Major ExpansionXbox · Switch · PC · PlayStation

Elden Ring: Shadow of the Erdtree

FromSoftware · RPG, Action, Souls-like

Overview

The ELDEN RING Shadow of the Erdtree expansion features an all-new story set in the Land of Shadow imbued with mystery, perilous dungeons, and new enemies, weapons and equipment.

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Shadow of the Erdtree is an expansion to ELDEN RING, the 2022 Game of the Year.

Dark and intense, Shadow of the Erdtree has players continue their quest with the freedom to explore and experience the adventure at their own pace.

New immersive areas rich with secrets

The Realm of Shadow has been kept apart from the Lands Between since its creation. Now, in pursuit of Miquella, the Tarnished are among the first souls to set foot here in unknown ages. Traverse new open field areas to reach dense new legacy dungeons full of hazards and undiscovered mysteries.

Powerful and challenging enemies

Dangers both great and small will provide a formidable challenge for any player in the Realm of Shadow. New enemies roam the open areas and horrifying new monsters lurk in caverns and hollows, waiting to ambush the unaware. Anyone capable of surviving these intense battles will know the rush of true victory.

New weapons, spells, and armor to enhance your unique character

Many new powers can be found in this scorched realm: weapons and armor, sorceries and incantations, and spirits and skills. You may find something unexpected to surprise an enemy, such as Thrusting Shields that combine offense and defense. Or, you may find something to complement your combat style, like hand-to-hand combat that combine palm strikes and kicks without a weapon.

Learn the untold story of an unseen war as you follow in Miquella’s footsteps

You aren’t the only one tracking Miquella through the Realm of Shadow, and as you press deeper and deeper into the mystery, you’ll find a complex interplay of personalities and motivations to navigate, giving you new insight into Miquella’s history and Marika’s hidden past.

*Shadow of the Erdtree content requires the base game product.

*Other base game editions containing this content are also available. Be careful of duplicate purchases.

From the game's Steam store page.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

A huge, gorgeous expansion with standout bosses, held back by a punishing final boss, empty stretches, a fragment hunt and PC stutter.

70% positive on Steam · 104,308 reviews

1. Summary

Most reviews (73%) recommend Shadow of the Erdtree. Players describe an expansion big enough to pass for a sequel, a Land of Shadow that even some negative reviews call beautiful, a large set of new weapon types, and boss fights (Messmer, Bayle, Rellana, Midra) that some players rank among FromSoftware's best. Difficulty comes up in 26% of reviews and divides them: one side calls the jump in difficulty the point of endgame content, the other says the bosses are hard in ways that stopped being fun.

The final boss comes up in 17% of reviews, more than any other boss, area or system, and recommending reviews often name him as the part they disliked. Four other subjects draw complaints, each in 10 to 11% of reviews: boss fights built on long combos, arena-wide area attacks and one-shots; a Scadutree fragment system that makes players comb the map for power; large regions with little to find; and PC stutter that reviews kept reporting into 2026. Long reviews are much less positive than short ones, with only 53% of reviews over 1,000 characters recommending the expansion.

2. What keeps coming up

What players praise
Standout boss fights like Messmer and BayleHigh

Among the bosses players praise, Messmer is named most often (5.5% of reviews), followed by Bayle (3%) and Rellana (2.6%), with Midra, the Divine Beast Dancing Lion and Romina behind them. One player wrote that "Messmer the Impaler is probably one of my favourite bosses out of the entire franchise", and another kept it short: "Bayle was my highlight fight". Reviewers credit these fights with spectacle, music and memorable designs. Negative reviews regularly spare one or two of them, usually Messmer or Midra, as the fair fights in a roster they otherwise dislike.

A gorgeous, strange new worldHigh

12% of reviews comment on the visuals, art direction or atmosphere. A third of those (406 of 1,212) are negative reviews, and most of them still praise how the expansion looks, usually right next to their complaints. One of them: "Walking through this DLC is like trekking through a painting." Reviews single out the Cerulean Coast, the Jagged Peak and Enir-Ilim, and several say the art outdoes the base game. A few find the color filter tiring or some areas too dark to see in.

