nextMedium

The case against the open world comes largely from series veterans. Of the reviews that call the world empty, bloated, filler or too big, 61% are negative. Their argument is that the best content sits in the legacy dungeons and the space between them is travel. Later regions like the Mountaintops of the Giants feel thinner, and pacing breaks when you arrive overleveled or underleveled. Replays turn into a checklist of Torrent, the Spirit Bell, flask upgrades, Golden Seeds and bell bearings before a build even works. Dark Souls 3 comes up in 1.4% of reviews, usually as the more tightly designed game. Some of the same critics say their first blind playthrough was a blast.

Cryptic quests and the wiki questionMedium

Reviews that mention needing guides, the wiki, YouTube or a quest log make up 2.6% of the slice, and 79% of them still recommend the game. Plenty of players enjoy the lack of hand-holding. Many others, including fans, say NPC questlines can't realistically be finished without a guide: NPCs move without explanation, talking to the wrong person or killing the wrong boss locks content, and there is no journal to remind you what someone said weeks ago. Several reviews ask for the same fix, a simple log of NPC dialogue or discovered lore with no quest markers. Players who come back after a break say they can't remember where a questline was going.

Shadow of the ErdtreeMedium

Reviews that talk about the DLC by name or by its bosses recommend the game less often than the slice as a whole (69%). Supporters call it a sequel-sized expansion with the best legacy dungeon in the game (Shadow Keep) and standout bosses like Messmer, Bayle, Midra and Rellana. Critics say its bosses are the most "spammy" in the series, and that Scadutree Fragment progression pushes you to comb a map where many areas feel empty. They also call the ending underwhelming, especially Consort Radahn as the final encounter, and report frame-rate drops in its effect-heavy fights. A recurring tip is to finish the base game first and not jump into the DLC too early.

Price and the lack of salesLow

Price comes up in about 1% of reviews and splits both ways. Many say the game is worth full price for the hours it delivers. Others note that the base game and Shadow of the Erdtree rarely go on meaningful sale, which made the paid Tarnished Pack feel worse. A few say they would only recommend buying at a discount.

What frustrates players
The $5 Tarnished PackHigh

This is the largest single complaint in the slice, and it is recent. The pack came out in late August 2026 for about $5/€5. Reviewers describe it as two new starting classes, a few weapons and armour sets, NPC invaders, and cosmetic armour for Torrent, taken from the Switch 2 Tarnished Edition. It appears in 5% of all reviews, and 85% of those are negative. Among players with 200+ hours who left negative reviews, 52% cite it. Many protesting reviews come from people with hundreds or thousands of hours, and some say outright that they changed a positive review to negative while still counting the game among their favourites. Several protesters say the price isn't the issue. What they object to is the precedent: "horse armor", owners of the full game and expansion being asked to pay again, and the worry that more micro-add-ons will follow in this game or the next. A few worry that the new weapons tilt PvP toward players who paid. A few also saw the Twitch-linked community quests that launched around the same time as a step toward live-service design. Positive reviews that mention the pack are divided. Some defend it (it's optional, it's $5, and nobody has to buy it), while others still call it greedy or say it should have been free. Weekly sentiment has since recovered (see section 3).

A PC port still held back by old limitsHigh

Outside the pack, performance is the most common complaint: technical problems come up in 13.8% of all negative reviews (3.6% of all reviews, half of them negative). It is also the reason given most often in the few negative reviews from players who stopped within 2 hours. The complaints are the same across years of reviews. The frame rate is locked at 60fps. There is no native ultrawide, and at 21:9 the game still renders the full frame and then adds black bars. Stutter and frame drops hit powerful machines too, especially in open fields and effect-heavy DLC fights. Reviewers also list crashes, no DLSS or FSR, broken HDR, and issues with 50-series GPUs. Mods are the usual fix, but they require disabling Easy Anti-Cheat and giving up online play, which reviewers see as an unfair choice. A smaller number report EAC falsely flagging unmodded games or blocking launch outright. Some reviewers say performance improved after early patches, while others say it got worse again recently.

Recycled bosses and copy-pasted dungeonsMedium

Even fans who love the game often list recycled content as their main con. It comes up in about 2% of reviews, split evenly between positive and negative ones. The recurring examples are Erdtree Avatars, Ulcerated Tree Spirits, Watchdogs, Crucible Knights, repeated dragons, bosses promoted from regular enemies, duo fights that stitch two solo bosses together, and catacombs and mines that feel assembled from the same parts. Veterans also note animations and enemies carried over from earlier FromSoftware games. Some say the repetition shows more on later runs than on the first.