Big enough to pass for a sequelHigh

The expansion's size comes up in 12% of reviews, and 4% call it a sequel, a standalone game or "Elden Ring 2". Players put it alongside Blood and Wine, Phantom Liberty and other large expansions, and several say it is far bigger than the "size of Limgrave" comparison they had heard before launch. As one review put it: "An expansion so big it might as well be a sequel." Some reviewers think the map would have been better smaller, with the same content packed closer together.

New weapon types and spellsHigh

The new arsenal comes up in 9% of reviews. Light greatswords, backhand blades, great katanas, perfume bottles, throwing daggers, hand-to-hand arts and beast claws all get named, and several players single out the Deflecting Hardtear as the item that changed how they fight. "The new weapon types are all insane, as I'd hoped they'd be," one player wrote. Some reviewers say the new gear arrives when their build is already finished, and others find too few weapons in each type; one counts only 21 weapons across the 8 new types.

Boss musicMedium

The boss themes get most of the attention in the 4% of reviews that mention music. One player listed favorites: "Messmer, Bayle, Midra, and the Divine Beast Dancing-Lion have some of the best OSTs in any Fromsoft game ever made." Rellana's theme also comes up by name. The ambient tracks get mixed notices: one reviewer finds them thin, mostly solo cello, while another thinks they improved on the base game's.

Side dungeons that beat the base game'sLow

About 1% of reviews say the catacombs, gaols and forges are more varied than the base game's repeated layouts, and the Shadow Keep and Belurat get praise as legacy dungeons. A negative review agreed: "Caves and catacombs are fantastic, didn't expect that considering the base game ones are really dull". A few critics say there are too few of these dungeons, and some call the final areas, Enir-Ilim among them, a chore.

Where players are split
How hard it isHigh

Of the 26% of reviews that raise difficulty, two thirds still recommend the expansion. One camp treats the jump as the point of endgame content: "It's hard. Harder than Bloodborne's DLC, or even Ringed City. But despite this, it never felt impossibly hard or unfair." These players tell others to collect Scadutree fragments, use spirit ashes or change builds, and 3% of all reviews are positive ones that answer critics with "git gud" or "skill issue" style language.

The other camp, including some self-described series veterans, objects to the kind of difficulty more than the amount: "I think the devs were so concerned about making it challenging that they forgot to make it fun." About 3% of reviews bring up Ringed City, The Old Hunters, Artorias of the Abyss or Dark Souls 3, some to say the expansion falls short of those DLCs and others to rank it above them. Summons come up in 6.5% of reviews. Defenders call spirit ashes and NPC help the intended way through the hardest fights, while a few critics say the bosses seem designed around summons. Some players on later New Game+ cycles say the scaling makes fights brutal, and others dread playing through the expansion again on a new cycle.

A vertical, layered mapMedium

How the Land of Shadow fits together comes up in 8.5% of reviews. Fans of the layout compare its verticality to Dark Souls 1 and enjoy working out routes: "Wracking my brain to figure out how to traverse the landscape was a great time." Others found it exhausting: "It felt like navigating an aircraft carrier… you had to go up to go down." Reviewers describe entrances hidden behind illusory walls or gestures, map fragments that are hard to reach, and a map screen with no underground view, and a few hundred reviews say they needed a guide, wiki or YouTube video to find their way.

Whether $40 is fairMedium

Among the 7% of reviews that bring up price or value, more defend the price than attack it: phrases like "worth every penny" or "well worth" appear in 2.7% of reviews, against 1.4% that call it overpriced or tell people to wait for a sale. "Well worth $40. It feels like another half of the game." Critics of the price say empty regions and reused content do not justify paying close to what a full game costs, and a review from August 2026 notes that no discount has come yet: "I would suggest waiting for the sales, but there have been none."

Story, lore and the endingMedium

About 2% of reviews praise the lore of the Miquella storyline, which fills in Marika's history, the Hornsent and the Crucible, "giving us a more coherent vision of Marika's past" in one player's words. Complaints about the ending call it abrupt, and the final boss's identity disappoints players who wanted a new character. "What person thought an empty chair in a void would be a satisfying ending?" Several remembrance bosses, among them Rellana, Romina and Bayle, get no introductory cutscene, which some reviewers say takes weight away from those fights.