Vanilla co-op, invasions and cheatersMedium

Players who bought the game to play with friends call vanilla co-op a series of temporary summons. You need an item to summon, your partner goes home after each boss, Torrent is unavailable, and anyone who summons can be invaded by high-level or meta-geared players. Multiplayer comes up in 2.8% of reviews, and most comments about the built-in version are negative. Many co-op reviews recommend the Seamless Co-op mod instead, and some say it is the only reason they finished the game. PvP players describe laggy netcode, gank squads, and cheaters using Cheat Engine, including some who reportedly corrupted victims' save files. Their advice is to back up your saves before playing online. Several reviewers say Easy Anti-Cheat catches honest players more than cheaters.

The late-August update broke mods and Seamless Co-opLow

The patch that shipped the Tarnished Pack caused problems of its own. Reviewers report that it broke Seamless Co-op and overhaul mods like Reforged and Convergence, and one says the game stopped launching on Linux. The update was forced, with no older branch to roll back to, and one player reports Torrent no longer spawning. For players whose main way to play is modded co-op, this made the game unplayable for a while.

Keyboard and mouse controls, and missing PlayStation promptsLow

This is a small but steady complaint, and it turns up among the players who quit early. The issues they list: sprint and dodge share a key, dodge fires on release, some keys like G for the map are hardcoded, menus can't be rebound or clicked, and the mouse changes lock-on targets on the slightest movement. The common advice is to use a controller. Controller players have their own complaint: the PC version shows only Xbox or keyboard prompts, with no native PlayStation glyphs.

The camera and lock-on against large bossesLow

The camera comes up in under 1% of reviews but gets strong language. Against large or fast bosses, players say, you often see only feet or a wall, and lock-on shares a button with camera reset, which can snap your view away from the boss. They also mention lock-on breaking mid-fight. Some call it a problem the series has never fixed.

Save corruption with no way to roll backLow

A small number of players lost saves worth anywhere from 50 hours to several hundred after a crash, a power cut, a game that wasn't quit properly, or a cheating invader. They recommend making manual backups because the game has no recovery option of its own.

3. The player conversation

Most reviews are short and effusive ("peak", "absolute cinema", "try finger, but hole"), and many others are memes, Malenia quotes and jokes about being maidenless. The longer reviews are where players disagree: among reviews of 200 characters or more, 73% are positive. Newcomers write about finally understanding the hype and becoming better players. Series veterans argue that the open world and late-game boss design took something from the Dark Souls formula, though some of them still call their first playthrough special.

The timeline shows one clear event. Reviews written between late June and 23 August 2026 were 93% positive. In the week of 24 August, when the Tarnished Pack came out, the weekly ratio fell to 79%, with the protests peaking on 28 to 30 August. It then recovered week by week, to 86%, 90% and 91%, and reached 92.5% by the week of 21 September 2026. Many older reviews in the slice also flipped: of the 254 negative reviews originally written in 2022, half cite the pack in later edits. Outside the pack, the negative side is steady and familiar: the PC port, repetition, boss design and cryptic quests. The few players who gave up within 2 hours and left a negative review most often point to performance or keyboard controls, and only a handful blame the difficulty.

4. What the developers could do

  1. Make the Tarnished Pack free for existing owners, or fold it into Shadow of the Erdtree ownership. It drives about a third of all negative reviews, and many long-time fans flipped to negative because they see paid classes and horse armour as the start of a bad precedent.
  2. Modernize the PC port: uncap the frame rate, add native ultrawide, and fix stutter. Performance is the most common complaint outside the pack and the reason given most often by players who quit within 2 hours. Players ask for uncapped fps, 21:9 without black bars, shader precompilation, DLSS/FSR and working HDR.
  3. Keep mods and Seamless Co-op working across updates, and offer a rollback branch. The late-August patch broke the mods that many players rely on for co-op and replays, and with no older branch on Steam they had no way back to the version that worked.
  4. Add persistent co-op with an option to turn off invasions. The most common co-op advice in these reviews is to install a mod. Players want to play through the game with a friend without constant resummoning or forced invasions.
  5. Strengthen protection against cheaters and add save recovery. PvP and co-op players report cheaters corrupting saves and Easy Anti-Cheat flagging honest players, and some lost hundreds of hours with no way to restore a save.
  6. Add an NPC dialogue and lore journal. Even players who love the cryptic storytelling ask for a simple record of what NPCs said, so questlines can be finished without a wiki, especially by players returning after a break.
  7. Make keyboard and mouse controls fully rebindable and auto-detect PlayStation prompts. New PC players cite hardcoded keys, shared sprint and dodge, and mouse-nudge target switching, and controller users want native PlayStation button icons.
  8. Separate lock-on from camera reset, and pull the camera back for large bosses. Some players say they fight the camera as much as the boss in large fights, and they ask for lock-on and camera reset to be separate actions.

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