What frustrates players
The final bossHigh

The final boss, Promised Consort Radahn, comes up in 17% of reviews. Two thirds of the reviews that mention him still recommend the expansion, often naming him as the exception: "Everything but the final boss is absolute peak." The complaints center on his second phase: near-constant attacks with little time to heal, light effects that hide his moves, and frame drops on PC while those effects fill the screen. A review from launch week asked: "Just nerf the final bosses' second phase, please." Patches did tone him down, and 2.5% of reviews mention the fight together with a nerf or patch. Some of them say the change made him fair, and others that he is still badly designed. A small number of reviews call him their favorite boss.

Long combos, area attacks and one-shotsHigh

Only 39% of the reviews that describe boss mechanics they dislike (11% of all reviews) recommend the expansion, against 73% overall. They describe combos of six to twelve hits with delayed swings, area attacks that cover the arena, little or no opening to heal, and damage that kills in two or three hits even with high Vigor. Combos alone come up in 5% of reviews, area effects and particle clutter in 4%, and one-shots in 2.5%. "It often feels like landing one hit and then dodging fifty attacks before getting another chance." Players with slow weapons or spellcasting builds say they were pushed toward faster or meta builds. Outside the main bosses, reviewers name Commander Gaius, the Furnace Golems and Rakshasa, and lingering or oversized hitboxes come up in 2% of reviews.

Hunting for Scadutree fragmentsHigh

The Scadutree blessing, the expansion's separate power system, comes up in 11% of reviews. Players raise it by finding up to 50 fragments spread across a large and often sparse map, and its critics, recommending reviews among them, say this turned exploration into a checklist they had to finish to keep up with enemy damage. Several say they had to look up fragment locations in a guide, and others say having to find them all again makes replays and New Game+ a chore. One negative review: "Scadutree Fragments genuinely are the worst mechanic i have ever encountered in a video game." A smaller group defends the system as a sensible way to stop over-leveled characters from walking through the content: "Scadu fragments also make for a neat layer of progression that encourages exploration". Positive reviews also often bring the fragments up as advice, telling others to collect them before taking on the bosses. One review written days after launch notes that a patch had already buffed the fragments.

Stutter and frame drops on PCHigh

More of the performance complaints come from recommending reviews than from negative ones (578 against 479, together 11% of reviews). Players describe the base game running at a steady 60 fps on their machine while the Land of Shadow drops to between 30 and 45 fps in open areas and during effect-heavy boss attacks, with hitches mid-fight. Performance came up in 18% of reviews written in the first weeks after launch (20 June to 14 July 2024) and in 6% of those written in 2025, and several reviewers note that patches helped. Reviews from 2026 still describe the same drops. One player, writing in December 2025, said "I can't recommend it with the fps drops and stutters that are still there after a year and half after release". Some suggest turning off ray tracing, and under 1% of reviews report crashes.

Large empty areas and thin lootHigh

10% of reviews call parts of the map empty, barren or lifeless, and only 43% of those reviews recommend the expansion. The Abyssal Woods, the Cerulean Coast, the Finger Ruins, the Jagged Peak and the Gravesite Plain are named as regions that are beautiful to ride through and hold little. Loot draws its own complaint: players expected weapons or spells at the end of a long detour and found low-tier smithing stones, gloveworts or a cookbook (2.5% of reviews name these items). "Every. Single. Loot. is Smithing Stones/Gloveworts." A few reviewers say the map does not feel any emptier to them than the base game's.

Recycled enemies and bossesMedium

Reuse draws complaints in 4% of reviews. Ulcerated Tree Spirits, the Death Rite Bird, dragons and other base-game field bosses return, and new enemies such as the Furnace Golems repeat across the map. "I lost count of how many bosses I have defeated once again in this DLC." Some reviewers count the final boss, a returning character, as part of the same problem.

The camera against giant bossesMedium

Only 36% of the reviews that complain about the camera (3.5% of all reviews) recommend the expansion. The trouble concentrates on huge enemies such as Bayle, the Divine Beast Dancing Lion and the dragons, where locking on fills the screen or swings wildly, and 1.3% of reviews tie the camera to those fights directly. "Bayle is just you vs the camera instead of you vs the boss."

Questlines that break without warningLow

NPC questlines come up in 2.6% of reviews. Several call them easier to follow than the base game's, but the complaint that keeps returning is how easily they fail. Reaching the Shadow Keep's later areas or Enir-Ilim too early can lock players out of quests and even out of NPC summons for the final fight, with no quest log to track any of it. One player's warning: "Do NOT explore Enir-Ilim until you have explored EVERYWHERE ELSE unless you wanna be locked out of a ton of questlines!"

Missing PC optionsLow

A small set of PC players (under 1% of reviews each) asks for native ultrawide support, an unlocked frame rate in place of the 60 fps cap, and new Steam achievements for the expansion. One wrote that "there's no excuse for not having native support for ultra-wide resolution in Elden Ring".

A paid horse-armor add-onLow

Between 28 August and 10 September 2026, 13 reviews (11 of them negative) protested a separate paid add-on that reviewers describe as horse armor tied to the Tarnished Edition. These reviews target monetization, and some say outright that they enjoyed the expansion itself. "Charging 5 dollars for an update that should be free, scummy move."

3. The player conversation

Nearly half the reviews (45%) are under 100 characters, and 85% of those are positive. Many are one-line verdicts calling it the best DLC ever made, jokes, or the battle cry of Igon, the NPC who helps fight Bayle, pasted in full (2% of reviews). Among the 15% of reviews over 1,000 characters, only 53% are positive, and most of the detailed complaints about combos, the fragment system and the empty map are made there.

In negative reviews, the most frequent subjects are boss mechanics (25% of negative reviews), the final boss (22%), the empty map (22%), performance (18%) and the fragments (17%). Positive reviews that get specific mention the final boss (15%), the visuals (11%) and the size (10%) most often. The two sides also answer each other: recommending reviews tell critics to "git gud", and some critics, citing their record with earlier FromSoftware games, insist up front that their complaint is not a skill issue.

Approval has slipped slowly. Reviews written in the launch weeks (20 June to 14 July 2024) were 74% positive, the rest of 2024 75%, 2025 72%, and 2026 up to 23 August 68%. The 169 reviews written between 24 August and 30 September 2026 were 54% positive, partly because of the horse-armor protest; without those 13 reviews the figure is 57%. The fragments also came up more often over time, in 10% of 2025 reviews and 14% of 2026 reviews, while performance complaints faded after launch.

4. What the developers could do

  1. Rework the final boss's second phase. He comes up in 17% of reviews, and the complaints center on light effects that hide his attacks, near-constant pressure and frame drops during that phase.
  2. Give bosses longer recovery after long combos and fewer screen-filling effects. 11% of reviews describe combos, arena-wide area attacks and one-shots, and only 39% of those reviews recommend the expansion.
  3. Fill the emptiest regions or put better loot in them. 10% of reviews call areas like the Abyssal Woods and the Finger Ruins empty, and players want rewards worth the detour in place of low-tier smithing stones and gloveworts.
  4. Fix the stutter and frame drops in the Land of Shadow. Performance comes up in 11% of reviews, including reviews from 2026 describing drops to between 30 and 45 fps in areas where the base game holds 60.
  5. Make Scadutree fragments easier to earn. 11% of reviews discuss the fragments, and their critics describe a scavenger hunt that sends players to guides. Some suggest having bosses drop them or placing more fragments than the cap needs.
  6. Fix the camera against giant bosses. The 3.5% of reviews that complain about the camera concentrate on Bayle, the Dancing Lion and the dragons.
  7. Warn players before an area or story step fails NPC questlines. 2.6% of reviews raise questlines, and the complaints among them describe quests failing without notice after reaching Enir-Ilim or the Shadow Keep too early.
  8. Add ultrawide support, an unlocked frame rate and achievements for the expansion. Each of these requests appears in under 1% of reviews.

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